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  1. #1
    Community Member grimlock30's Avatar
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    Default WF bladesworn build idea

    Here's my first draft of a warforged bladesworn pali. stats are (32 build)...
    Str 16
    Dex 10
    Con 16
    Int 10
    Wiz 12
    Cha 12

    Feats
    1 admantine body
    2(fighter) toughness
    3 power attack
    6 cleave
    9 imp. crit slashing
    12 extend
    15 imp. dr or Mental toughness

    Will be a 2handed weapon fighter using greatswords,falchions,great axe ect. trying to be a self seficent build using layon hands to heal self (no reducion on wf ).

    questions i have.. is lay on hands improved with the devotion enhancements or in the wf case sould i foucus more on repair? also could i use LOH when in blade form?

    any coments,creative input welcome...
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  2. #2
    Community Member nbhs275's Avatar
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    Quote Originally Posted by grimlock30 View Post
    Here's my first draft of a warforged bladesworn pali. stats are (32 build)...
    Str 16
    Dex 10
    Con 16
    Int 10
    Wiz 12
    Cha 12

    Feats
    1 admantine body
    2(fighter) toughness
    3 power attack
    6 cleave
    9 imp. crit slashing
    12 extend
    15 imp. dr or Mental toughness

    Will be a 2handed weapon fighter using greatswords,falchions,great axe ect. trying to be a self seficent build using layon hands to heal self (no reducion on wf ).

    questions i have.. is lay on hands improved with the devotion enhancements or in the wf case sould i foucus more on repair? also could i use LOH when in blade form?

    any coments,creative input welcome...

    First thing, drop Cleave. Its fun for a little while, but really isnt worth its weight. Second, forget about IMP. DR complete waste. As is mental toughness, you should have enough SP from items and base alone to handle your needs.


    Next thing, is drop int. Your not getting CE, and you dont have any skills your gunna need. Drop Wis down. You need a 14 for lvl 4 spells min, so even an 8 base is enough, 10 being probably the most you should put into it.

    Think about your Dex, on an addy build. Max dex is naturally 1. Which means a base 8 could fill that out with ease.

    Now how much fighter are you looking at? Little? Alot? You might wanna consider an extreme splash. Something along the lines of 12pally/6fighter/2 monk. Monk because evasion is far more important then any AC your gunna get from addy when THF. IF thats the case, for lvl 20 as a DPS build you should be looking at

    34/44 Str(18 base +5 lvl +2 tome +2 enhn +1 insight +6 item)(+4 madstone +4 bladesworn +2 rage)
    18 Dex(10 base +6 item +2 Tome)
    26 Con(16 base +6 item +2 tome +2 enhancment)
    8 Int
    16 Wis(8 base +6 item +2 tome)
    20 Cha(12 base +6 item +2 tome)

    Featwise, you would need to take THF, ITHF, GTHF, WF: Slashing, WS: Slashing, IC: Slashing, extend, PA, toughness. That would leave you with another 2 potential fighter feats, and 2 monk feats to play with.

    A single swing hit would be something like

    3d6
    +16PA
    +4WS
    +3DF
    +2DM
    +4BS
    +25 STR
    +5 WPN
    ________
    62-77, 216-261 crit.
    Aundair, New Khyber
    Alreck Gingerbarrel(15clr/1barb), Torrak Gingerbarrel(16 Brd), Oat(13 Rgr/3Ftr), Moxxy(16 Sor), Thorrac Gingerbarrel(6 Pal/1 Ftr) <<Current Toons>>

  3. #3
    Community Member grimlock30's Avatar
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    Default

    i was hoping to stay as close to pure pali as possible (for future prestige when it comes). but i'm not against a 2to 4 fighter splash for the bounus feats/enhancements.

    I was staying away from the 2handed weapon feats due to the fourm talk that these feats are weak(compared to 2weapon fighting). just don't know how effective the glancing hits would be?

    nice to see the dps potental of the build
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  4. #4
    Founder Dungnmaster001's Avatar
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    Quote Originally Posted by grimlock30 View Post
    I was staying away from the 2handed weapon feats due to the fourm talk that these feats are weak(compared to 2weapon fighting). just don't know how effective the glancing hits would be?
    Well a point to keep in mind is that the 2HF feats will in mod 9 allow for a chance of special weapon effects to apply on glancing blows. This should increase their usefulness a bit. Also in mod 9 WF will be getting a 2handed weapon enhancement set that will increase it further.

  5. #5
    Community Member hu-flung-pu's Avatar
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    As was mentioned Mod 9 makes the two handed fighting feats worth it, not to mention it vastly increases your damage output with splash damage.

    Unless things changed, you don't get evasion in heavy armor. So that means Mihral which means high DEX which means low stat distribution points.

    I'm runnin' a pure paladin that's warforged, he's a monster, the only melee class that BARELY outkills him are tempest rangers, who just flat out run faster then I do.

    Starting stats. With a 32 point build he'd have a base 14 CON.

    18 STR
    8 DEX
    10 CON
    8 INT
    8 WIS
    14 CHA

    All level up points in to CHA, with a +1 tome you'll have enough for Divine Might 4 and super powerful lay on hands.

    Adamantine Body, Power Attack, Toughness, Improved critical Slashing, Two handed fighting, and Improved two handed fighting. Those enhancements with warforged power attack really turn up the damage done. Especially when you smite, and get even higher splash damage on the smite swing.

    And when you're in the bladesworn transformation, the only thing that heals you are repair spells and lay on hands, and you lose all spell casting ability, so use that as your last buff.

    His smites are through the roof with a great axe for a x5 critical hit multiplier with exalted smite 3, with Warforged power attack 3, and two handed damage boost, you'll see smites just get stupid when you one hit bad guys with a critical smite and think; "is that it?"

    Combine warforged brute fighting with divine righteousness for even higher aggro, eliminating the need for intimidate against bosses.

    A splash of Fighter would be alright if you REALLY want Intimidate, just don't neglect your balance skill. Nothing sucks worse when you get tripped up and are stuck on your back for 30 seconds.

  6. #6
    Community Member nbhs275's Avatar
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    Quote Originally Posted by hu-flung-pu View Post
    As was mentioned Mod 9 makes the two handed fighting feats worth it, not to mention it vastly increases your damage output with splash damage.

    Unless things changed, you don't get evasion in heavy armor. So that means Mihral which means high DEX which means low stat distribution points.

    I'm runnin' a pure paladin that's warforged, he's a monster, the only melee class that BARELY outkills him are tempest rangers, who just flat out run faster then I do.

    Starting stats. With a 32 point build he'd have a base 14 CON.

    18 STR
    8 DEX
    10 CON
    8 INT
    8 WIS
    14 CHA

    All level up points in to CHA, with a +1 tome you'll have enough for Divine Might 4 and super powerful lay on hands.

    Adamantine Body, Power Attack, Toughness, Improved critical Slashing, Two handed fighting, and Improved two handed fighting. Those enhancements with warforged power attack really turn up the damage done. Especially when you smite, and get even higher splash damage on the smite swing.

    And when you're in the bladesworn transformation, the only thing that heals you are repair spells and lay on hands, and you lose all spell casting ability, so use that as your last buff.

    His smites are through the roof with a great axe for a x5 critical hit multiplier with exalted smite 3, with Warforged power attack 3, and two handed damage boost, you'll see smites just get stupid when you one hit bad guys with a critical smite and think; "is that it?"

    Combine warforged brute fighting with divine righteousness for even higher aggro, eliminating the need for intimidate against bosses.

    A splash of Fighter would be alright if you REALLY want Intimidate, just don't neglect your balance skill. Nothing sucks worse when you get tripped up and are stuck on your back for 30 seconds.
    Divine Might 4? when did your math skills die? With a 14 base, (way more then you should put in) and a +2 tome, your looking at DM 2, and put your level stats into str. Your going to need the strength to keep your attack bonus as high as possible when PA is a -8 tohit.
    Aundair, New Khyber
    Alreck Gingerbarrel(15clr/1barb), Torrak Gingerbarrel(16 Brd), Oat(13 Rgr/3Ftr), Moxxy(16 Sor), Thorrac Gingerbarrel(6 Pal/1 Ftr) <<Current Toons>>

  7. #7
    Community Member CSFurious's Avatar
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    Default holy mackeral

    are you serious? "BARELY", that makes me shake my head in amazement

    my warchanter will out-kill you

    you ever hear of rogues? barbarians?

    you lose all credibility with statements like this

    Quote Originally Posted by hu-flung-pu View Post
    I'm runnin' a pure paladin that's warforged, he's a monster, the only melee class that BARELY outkills him are tempest rangers, who just flat out run faster then I do.

  8. #8
    Community Member grimlock30's Avatar
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    Default updated

    heres my updated version: pali 14/fighter 2
    str 16 +4 lvls +1ftr +6 item =27
    dex 10 +6 item = 16
    Con 16 +2wf +6 item =24
    int 10 (is 10 for skill ponts per lvl)
    wis 12 +6 item =18 (for will saves and lvl 4 spell(zeal))
    cha 12 +1tome(on hand atm)+3 pali +6item =22

    1(ftr)ady body,2hf (will be mainly greatsword/axe,and falchions mod 9 is coming, building for the future splash dmg)
    2-3(pali)slash focus
    4(ftr)power crit
    rest pali..
    6 improved 2hf
    9 improved crit slash
    12 greater 2hf
    15 power attack

    thats how it stacks up atm. I know how good evasion is but i want access to the lvl 4 spells (zeal/holy sword ect.). the only other feat i like to sneak in is toughness might excange for power crit. on the fighter lvls i'm going to foucus on jump and balance/repair, pali lvls on diplo and balance/heal/repair.
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  9. #9
    Community Member Silverjade's Avatar
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    Quote Originally Posted by grimlock30 View Post
    heres my updated version: pali 14/fighter 2
    str 16 +4 lvls +1ftr +6 item =27
    dex 10 +6 item = 16
    Con 16 +2wf +6 item =24
    int 10 (is 10 for skill ponts per lvl)
    wis 12 +6 item =18 (for will saves and lvl 4 spell(zeal))
    cha 12 +1tome(on hand atm)+3 pali +6item =22

    1(ftr)ady body,2hf (will be mainly greatsword/axe,and falchions mod 9 is coming, building for the future splash dmg)
    2-3(pali)slash focus
    4(ftr)power crit
    rest pali..
    6 improved 2hf
    9 improved crit slash
    12 greater 2hf
    15 power attack

    thats how it stacks up atm. I know how good evasion is but i want access to the lvl 4 spells (zeal/holy sword ect.). the only other feat i like to sneak in is toughness might excange for power crit. on the fighter lvls i'm going to foucus on jump and balance/repair, pali lvls on diplo and balance/heal/repair.
    Power crit is junk do not take it. On a non ftr (pure) a focus is not use full unless you are having a really hard time hiting in witch case a +1 is not going to help.

    Here are more stats also you are a paly a wf paly do not worry about will saves as for spells all you need is a 14 to cast zeal.

    16str+4+6=26+8+2(tome op)=28+9
    8dex+6=14+2
    16con+2+6=24+7+2(tome op)=26+8
    10int
    10wis+6=16+3+2(tome op)=18+4
    14cha+6+2=22+6+2(tome op)=24+7

    And feats pure paly.
    1st addy body
    3rd two handed fighting
    6ith power attack
    9ith imp thf
    12ith grt thf
    15ith imp crit s
    *18ith* toughness? or if will saves are really buging you fop.
    The Undying Court khyber server Liily16rng Starrina 16sor Black,blacker,blackest and cold beyond frozen things.Where is between when there is naught to life but fragile dragons' wings?
    <----lol rerolled long ago.

  10. #10
    Community Member Silverjade's Avatar
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    Quote Originally Posted by grimlock30 View Post
    on the fighter lvls i'm going to foucus on jump and balance/repair, pali lvls on diplo and balance/heal/repair.
    Why dipo and heal? sorta pointless on a combat build...would be better to take intm even if its CC.

    9.5ranks
    6 cha
    1luck voice
    15item
    --------
    31
    5gh
    1 prayer
    3bardsong(more less ? i don't mem what it does all the way)
    40

    Or with one lev of ftr
    19ranks
    6cha
    1 luck voice
    15item
    --------
    41
    5gh
    1 prayer
    3bard song
    50

    not uber but decent.
    The Undying Court khyber server Liily16rng Starrina 16sor Black,blacker,blackest and cold beyond frozen things.Where is between when there is naught to life but fragile dragons' wings?
    <----lol rerolled long ago.

  11. #11
    Community Member Dexxaan's Avatar
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    Post

    OK I´m a bit short on time so I don´t have the final #´s for HP´s, SP´S, AC and such, but you wanted:

    Warforged - Bladesworn - Evasion - THF, and whatever else could be fitted in.

    This is a very similar build to Mechangel my WF Evasion Paladin.

    Quick Notes:

    * When Minos equipped replace Toughness feat with GTHF. (yes it may get "fixed"....)
    * I used a few +2 Tomes because they are easily tradeable, obtained, IF you can start with a +2 INT then drop INT to 10 and use the extra point in another Stat.

    - 40 base Intimidate with HOGF and +15 Item.
    - 388 HP´s Non-Greensteel item.
    - 29 STR with +2 Tome
    - 27 UMD with HOGF.
    - Get Spectral Gloves and Leviks Bracers as a Must Have to make best gear arrangement possible.

    Option A: Rogue 2 Evasion - best for Intimidate and UMD.
    End Build: 16 Paladin 2 Fighter 2 Rogue or 14 Paladin 4 Fighter 2Rogue. (I prefer 16 Paladin 2F 2 R)

    Option B: Monk Evasion - best for additional Feats, +3 AC, but Skills penalized.
    End Build 16 Paladin 2 Fighter 2 Monk.


    Here goes:
    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    EvDPSMech 
    Level 16 Lawful Good Warforged Male
    (2 Fighter \ 12 Paladin \ 2 Rogue) 
    Hit Points: 300 - Ending: 388
    Spell Points: 115 Ending: about 325?
    BAB: 15\15\20\25\25
    Fortitude: 22 - Ending : 31
    Reflex: 15 - Ending: 24
    Will: 10 - Ending: 19 (W/out Racial Enhancements)
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             16                    22
    Dexterity            12                    15
    Constitution         16                    20
    Intelligence         11                    12
    Wisdom                9                    10
    Charisma             12                    16
    
    Tomes Used
    +1 Tome of Strength used at level 1
    +1 Tome of Dexterity used at level 1
    +1 Tome of Constitution used at level 1
    +1 Tome of Intelligence used at level 1
    +1 Tome of Wisdom used at level 1
    +1 Tome of Charisma used at level 1
    +2 Tome of Strength used at level 16
    +2 Tome of Dexterity used at level 16
    +2 Tome of Constitution used at level 16
    +2 Tome of Charisma used at level 16
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               5                     4
    Bluff                 1                     3
    Concentration         3                     5
    Diplomacy             1                     3
    Disable Device        2                     2
    Haggle                1                     3
    Heal                  0                     0
    Hide                  1                     0
    Intimidate            5                    20
    Jump                  7                    15
    Listen                0                     0
    Move Silently         1                     0
    Open Lock             5                     7
    Perform               n/a                   n/a
    Repair                4                     4
    Search                4                     4
    Spot                  1                     1
    Swim                  3                     2
    Tumble                5                     4
    Use Magic Device      5                    22
    
    Level 1 (Rogue)
    Feat: (Selected) Mithral Body
    
    
    Level 2 (Paladin)
    
    
    Level 3 (Paladin)
    Feat: (Selected) Power Attack
    
    
    Level 4 (Paladin)
    
    
    Level 5 (Paladin)
    
    
    Level 6 (Paladin)
    Feat: (Selected) Cleave
    
    
    Level 7 (Paladin)
    
    
    Level 8 (Paladin)
    
    
    Level 9 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    Feat: (Selected) Toughness
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Two Handed Fighting
    
    
    Level 11 (Rogue)
    
    
    Level 12 (Paladin)
    Feat: (Selected) Extend Spell
    
    
    Level 13 (Paladin)
    
    
    Level 14 (Paladin)
    
    
    Level 15 (Paladin)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 16 (Paladin)
    Enhancement: Fighter Haste Boost I
    Enhancement: Paladin Saves Boost I
    Enhancement: Rogue Skill Boost I
    Enhancement: Bladesworn Transformation
    Enhancement: Follower of the Lord of Blades
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Bulwark of Good II
    Enhancement: Paladin Bulwark of Good III
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Resistance of Good II
    Enhancement: Paladin Divine Righteousness I
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Divine Sacrifice II
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Lay on Hands II
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Fighter Intimidate I
    Enhancement: Fighter Jump I
    Enhancement: Rogue Open Lock I
    Enhancement: Paladin Charisma I
    Enhancement: Paladin Charisma II
    Enhancement: Rogue Dexterity I
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    Enhancement: Paladin Toughness III
    Enhancement: Rogue Improved Trap Sense I
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Construct Thinking I
    Enhancement: Warforged Construct Thinking II
    Enhancement: Warforged Healer's Friend I
    Enhancement: Warforged Healer's Friend II
    Enhancement: Warforged Power Attack I
    Enhancement: Warforged Power Attack II
    Lemme know what you think.

    I´ve gotta run. Later Grimlock.
    "Multi-Classing: If you don't know what you are doing...please don't do it."
    Arkkanoz / Barbarrus / BoarAxe / Bruttus / Dahlamaar / Dexxaan / Dominattrix / Gregorius / Inquisittor / Mechanikkus / Predattor / Suntzzu / Valkeerya

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