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  1. #1
    Community Member Verlock's Avatar
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    Mar 2006
    Posts
    429

    Default WF Fighter thoughts

    Hey this two builds i been thinking about for a while the first one is a TWF UMD build and the 2nd is a THF UMD HP build let me know what ya think. they would both have 40 UMD end game. for self healing

    Level 16 Lawful Good Warforged Male
    (12 Fighter / 2 Paladin / 2 Rogue)
    Hit Points: 328
    Spell Points: 0

    BAB: 15/15/20/2525
    Fortitude: 15
    Reflex: 12
    Will: 6

    Starting Feat/Enhancement
    Abilities Base Stats Modified Stats
    (32 Point) (Level 1) (Level 16)
    Strength 16 26
    Dexterity 15 18
    Constitution 12 16
    Intelligence 12 14
    Wisdom 10 12
    Charisma 10 12

    Tomes Used
    +2 Tome of Dexterity used at level 1
    +2 Tome of Intelligence used at level 1
    +3 Tome of Strength used at level 16
    +2 Tome of Constitution used at level 16
    +2 Tome of Wisdom used at level 16
    +2 Tome of Charisma used at level 16

    Starting Feat/Enhancement
    Base Skills Modified Skills
    Skills (Level 1) (Level 16)
    Balance 7 8
    Bluff 0 1
    Concentration 1 3
    Diplomacy 0 1
    Disable Device 6 14
    Haggle 0 1
    Heal 0 1
    Hide 3 4
    Intimidate 4 23
    Jump 7 13
    Listen 0 1
    Move Silently 3 4
    Open Lock 7 9
    Perform n/a n/a
    Repair 2 2
    Search 6 13
    Spot 4 5
    Swim 3 8
    Tumble 7 8
    Use Magic Device 4 20

    Notable Equipment
    Helm: Helm of the Mroranon
    Ring: Ogre Power Ring
    Ring: Dextrous Ring
    Necklace: Health Necklace
    Trinket: Bloodstone
    Trinket: Head of Good Fortune
    Belt: Belt of Greater False Life
    Boots: Boots of the Innocent

    Level 1 (Rogue)
    Feat: (Selected) Two Weapon Fighting

    Level 2 (Paladin)

    Level 3 (Paladin)
    Feat: (Selected) Exotic Weapon Proficiency: Khopesh

    Level 4 (Fighter)
    Feat: (Fighter Bonus) Oversized Two Weapon Fighting

    Level 5 (Fighter)
    Feat: (Fighter Bonus) Stunning Blow

    Level 6 (Fighter)
    Feat: (Selected) Toughness

    Level 7 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons

    Level 8 (Fighter)

    Level 9 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    Feat: (Selected) Improved Two Weapon Fighting

    Level 10 (Fighter)

    Level 11 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons

    Level 12 (Fighter)
    Feat: (Selected) Greater Two Weapon Fighting

    Level 13 (Fighter)
    Feat: (Fighter Bonus) Power Attack

    Level 14 (Fighter)

    Level 15 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    Feat: (Selected) Greater Weapon Speecialization: Slashing Weapons

    Level 16 (Rogue)
    Enhancement: Fighter Khopesh Specialization I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Racial Toughness IV
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Disable Device I
    Enhancement: Fighter Intimidate I
    Enhancement: Fighter Intimidate II
    Enhancement: Fighter Intimidate III
    Enhancement: Rogue Open Lock I
    Enhancement: Rogue Search I
    Enhancement: Rogue Dexterity I
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Strength III
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III
    Enhancement: Fighter Toughness IV
    Enhancement: Warforged Brute Fighting I
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Healer's Friend I
    Enhancement: Warforged Healer's Friend II
    Enhancement: Warforged Power Attack I
    Enhancement: Warforged Power Attack II
    Enhancement: Warforged Power Attack III


    Level 16 Chaotic Good Warforged Male
    (8 Fighter / 6 Barbarian / 2 Rogue)
    Hit Points: 384
    Spell Points: 0

    BAB: 15/15/20/2525
    Fortitude: 18
    Reflex: 9
    Will: 3

    Starting Feat/Enhancement
    Abilities Base Stats Modified Stats
    (32 Point) (Level 1) (Level 16)
    Strength 16 24
    Dexterity 12 14
    Constitution 18 24
    Intelligence 12 14
    Wisdom 6 8
    Charisma 10 12

    Tomes Used
    +2 Tome of Intelligence used at level 1
    +3 Tome of Strength used at level 16
    +2 Tome of Dexterity used at level 16
    +2 Tome of Constitution used at level 16
    +2 Tome of Wisdom used at level 16
    +2 Tome of Charisma used at level 16

    Starting Feat/Enhancement
    Base Skills Modified Skills
    Skills (Level 1) (Level 16)
    Balance 5 6
    Bluff 0 1
    Concentration 4 7
    Diplomacy 0 1
    Disable Device 6 19
    Haggle 0 1
    Heal -2 -1
    Hide 1 2
    Intimidate 4 22
    Jump 7 11
    Listen -2 -1
    Move Silently 1 2
    Open Lock 5 6
    Perform n/a n/a
    Repair 2 2
    Search 6 14
    Spot 2 3
    Swim 3 7
    Tumble 5 6
    Use Magic Device 4 23

    Notable Equipment
    Helm: Helm of the Mroranon
    Ring: Ogre Power Ring
    Ring: Dextrous Ring
    Necklace: Health Necklace
    Trinket: Bloodstone
    Trinket: Head of Good Fortune
    Belt: Belt of Greater False Life
    Boots: Boots of the Innocent

    Level 1 (Rogue)
    Feat: (Selected) Toughness

    Level 2 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons

    Level 3 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    Feat: (Selected) Two Handed Fighting

    Level 4 (Fighter)

    Level 5 (Fighter)
    Feat: (Fighter Bonus) Cleave

    Level 6 (Fighter)
    Feat: (Selected) Great Cleave

    Level 7 (Fighter)
    Feat: (Fighter Bonus) Improved Two Handed Fighting

    Level 8 (Fighter)

    Level 9 (Fighter)
    Feat: (Selected) Skill Focus: Use Magic Device
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons

    Level 10 (Barbarian)

    Level 11 (Barbarian)

    Level 12 (Barbarian)
    Feat: (Selected) Greater Two Handed Fighting

    Level 13 (Barbarian)

    Level 14 (Barbarian)

    Level 15 (Barbarian)
    Feat: (Selected) Improved Critical: Slashing Weapons

    Level 16 (Rogue)
    Enhancement: Barbarian Extend Rage I
    Enhancement: Barbarian Extend Rage II \par Enhancement: Barbarian Extra Rage I
    Enhancement: Barbarian Extra Rage II
    Enhancement: Barbarian Power Attack I
    Enhancement: Barbarian Power Attack II
    Enhancement: Fighter Greatsword Specialization I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Racial Toughness IV
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Fighter Intimidate I
    Enhancement: Fighter Intimidate II
    Enhancement: Barbarian Constitution I
    Enhancement: Barbarian Constitution II
    Enhancement: Fighter Strength I
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Healer's Friend I
    Enhancement: Warforged Healer's Friend II
    Enhancement: Warforged Healer's Friend III
    Enhancement: Warforged Power Attack I
    Enhancement: Warforged Power Attack II
    Enhancement: Warforged Power Attack III
    Enhancement: Warforged Tactics I
    Galdair Fairmist,15 Cleric,1 fighter,28 S,30 C,34 W,17 D,17 I,
    Verlock Terwand,14 Fighter,1 Ranger,1 Rouge,421 HP,43 UMD,34-40,Str,GTWF
    Creolee Williams 2 Fighter 8 Barbarian...TWF Build
    Galgone ,13 Cleric,2 Monk,1 Fighter...TWF Build

  2. #2
    Community Member nbhs275's Avatar
    Join Date
    Jun 2006
    Posts
    1,902

    Default

    you cant UMD while raged. Right there your losing most of the benefit. So the question becomes do you want barbarian? You could go pure rogue, and do good DPS. Or fighter with a rogue dip, and do ok. Or you could go barbarian with a rogue dip for UMD utility, but it never really adds up to good self healing.

    Hell, if your really looking for strong self healing and good DPS, you may want to try a human monk/pally. HUGE bonus to incoming healing, alot of healing abilities, and even a decent margin of DPS based on equipment/build.
    Aundair, New Khyber
    Alreck Gingerbarrel(15clr/1barb), Torrak Gingerbarrel(16 Brd), Oat(13 Rgr/3Ftr), Moxxy(16 Sor), Thorrac Gingerbarrel(6 Pal/1 Ftr) <<Current Toons>>

  3. #3
    Community Member Verlock's Avatar
    Join Date
    Mar 2006
    Posts
    429

    Default

    Quote Originally Posted by nbhs275 View Post
    you cant UMD while raged. Right there your losing most of the benefit. So the question becomes do you want barbarian? You could go pure rogue, and do good DPS. Or fighter with a rogue dip, and do ok. Or you could go barbarian with a rogue dip for UMD utility, but it never really adds up to good self healing.
    so i take it as you like the TWF one?,

    thats the one i was leaning for. better DPS and saves. i only was thinking THF. for RP. for what he was ment to be. but i dont think i could make my self do that lol.
    Galdair Fairmist,15 Cleric,1 fighter,28 S,30 C,34 W,17 D,17 I,
    Verlock Terwand,14 Fighter,1 Ranger,1 Rouge,421 HP,43 UMD,34-40,Str,GTWF
    Creolee Williams 2 Fighter 8 Barbarian...TWF Build
    Galgone ,13 Cleric,2 Monk,1 Fighter...TWF Build

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