Page 3 of 3 FirstFirst 123
Results 41 to 48 of 48
  1. #41
    Community Member Thanimal's Avatar
    Join Date
    Jun 2006
    Posts
    1,228

    Default ditto

    Quote Originally Posted by cforce View Post
    This strikes me as a grrrrrreat idea, Sable. Probably the swap would have to be like-for-like in terms of +value, but this strikes me as great, masses-accesible crafting. I'd love to be able to craft a simple +5 Acid/Pure Good, which is by no means a game-breaking weapon, but is a real nice to have.
    Gotta agree with my buddy cforce here. I'm a guy who plays a lot of low level characters because I'm always experimenting, and it would make the chests along the way MUCH more interesting if any random pull with even one good attribute on it had a chance to become something useful. This is a bit of an equalizer compared to twinkage, too, because now "anybody" can get a +2 Acid Heavy Mace of Pure Good to smash Delera's skeletons. Although perhaps that is an extreme example, the difference between having the "right" weapon for Deleras and having whatever you pulled out of chests so far, is night and day. I think it would be fantastic if even newbies could craft up a reasonably good weapon, appropriate to their level.

    And I guess I'm not very concerned about power level creep here, because everyone who's been playing for a long time already has all the best non-bound equipment. This would simply be leveling the playing field: instead of your history in the game being the deciding factor, any new character can get top-notch equipment with sufficient effort on that character.

    Yep. Like it.

    And I couldn't agree more with the fellow who said that if W/P is so overpowered that crafting it up would be imbalancing, then FIX IT. It's even worse if something is ultra-rare AND overpowered, because then anybody who doesn't have the uber-rare stuff is not desired in a party!

  2. #42
    Founder Scarabus's Avatar
    Join Date
    Feb 2006
    Posts
    31

    Default

    What I think might work:

    NPC Bob sells a Deconstructing Component that will let you prepare an existing weapon or suit of armour for enchanting. (Non-named items only) Combining the weapon/armour and the component strips any enchantments off the item. Leaving only the base material and visuals. You will gain an ingredient similar to a shard of power as well, rated from +1 to +5 based on the most expensive enchantment stripped.

    Combining a +3 Shard and another item with a +3 affix, would destroy that item but give you a Shard of 'affix'. Combining a +2 shard with an item containing multiple +2 enchantments would have to follow a priority of Prefix-Suffix-+Bonus to determine which ability is copied. It may be possible to take multiple enchantments off an item if the proper shards are provided in the deconstruction. Eg: a +5 keen holy sword can be stripped with a +5 shard, +2 shard and +1 shard. Giving a +5 bonus shard, a Holy shard, and a Keen shard. (perhaps though you could only pull 1 ability from an item if this needs balancing)

    Combine the Base item and the shard(s) (also perhaps some money sink item like a power cell) and voila. You get what you've sacrificed for.

    This way keeps special material items in demand. It gives you the ability to have the enchantment you want on the clothes and weapons you want for sake of your vanity. It's similar enough to greensteel crafting to feel like an extension of it. It gives the players something to work towards, and a reason to feel more excited about the loot they pull even if it is a +1 rapier of greater ooze bane. this way ends up destroying items player would otherwise sell, giving them a component to get what they really want, either an enchantment they like or fodder to create a shard. As was said above perhaps certain enchantments, like puncturing, vorpal, smiting, could require a rarer component, or could just refuse to be mixed, though in all fairness if the loot table can spit it out it should be fair game.

    So to make that +1 Vorpal greater orc bane scimitar you want. You'll need to get a vorpal, a greater orc bane and a random +1 weapon for the effects. You'll also need a scimitar you like the look of for the base item. I addition you'll need to sacrifice a weapon with a +5 enchantment, a weapon with a +4 enchantment and a weapon with a +1 enchantment, buying deconstructing components for each to get the shards you need. You can sell the left over weapons to a bartender cause they won't be worth much. So you can see that you can turn a bunch of bad loot into 1 good item with an investment.

  3. #43
    Community Member Oolung's Avatar
    Join Date
    Mar 2006
    Posts
    100

    Default

    Quote Originally Posted by Scarabus View Post
    What I think might work:

    NPC Bob sells a Deconstructing Component that will let you prepare an existing weapon or suit of armour for enchanting. (Non-named items only) Combining the weapon/armour and the component strips any enchantments off the item. Leaving only the base material and visuals. You will gain an ingredient similar to a shard of power as well, rated from +1 to +5 based on the most expensive enchantment stripped.

    Combining a +3 Shard and another item with a +3 affix, would destroy that item but give you a Shard of 'affix'. Combining a +2 shard with an item containing multiple +2 enchantments would have to follow a priority of Prefix-Suffix-+Bonus to determine which ability is copied. It may be possible to take multiple enchantments off an item if the proper shards are provided in the deconstruction. Eg: a +5 keen holy sword can be stripped with a +5 shard, +2 shard and +1 shard. Giving a +5 bonus shard, a Holy shard, and a Keen shard. (perhaps though you could only pull 1 ability from an item if this needs balancing)

    Combine the Base item and the shard(s) (also perhaps some money sink item like a power cell) and voila. You get what you've sacrificed for.

    This way keeps special material items in demand. It gives you the ability to have the enchantment you want on the clothes and weapons you want for sake of your vanity. It's similar enough to greensteel crafting to feel like an extension of it. It gives the players something to work towards, and a reason to feel more excited about the loot they pull even if it is a +1 rapier of greater ooze bane. this way ends up destroying items player would otherwise sell, giving them a component to get what they really want, either an enchantment they like or fodder to create a shard. As was said above perhaps certain enchantments, like puncturing, vorpal, smiting, could require a rarer component, or could just refuse to be mixed, though in all fairness if the loot table can spit it out it should be fair game.

    So to make that +1 Vorpal greater orc bane scimitar you want. You'll need to get a vorpal, a greater orc bane and a random +1 weapon for the effects. You'll also need a scimitar you like the look of for the base item. I addition you'll need to sacrifice a weapon with a +5 enchantment, a weapon with a +4 enchantment and a weapon with a +1 enchantment, buying deconstructing components for each to get the shards you need. You can sell the left over weapons to a bartender cause they won't be worth much. So you can see that you can turn a bunch of bad loot into 1 good item with an investment.
    /signed

    only thing is, I'd like the NPC to be named Jeff
    Quote Originally Posted by DesertBlue View Post
    I have been convinced that Cupcake was Michael Jackson. I guess I was wrong.
    Quote Originally Posted by Chai View Post
    The AI in this game can be strangled with a cordless phone.
    Quote Originally Posted by Eladrin View Post
    Grease is a party buff.

  4. #44
    Relic of the Last War
    Scholar of Adventure
    Founder
    Kistilan's Avatar
    Join Date
    Feb 2006
    Posts
    2,408

    Default

    Quote Originally Posted by Scarabus View Post
    What I think might work:

    NPC Bob sells a Deconstructing Component that will let you prepare an existing weapon or suit of armour for enchanting. (Non-named items only) Combining the weapon/armour and the component strips any enchantments off the item. Leaving only the base material and visuals. You will gain an ingredient similar to a shard of power as well, rated from +1 to +5 based on the most expensive enchantment stripped.

    Combining a +3 Shard and another item with a +3 affix, would destroy that item but give you a Shard of 'affix'. Combining a +2 shard with an item containing multiple +2 enchantments would have to follow a priority of Prefix-Suffix-+Bonus to determine which ability is copied. It may be possible to take multiple enchantments off an item if the proper shards are provided in the deconstruction. Eg: a +5 keen holy sword can be stripped with a +5 shard, +2 shard and +1 shard. Giving a +5 bonus shard, a Holy shard, and a Keen shard. (perhaps though you could only pull 1 ability from an item if this needs balancing)

    Combine the Base item and the shard(s) (also perhaps some money sink item like a power cell) and voila. You get what you've sacrificed for.

    This way keeps special material items in demand. It gives you the ability to have the enchantment you want on the clothes and weapons you want for sake of your vanity. It's similar enough to greensteel crafting to feel like an extension of it. It gives the players something to work towards, and a reason to feel more excited about the loot they pull even if it is a +1 rapier of greater ooze bane. this way ends up destroying items player would otherwise sell, giving them a component to get what they really want, either an enchantment they like or fodder to create a shard. As was said above perhaps certain enchantments, like puncturing, vorpal, smiting, could require a rarer component, or could just refuse to be mixed, though in all fairness if the loot table can spit it out it should be fair game.

    So to make that +1 Vorpal greater orc bane scimitar you want. You'll need to get a vorpal, a greater orc bane and a random +1 weapon for the effects. You'll also need a scimitar you like the look of for the base item. I addition you'll need to sacrifice a weapon with a +5 enchantment, a weapon with a +4 enchantment and a weapon with a +1 enchantment, buying deconstructing components for each to get the shards you need. You can sell the left over weapons to a bartender cause they won't be worth much. So you can see that you can turn a bunch of bad loot into 1 good item with an investment.
    /signed

    Turbine basically has done this in a varied format for Asheron's Call utilizing their salvaging system. This would be a great way of doing it for D&D.

  5. #45
    Community Member Deuce's Avatar
    Join Date
    Mar 2006
    Posts
    234

    Default

    It would have to be balanced, but I like the general idea here.

    /signed.

  6. #46
    Hero QuantumFX's Avatar
    Join Date
    Feb 2006
    Posts
    2,079

    Default

    Quote Originally Posted by Sadyan View Post
    even better.... Wounding of Puncturing
    Pfft! You’re thinking too small! Imagine: Dual weilding Puncturing of Puncturing!
    (WoP > P > W)

    On topic: I wouldn’t mind seeing a system that allows you to scavenge effects from similar items to put into your uber weapon. So long as the product was bound to account and didn’t violate any current minimum level rules. It would make the House D vendors more interesting.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  7. #47
    Community Member grimblackblade's Avatar
    Join Date
    Mar 2006
    Posts
    278

    Default

    Some really good ideas. However, I'm thinking the development time to do all the options could be exstensive. Especially when your worried about the balancing question.

    If nothing else, I would absolutely love to have the ability to switch all attributes between 2 of the same type of item. So, if you had a really cool looking masterwork full plate, you could switch it with your VoD armor or maybe +5 mith FP.

    Make each have to be bound and maybe use the kyber shards like we do to bind items.

    Assuming the 'skin' of an item is just an ID in their database, it would just switch those IDs.

    Then that armor we really liked at 2nd level can grow with us. Everytime we find better armor we just perform the switch.

    Please, please can we have this?
    Fighter: Stormn, Timid | Sorcerer: Tims the Enchanter | Cleric: Timing is Everything | Archer: Timbow | Ranger: TL
    Pally: Timely | Monk: Tarro | WF Wiz: Tymn | FS: Timmel | Barbarian: Timgar

  8. #48
    Community Member Jay203's Avatar
    Join Date
    Feb 2007
    Posts
    2,057

    Default

    make it so siberys shards are required as part of the process, as it stands, we have TOO much of them

    and also, put in some way to preview the looks of an item without putting it on!!!!!!!!!!!!!
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

Page 3 of 3 FirstFirst 123

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload