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  1. #1
    Community Member Naso24's Avatar
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    Default Time to address THF sword speed

    The new proposed enhancements for Kensai and Frenzied Berzerker give real promise to THF characters. I think it's time to address the weapon speed for greatswords and falchions.

    Other threads have addressed the slower animation speed of two handed swords versus mauls and greataxes. There is a clear advantage to non sword based two handed weapons. This decision to not fix these in the past has been purely based on looks for the animation.

    As can be seen by hasting or using fighter haste boost, a faster animation is neither a technical issue nor an eyesore. People are used to attacks occurring faster than would seem possible.

    It's time for the devs to address this and level the playing field across all weapons of a similar type.

    Devs, please look into the attack speed difference and make an adjustment to attack rates to make all THF weapons on par (quarterstaves excepted).
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  2. #2
    Community Member Aerniel's Avatar
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    Quote Originally Posted by Naso24 View Post
    The new proposed enhancements for Kensai and Frenzied Berzerker give real promise to THF characters. I think it's time to address the weapon speed for greatswords and falchions.

    Other threads have addressed the slower animation speed of two handed swords versus mauls and greataxes. There is a clear advantage to non sword based two handed weapons. This decision to not fix these in the past has been purely based on looks for the animation.

    As can be seen by hasting or using fighter haste boost, a faster animation is neither a technical issue nor an eyesore. People are used to attacks occurring faster than would seem possible.

    It's time for the devs to address this and level the playing field across all weapons of a similar type.

    Devs, please look into the attack speed difference and make an adjustment to attack rates to make all THF weapons on par (quarterstaves excepted).

    i think that the higher your str/dex the faster you swing

  3. #3
    Community Member Lorien_the_First_One's Avatar
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    Quote Originally Posted by Aerniel View Post
    i think that the higher your str/dex the faster you swing
    I don't think that's correct. Every test I've seen has shown that it is based on your BAB and weapon type only.

  4. #4
    Community Member Verlock's Avatar
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    Quote Originally Posted by Naso24 View Post
    The new proposed enhancements for Kensai and Frenzied Berzerker give real promise to THF characters. I think it's time to address the weapon speed for greatswords and falchions.

    Other threads have addressed the slower animation speed of two handed swords versus mauls and greataxes. There is a clear advantage to non sword based two handed weapons. This decision to not fix these in the past has been purely based on looks for the animation.

    As can be seen by hasting or using fighter haste boost, a faster animation is neither a technical issue nor an eyesore. People are used to attacks occurring faster than would seem possible.

    It's time for the devs to address this and level the playing field across all weapons of a similar type.

    Devs, please look into the attack speed difference and make an adjustment to attack rates to make all THF weapons on par (quarterstaves excepted).
    ya its dumb that they aint all the same
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  5. #5

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    Sadly, it's something that everyone agrees on. So, it never get big enough to get the attention it deserves.

    It's like 15 BAB threads.
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  6. #6
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    Default agreed

    /signed.

    I fully agree.
    I built a greatsword wielding fighter as my first character.
    Now he is basically a Greataxe wielder, even though I kind of prefer the greatsword.

    I couldn't believe it when I read it was done on purpose because of how it looked in comparison to the other two handed weapons. How lame is that reason!?

    Number of attacks in a given time period should be based on BAB, not on how an individual felt the animation sequence looked.
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  7. #7
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    Quote Originally Posted by Borror0 View Post
    Sadly, it's something that everyone agrees on. So, it never get big enough to get the attention it deserves.

    It's like 15 BAB threads.
    Good point.

    We need controversy.

    Therefore I think we should leave the greatswords and falchions completely gimped. I think it makes complete sense that they swing 30% slower than a Maul - just normal natural physics and an adherence to PnP. Oh, yes, you can't find reference to ridiculously slow falchion/greatsword weapon speed vs. greataxes and Mauls, but it only makes sense and I think EVERYONE who EVER played PnP had house rules that made falchions and greatswords worthless weapons that only a moron would use.

    Furthermore people hate diversity. Having some THF'rs using Falchions while others use greataxes detracts from the game. Any work that went into design of falchions and greatswords was meant to be a complete waste and it would be horrible to see different weapons actually being used.

    In fact, if anything, they should slow the animations and attack speeds on these weapons even more, and upon equipping them you should get a tag above your head that reads "I'm a complete idiot becuase I'm trying to use a weapon that isn't the exact same weapon everyone else uses"

    The fact that only a few weapons are actually used not due to the stats of the weapon, but due to the animation speed completely gimping these weapons is the best thing the devs could have ever done, and permanantly leaving these weapons in this state is brilliant!!

    /not signed

    The devs have more important things to do, like creating new animations for being stuck on a ladder unable to move.

  8. #8
    Community Member vtecfiend99's Avatar
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    Quote Originally Posted by Issip View Post
    The devs have more important things to do, like creating new animations for being stuck on a ladder unable to move.
    this made me smile

  9. #9
    Community Member Josh's Avatar
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    Yep, this is what happens when you let graphic artists dictate game mechanics. Great call there Turbine.
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  10. #10
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    Quote Originally Posted by Josh View Post
    Yep, this is what happens when you let graphic artists dictate game mechanics. Great call there Turbine.
    Yup, QFT.

    Seems like a no-brainer to fix... maybe thats the problem.

  11. #11
    Community Member Beherit_Baphomar's Avatar
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    While yer at it Dev's, please fix the BAB 15 problem.
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  12. #12

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    Is it worth noting that the other thread discussing damage per hit, using the new PrE's, show's that high crit threat range like greatswords and falchions are now significantly superiour to axes? Even after accounting for the slower swing speed?

    http://forums.ddo.com/showthread.php?t=166172
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  13. #13
    Community Member Aerniel's Avatar
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    Quote Originally Posted by Lorien the First One View Post
    I don't think that's correct. Every test I've seen has shown that it is based on your BAB and weapon type only.
    excuse me lorien... i meant "i think it shoud be" that the higher your Dex/Str depending on the weight of the weapon the faster/slower you swing


    edit: just my 2cp

  14. #14
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    Quote Originally Posted by negative View Post
    Is it worth noting that the other thread discussing damage per hit, using the new PrE's, show's that high crit threat range like greatswords and falchions are now significantly superiour to axes? Even after accounting for the slower swing speed?
    That was only partly true, and the true part has now been changed (after those threads were written).

    With Fighter Kensai, Greataxes are superior.
    With Barb Berserker, Greataxes or Falchions are superior (depending on the swing rate differential). Greatswords are inferior.

  15. #15
    Community Member Mhykke's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    That was only partly true, and the true part has now been changed (after those threads were written).

    With Fighter Kensai, Greataxes are superior.
    With Barb Berserker, Greataxes or Falchions are superior (depending on the swing rate differential). Greatswords are inferior.
    AD, I missed it, been trying to keep up w/ threads flying all over the place.

    Is the change you are talking about the 19-20 restriction?
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  16. #16
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    Quote Originally Posted by Beherit_Baphomar View Post
    While yer at it Dev's, please fix the BAB 15 problem.
    Once again for controversy.

    This isn't a problem. It is working as intended, and very closely simulated both reality and PnP.

    Take this guy for example - http://www.youtube.com/watch?v=g45KtHN37bo
    the Capoera guy - he leveled up too much and hit BAB 15. His opponent has a BAB of 14. His opponent didn't have all those fancy BAB 15 moves so had a faster attack.

    Obviously BAB14 >> BAB15

    It only makes sense.

  17. #17
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    Quote Originally Posted by Mhykke View Post
    AD, I missed it, been trying to keep up w/ threads flying all over the place.
    Is the change you are talking about the 19-20 restriction?
    Yes, now that Frenzied Berserker gives 19-20/+2 to all weapons, it no longer has a bias towards things with a bigger crit range. The superiority goes back to things with the higher attack rate.

  18. #18

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    Quote Originally Posted by Angelus_dead View Post
    Yes, now that Frenzied Berserker gives 19-20/+2 to all weapons, it no longer has a bias towards things with a bigger crit range. The superiority goes back to things with the higher attack rate.
    Bah, looks like that edit was made about 7 minutes before I posted my response

    So, I guess that makes things better?
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