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  1. #21

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    Quote Originally Posted by Aesop View Post
    Eberron Dragon Shards (different sizes) combined with rare Soul Gems perhaps related to the effect desired by Power and Type (ie a Strong Efreet Soul may be used to transfer 30Fire Resist ... or maybe it could be used to enhance 15 Fire Absorption into 20 Fire Absorption)


    Aesop

    For you and I, yes, simple and intuitive.

    I would rather have a grind that is simple and intuitive to the casual and semi-casual, though, and give people a reason to ask "Do I drop this on the barkeep for quick cash? Do I drop this on the broker for a little more, even though I have to run over there? Do I deconstruct this to get tokens? Do I keep this for an attribute swap?"

    I want another mini-game...maybe that's a more appropriate moniker than "grind" for this idea. *shrug*
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  2. #22
    Community Member bobbryan2's Avatar
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    I've also hadan idea with a experience crystals. Since crafting in PnP requires, exp. Why not have crystals you have to fill up with experience in order to power the changes.

    Power one switches might need 10k xp
    Power two - 20k xp
    Power three - 40k
    Power four -75k
    Power five - 150k

    That'd give you a bit of a grind too, based on how much switching around you want to do.

  3. #23

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    Quote Originally Posted by bobbryan2 View Post
    I've also hadan idea with a experience crystals. Since crafting in PnP requires, exp. Why not have crystals you have to fill up with experience in order to power the changes.

    Power one switches might need 10k xp
    Power two - 20k xp
    Power three - 40k
    Power four -75k
    Power five - 150k

    That'd give you a bit of a grind too, based on how much switching around you want to do.

    Unnecessarily complicated, and irrelevant to the endgame. I see where you're going, but xp is cheaper to get than end chests.

    Unless you're saying "You can't swap weapon attributes unless you're high enough level to equip both the source and the target." ... ?
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  4. #24

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    This strikes me as a grrrrrreat idea, Sable. Probably the swap would have to be like-for-like in terms of +value, but this strikes me as great, masses-accesible crafting. I'd love to be able to craft a simple +5 Acid/Pure Good, which is by no means a game-breaking weapon, but is a real nice to have.
    The Brotherhood of BYOH--Thelanis: Charged, WF Artificer; Venomshade, Half-Elf Monk; Poxs, Fist of an Angry God; Crash, Pale Monkster

  5. #25
    Community Member Flasharte's Avatar
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    Default grind?

    hey you know what i want... a setting somewhere below normal wher i walk into quests and kill everything by looking at it... then in the chest is an item that makes me PIRL... Yep that would be awesome!!

    Loot is fake!! Join a quest to play with others and don't wory about the **** in the chest not having the perfect prefix.

    Or better yet... play a cleric!! the only thing ya need is a potency item in one hand and a spell pen in the other...


    Or i spose you want a token that would let you make a potency item of spell pen in one so you can carry your wubby in the other hand...

    Loot is Fake! The best thing you can have is a full party moving through a dugeon.. don't worry about the rest..

    I played AC2, so I log in everyday expecting to see a message that the servers will be ending in 4 months. As such, every day they don't is a good day!! Play like the world will end, because it will.

  6. #26
    Community Member bobbryan2's Avatar
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    Quote Originally Posted by SableShadow View Post
    Unnecessarily complicated, and irrelevant to the endgame. I see where you're going, but xp is cheaper to get than end chests.

    Unless you're saying "You can't swap weapon attributes unless you're high enough level to equip both the source and the target." ... ?
    It's not irrelevant at end game. It makes xp actually worth something at end game. And I'm not saying don't use tokens. You can user power crystals like the power cells in shroud things that you have to charge with trash loot.

    But it means you can't just buy tokens off the AH.. you have to do some work and gain the xp yourself.

    Really.. I think any form of crafting should involve xp. XP should never be totally disregarded like it is in this game. I've never played a D&D game where xp is irrelevant... and so no one cares about completion... or how it's completed. Conquest... ransack.. ingenious debilitation.. these things only matter for the first fraction of a character's life.

  7. #27
    Relic of the Last War
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    Thumbs up Another Good idea here

    Quote Originally Posted by bobbryan2 View Post
    It's not irrelevant at end game. It makes xp actually worth something at end game. And I'm not saying don't use tokens. You can user power crystals like the power cells in shroud things that you have to charge with trash loot.

    But it means you can't just buy tokens off the AH.. you have to do some work and gain the xp yourself.

    Really.. I think any form of crafting should involve xp. XP should never be totally disregarded like it is in this game. I've never played a D&D game where xp is irrelevant... and so no one cares about completion... or how it's completed. Conquest... ransack.. ingenious debilitation.. these things only matter for the first fraction of a character's life.
    That's a good point about the fact that you can't just buy the tokens, but you'd have to "charge" these crystals with your experience.

    Incidentally, if this ability worked in retrograde, some players could delevel accordingly by utilizing the crystals as xp sinks. Meanwhile, even those willing to pay top-plat for a specific crystal would have to give some of their experience in order to make the magical transfer happen.

    Eventually there is a finite amount of experience available at the top level (because some quests become 0% the higher you are). This would also limit (eventually) the number of craftings a character could create using this system without sacrificing levels. Yes, it's a lot of crafting to reach that point, but there would be a limit eventually. I really think this suggestion might deserve some merit in the system.

    This could also be utilized with "Special" power Crystals, ie "Crystal of Severing" would create the vorpal effect on an item for the low low cost of XXX XP (likely 50K or higher). Wounding/Puncturing same idea, etc. Give something of yourself in order to acquire the weapon. I do like the XP idea merged with the crystals (crystal rarity might decrease slightly in lieu of this addition).

    Any comments Sable or Bobby?

    *EDIT* Brenna, just read your reply. Yes, within the loot level of the item should be the "customization" range of these transfers. I'd caveat this with, "You could add abilities from the overpowered list, but it would be the last tweak the weapon could receive." So, if you had a wounder and modified it a few times, but then added a "Crystal of the Jagged Fang" (ie puncturing), the item would no longer be alterable and exist in its final form (and possibly bind if it hasn't already by the previous enchantment alterations).

    As for the Dagger +5 with 20% Deception... lol -- it might be overpowered (it was an example, yes overpower, heh heh), but it still would be interesting to bring up those percents on similiar enchants.
    Last edited by Kistilan; 12-13-2008 at 01:25 AM.

  8. #28
    Community Member bobbryan2's Avatar
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    Actually... I think once you cap your experience... all penalties for continuing to run a quest should go away.

    That would fix a lot of minor issues really.

  9. #29

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    Quote Originally Posted by bobbryan2 View Post
    Really.. I think any form of crafting should involve xp. XP should never be totally disregarded like it is in this game. I've never played a D&D game where xp is irrelevant... and so no one cares about completion... or how it's completed. Conquest... ransack.. ingenious debilitation.. these things only matter for the first fraction of a character's life.

    I take back my earlier statement; I think you're right. Tossing in an xp component would add an interesting dynamic to endgame crafting.
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  10. #30

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    Quote Originally Posted by Kistilan View Post
    Incidentally, if this ability worked in retrograde, some players could delevel accordingly by utilizing the crystals as xp sinks. Meanwhile, even those willing to pay top-plat for a specific crystal would have to give some of their experience in order to make the magical transfer happen.
    Not a fan of deleveling...I think that adds unnecessary complexity. Maybe you can only spend the xp gained from your last spent AP? Something like that?



    Quote Originally Posted by Kistilan View Post
    Eventually there is a finite amount of experience available at the top level (because some quests become 0% the higher you are). This would also limit (eventually) the number of craftings a character could create using this system without sacrificing levels. Yes, it's a lot of crafting to reach that point, but there would be a limit eventually. I really think this suggestion might deserve some merit in the system.
    I dun like that idea...well, never really been a fan of the "stick" method of getting people to diversify their quest list.


    To be honest, I'd cheerfully grind away at the system as I described it even if it only let you change weapon and armor skins. "There goes Brenna, making another Unholy GS dagger..."
    Last edited by SableShadow; 12-13-2008 at 09:05 AM.
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  11. #31

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    I think I need to make this thread more confrontational somehow, but I'm at a loss.
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  12. #32
    Community Member Mhykke's Avatar
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    Quote Originally Posted by SableShadow View Post
    I think I need to make this thread more confrontational somehow, but I'm at a loss.
    Screw you Brenna!!

    How's that for a start?
    Mhykke(Pldn):Mhykkelle(Srcr):Mykkelle(Rngr):Mhykael(Clrc):Mykke(Brbrn):Mhykel(Ftr):
    Mhykelle(Wzrd):Mhyke(Brd):Mykkael(Rgr/Rog/Barb):Mykkel(Rog):Mhykkaelsan(Mnk):Mhykkael(FVS):Mhykkel(Brd):Markas(Ret.Srcr)

  13. #33

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    Quote Originally Posted by Mhykke View Post
    Screw you Brenna!!

    How's that for a start?

    I knew I could count on you, Mhykke!
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  14. #34

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    Quote Originally Posted by Mhykke View Post
    Screw you Brenna!!

    How's that for a start?

    Die, Mhykke!
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  15. #35
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    I like the idea of "working" for an uber weapon like you say instead of winning the lottery on a chest, like the WoP Rapier. At least it would give you something to look forward to and more options besides the Auction House. I don't like the XP penalty, as there was a reason they got rid of it in game.

    Using the above example, I would love to combine something like a Puncturing Dagger and a Wounding Shortsword to make a WoP Rapier. I'd imagine you would also need a power source as well as a Rapier for the base. Stick those 4 items in the Stone of Change and out it would pop. That's how I would imagine it I think.

  16. #36
    Relic of the Last War
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    Quote Originally Posted by Furysetzer View Post
    I like the idea of "working" for an uber weapon like you say instead of winning the lottery on a chest, like the WoP Rapier. At least it would give you something to look forward to and more options besides the Auction House. I don't like the XP penalty, as there was a reason they got rid of it in game.

    Using the above example, I would love to combine something like a Puncturing Dagger and a Wounding Shortsword to make a WoP Rapier. I'd imagine you would also need a power source as well as a Rapier for the base. Stick those 4 items in the Stone of Change and out it would pop. That's how I would imagine it I think.
    They'd have to code it right. Woe to the poor sod that puts a longsword in there as the receiver of the WoP transmuation.

  17. #37
    Tasty Ham Smuggler Kromize's Avatar
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    How about we use gems for crafting? Mix some rubies and other materials to get a flaming essence, etc...(;

    As for deconstructiong and whatnot. I think you should have to deconstruct items, get the essences from the affixes, and need like 20 of those essences before you can put that affix on another weapon. With a max of 3 affixes on a weapon, and no regulation on it being a prefix or suffix. But, for the 2nd and 3rd affixes, you need more and mroe essences.
    Last edited by Kromize; 01-03-2009 at 05:15 AM.

  18. #38
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    Quote Originally Posted by Kromize View Post
    How about we use gems for crafting? Mix some rubies and other materials to get a flaming essence, etc...(;

    As for deconstructiong and whatnot. I think you should have to deconstruct items, get the essences from the affixes, and need like 20 of those essences before you can put that affix on another weapon. With a max of 3 affixes on a weapon, and no regulation on it being a prefix or suffix. But, for the 2nd and 3rd affixes, you need more and mroe essences.
    That would be an awesome idea to incorporate gems!

    And Turbine has done it before too! They used to have a lot of useless loot until they offered SALVAGING in Asheron's Call, which gave all useless loot (ie gems that rarely helped anyone, even if magically enchanted) a purpose.

    Gems would be a great salvaging option.

    I would also regret recently selling Kistilan's high-end gem bag that netted 49,000 gold. Oh well!!!

  19. #39

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    Updated with comments.
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  20. #40
    Relic of the Last War
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    Thumbs up Make It So

    Quote Originally Posted by SableShadow View Post
    Updated with comments.
    I love this idea. Let's get some crafting, skin respec and attribute swops implemented devs!

    And while you're working skin respecs, make a witch doctor or voodoo shaman that does cosmetic makeovers! My guy needs some dreadlocks with silver streaks of hair.

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