For you and I, yes, simple and intuitive.
I would rather have a grind that is simple and intuitive to the casual and semi-casual, though, and give people a reason to ask "Do I drop this on the barkeep for quick cash? Do I drop this on the broker for a little more, even though I have to run over there? Do I deconstruct this to get tokens? Do I keep this for an attribute swap?"
I want another mini-game...maybe that's a more appropriate moniker than "grind" for this idea. *shrug*