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  1. #1
    Community Member tomto's Avatar
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    Smile master mechanic rogue build.

    i have an active rogue build already.low intel hurts,lol.i want to make an excellent trap monkey,with good ranged damage.i would like some input from more seasoned players.skill point spending,feats,etc.i was thinking of starting stats of,str 10,dex 18,con 11,int 16,wis 12,cha 9.i don't like the starting cha.for a rogue with umd,as well as rr weapon use,this is pretty important.just tryin to make an uber rogue.Thnx

  2. #2
    Community Member hydra_ex's Avatar
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    The thing is, trap-monkeys suck.

    How many traps are there at endgame right now? 2: The one in rainbow, and the one in VoD.

    Now, what does your rogue do for the rest of the time? Shoot out with medeocre ranged damage (which already is substandard).?

    If you want a decent rogue build with traps, try WotA II (Way of the Assasin) which, as long as you are sneaking, gives capability for an 8-second cooldown death attack (DC 10 + int + 1/2 of leve), as well as some damage boosters.

    However, if you are bent on making a rogue like the one you have said, drop your wisdom to 10, int to 15 and raise con by 3, and cha by 1.

    Use rapiers if you are going melee, and heavy repeaters if you are going ranged

    Skills: The usual: Search, Spot, DD, OL, UMD; with balance, tumble, etc.
    Feats: (Ranged)*: Heavy Repeater Proficiency; Rapid Reload; IC: Ranged; SF: UMD; Precise Short; Improved Precise Shot (switch your feats around once you can no longer take the toughness enhancements while wearing a minos)
    Feats: (TWF): Weapon Finesse; TWF; iTWF; gTWF; IC: Pierce; SF: UMD.

    If you want to go ranged still, take 2 ranger levels for Bow Strength and favored enemy, as well as ability to use wands.

    If you want melee DPS, with less focus on assasinate, take 1 or 2 levels of fighter (Take toughness and/or another SF with your spare feats)

    Also, always raise your DEX at each level, and be a halfling.

    *Instead of PS and iPS, maybe try proficieny with a light repeater, and a toughness feat.
    Last edited by hydra_ex; 12-09-2008 at 08:17 PM.
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  3. #3
    Community Member kamimitsu's Avatar
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    Quote Originally Posted by hydra_ex View Post
    The thing is, trap-monkeys suck.

    How many traps are there at endgame right now? 2: The one in rainbow, and the one in VoD.


    If you want a decent rogue build with traps, try WotA II (Way of the Assasin) which, as long as you are sneaking, gives capability for an 8-second cooldown death attack (DC 10 + int + 1/2 of leve), as well as some damage boosters.
    I agree with most of what you wrote, excluding 2 small points.

    End game traps: You missed Monastery of the Scorpion. Lots and lots of traps in there, and the best part is it's rogue solo-able (my favorite loot run! Lvl 17 quest, 30 minutes, 2 to 5 chests, and good end rewards).

    Assassinate DC: Per the wiki, "the target gets a Fortitude save (DC 10 + Rogue Level + Int Modifier) to avoid death."

    I'd have to agree that making a trapmonkey is overkill at this point. Any rogue with maxed skills and decent gear can get everything (except maybe Cabal Elite). The OP should focus on a fighting style and hope to max out his effectiveness at THAT. Trapsmithing is the easy part.
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  4. #4
    Community Member Mhalak's Avatar
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    Quote Originally Posted by hydra_ex View Post
    If you want a decent rogue build with traps, try WotA II (Way of the Assasin) which, as long as you are sneaking, gives capability for an 8-second cooldown death attack (DC 10 + int + 1/2 of leve), as well as some damage boosters.
    Just for clarification, isn't the cooldown on Assassinate 15 seconds?
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  5. #5
    Community Member Durlomp's Avatar
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    Quote Originally Posted by hydra_ex View Post
    The thing is, trap-monkeys suck.

    How many traps are there at endgame right now? 2: The one in rainbow, and the one in VoD.

    Now, what does your rogue do for the rest of the time? Shoot out with medeocre ranged damage (which already is substandard).?

    If you want a decent rogue build with traps, try WotA II (Way of the Assasin) which, as long as you are sneaking, gives capability for an 8-second cooldown death attack (DC 10 + int + 1/2 of leve), as well as some damage boosters.

    However, if you are bent on making a rogue like the one you have said, drop your wisdom to 10, int to 15 and raise con by 3, and cha by 1.

    Use rapiers if you are going melee, and heavy repeaters if you are going ranged

    Skills: The usual: Search, Spot, DD, OL, UMD; with balance, tumble, etc.
    Feats: (Ranged)*: Heavy Repeater Proficiency; Rapid Reload; IC: Ranged; SF: UMD; Precise Short; Improved Precise Shot (switch your feats around once you can no longer take the toughness enhancements while wearing a minos)
    Feats: (TWF): Weapon Finesse; TWF; iTWF; gTWF; IC: Pierce; SF: UMD.

    If you want to go ranged still, take 2 ranger levels for Bow Strength and favored enemy, as well as ability to use wands.

    If you want melee DPS, with less focus on assasinate, take 1 or 2 levels of fighter (Take toughness and/or another SF with your spare feats)

    Also, always raise your DEX at each level, and be a halfling.

    *Instead of PS and iPS, maybe try proficieny with a light repeater, and a toughness feat.
    \

    Listen here budo trapmonkeys dont suck, the only problem is that you suck when playing one so dont go sayin stuff you have NO clue wut ur talkin about!

  6. #6
    Community Member bandyman1's Avatar
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    Quote Originally Posted by Durlomp View Post
    \

    Listen here budo trapmonkeys dont suck, the only problem is that you suck when playing one so dont go sayin stuff you have NO clue wut ur talkin about!
    Option A) A mechanic trapmonkey rogue that deals nowhere near the DPS of an Assassin rogue, and can handle every trap in the game.

    Option B) An assassin III rogue that deals DPS on-par with the highest DPS builds in the game, and can handle every trap in the game except maybe one quest on elite difficulty.

    You tell us which contributes more to a group and/or solo play.
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  7. #7

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    Quote Originally Posted by Durlomp View Post
    \

    Listen here budo trapmonkeys dont suck, the only problem is that you suck when playing one so dont go sayin stuff you have NO clue wut ur talkin about!
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  8. #8
    Community Member nytewolf's Avatar
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    Never Mind

  9. #9
    Community Member Noctus's Avatar
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    Dont overly focus your Rogue on doing traps.
    95% of the time you wont be dealing with traps, and if you are ready to spend this time watching others do all the work go ahead.

    I personally would find that too boring, especially as traps can be dealt with properly with a nice INT at start, getting proper skill items and maxing the trap skills.
    You have much room to include other abilities besides traps into your Rogue.For example:

    - Repeater combat with some CC thorugh effect repeaters.
    - Melee DPS with weapon finesse and liberal use of Diplomacy.
    - Scroll utility maniac.





    For your preferd build i would go the repeater route.
    Race Halfling, 2 Fighter levels to get more combat feats.
    - EWP (Repeater)
    - IC: Ranged
    - Rapid Reload
    - Point Blank Shot
    - Rapid Shot
    - Thoughness (or Force of Personality, depending on your stance on minos and/or your play experience. )
    - Precise Shot
    - Improved Precise Shot


    1st level Rogue, 2nd Level Fighter, then rogue untill you can take IC:Ranged with the fighter bonus feat. Get yourself some nice Repeaters (heavy or light doesnt matter), preferably cursespewing and paralysing. banishing and WoP are also very good, but harder to get.
    You can get sneak attack damage if you are close enough when you shoot a monster and it is focused on one of your teammates.

    Stat distribution:
    Strength 10
    Dexterity 16 (all level ups here, enough to reliably hit everything)
    Constitution 14
    Intelligence 14
    Wisdom 8
    Charisma 14

    If you have PB32, raise DEX by an additional 2 points.
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  10. #10
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    No more trap monkeys please.

    Put your ranks in your skills, get the proper items and tools, and use skill boost and buffs to make-up any shortcomings. You won't have any problems with traps and locks on any difficulty.

    Make a real rogue, a dps rogue.

  11. #11
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    Low Int rogues dont suck for trapsmithing at all.. As a matter of fact.. They can excell at it. SInce Assassin is an INT based DC, most assasins pour a lot of points into INT at acreation. While a Trap master is going to go Way of the mechanic... Guess what.. Even if you started with a 10 INT, by taking Way of the Mechanic, you are now at or above the trapsmither that 18INT Assasin is.

    Trapsmithing has very little to do with INT. at 10 Int Rogue gets 8 Skill points a level. More than enough to max every trapskill and have spare points for a few more skills. End game, your going to be what? 2 or 3 points behind someone who put a lot of points into INT? Do you really think thats going to make a difference? Lemme tell ya something... It doesnt....

    Trapsmithing is about GEAR and ENHANCEMENTS. It has next to nothing to do with your starting Int.
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  12. #12
    Community Member Snoggy's Avatar
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    Quote Originally Posted by Eudimio View Post
    Make a real rogue, a dps rogue.
    He's playing the wrong game to do that. He needs to play something like Everquest to make a real DPS rogue.

    :P

  13. #13
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    Quote Originally Posted by Snoggy View Post
    He's playing the wrong game to do that. He needs to play something like Everquest to make a real DPS rogue.

    :P
    My Dwarven Rogue build would HIGHLY dissagree with that statement.....
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  14. #14
    Community Member Thrudh's Avatar
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    Quote Originally Posted by Snoggy View Post
    He's playing the wrong game to do that. He needs to play something like Everquest to make a real DPS rogue.

    :P
    Rogues, when sneak attacking, can do more DPS than ANY OTHER CLASS in this game. That's right more DPS than rangers, more DPS than barbarians (Frenzied berserker will put the barbarian back on top)

    Of course, you have to play smart to not get aggro, so it's hard to sustain that kind of DPS....

    Note however, that the big raid end-bosses are PERFECT for rogues....

    Pit Fiend in the Shroud for instance... With 7 guys surrounding him, the rogue can sneak attack almost the entire time...

  15. #15
    Community Member shablala's Avatar
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    Quote Originally Posted by Snoggy View Post
    He's playing the wrong game to do that. He needs to play something like Everquest to make a real DPS rogue.

    :P
    A pure Assassin rogue is arguably the highest DPS on non-SA immune.
    I would also add, if your rogue is not first and foremost a DPS melee, then it is a waste of spot.

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