Can the puzzle be made solvable, using the "press two squares at a time" method to alter the setup?
Can the puzzle be made solvable, using the "press two squares at a time" method to alter the setup?
Sometimes the puzzle is unsolvable. You have to beat the crud out of the massively overpowered bastard to get a random piece to lock and hope it's the one you need. If an Off tile locks, DD and restart.
Sometimes the puzzle is solvable and you get it done in less than 30 seconds due to an experienced Lights Out player.
Essentially; Verifying that the puzzle does indeed start unsolvable half the time.
Aundair, New Khyber
Alreck Gingerbarrel(15clr/1barb), Torrak Gingerbarrel(16 Brd), Oat(13 Rgr/3Ftr), Moxxy(16 Sor), Thorrac Gingerbarrel(6 Pal/1 Ftr) <<Current Toons>>
it seems like when i'm in a group of hyperactive high stress d-bags they panic on the end fight and say the puzzle is unsolvable while i jump in and solve it in 8 steps.
in all of the times i have soloed the quest not once have i had one truly unsolvable puzzle. and i've soloed this quest about 20 times.
My issue with the quest is if I do not have the solver up & running then I cannot solve... what is the point to a quest that requires us to wait until someone develops a web site that provides the solver and sometimes (granted others have been able to solve) cannot be solved. What is the fun in this? What is the challenge in having a solver or a puzzle that is so complicated that we need a java tool?
Random puzzle that may not have a solution.. so I can fix my DT armor that got random +6INT for my Pal...
Whiteabbot (renamed was Cardinaldrew) - Badmonkey - Ramblinrose - Heatmonkey - Soulmonkey - Minglle wood - Estimated Prophet - and other monkeys
Proud Member --- Archangels---
The fact that the puzzle is not consistently solvable is unfortunate. The fact that the bonus chest is tied to solving the puzzle as first presented is extremely bad design if it is not always solvable. Finally, that the chest is awarded for what is the substantially easier way to finish the quest (if possible) is ill-conceived.
Change it so that the bonus chest is available only if you don't solve the puzzle would make more sense and remove these complaints (of course opening up a whole new line of complaints).
It all comes back to the inclusing of the
XX
XO
XX
Set up, becuase ith only the six tiles, there is no way for the + pattern of each move to in any way change it to all X, or all O. So show me a puzzle without that setup, and i can almost assuredly show you a solvable puzzle. However, the reverse is also true.
Aundair, New Khyber
Alreck Gingerbarrel(15clr/1barb), Torrak Gingerbarrel(16 Brd), Oat(13 Rgr/3Ftr), Moxxy(16 Sor), Thorrac Gingerbarrel(6 Pal/1 Ftr) <<Current Toons>>
Puzzle is unsolvable sometimes. That is just plain statistically true, however with lightning strikes it can become solvable. So a complete beatdown is not needed to complete. As for why unsolvable puzzles were put in...bad coding?
Proud Recipient of At least 8 Negative Rep From NA Threads.
Main: Sharess
Alts: Avaril/Cyr/Cyrillia/Garagos/Inim/Lamasa/Ravella
they took away the ranged combat option which blows. before they nerfed ranged combat i spent a freaking hour on that dam puzzle trying to solve it without help from a solver and could not do it. that quest is dam near imposable to do on elite now whcih blows!
Last edited by Rog; 01-29-2009 at 12:45 AM.
It's 2014 and the unsolvable puzzle problem still exists![]()
Are you certain? The release notes from 2009-August say this was fixed, and in my experience, the puzzle is always solvable unless the boss has been damaged to the point where a tile is burnt out.
I Cannith-craft (150 levels in all schools) for free on Thelanis if you provide all needed materials.
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