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  1. #1
    Community Member tomto's Avatar
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    Smile master mechanic rogue build.

    i have an active rogue build already.low intel hurts,lol.i want to make an excellent trap monkey,with good ranged damage.i would like some input from more seasoned players.skill point spending,feats,etc.i was thinking of starting stats of,str 10,dex 18,con 11,int 16,wis 12,cha 9.i don't like the starting cha.for a rogue with umd,as well as rr weapon use,this is pretty important.just tryin to make an uber rogue.Thnx

  2. #2
    Community Member hydra_ex's Avatar
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    The thing is, trap-monkeys suck.

    How many traps are there at endgame right now? 2: The one in rainbow, and the one in VoD.

    Now, what does your rogue do for the rest of the time? Shoot out with medeocre ranged damage (which already is substandard).?

    If you want a decent rogue build with traps, try WotA II (Way of the Assasin) which, as long as you are sneaking, gives capability for an 8-second cooldown death attack (DC 10 + int + 1/2 of leve), as well as some damage boosters.

    However, if you are bent on making a rogue like the one you have said, drop your wisdom to 10, int to 15 and raise con by 3, and cha by 1.

    Use rapiers if you are going melee, and heavy repeaters if you are going ranged

    Skills: The usual: Search, Spot, DD, OL, UMD; with balance, tumble, etc.
    Feats: (Ranged)*: Heavy Repeater Proficiency; Rapid Reload; IC: Ranged; SF: UMD; Precise Short; Improved Precise Shot (switch your feats around once you can no longer take the toughness enhancements while wearing a minos)
    Feats: (TWF): Weapon Finesse; TWF; iTWF; gTWF; IC: Pierce; SF: UMD.

    If you want to go ranged still, take 2 ranger levels for Bow Strength and favored enemy, as well as ability to use wands.

    If you want melee DPS, with less focus on assasinate, take 1 or 2 levels of fighter (Take toughness and/or another SF with your spare feats)

    Also, always raise your DEX at each level, and be a halfling.

    *Instead of PS and iPS, maybe try proficieny with a light repeater, and a toughness feat.
    Last edited by hydra_ex; 12-09-2008 at 08:17 PM.
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  3. #3
    Community Member nytewolf's Avatar
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    Never Mind

  4. #4
    Community Member Noctus's Avatar
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    Dont overly focus your Rogue on doing traps.
    95% of the time you wont be dealing with traps, and if you are ready to spend this time watching others do all the work go ahead.

    I personally would find that too boring, especially as traps can be dealt with properly with a nice INT at start, getting proper skill items and maxing the trap skills.
    You have much room to include other abilities besides traps into your Rogue.For example:

    - Repeater combat with some CC thorugh effect repeaters.
    - Melee DPS with weapon finesse and liberal use of Diplomacy.
    - Scroll utility maniac.





    For your preferd build i would go the repeater route.
    Race Halfling, 2 Fighter levels to get more combat feats.
    - EWP (Repeater)
    - IC: Ranged
    - Rapid Reload
    - Point Blank Shot
    - Rapid Shot
    - Thoughness (or Force of Personality, depending on your stance on minos and/or your play experience. )
    - Precise Shot
    - Improved Precise Shot


    1st level Rogue, 2nd Level Fighter, then rogue untill you can take IC:Ranged with the fighter bonus feat. Get yourself some nice Repeaters (heavy or light doesnt matter), preferably cursespewing and paralysing. banishing and WoP are also very good, but harder to get.
    You can get sneak attack damage if you are close enough when you shoot a monster and it is focused on one of your teammates.

    Stat distribution:
    Strength 10
    Dexterity 16 (all level ups here, enough to reliably hit everything)
    Constitution 14
    Intelligence 14
    Wisdom 8
    Charisma 14

    If you have PB32, raise DEX by an additional 2 points.
    Erzskalde (Warchanter) / Erzassassin (just passing through - ignore me) / Erzsoldat (waiting for TR-time) / Erzschmied (ranged Artificer)

  5. #5
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    No more trap monkeys please.

    Put your ranks in your skills, get the proper items and tools, and use skill boost and buffs to make-up any shortcomings. You won't have any problems with traps and locks on any difficulty.

    Make a real rogue, a dps rogue.

  6. #6
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    Low Int rogues dont suck for trapsmithing at all.. As a matter of fact.. They can excell at it. SInce Assassin is an INT based DC, most assasins pour a lot of points into INT at acreation. While a Trap master is going to go Way of the mechanic... Guess what.. Even if you started with a 10 INT, by taking Way of the Mechanic, you are now at or above the trapsmither that 18INT Assasin is.

    Trapsmithing has very little to do with INT. at 10 Int Rogue gets 8 Skill points a level. More than enough to max every trapskill and have spare points for a few more skills. End game, your going to be what? 2 or 3 points behind someone who put a lot of points into INT? Do you really think thats going to make a difference? Lemme tell ya something... It doesnt....

    Trapsmithing is about GEAR and ENHANCEMENTS. It has next to nothing to do with your starting Int.
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  7. #7
    Community Member kamimitsu's Avatar
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    Quote Originally Posted by hydra_ex View Post
    The thing is, trap-monkeys suck.

    How many traps are there at endgame right now? 2: The one in rainbow, and the one in VoD.


    If you want a decent rogue build with traps, try WotA II (Way of the Assasin) which, as long as you are sneaking, gives capability for an 8-second cooldown death attack (DC 10 + int + 1/2 of leve), as well as some damage boosters.
    I agree with most of what you wrote, excluding 2 small points.

    End game traps: You missed Monastery of the Scorpion. Lots and lots of traps in there, and the best part is it's rogue solo-able (my favorite loot run! Lvl 17 quest, 30 minutes, 2 to 5 chests, and good end rewards).

    Assassinate DC: Per the wiki, "the target gets a Fortitude save (DC 10 + Rogue Level + Int Modifier) to avoid death."

    I'd have to agree that making a trapmonkey is overkill at this point. Any rogue with maxed skills and decent gear can get everything (except maybe Cabal Elite). The OP should focus on a fighting style and hope to max out his effectiveness at THAT. Trapsmithing is the easy part.
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  8. #8
    Community Member Snoggy's Avatar
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    Quote Originally Posted by Eudimio View Post
    Make a real rogue, a dps rogue.
    He's playing the wrong game to do that. He needs to play something like Everquest to make a real DPS rogue.

    :P

  9. #9
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    Quote Originally Posted by Snoggy View Post
    He's playing the wrong game to do that. He needs to play something like Everquest to make a real DPS rogue.

    :P
    My Dwarven Rogue build would HIGHLY dissagree with that statement.....
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  10. #10
    Community Member Snoggy's Avatar
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    Quote Originally Posted by Impaqt View Post
    My Dwarven Rogue build would HIGHLY dissagree with that statement.....
    I'm not disputing you can build a DPS rogue in DDO. I'm merely pointing out the fact that in Everquest, Rogues are far superior at DPS. They are one of the top two. Not so much in DDO.

    So to build a "real" DPS rogue, you probably want to build one in a different game, since the mechanics and balance are different and that's where you find rogues suited solely for DPS.

  11. #11
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    Quote Originally Posted by Snoggy View Post
    I'm not disputing you can build a DPS rogue in DDO. I'm merely pointing out the fact that in Everquest, Rogues are far superior at DPS. They are one of the top two. Not so much in DDO.

    So to build a "real" DPS rogue, you probably want to build one in a different game, since the mechanics and balance are different and that's where you find rogues suited solely for DPS.

    I fail to see how you can begin to believe this..... Especially with all the ways to guarnantee Sneak attack in the game right now.

    Subtle Backstabber
    Radiance Weapons and Guards
    Glitterdust
    Diplomancy
    Bluff
    Feignt
    Deception

    Plus yoru Playstyle alone can greatly improve your ability toland sneak attack withotu ANY of the above list...

    And extra 6d6, 7d6, 8d6 or MORE with enhancments is HUGE DPS. The ABility to Sneak attack Insta-Kill *** Assasin II is awesome. -2 STR Damage per hit get mobs down to AUto-Crit (AND AUto SNEAK ATTACK) very fast if ya do it right....

    A Well Designed and well played rogue can out DPS almost any other class in DDO. THere is no grey area there.....
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  12. #12
    Community Member Thrudh's Avatar
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    Quote Originally Posted by Snoggy View Post
    He's playing the wrong game to do that. He needs to play something like Everquest to make a real DPS rogue.

    :P
    Rogues, when sneak attacking, can do more DPS than ANY OTHER CLASS in this game. That's right more DPS than rangers, more DPS than barbarians (Frenzied berserker will put the barbarian back on top)

    Of course, you have to play smart to not get aggro, so it's hard to sustain that kind of DPS....

    Note however, that the big raid end-bosses are PERFECT for rogues....

    Pit Fiend in the Shroud for instance... With 7 guys surrounding him, the rogue can sneak attack almost the entire time...

  13. #13
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    Quote Originally Posted by Snoggy View Post
    I'm not disputing you can build a DPS rogue in DDO. I'm merely pointing out the fact that in Everquest, Rogues are far superior at DPS. They are one of the top two. Not so much in DDO.

    So to build a "real" DPS rogue, you probably want to build one in a different game, since the mechanics and balance are different and that's where you find rogues suited solely for DPS.
    Properly-built and played rogues have the best dps in the game. You obviously don't have one.

  14. #14
    Community Member Snoggy's Avatar
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    Quote Originally Posted by Impaqt View Post
    I fail to see how you can begin to believe this.....
    Because in a game like EQ, it's ALL the class does and ALL the class offers and ALL it is balanced around.

    Not so in DDO.

    So, like I said, if you want the experience of playing a "real DPS" rogue, DDO isn't the game you should play. Rogues do more in DDO. And are balanced around that versatility. In other MMO's, that utility is minimal or doesn't translate to the game mechanics, so the rogue class is stripped down to just a DPS class.

    So yes, you can build a DPS rogue in DDO. But if you want to play a rogue who's sole function is, and thus gets class balanced towards, DPS, you may wish to try a different game. That kind of one-sidedness isn't really present in DDO.

  15. #15
    Community Member Snoggy's Avatar
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    Quote Originally Posted by Eudimio View Post
    Properly-built and played rogues have the best dps in the game. You obviously don't have one.
    Rogues in other games are balanced to do superior DPS far more than rogues in this game. You obviously haven't played the class in other games.

    See, I can make posts like you!

  16. #16
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    Quote Originally Posted by Snoggy View Post
    Rogues in other games are balanced to do superior DPS far more than rogues in this game. You obviously haven't played the class in other games.

    See, I can make posts like you!
    Fortunatly, that doesnt make your Observations Correct.

    If you havent noticed, this Is not Everquest.... The amount of damage a Rogue can do over their is COmpletely academic to this game. In THIS Game, DDO, If you are confused, ROgues can i ndeed put out as much, if not more, DPS than any other class in the game. That being In DDO. WHich makes them an EXCELLENT DPS Class if build and played that way.

    My Rogue would dispatch any Everquest rogue before they even got done CLicking thier attack sequence.
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  17. #17
    Community Member Tuney's Avatar
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    The main diffences between say Everquest rogue and DDO rogue dps is simply Sneak attack damage. In DDO a large portion of the potienial damage is from sneak attacks , is probbly partly why my rogue fears undead , constructs and elementals her DPS is pithly even with greaterbanes hehe. In everquest , All you need is good weapons for your strong dps and a mob's back to click your little backstab button. On a non crit vs a monster that is vunerable to sneak attacks , a rogue can deal as much if not more damage then any other class its when you get into the crits and fortifications that rogue DPS can drop a bit.

  18. #18
    Community Member PEROMAN's Avatar
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    Default Currently lvl 10 WF rogue

    So, I'm thinkning about taking my Assasin rogue to level 13 then I'm kinda torn between FTR 1, Wiz2 or only staying at 10 Rogue and goin either 6 wiz or mixing it up with something else. I know Ranger would be good but keep in mind Im trying to somewhat experiment in making my guy fun to play and also soloable at last but not least be usufull in raids.

    Any ideas?....with the exception of steering away from tempest builds. Yet, I am open to someone altering my perspective.

  19. #19
    Community Member Mhalak's Avatar
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    Quote Originally Posted by hydra_ex View Post
    If you want a decent rogue build with traps, try WotA II (Way of the Assasin) which, as long as you are sneaking, gives capability for an 8-second cooldown death attack (DC 10 + int + 1/2 of leve), as well as some damage boosters.
    Just for clarification, isn't the cooldown on Assassinate 15 seconds?
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  20. #20
    Community Member Mhalak's Avatar
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    Quote Originally Posted by PEROMAN View Post
    So, I'm thinkning about taking my Assasin rogue to level 13 then I'm kinda torn between FTR 1, Wiz2 or only staying at 10 Rogue and goin either 6 wiz or mixing it up with something else. I know Ranger would be good but keep in mind Im trying to somewhat experiment in making my guy fun to play and also soloable at last but not least be usufull in raids.

    Any ideas?....with the exception of steering away from tempest builds. Yet, I am open to someone altering my perspective.
    Wizard is going to gimp your BAB a little, and i'm not sure if the gain of low level spells is worth the trade-off. Your UMD will be high enough to use whatever wands/scrolls you need.

    Sneak Attack damage really begins to add up, the specialty rogue feats are fantastic (improved evasion, crippling strike) not to mention keeping your skills maxed by staying pure (or close) rogue. Adding a fighter splash is nice for the weapons it opens up for you, especially if you are strength based.
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