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  1. #21

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    Quote Originally Posted by Damionic View Post
    At the moment..anyone who uses anything other then Khopesh or Heavy repeating crossbows gets "bullied" by other users because of their weapon choice..THIS HAS TO STOP!

    Each Exotic weapon needs a feat to spec..so this should be a feat well spent...

    My suggestions

    1.Include light repeating crossbows in the weapon finesse lists

    I don't get what making a ranged weapon finessable even means? But, I do think they should combine it so light and heavy are one feat and not two. That would be small nice thing.

    2.add a bleeding effect to the Shuriken (say 5%) add to weapon finesse lists

    Nah...Shuriken have a use as a monk weapon. That's enough of a valid existance.

    3.add a trip effect to the kama (say 5%)

    Nope, being centered on a monk is plenty of use for a Kama. They are fine IMO.

    4.keep dwaven waraxe as is

    Agreed.

    5.Use the full hit detection for bastard swords (it should have the longest 1h weap range) add glancing blows.

    I agree this is one case that can use some help. Maybe a small amount of glancing blows in not a bad idea actually.

    6.reduce the attack bonus for khopeshes from (+3) to (+2) but keep the crit range...as its overpowered.

    Ummm...no...that would remove all benefit from khopeshes, and make it a long sword. Its not overpowered. Its great but costs you an additional feat.

    7.keep Heavy Repeating as is

    As stated above, should combine with light xbows into one feat

    8.keep Great Crossbow as is

    Wow, now to me this is the single most useless weapon in the game. All non-repeaters suck, but this requires you to take a feat to completely suck. I would try to improve this big time. I'd suggest giving it an "armor piercing" ability by having it have a xx% chance to bypass AC altogether. At least then it might have some situational use on a hard to hit mob
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  2. #22
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    Quote Originally Posted by MrCow View Post
    The Light Repeater does have a reason to take over the Heavy Repeater for some people. The weight. For a low STR build (especially halfling) it can quickly add up in weight when you carry 12 lb. repeaters instead of 6 lb. repeaters.
    The real advantage to light repeater is weapon availability. You're drawing from a different pool of wounding puncturing items than the heavy repeater guys are.

    However, I would suggest the devs change light and heavy repeaters to use only 1 exotic weapon feat. It just doesn't make sense that knowing one of them gives you NO improvement at using the other one. In addition, I would remove the -4 attack penalty for nonproficient repeater use (if you're proficient with crossbows): the reduced attack rate is penalty enough.

  3. #23
    Community Member Emili's Avatar
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    Why do you wish to turn the Khopesh into a longsword? Your idea for the bastard sword is good though... just that and the cross bows actually need any help... the rest of the weapons are fine in DDO as is.
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  4. #24
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    Default Proposed Change

    In order to make it fair to all .. make all one handed weapons do 1d6 20 x2. Make all two handed weapons do 2d6 20 x2. That way, you can use whatever weapon you like, and not feel inadequate.
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  5. #25
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    Make great crossbow martial; make light hammer 1d6 20x3; get rid of the heavy mace and replace it with morningstar; make 1 Feat, "Repeating Crossbows," with which the character is proficient with both light and heavy repeaters; get rid of kamas and just make sickles centered; make staffs finessable; make scimitars finessable; scale "on critical hit" effects like puncturing to critical multiplier; get rid of shuriken and make throwing daggers and axes centered; make a new Feat, "Finesse Any Weapon," with a pre-req of Weapon Finesse.

  6. #26
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    Quote Originally Posted by Damionic View Post
    yes to hit but not damage.
    finesse doesnt use your dex for damage mod either


    Beware the Sleepeater

  7. #27
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    Quote Originally Posted by Damionic View Post
    At the moment..anyone who uses anything other then Khopesh or Heavy repeating crossbows gets "bullied" by other users because of their weapon choice..THIS HAS TO STOP!

    Each Exotic weapon needs a feat to spec..so this should be a feat well spent...

    My suggestions

    1.Include light repeating crossbows in the weapon finesse lists

    2.add a bleeding effect to the Shuriken (say 5%) add to weapon finesse lists

    3.add a trip effect to the kama (say 5%)

    4.keep dwaven waraxe as is

    5.Use the full hit detection for bastard swords (it should have the longest 1h weap range) add glancing blows.

    6.reduce the attack bonus for khopeshes from (+3) to (+2) but keep the crit range...as its overpowered.

    7.keep Heavy Repeating as is

    8.keep Great Crossbow as is
    A big huge no do weapon changes. My fighter uses Khopeshs and Longswords, my pally uses Bastard Swords and Longswords. I dont get bullied by anyone into using x weapons, i use what i feel like. If you are being bullied by other players then you are being a bit weak willed in your approach. Its your toon, use what you want.

    Do you reroll everytime someone says something bad about your toon, if you dont, then dont stress over weapons either, suck it and use whats there.

    While your at it, why not mention weapon speed factors too, you know large weapons strike last and light weapons go first etc, cmon, get real.

    Khopeshs arent overpowered at all, if your gonna screw with that, what heavy picks and their crit multiplier. Stop being a ***** and just suck it up.

  8. #28
    Community Member noinfo's Avatar
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    Quote Originally Posted by Bracosius View Post
    Serious? Your being bullied for using bastard swords? Sack up.

    I am betting you use bastard swords because they are easier to get cheap since they are sub-par. Now you have started to realize why everyone uses khopesh and your jealous that your weapon is not as good.

    Either switch to khopesh and join the club or keep your bastard swords and justify it with the fact that you don't have to compete with the masses to get good deals.

    There is nothing stopping you from switching to khopesh besides being stubborn or possibly cheap. Neither of those reasons call for the game rules need to change. It's a personal problem.
    Except for the nerf to bastard [meant khopesh] swords, the idea that the other exotics need a hand is a good one, if you spend a feat you should get something for it. Bastard swords in particular are supposed to be versatile in that you can use them 1 or 2 handed, though the option of using any single handed weapon 2 handed would be nice even if it was restricted to swords. Bastard sword users are being left out and spending a feat on them for the minimal 1-2 points of damage over a longsword is rediculous when a khopesh does dramatically more damage on crits. Adding glancing blows and improved hit range is not a problem to me, nerfing thekhopesh is.
    Last edited by noinfo; 12-12-2008 at 09:48 AM.
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  9. #29
    Community Member Strumpoo's Avatar
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    Quote Originally Posted by Deathseeker View Post
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    Death it would be nice if they would add something else to help Great Xbows. I have a guy who uses one (just made him for the heck of it), and he definitely still needs help.
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  10. #30
    Community Member Wizzly_Bear's Avatar
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    an ill thought out and uninformed thread if ever i saw one. there are so many things wrong with this.

    Quote Originally Posted by Damionic View Post
    Each Exotic weapon needs a feat to spec..so this should be a feat well spent...
    with the exception of bastard sword (bc in ddo we dont have the option to THF it) you do get a feat's worth.

    Quote Originally Posted by Damionic View Post
    1.Include light repeating crossbows in the weapon finesse lists or Increase rate of fire or increase Crit Bonus from (+2) to (+3)
    as others have already noted, you NEVER get your dex mod to damage in dnd (except for very specific and rare PrCs) and your to hit is based off dex so this makes no sense. also, many good points have ben made about light repeaters thus far, but i will add
    1)if you don't want an inferior weapon then don't spec for it
    2)not everybody wants the high dps weapon in all cases. if i use heavy repeaters on my bard in a pug group i draw aggro. i dont like aggro on my bard so i use light instead.

    light repeaters are a viable option as is for someone who either lacks a good supply of heavy or just wants a bit less dps.

    do not change them

    Quote Originally Posted by Damionic View Post
    2.add a bleeding effect to the Shuriken (say 5%) add to weapon finesse lists or Increase rate of fire or increase Crit Bonus from (+2) to (+3)
    no. why should they do this? why would shurikens get a bleeding effect and not other weapons? i can chop off your arm with a sword or i can stick a shuriken in you...which one is going to cause bleeding?

    Quote Originally Posted by Damionic View Post
    3.add a trip effect to the kama (say 5%)
    lol, no.

    Quote Originally Posted by Damionic View Post
    4.keep dwaven waraxe as is
    yes

    Quote Originally Posted by Damionic View Post
    5.Use the full hit detection for bastard swords (it should have the longest 1h weap range) add glancing blows.
    bastard swords do not have any more reach in dnd than any other weapon. your reach weapons were spears, halberds, spiked chain, net, etc (which btw, im still waiting for)

    yes on making them able to be THF as per pnp, and yes to glancing blows, but only when used to THF.

    Quote Originally Posted by Damionic View Post
    6.reduce the attack bonus for khopeshes from (+3) to (+2) but keep the crit range...as its overpowered.
    no, then it would be a longsword

    Quote Originally Posted by Damionic View Post
    7.keep Heavy Repeating as is
    yes

    Quote Originally Posted by Damionic View Post
    8.keep Great Crossbow as is
    yes

    Quote Originally Posted by MrCow View Post
    The Light Repeater does have a reason to take over the Heavy Repeater for some people. The weight. For a low STR build (especially halfling) it can quickly add up in weight when you carry 12 lb. repeaters instead of 6 lb. repeaters.
    yep

    Quote Originally Posted by Angelus_dead View Post
    The real advantage to light repeater is weapon availability. You're drawing from a different pool of wounding puncturing items than the heavy repeater guys are.

    However, I would suggest the devs change light and heavy repeaters to use only 1 exotic weapon feat. It just doesn't make sense that knowing one of them gives you NO improvement at using the other one. In addition, I would remove the -4 attack penalty for nonproficient repeater use (if you're proficient with crossbows): the reduced attack rate is penalty enough.
    agreed, but on the attack penalty, i only agree if they keep the atack rate down if you dont have the feat.

    Quote Originally Posted by Strumpoo View Post
    Death it would be nice if they would add something else to help Great Xbows. I have a guy who uses one (just made him for the heck of it), and he definitely still needs help.
    why should turbine change the game to make your poor weapon choice a good one?

  11. #31
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    Default Reflecting Back to The Bastard Sword Vrs. Kopesh in PnP DnD

    I Played PnP DnD Back Since it was Only the Original Books .. What I can Remeber was Dungeon Masters Guide, Players Hand book, Monster Manual 1-2, Deity's and Demi Gods. and Months of Dragon Magazine Issues that We would spend 1/2 Our Time discussing New Rule Sets and Debating weather New Ideas from Some of its articles Would Incorporate into Our Play Style.

    Even Then Over 1/2 Of The Ideas and attemps to add Content to PnP Original DnD was Plain to See Over Powering. I Know DDO is Based off of a Different Rule Set but Im Speaking of Origins and why somethings come to be what they are.

    What I'm Getting at is The Bastard Sword Was Always In PnP From the Begining with the Only advantage of Being D12 instead of D8 Long Sword If I remember Correctly. Every thing that was added to pnp as it progressed seemed to have alot more time spent and I guess pride by its creators to be better than the existing so that it stood out to stand a better chance of becoming part of the game.

    Theres so much of the basics that where left inferior to the new in the game.

    Does anyone Recall when Kopesh was brought into PnP?
    Plz Lets Discuss!
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  12. #32
    Community Member Dracolich's Avatar
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    Quote Originally Posted by Aeneas View Post
    Khop crit range is identical to a longsword.

    It's the crit multiplier that makes it better.
    Thats exactly whats broken about the Khopesh. You have a weapon that does the crit damage of a battleaxe with the threat range of a sword. To my knowlege there is no weapon in PnP D&D rules that has anything above a x2 with a 19-20 crit range. If the Khopesh was as broke as it is in DDO every PnP character would be using Khopeshs almost like what we have in DDO. Remove the vertigo enchanment from all existing and future weapons and give Khopesh its trip bonus. Heck remove trip as an ability since we shouldnt be able to use it unless we are using a Khopesh.

    Why were Khopesh chose to be artistic licenced into what we have now? I say we even out the exitics a bit since no other exotic weapon has had their stats tweaked from what I can tell. Make the Dwarven axe 19-20 and the Bastage Sword 18-20x2.

    The Khopesh was not anything special in D&D other then its trip bonus so I will back up the OP and if he does some forum searches he may find an old post of mine that was locked due to being flamed half to death. That is what happens when you call for a weapon like the Khopesh to be fixed.

  13. #33
    Community Member Dracolich's Avatar
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    Quote Originally Posted by Vuedoo View Post
    Does anyone Recall when Kopesh was brought into PnP?
    Plz Lets Discuss!
    I believe 3.0 is to blame for it. Could be some arabian expansion of 2nd ed though. Since they had no crit multipliers or threat ranges in 2nd ed it probably didnt have anything special about it.

  14. #34
    Community Member Lonewolfe's Avatar
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    Quote Originally Posted by Bracosius View Post
    Serious? Your being bullied for using bastard swords? Sack up.

    I am betting you use bastard swords because they are easier to get cheap since they are sub-par. Now you have started to realize why everyone uses khopesh and your jealous that your weapon is not as good.

    Either switch to khopesh and join the club or keep your bastard swords and justify it with the fact that you don't have to compete with the masses to get good deals.

    There is nothing stopping you from switching to khopesh besides being stubborn or possibly cheap. Neither of those reasons call for the game rules need to change. It's a personal problem.
    Ha, I don't use either because I like dwarven axes and get the feat for free since dwarves are the optimal race for just about any toon you can create. That said, if your going to make weapons so drastically inferior to other weapons, just take them out of the game. Before monks, who actually spent a feat for a kama? Come on....nobody did. They suck. They don't do superior dmg, their crit range and multiplier's are the worst in the game and nobody would use if not for monk centering and the free feat. But let's not just stop with exotic weapons. Blunt weapons have gotten screwed from the start. Their crit range and multiplier's are also the worst. The weapon stat system is weak to say the least. Do the dev's really want everyone to use Rapier, DA or Khopesh? If so, just get rid of the rest. I think all weapons need some tweeking. If you want to reward with a higher crit range, then the multiplier should be lower. example, the rapier. Blunt weapons should be as viable as slashing or piercing. The exception being against special mobs like skele's. You should have to choose the right weapon type based on what you're hitting.

  15. #35
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    Quote Originally Posted by Damionic View Post
    At the moment..anyone who uses anything other then Khopesh or Heavy repeating crossbows gets "bullied" by other users because of their weapon choice..THIS HAS TO STOP!

    Each Exotic weapon needs a feat to spec..so this should be a feat well spent...

    My suggestions

    1.Include light repeating crossbows in the weapon finesse lists or Increase rate of fire or increase Crit Bonus from (+2) to (+3)

    2.add a bleeding effect to the Shuriken (say 5%) add to weapon finesse lists or Increase rate of fire or increase Crit Bonus from (+2) to (+3)

    3.add a trip effect to the kama (say 5%)

    4.keep dwaven waraxe as is

    5.Use the full hit detection for bastard swords (it should have the longest 1h weap range) add glancing blows.

    6.reduce the attack bonus for khopeshes from (+3) to (+2) but keep the crit range...as its overpowered.

    7.keep Heavy Repeating as is

    8.keep Great Crossbow as is
    I feel like my intelligence has been reduced from reading this.

    Next time do some research before posting.

  16. #36
    Community Member Dracolich's Avatar
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    Quote Originally Posted by Wizzly Bear View Post
    as others have already noted, you NEVER get your dex mod to damage in dnd


    no, then it would be a longsword (The Khopesh he was referring to)
    Hey if you are not going to allow him to get his dex bonus to damage because "you NEVER get your dex mod to damage in dnd" The Khopesh was meant to be a 19-20 crit weapon, it is essentially a "Longsword" with a trip ability THAT IS ALL PEOPLE!!!

    Cmon you guys, and I mean really you cant want some ond D&Ds rules and then point to something else and say well D&Ds rules shouldnt apply to that its a game. You all need to shut up. You either want this to be D&D or not dont go half assed...oops too late.
    Last edited by Dracolich; 12-12-2008 at 10:19 AM.

  17. #37
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    Quote Originally Posted by Lonewolfe View Post
    You should have to choose the right weapon type based on what you're hitting.
    QFT. Any weapon that is in all ways worse than other weapons really shouldn't be in the game at all. This doesn't mean that every weapon has to be the same, or even "as good" as other weapons, but it should have some circumstance in which it is preferred.
    ("Some circumstance" could include "because I don't have the ability to use better weapons", e.g. Simple Proficiency.)

  18. #38
    Community Member Strumpoo's Avatar
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    Quote Originally Posted by Wizzly Bear View Post


    why should turbine change the game to make your poor weapon choice a good one?



    First, I made the guy just to have fun, I knew I wasn't making the most uber of ranged builds.


    And why should a measly light or heavy repeater do MORE damage (on average) than a mini-ballistae??

    That makes absolutely no sense. A Great Xbow should be a weapon that terrifies an enemy, not one they laugh at.

    It is all about variety. Why should some weapons be sooo much better than others?

    All it does is pigeon hole builds. I definitely DON'T want nerfs to exsisting weapons, just some improvements to those that are glaringly deficient to the others.

    Otherwise, why do we even have the "poor choice" weapons in game? Just get rid of them all and only leave the "good" weapons.
    Last edited by Strumpoo; 12-12-2008 at 10:33 AM.
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  19. #39
    Community Member Demoyn's Avatar
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    Actually, I think giving bastard swords the ability to do glancing blows would probably be the best idea. That will allow it to have a nice use (multiple lower mobs, AoE aggro) and simulate the one-handed/two-handed utility at the same time without major coding.

  20. #40
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    Quote Originally Posted by Dracolich View Post
    Hey if you are not going to allow him to get his dex bonus to damage because "you NEVER get your dex mod to damage in dnd" The Khopesh was meant to be a 19-20 crit weapon, it is essentially a "Longsword" with a trip ability THAT IS ALL PEOPLE!!!

    Cmon you guys, and I mean really you cant want some ond D&Ds rules and then point to something else and say well D&Ds rules shouldnt apply to that its a game. You all need to shut up. You either want this to be D&D or not dont go half assed...oops too late.
    never said i was against making khopesh the way it should be. for the record though, it's too late to do that. too many people will be severely negatively affected by it. dex mod to damage is very different. the reason you dont get dex mod to damage has a lot to do with balance. if you get your ac and your to hit and your damage from your dex, what's the pt in str? just bc one bad change was made doesn't mean we should be clamoring for more bad changes.

    Quote Originally Posted by Strumpoo View Post
    And why should a measly light or heavy repeater do MORE damage (on average) than a mini-ballistae??
    bc of the base rate of fire. and the gxbow is hardly a mini ballista anyway, more like a mini ballista's little sister.

    Quote Originally Posted by Strumpoo View Post
    That makes absolutely no sense. A Great Xbow should be a weapon that terrifies an enemy, not one they laugh at.
    unless they have some magical fear property, no weapon in dnd/ddo terrifies any enemy.

    Quote Originally Posted by Strumpoo View Post
    It is all about variety. Why should some weapons be sooo much better than others?
    bc there are people like this

    Quote Originally Posted by Strumpoo View Post
    First, I made the guy just to have fun, I knew I wasn't making the most uber of ranged builds.
    who care more about flavor/rp/whatever than effectiveness. to each their own. if you want dps then choose dps, if you want a "mini ballista" then choose that. they already upped the damage of that weapon anyway.

    Quote Originally Posted by Strumpoo View Post
    First, I made the guy just to have fun, I knew I wasn't making the most uber of ranged builds. All it does is pigeon hole builds. I definitely DON'T want nerfs to exsisting weapons, just some improvements to those that are glaringly deficient to the others.
    which are deficient compared to others? other than bastard swords there arent any. every weapon has its advantages and disadvantages. and turbine does not choose your race/class/specs so no one forces anyone to be pigeon holed other than oneself.

    Quote Originally Posted by Strumpoo View Post
    Otherwise, why do we even have the "poor choice" weapons in game? Just get rid of them all and only leave the "good" weapons.
    again, bc there are people like this

    Quote Originally Posted by Strumpoo View Post
    First, I made the guy just to have fun, I knew I wasn't making the most uber of ranged builds.

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