Handwraps have become hands down the best way for a monk to go. To break it down:
Handwraps:
Insane base damage
Special Ki effects
TWF without off-hand damage reduced or attack penalties
Quivering palm/stunning fist
Quarterstaffs:
Two handed fighting
increased str/power attack damage through weilding a two handed weapon.
Kamas:
Regular two handed fighting.
In pnp, monks recieved lots of boosts to unarmed combat because they couldn't enchant their hands. The special unarmed abilities were balanced by the fact that the other guy was using a +5 holy quarterstaff. Now, in DDO, where one can wear enchanted handwraps, the gap betweem quarterstaffs, kamas, and handwraps has grown to epic proportions. No monk in their right mind would use kamas, and this is NOT how the game balance should be. After all, unlike the other classes, we only have three weapons to choose from in the first place. Quarterstaffs and kamas are "special monk weapons" not Vendor Trash, right?
I am not proposing that the dev's nerf handwraps, as even handwrap using monks are behind other melee classes in terms of damage. I think the other monk weapons should be brought, if not on par, than close enough so that we actually see some builds using quarterstaffs and kamas. I think that when centered the base damage and special ki effects (magic, lawful, adamantine) should apply to all special monk weapons, while the quivering palm and stunning fist be reserved exclusively for handwrappers.
I just wanted to get that out of my system, and I realize that it will probably take a huge chunk of intricate coding so it may not happen.
Thoughts?