Well, that's the question...
Edit: And for reference......
Originally Posted by d20srd.org
Well, that's the question...
Edit: And for reference......
Originally Posted by d20srd.org
Hi, I play Generic Fantasy RPG Online, formerly known as DDO.
Well?
Hi, I play Generic Fantasy RPG Online, formerly known as DDO.
If it ever does make into the game, please...for all that is dear to you Turbine....make it "incompatible or Exclusive" to avoid 2 basic issues:
a) TWF´rs wielding it. (Mine will have to settle for GS Dwarvens and Khopeshes ... darn)
b) Make the Holy Avenger a S&B Trademark that will allow at least a few S&B´s to use it and who knows...maybe even enhance it if you use Levik´s Defender? or Another uber Shield?
"Multi-Classing: If you don't know what you are doing...please don't do it."
Arkkanoz / Barbarrus / BoarAxe / Bruttus / Dahlamaar / Dexxaan / Dominattrix / Gregorius / Inquisittor / Mechanikkus / Predattor / Suntzzu / Valkeerya
That would be a sweet weapon, also a nice bone to throw those poor paladins.
All I know is the holy avenger in DDO has to be absolutely sick to give up greensteel.
Mhykke(Pldn):Mhykkelle(Srcr):Mykkelle(Rngr):Mhykael(Clrc):Mykke(Brbrn):Mhykel(Ftr):Mhykelle(Wzrd):Mhyke(Brd):Mykkael(Rgr/Rog/Barb):Mykkel(Rog):Mhykkaelsan(Mnk):Mhykkael(FVS):Mhykkel(Brd):Markas(Ret.Srcr)
greensteel ruined loot in this game. Its because of those that like the previous poster states. It will be trumped by the already monty haul greensteel.
A- TWF would/should see diminished returns when wielding 2.
One would give the main bonuses, a second wouldn't really do near as much.
The whole portion here:
B- Why should SnB exclusively receive extra bonuses? The SnB bonus, should be increased AC (or DR in DDO).It provides spell resistance of 5 + the paladin’s level to the wielder and anyone adjacent to her. It also enables the wielder to use greater dispel magic (once per round as a standard action) at the class level of the paladin. (Only the area dispel is possible, not the targeted dispel or counterspell versions of greater dispel magic.)
Hi, I play Generic Fantasy RPG Online, formerly known as DDO.
From Eladrin in this thread:
While I've questioned some things the Devs have done for Paladins (Divine Might), I like this approach. It keeps the three-level-Paladin-splash builds from getting a potentially powerful and almost-free weapon. The pure and mostly pure Paladins should be the ones reaping the benefits.
And I do hope the Holy Avenger is labeled an "Exclusive" weapon. And, I'm curious if the Devs will deviate some and allow different weapon types for the Holy Avenger. However, I do feel it should stay to the sword-types (Short, Long, Bastard, Great).
"Multi-Classing: If you don't know what you are doing...please don't do it."
Arkkanoz / Barbarrus / BoarAxe / Bruttus / Dahlamaar / Dexxaan / Dominattrix / Gregorius / Inquisittor / Mechanikkus / Predattor / Suntzzu / Valkeerya
Holy Avengers should probably stay only Long Sword and Short Sword, neither is the optimal type, but both are still useful.
Hi, I play Generic Fantasy RPG Online, formerly known as DDO.
there is no good reason to penalize people who specialize in other weapons, especially given the holy sword spell creates such a wide range of weapons: there's not really a reasonable reason for the holy avenger to not come in every form available via holy sword, and in fact, if it comes as a longsword, it will have to be so ungodly amazing to come close to being usable for anyone who is a dwarven or khopesh user.
spell resistance and even greater dispels (both not that big a deal in this game) won't cut it. giving up 50+ damage on every crit and 100+ on exalted smites is not something that should be expected of every human khopesh or dwarven axe-specced paladin in the game, especially since that's something close to 60% of them. the thing could be a holy good burst good blast silver cold iron byeshk +5 longsword that gave you 30 sr and a greensteel khpoesh would be better dps - by a lot.
what i hope they do is make every paladin happy by making the weapon customizable - both in what base type it is, and let you select effects from it - like a mini-crafted paladin weapon
this is the only real loot opportunity to help paladins out, and what has been proposed in this thread is so far inferior to the item you get with a level 4 spell every time you login (the dr-beating holy bursting +5 khopesh/dwarven axe/whatever you need)
"Multi-Classing: If you don't know what you are doing...please don't do it."
Arkkanoz / Barbarrus / BoarAxe / Bruttus / Dahlamaar / Dexxaan / Dominattrix / Gregorius / Inquisittor / Mechanikkus / Predattor / Suntzzu / Valkeerya
loot is not a way to help the paladin class in any case but this (exclusive to paladin item) case
in any case, as we all know, not all holy avengers were really created alike, and most had unique names and powers (the dispel and sr abilities werent even universal, though close).
there were extra damage vs chaotic evil avengers, extra damage vs evil spellcaster avengers, etc, etc
there's no reason not to have some customizability (hell, just a series of choices that leads to 4-5 template avengers with unique names would rock) in an item that if designed well should be part and parcel of every paladin build.
if this item is a longsword, my paladin will not use it, and that will disappoint me enormously.
if it isn't keen, im gonna have a hard time working it in as it is (a rapier variant may be an option, but i'd rather have a keen slashing avenger), and Im already turning tricks trying to figure out if it will have an insight ac option (a big problem for me as well, though one i can manage around by doing triple leviks)
another idea:
this item should have 3 unlockable powers entirely separate from any choices, level options, etc:
it should gain 1 different power for each of the paladin prestige classes (scaling up the bonus for the class tiers: having defender of siberys I gives you a certain bonus (even if you have 20 pally levels, you may for some reason choose not to do all 3 tiers of an enhancement), having defender of sib 3 = bigger bonus of the same type).
no one can have more than one anyway, but this would be a really cool way to further synergize the avenger with the prcs, and they've already said that mod9 raidloot will have effects that synergize with capstone enhancements, so they are already designing this mechanic.
Let's just hope the devs don't repeat their mistake and they make the holy avenger similar to armor crafting, where you can have a number of different effects to put on the weapon, but they're created randomly.
Mhykke(Pldn):Mhykkelle(Srcr):Mykkelle(Rngr):Mhykael(Clrc):Mykke(Brbrn):Mhykel(Ftr):Mhykelle(Wzrd):Mhyke(Brd):Mykkael(Rgr/Rog/Barb):Mykkel(Rog):Mhykkaelsan(Mnk):Mhykkael(FVS):Mhykkel(Brd):Markas(Ret.Srcr)