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  1. #1
    Community Member CrimsonEagle's Avatar
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    Default Monks faster movement?

    Am I reading this correctly regarding a Monks faster movement?

    First off...haste so we can have a comparison.

    All of the hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject’s normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature’s jumping distance as normal for increased speed.
    Multiple haste effects don’t stack. Haste dispels and counters slow.
    Material Component: A shaving of licorice root.
    Now for a Monk movement speed increases as such.

    lvl 1/2 Increase 0 ft
    lvl 3/4/5 increase 10 ft
    lvl 6/7/8 increase 20 ft
    lvl 9/10/11 increase 30 ft
    lvl 12/13/14 increase 40 ft
    lvl 15/16/17 increase 50ft
    lvl 18/19/20 increase 60ft.

    Is this how it is implemented in DDO? Does this mean that by rights the monk is the fastest character in this game hands down even with the silly speed boost enhancments that other classes get?

    I notice that flurry of blows is a little different than the description....I'm figuring this was "adjusted" also. Just curious.

    Crimson.

  2. #2
    Community Member Mhykke's Avatar
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    Quote Originally Posted by CrimsonEagle View Post
    Does this mean that by rights the monk is the fastest character in this game hands down even with the silly speed boost enhancments that other classes get?
    Yes.
    Mhykke(Pldn):Mhykkelle(Srcr):Mykkelle(Rngr):Mhykael(Clrc):Mykke(Brbrn):Mhykel(Ftr):
    Mhykelle(Wzrd):Mhyke(Brd):Mykkael(Rgr/Rog/Barb):Mykkel(Rog):Mhykkaelsan(Mnk):Mhykkael(FVS):Mhykkel(Brd):Markas(Ret.Srcr)

  3. #3
    Community Member SlipperyPete's Avatar
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    The speed bonus currently tops out at +50 at level 16. With a pair of 30% striders while in greater wind stance my monk runs faster than a hasted (insert any other class) with the same striders.

    They are insanely fast.

    I'm fairly new to the high level monk but my early observation are that they are much like leveling up a well built rogue. They are weak at early to mid levels but saves, attack speeds and steady (note the word "steady") output damage makes them a quiet a formidable class to play.

    They are still highly underestimated when run by a player who knows how to use the special attacks and not well understood.

    Just my 1cp
    Last edited by SlipperyPete; 12-03-2008 at 11:46 PM.
    Was it over when the Germans bombed Pearle Harbor?

  4. #4
    Community Member Mhykke's Avatar
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    Quote Originally Posted by SlipperyPete View Post

    They are weak at early to mid levels but saves, attack speeds and steady (note the word "steady") output damage makes them a quiet a formidable class to play.
    I actually found them quite the opposite. At low/mid levels, they're invincible. High saves, evasion, high AC, nothing touches them, nothing. And they swing fast enough to kill stuff pretty well at low levels.

    At high levels, lack of transmuting wraps, forcing subpar weapons like quarterstaffs and kamas, hurts them.
    Mhykke(Pldn):Mhykkelle(Srcr):Mykkelle(Rngr):Mhykael(Clrc):Mykke(Brbrn):Mhykel(Ftr):
    Mhykelle(Wzrd):Mhyke(Brd):Mykkael(Rgr/Rog/Barb):Mykkel(Rog):Mhykkaelsan(Mnk):Mhykkael(FVS):Mhykkel(Brd):Markas(Ret.Srcr)

  5. #5
    Community Member CrimsonEagle's Avatar
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    Wow. I thought for sure I was going to get a negative response stating that this was not the way it was implemented. Thanks for the answeres.

    Quote Originally Posted by SlipperyPete View Post
    The speed bonus currently tops out at +50 at level 16. With a pair of 30% striders while in greater wind stance my monk runs faster than a hasted (insert any other class) with the same striders.

    They are insanely fast.

    I'm fairly new to the high level monk but my early observation are that they are much like leveling up a well built rogue. They are weak at early to mid levels but saves, attack speeds and steady (note the word "steady") output damage makes them a quiet a formidable class to play.

    They are still highly underestimated when run by a player who knows how to use the special attacks and not well understood.

    Just my 1cp
    As far as survivability, I am simply amazed, even at low levels. I notice however that (when in a group), ki generation is a pain in the buttox. I LOVE the air stance and after a couple lvl 1-4s to test what I wanted I made a dex based human...(Yeah, I know halfling or elf would be better)...who sits in the air stance nearly all the time using fists.

    Problems I find are generating ki in a group. Monsters die so fast in a competent group at this level I am at now (lvl 7) that I have a hard time generating the ki I want. Yes, I could swap to fire stance then swap back, but at this point in time there is rarely a time when in group that it is even worth it to worry about ki.

    Solo is quite amazing at this level with only a few potions and no twinked gear. WW at 2, TR at 4 with only a few potions, Redwillows at 6 with only a few potions and at lvl 7 I have tonight soloed the giants caves needing only resist fire.

    The only thing I have to complain about in there was yes, the damage was steady and yes I was never in any danger of death, but man, every single giant was like trying to take down a portal. Damage was a bit lacking. Hope that is something that is a bit better at higher levels.

    I am also worried about monsters with damage reduction when we get to higher levels. I have asked a few people who have monks what they think and this seems to be the biggest complaint and it has me a bit worried.

    I really dont care if I see big numbers, I am more than willing to trade everything a monk has for those big numbers, however, yellow 0s kind of annoy me and I have already fought a few things where I got these. (Elementals and reavers?)

    So far I'm having a blast and I'm already considering another build. Just trying to figure out how to get a str based wf to have the stats needed for all the twf feats, the str to land stunning blow and the wis to land stunning fist regularly

    All in all, a blast, but the lack of dps I have noticed even at this level and the complaints from higher levels that I have heard have me a bit worried.

    Worst comes to worse and I will cap him and use him for a bank till things get adjusted.

    Ahhh well, I have rambled enough. Ty both very much for letting me know about the run speed. I like this very much

    Crimson.

  6. #6
    Community Member Mhykke's Avatar
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    Quote Originally Posted by CrimsonEagle View Post
    Crimson.
    For DPS at low levels, if you have a decent wisdom, constantly stunning fist, and holy of weighted handwraps help. To compensate for damage, stun as much as you can.
    Mhykke(Pldn):Mhykkelle(Srcr):Mykkelle(Rngr):Mhykael(Clrc):Mykke(Brbrn):Mhykel(Ftr):
    Mhykelle(Wzrd):Mhyke(Brd):Mykkael(Rgr/Rog/Barb):Mykkel(Rog):Mhykkaelsan(Mnk):Mhykkael(FVS):Mhykkel(Brd):Markas(Ret.Srcr)

  7. #7
    Community Member SlipperyPete's Avatar
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    Quote Originally Posted by Mhykke View Post
    I actually found them quite the opposite. At low/mid levels, they're invincible. High saves, evasion, high AC, nothing touches them, nothing. And they swing fast enough to kill stuff pretty well at low levels.

    At high levels, lack of transmuting wraps, forcing subpar weapons like quarterstaffs and kamas, hurts them.
    I may be mistaken but isn't the lack of transmuting handwraps a technical problem that is on the long list of bugs to fix? Either way the unresolved bugs with handwraps is a huge problem right now for the class.

    On a related note I currently have +4 weakening and enfeebling handwraps in my inventory. In greater wind stance while hasted they would render non-red and non-purple mobs useless almost instantly. BUT....they don't work.

    What I found is at higher levels monks build up KI so fast that stunning blow and quivering palm can be set off so fast it makes them extremely effective against trash mobs.

    Against red names a good set of DSP handwraps allows them to deal out steady DPS more quickly than even a tempest ranger. Again, the key word seems to be "steady". They'll never match a well build barbarian but the great saves and AC make up for the lack of DPS.

    It's a technical class, you have to know when to use your silly saves, evasion and steady dps as the situation warrants.

    It's early in the implementation but I like them but my favorite class has always been a rogue for whatever that says.
    Last edited by SlipperyPete; 12-04-2008 at 12:44 AM.
    Was it over when the Germans bombed Pearle Harbor?

  8. #8
    Community Member SlipperyPete's Avatar
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    It's late and just realized I missed a key part of your post - yes, when monks are forced to anything but hand to hand combat to be more effective it's not a good thing.

    See bugs.

    Thanks for the input though. any non-bashing input pointing out problems is good input.
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  9. #9
    Founder Lifespawn's Avatar
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    halflings and humans seem to be the best dps available atm humans with their damage boost and halflings with the guile line if going human just go str and be done with it enough dex to take twf and thats it 16 base +2 tome +6 item=24 thats plenty.

    16 wis +3 enh +2 tome +1 human wisdom +6 item=28

    and thats only 4-5 ac behind a non gimp dex build
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  10. #10
    Community Member CrimsonEagle's Avatar
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    Quote Originally Posted by Lifespawn View Post
    halflings and humans seem to be the best dps available atm humans with their damage boost and halflings with the guile line if going human just go str and be done with it enough dex to take twf and thats it 16 base +2 tome +6 item=24 thats plenty.

    16 wis +3 enh +2 tome +1 human wisdom +6 item=28

    and thats only 4-5 ac behind a non gimp dex build
    But wouldnt going str build defeat the strengths of the wind stance which I prefer?

  11. #11
    Community Member brool's Avatar
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    not to off someones bubble, but windstance only affects your swing speed. It *does not* change your movement speed.

    monks can only change there speed by

    striding
    monk lvls

    Theres a debate about if haste is stacking with land speed, i dont notice it personally and I've had a monk since day 1.

    And those gimp dex builds are not all gimp. See wongton for example.

    Well, I say see wongton but I havent played this game in a month and wont renew my subscription till mod 9 comes out and then thats a maybe and even then its gonna be the last money turbine gets outta me.

  12. #12
    Community Member CrimsonEagle's Avatar
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    Quote Originally Posted by brool View Post
    not to off someones bubble, but windstance only affects your swing speed. It *does not* change your movement speed.

    monks can only change there speed by

    striding
    monk lvls

    Theres a debate about if haste is stacking with land speed, i dont notice it personally and I've had a monk since day 1.

    And those gimp dex builds are not all gimp. See wongton for example.

    Well, I say see wongton but I havent played this game in a month and wont renew my subscription till mod 9 comes out and then thats a maybe and even then its gonna be the last money turbine gets outta me.
    Yeah, I know that wind stance increases the attack speed. Thats what I like about it

  13. #13
    Founder Lifespawn's Avatar
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    Quote Originally Posted by CrimsonEagle View Post
    But wouldnt going str build defeat the strengths of the wind stance which I prefer?
    str build doesn't lower wind speed use you still use it your just str based wind stance doesn't take away from the 26-28 str you'll have

    as for the gimp dex builds i mean builds that sacked con str and everything for that 1 more ac to max it at 20
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  14. #14
    Community Member CrimsonEagle's Avatar
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    Quote Originally Posted by Lifespawn View Post
    str build doesn't lower wind speed use you still use it your just str based wind stance doesn't take away from the 26-28 str you'll have

    as for the gimp dex builds i mean builds that sacked con str and everything for that 1 more ac to max it at 20
    Ahhh. I understand what you are saying now.

    Ty for the clarification.

  15. #15
    Community Member brool's Avatar
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    ya wong didnt sack con or str in his dex build

  16. #16
    Community Member assamite's Avatar
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    Thumbs up

    lol yes my tempest monk (halfling) pumps out an extreme amount of dps. She took the evil path has +16 sneak attack 24 str 38 dex 24 wisdom XD and no CE cus shes 28 build. she can dual vorps, +4 +4 backstabbing kamas, +4 transmuting kamas, wounders, a little +5 cursepewing deception/para going on, smiters, and greater ele/dwarf/human/elf/halfling bane..... lol never really measured dps all i know is if im sneaking i get agro, if im not sneaking i lose it and continue sneaking again, everywhere i go doesnt matter. the only thing im scared of is polarray, searing light, defiec, disintagrate, and Acks's +5 greater halflingbane dwarfen axes being as i only have 260 hp with madstone on. I carry a +3 keen +10 seeker long bow with manyshot and whatever arrows (depends on ah that day) for **** i want to 1/2 hit in a quest. looks a little something like (30+whatever+16+28+whatever+16+120+whatever+48+26+ whatever+16)
    Note that manyshot lasts 20 seconds and if a creature survives the first wave you wont get the sneak bonus on the second about .5 ecs afterwards.

    NOTE!!! rofl giant bane bow and arrows/dragon bane bow and arrows makes fast really happy tor run. *.* i have not tried to solo it yet. gona need delving boots XD so i can use my +30 strider ring and +50ft monk with haste, expedious, and my ranger running boost and not get slowed by icy ground. and i think haste might stack with all this not sure beuase i run so damed fast i lag and cant tell the differance beetween mak and warp <.<
    Last edited by assamite; 12-08-2008 at 07:22 AM.
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