Yet another 14/2 Cleric build...I've been workin on this guy for quite a while now and he is almost complete. If I had to do it all over again, I would take cleric first level for the ability to swap out my lvl 1 feat for a metamagic endgame. The skills I got from monk at 1 don't really make a difference in the build at all. He is primarily a healer in a group with tendancies to battlecleric/AC tank (I've even ran him through a hard hound as the chewtoy. It didn't go very well but we ended up completing just the same).
I use him to do just about anything I want...he does everything extremely well...
14 cleric / 2 Monk - Halfling...
Stats
Str - 16 = 10 Starting + 2 Tome + 6 Item (belt) - 2 stance
Dex - 26 = 16 Starting + 3 Tome + 1 Enhancement (Halfling) + 6 item (tharnes bracers)
Con - 22 = 14 Starting + 2 Tome + 6 Item (neck)
Int - 8 Starting and still 8
Wis - 38 = 18 Starting + 2 Tome + 4 levels + 3 Enhancement (cleric) + 6 Item (gloves) + 2 stance + 3 shroud kama
Cha - 8 Starting and still 8
Level Progression
Level 1 - Monk - Feat Dodge - Feat (monk) Toughness
Level 2 - Cleric
Level 3 - Monk - Feat Mental Toughness - Feat (monk) Weapon Finesse
Level 4-6 - Cleric - Feat Empower Heal
Level 7-9 - Cleric - Feat Extend
Level 10-12 - Cleric - Feat Maximize
Level 13 - Cleric - Swap Feat Empower Heal for Empower
Level 14-15 - Cleric - Feat Improved Mental Toughness
I had planned to swap dodge for Quicken at 13 (when I got BB) but realised I couldn't since I took monk first. I ended up swaping it for Two Weapon Fighting instead. If I could do it over again, I would have taken cleric first for quicken instead of twf.
Skills - 8 int = 1 skill pt per level after lvl 1 for cleric levels which means he is pretty lacking in skills...but the ones of note are:
Balance - 16 Total = 6 Ranks + 8 Dex + 2 Misc (shroud cloak +2 Dex skills)
Concentration - 30 Total = 19 Ranks + 6 Con + 5 Misc (Shroud hat +1 con skills, +3 shroud gloves, +1 Way of the tortise)
Spot/Heal - 18 Total = 13 Wis + 5 Misc (shroud hat - wis skills +2 and +3)
HP
128 Base
96 Conv
20 Heroic Durability
18 Toughness
20 Racial Toughness
5 Way of the Tortise
45 (shroud hat +10, shroud cloak +15, +20 shroud gloves)
30 Greater False Life (Titan Belt)
10 GH Favor
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372 total
SP
600 Base
299 Wis Bonus (23 * 14)
360 Feat/Enhancements
175 Wiz VII (ring of thelis)
150 (shroud tier 3 hat)
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1607 Total (1561 "normal" operation)
Saves
Fort - 26 = 12 Base + 6 Con + 1 Racial + 5 Boots + 2 stance
Reflex - 28 = 7 Base + 8 Dex + 4 Racial/Enhancement + 5 Boots + 2 Stance + 2shroud cloak
Will - 34 = 12 Base + 14 Wis + 1 Racial + 5 Boots + 2 Stance
Becomes 28/30/36 self buffed
AC
10 Base
8 Dex
14 Wis
6 Armor (tharnes bracers)
5 Deflection (shroud hat)
8 Dodge (Alchemical + Icy Rainments + chattering ring)
1 Centered Monk Bonus
1 Racial (Size)
4 Shroud weapon
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57 Unbuffed
3 Bark
1 Haste
2 Recitation
4 Shield (clicky)
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67 Self Buffed
Enhancements
Dol Dorn's Champion (proficiency with LS or something, never use it, required for sov below)
Unyielding sovereignty (1000pt heal once per 10min that removes death penalty)
Halfling Dex I (+1 Dex)
Halfling Luck (Reflex) IiI (+3 Reflex save)
Way of the Patient Tortise I (+1 concentration/+5hp)
Disciple of Puddles (monk stance - +2wis/-2str)
Racial Toughness II (+20hp)
Cleric Prayer of Life III ((9% crit chance on healing)
Cleric Life Magic IV (+40% effectivness of heals)
Cleric Energy of the Zealot IV (+80sp)
Cleric Wisdom III (+3 wis)
Cleric Wand and Scroll Mastery IV (+40% to heal scrolls..technically all scrolls but I only use heal scrolls)
26 First attack unbuffed (+5 kama) if necessary but usually dual wield kamas so that becomes 24/24 (Since I'm a support dps character, I can almost always get backstabbing +5 from my goggles so 29/29 is pretty standard in a group)...these are unbuffed numbers
Equip...starting at the top
Hat - Mineral II - 10hp/+1 Con Skills - 50sp/+2 Wis Skills/Stoneskin - 100sp/+3 Wis Skills/Heavy Fort/+5 Protection
Neck - +6 con or Silver Flame Talisman (when fighting beholders)
Trinket - Bloodstone
Back - Air II - Greater Lightning Resist - 15hp/Dex Skills +2/Haste - Exceptional Reflex +2/Air Guard
Belt - Titan Belt (+6 str and Greater false Life
Ring - Ring of Thelis (WizVII - Efficient Empower)
Ring - Chattering Ring (+3 dodge) / Tumbleweed (+2 Tohit situationally) (also swaps out with FeatherFall)
Hands - Concordant Opposition - Healing lore - Poison Immune/Fear Immune/+6 wis/+10 diplomacy/+10 haggle - +20hp/+3wis skills
Feet - Boots of the Innocent (+5 saves)
Wrist - Tharnes Bracers (+6 dex - +6 armor)
Robe - Icy Rainments (+5 Dodge w/ Alchemical ritual)
Goggles - Tharnes Goggles (+5 backstabbing/Trueseeing)
Set Bonus = Ghost Touch (tharnes)
weapons - Min II kama Holy/+3 Wis/Stoneskin
- Min II kama Acid/Greater Devotion VI/+4 Insight AC
- Sup Pot VI qstaff.
- +2 vorp kama (x2)
- +5 wounding Kamas (x2)
Plans for the future (They don't fit in the build currently but who knows what lvl 20 will bring in terms of gear)
Bracers of the Glacier (Archmagi...probably on my 40th end reward)
DT armor - No idea what I want on it at this point. I will probably wait until level increase comes to see what other new gear is available.
Stuff I've got sitting in the bank if it ever works in my equip selection
- Leviks Bracers
- Lorriks Necklace
- Gloves of the glacier
- Enlightened Vestments
One of the most frequent comments I get about this is "Looks fun" And honestly, it certainly is. However, it has taken me a TON of time to get him to where he is today. Up until about a month ago, I always had the feeling of "He isn't quite there yet". Just ot give an idea of what I've gone through to get him to where he is today, here is a brief breakdown of my loot and the time I've put into him since hitting 13 (I started raiding immediately after hitting 13. Almost all of my XP from 13 to 16 was from raids).
VoD - 22 runs - acquired Vestments at about run 8, gloves of the glacier at 18 (noone else wanted them), tharnes goggles for 20th end reward, and tharnes bracers on 21st run (noone else wanted them).
Hound - 31 runs - acquired lorriks on 1st run, Ring of Thelis at about run 12, leviks bracers as 20th end reward (no tomes available)
Abbot - 0 runs - (not quite flagged since noone runs it)
Reaver 41 - Bracers on 1st run, woo stick on 4th run, head on 10th run, amulet on 12th run, another woo stick for 20th end reward (no tomes available) which I ended up vendoring because it couldn't be made into a power cell for crafting, and +3 dex tome on 40th run (all of this was aquired because I pulled it and noone wanted to roll on it).
Demon Q - 0 runs - (I'm flagged but I've never gotten around to running it)
Titan - 22 runs - Titan belt as 20th end reward, chattering ring pulled by me in chest on 22nd.
Shroud - 36 runs - This should also be coupled with another 30+ runs on other characters acquiring ingredients. passed up +3 wis tome in 20th end reward list for the cleansing item, and I will almost certainly do it again on 40th comming up cause I need to make some gloves.
Total of 116 non-shroud raids and 36 shrouds (not counting the other charcter's runs) to equip this character.
It took me 2 months farming Ghosts of perdition for Icy before I finally got them, and the only reason I did was because I was helping a ranger friend get his and 2 dropped in the same run. I farmed Vol for the boots for 2 months (solo probably 60 runs) before finally giving up and buying a pair on the AH.
All in all, yes, this is an extremely fun build. However it is only as good as it is currently because I enjoy the grind. I like being able to solo dificult missions without expending costly resources. Don't get me wrong, it was still a very fun character when I initially capped him and he only had 1150sp, no raid loot, and only able to kill stuff that was destructable, banishable, or easily run through a BB, but had I not worked to get him to the point he is now, that would have worn off fairly quickly. Don't expect the build itself to make a great character, you have to put the effort in or else you might be disappointed.