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Originally Posted by
hydra_ex
The thing is, trap-monkeys suck.
How many traps are there at endgame right now? 2: The one in rainbow, and the one in VoD.
Now, what does your rogue do for the rest of the time? Shoot out with medeocre ranged damage (which already is substandard).?
If you want a decent rogue build with traps, try WotA II (Way of the Assasin) which, as long as you are sneaking, gives capability for an 8-second cooldown death attack (DC 10 + int + 1/2 of leve), as well as some damage boosters.
However, if you are bent on making a rogue like the one you have said, drop your wisdom to 10, int to 15 and raise con by 3, and cha by 1.
Use rapiers if you are going melee, and heavy repeaters if you are going ranged
Skills: The usual: Search, Spot, DD, OL, UMD; with balance, tumble, etc.
Feats: (Ranged)*: Heavy Repeater Proficiency; Rapid Reload; IC: Ranged; SF: UMD; Precise Short; Improved Precise Shot (switch your feats around once you can no longer take the toughness enhancements while wearing a minos)
Feats: (TWF): Weapon Finesse; TWF; iTWF; gTWF; IC: Pierce; SF: UMD.
If you want to go ranged still, take 2 ranger levels for Bow Strength and favored enemy, as well as ability to use wands.
If you want melee DPS, with less focus on assasinate, take 1 or 2 levels of fighter (Take toughness and/or another SF with your spare feats)
Also, always raise your DEX at each level, and be a halfling.
*Instead of PS and iPS, maybe try proficieny with a light repeater, and a toughness feat.