Did the Scorpion walk over it? I've heard (and it makes sense) that the Scorpion with 6 legs can hit multiple tiles at once and thereby change the puzzle to solveable. Not sure if that's true...and I guess that a few players with well timed jumps could do the same.
Anyway...solid fog is essential.
hitting tiles at the same time, does not have any effect different from hitting them in sequence.
Any time the puzzle has six circles, aligned as such
XX
OX
XX
Where the O is an unlit tile, its unsolvable, because there is no way to light all six. Now i can tell you honestly, out of 25 runs i made YESTERDAY before i made this thread, i had 14 puzzles come up with that combination. Thats why i had to reenter and complete another 11 runs.
My point isnt that the puzzle is "difficult". Difficult implies challenge, but its solvable. But when there is simply no correct solution to the puzzle, its unsolvable and just pointless to have the puzzle in place if thats going to happen. Recalling and reforming should never be a tactic simply because of a gaff that the players have no control of.
OH, and the person talking about his buddies 2manning it on elite. WOO for them. I solo it on normal on a sorcerer, its really not hard if the puzzle isnt unsolvable.
Aundair, New Khyber
Alreck Gingerbarrel(15clr/1barb), Torrak Gingerbarrel(16 Brd), Oat(13 Rgr/3Ftr), Moxxy(16 Sor), Thorrac Gingerbarrel(6 Pal/1 Ftr) <<Current Toons>>
Aundair, New Khyber
Alreck Gingerbarrel(15clr/1barb), Torrak Gingerbarrel(16 Brd), Oat(13 Rgr/3Ftr), Moxxy(16 Sor), Thorrac Gingerbarrel(6 Pal/1 Ftr) <<Current Toons>>
The quest is moronic.
Why in the world would that end boss feel the need to layer trap after trap and wave after wave of cultists for protection? Oh and several puzzles.
All this quest does is grossly remind players they're playing a game.
Lame.
Absolutely. As soon as I log on (early A.M. and few group LFMs up), I often solo the quest on my rogue. It is possible to finish with no kills (well, 1 misadventure kill for the scorp) and no re-entries. Takes just under 30 minutes now.
The boss walks around the room and over the tiles in something like an 'm' shape. So, sneak in and find a spot that doesn't cross his path. Wait for him to walk over the puzzle and away, then quickly find a solution to the puzzle, and solve it before he walks back around. It's been very rarely unsolvable for me. Perhaps 3 or 4 runs of the 20 or so I've done?
I dunno, if I knew I could be erased from existence by someone solving a puzzle, I suspect I would try to prevent them from getting to that puzzle at any cost. Especially if I knew my ranks in spot weren't that good. To quote Belkar from Oots, 'I think I missed a spot check'
Last edited by kamimitsu; 12-14-2008 at 11:49 PM.
Shiz - Ghallanda > Orien (Pharoah let my people go!)
Shizmonkey (OG Grand Poo-Bah of R.O.G.U.E. 1st edition) and other various ShizAlts
R.O.G.U.E. Proving Grounds Redux is now defunct. Check out Part Quatre
Aundair, New Khyber
Alreck Gingerbarrel(15clr/1barb), Torrak Gingerbarrel(16 Brd), Oat(13 Rgr/3Ftr), Moxxy(16 Sor), Thorrac Gingerbarrel(6 Pal/1 Ftr) <<Current Toons>>
If it's unsolvable (it's happened a few times), I just restart. Or, if there are some guildies on, I just ask some them to beat the big guy up with me for a few minutes. I don't really care about the configuration, as I'm using a solver anyway. My real life intelligence isn't a 20, but my character's is, so I don't really feel bad about using the solver. When I DM, I often let the players roll INT checks for puzzles that they can't solve themselves. I don't feel this is much different, especially considering I have time to take 20.
Shiz - Ghallanda > Orien (Pharoah let my people go!)
Shizmonkey (OG Grand Poo-Bah of R.O.G.U.E. 1st edition) and other various ShizAlts
R.O.G.U.E. Proving Grounds Redux is now defunct. Check out Part Quatre
Not my point, my point is that, the configurations containing that placement are almost , if not always unsolvable. And to have a quest where the main goal of the quest is unbeatable because of something completely out of the players control is stupidity. It would be like 50% of the time you go into the shroud harry is simply immune to damage for no reason.
Aundair, New Khyber
Alreck Gingerbarrel(15clr/1barb), Torrak Gingerbarrel(16 Brd), Oat(13 Rgr/3Ftr), Moxxy(16 Sor), Thorrac Gingerbarrel(6 Pal/1 Ftr) <<Current Toons>>
But even if the puzzle isn't 'initially' solvable it doesn't make the quest unbeatable. I'm quite sure that the Devs intended for it to be unsolvable sometimes, forcing you to take on Scorpion-boy mano-a-claw and lock in some tiles. A better analogy would be if you went into the shroud and Harry was immune to damage until you completed some other task, say, kill the Gnolls that regenerate him.
edit: There are some relatively safe ways to take on Sannyasi that don't involve any exploits. Perching may be considered cheesy, but I'm not about to duke it out with him.
edit2: You don't even have to do that much damage to him to lock in a tile. The worst puzzle I've seen took 4 tiles to lock before it was solvable.
Last edited by kamimitsu; 12-15-2008 at 12:35 AM.
Shiz - Ghallanda > Orien (Pharoah let my people go!)
Shizmonkey (OG Grand Poo-Bah of R.O.G.U.E. 1st edition) and other various ShizAlts
R.O.G.U.E. Proving Grounds Redux is now defunct. Check out Part Quatre
Recalling and reforming shouldnt be a more viable tactic then facing the boss. And how much damage it takes to get a tile to lock also seems to be random, as i've both seen it lock after him taking less then 1000 damage, and him having locked zero even when he is at less then 50%.
And you also need to hope he locks a light somewhere near the problem area, or he could lock 10+ and not make the puzzle solvable.
OH, and if the puzzle deals you up the 6 configuration, he needs to lock 2-3 of the involved pieces to solve it.
Aundair, New Khyber
Alreck Gingerbarrel(15clr/1barb), Torrak Gingerbarrel(16 Brd), Oat(13 Rgr/3Ftr), Moxxy(16 Sor), Thorrac Gingerbarrel(6 Pal/1 Ftr) <<Current Toons>>
I've got to agree. I'm down to 20 minutes solo, including puzzle time; much easier to just recall, run it again, and only invite a group if the puzzle is completable.
Now, I *have* seen him change the the base puzzle from the two basic patterns he runs. It seems to be a rare event (seen it exactly twice), and I've not seen him change an unsolvable puzzle to a solvable one (yet). This is only based on two or three hours of watching him walk on unsolvable puzzles the other day (I was bored, I was convinced that he'd eventually make an unsolvable puzzle solvable...I'm convinced now that he won't do this, at least not always).
A nice change to this quest would be to eliminate the "heal to full when agro'd player dies" trick he does. People don't mind killing him straight up, but if every time he puts someone down he's back to full health...well, that's only gonna encourage cheese, init?
Last edited by SableShadow; 12-15-2008 at 10:42 AM.
Brenna, Tzanna, and Tzinna Wavekin
The Dancing Rogues of Argonnessen
Ascent
Acid fog on the big guy makes him extremely killable... and debuff him fatigue exhaustion crippling curse... just gotta play smart guys
Ghinsuu, Spikey, Preying, , Pyroclastic
Khyber, Jesters Court
***Your Vip Account Has Been Cancelled***
It seems that if the puzzle is not to your liking you need only to drag the boss across it. In addition when I've done this he tends to patrol back and forth on it.
I do agree that this puzzle is extremely difficult for a 6 person group without using a solver. I also very much agree that the scorpion is wickedly powerful.
The Hand of the Black Tower - Khyber(Aundair)
Characters: Samond Kelav Zebonus
Barrage Comparison Epic Crafting DDO Wiki DDO Maps
a few complaints here, namely you HAVE to solve the puzzle to kill this guy. i yet to see someone kill this guy (other than solving the puzzle).
i agree with the other posters. i've run this quest, many, many times. out of say around 25 times, i've got "unsolvable" around 5-6 times. our strategy, is to get him stuck somewhere and ranged him until he blocks out one of the puzzle pieces.
...and srsly, 50,000hp+ *** turbine. you'd need a raid group to output that much dmg quick enough to take him down before he destroys the entire pty.