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  1. #21
    Community Member Grimgore's Avatar
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    Quote Originally Posted by Impaqt View Post
    Is it? I've NEVER noticed the ram useage go down. It simply continues to increase.. As it increases my game actually becaomes less responsive. Small lag spikes whneI change gear and cast spells too....Even if I open up a few IE Pages, Fire up some other aps like Word or Excel (I'll ofthen have these up if I'm designing a character or writing a guide) and I've run other things on my unused Processor cores like F@H.

    The DDO Ap just continues to use more and more memory until you physically shut it down and restart it. It doesnt appear to be dynamic at all.

    /signed

    Same issue, the available parsed memory should be able to be reallocated but that is part of the profile of the program, not the PC. It keeps pulling and holding mem until my PC craps out. I am running an overclocked Intel Core 2 Extreme QX6700 Quad CPU, the NVIDIA GeForce 8800 GTX, 2GB RAM, and a RAID 0 set of hard drives and after 4+ hours, I get bad memory references. No other system has this issue (I can play LOTR for days without pause) so I think there at least needs to be some look into it.

  2. #22
    Community Member Lorichie's Avatar
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    This morning i paid particular attention to this

    I started the session upon logging in with the following:

    0-1 percent of cpu used
    1.2 mb ram being used
    which was 30 ish percent
    This is for vista sp1

    logged in and the following:
    472,000
    <5 percent of cpu used
    1.75 mb ram being used
    47 ish percent

    after six hours
    1,125,000
    12 percent cpu used
    2.75 mb ram being used
    70 percent

    Note: at the six hour mark those numbes were fluctuating wildly, up to78 percent down to 68 percent. I just sat each time for ten minutes and just watched, same character, same location.

    Note, i always play in windowed mode, and always have firefox up in background, perusing forums during gameplay downtime. Those numbers might be a bit off as a result of that, but the increase over time, consistently shouldnt be happening.

    Note 2: after playing for a time i've also noticed that Turbine launcher exec will increase from about 1200-to as much as 98k the other night.

    After two hours of play right now my numbers show:

    743,000
    12 percent cpu
    57 percent memory
    2.26 gig

    so after logging in, in two hours my ram usage has gone up 1 gig

    Now i could very well be forgetting something and while these specific instances may be flawed, this seems to be the average across the board with more than the few players that have posted..

    Just a thought,

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  3. #23
    Founder SneakThief's Avatar
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    On my box (XP sp2), you dont actaully even have to "Play" to see this effect. You can just load up to the character screen and leave it up over night. To me, that says there is something wrong and not just the game loading up resources and purposefully not realsing them.
    Quote Originally Posted by EULA
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  4. #24
    Community Member szalkerous's Avatar
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    It's fascinating to see the responses from other players, which seems to cement my suspicion of consumption.

    Also, it goes as an honorable mention (not a supplemental point to the discussion) that the game requirements show 512MB required, ~1GB recommended. I suspect if I had 1GB in XP, or 2GB (we'll double it) in Vista, I would quickly notice the system paging off due to memory limit.

    The ironic aspect is that huge titles like Supreme Commander and Crysis have recommendations set between 1 and 1.5GB of RAM, and I don't see these applications exhibiting the same behavior...
    Last edited by szalkerous; 11-25-2008 at 02:14 PM.
    "Oh yes, I bring the funny."
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  5. #25

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    Quote Originally Posted by Impaqt View Post
    No Aplication should obsessivly comsume more than half your physical ram. THats what page files are for. If its not a leak, Its poor programming... I'd rather give the Devs the benefit of the doubt and hope its simply a Memory Leak.
    stick in 4 gigs of ram into an XP box and see just how much swap file space you have.

    Errr... guess what. None. XP will actually disable it at 4 gigs, you have to re enable it.

    BTW, OP, I noticed you used these words. "exact same". So are you telling us you logged in and did not move at all, you didn't play the game, nor do anything else at your computer? You just "logged in" and that was it. You did nothing else? You had your character stand in the same place and do nothing but stand.. and stand... and stand.. for hours.

    If that is the case, where were you standing? As for any player that runs buy, you will have to load more and more skins to show these off and chances are good that these "maps" aren't dumped instantly.

    Also, how much memory did you offset loading? It is an option you have to help with load times due to graphics.
    Last edited by Missing Minds; 11-25-2008 at 02:20 PM.

  6. #26
    Community Member Lorichie's Avatar
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    Ok, i've now been playing for around seven hours.

    1,079,440
    3.04 gig
    76percent memory

    only this and normal browser in background as i usually do...

    update

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  7. #27
    Community Member Lundivar's Avatar
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    Default Swap file

    This is something I had started to look at. I run XP with 2 gigs ram and no swap file. Been running it like that for years, and never had a DDO issue.

    I seem to stabilize at approx 1.2 gigs ram for DDO, which I had always figured was in ngood part the internal texture cache which exceeded the 512meg on the video card (everything on very or ultra high, ) instead of re-loading new textures from HD ( ie: running around the market place criss crossing other players with new textures). Changing areas or entering quests seem to particularly affect memory consummed size. An algorithm maybe on used textures...

    The game also cleans out nicely when I close it. I don't see a memory leak.

    L.
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  8. #28
    Community Member Sibyl's Avatar
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    Quote Originally Posted by Grimgore View Post
    /signed

    Same issue, the available parsed memory should be able to be reallocated but that is part of the profile of the program, not the PC. It keeps pulling and holding mem until my PC craps out. I am running an overclocked Intel Core 2 Extreme QX6700 Quad CPU, the NVIDIA GeForce 8800 GTX, 2GB RAM, and a RAID 0 set of hard drives and after 4+ hours, I get bad memory references. No other system has this issue (I can play LOTR for days without pause) so I think there at least needs to be some look into it.
    Are you using a skin, by any chance?
    "But there's no sense crying over every mistake. / You just keep on trying till you run out of cake." GlaDOS

  9. #29
    Founder Riggs's Avatar
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    Maybe related, or not, butsince Mod 8 the load times have increased exponentially.

    Before the mod loading up for the first time a character would take about 20-30 seconds say.

    Now it can take 3 minutes. Before the status bar would move across the screen, maybe pause for a couple seconds, but not take long. Now pretty much every time, the status bar wont move for a full 1-2 minutes, and sometimes it stops a second time for another gap where the hard drive is running madly and nothing is moving.

    Blaming mod 8 issues on one players skins is really missing the point - that many people are posting about the same issues all right after a patch. There are no coincidences.

  10. #30
    Community Member query's Avatar
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    Default First it builds from the character screen,

    now the swap file info...

    *throws hands up in the air*


    Now i dunno what's doing what anymore....

    another example of Non euclidian geometry with Quantum Physiscs/Astrophysics/String Theory that is Turbine's Client.

    (Okay, not THAT severe, but it sure *FEELS* like it sometimes )

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  11. #31
    Community Member Lundivar's Avatar
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    Quote Originally Posted by Riggs View Post
    Maybe related, or not, butsince Mod 8 the load times have increased exponentially.
    Agreed, startup load times ARE much, much longer with the HD spinning, thought it was just me.
    Lunorst Yappa - Thelanis! Lvl 18 Cleric - Dance me blades, DANCE!... and no I don't do DV's
    Yakk Yappa -Thelanis! Lvl 13 Barbarian - I Hit Stuff! And... I Hit Stuff!
    Lania - Cannith! Lvl 3 Favoured Soul - I'm still finding myself...

  12. #32
    Community Member MetaSyn's Avatar
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    agreed with mem leak, been saying it for sometime now. can run AOC on full sets not a prob, but after playing DDO for quite a few hours, need a client restart to clean it up. i find this to be nothin more than annoying and unexcusable
    Last edited by MetaSyn; 11-27-2008 at 09:15 PM.

  13. #33
    Community Member Korvek's Avatar
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    I'm getting this as well, though to a much lower degree, likely because I'm running XP with Very Low graphics settings(Heck, I can barely run Medium).

    It usually ran at around 120-125k K, now it ranges from 360-480k K
    Last edited by Korvek; 11-27-2008 at 09:37 PM.

  14. #34
    Founder Garth_of_Sarlona's Avatar
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    every time you zone into a new area DDO will load in the textures and world for that area and it's not unbelievable that the game will not unload the previous worlds in order to speed up subsequent load time of those previous worlds. In fact, I expect the game will rely on the OS to page unused memory to disk if there are areas of the world that the player hasn't visited in a long time (during one session). This kind of behavior seems perfectly acceptable.

    One has to bear in mind that the 'memory usage' from task manager potentially includes pages that are currently backed by disk and not just physical memory and so will not impact on system performance unless accessed. In fact, the new SuperFetch algorithms in Windows Vista will actively proactively pull files from disk and swap them into the working set before they are even needed in order to increase performance and reduce IO latency of the system.

    Now, if you sat in the same place for a day without zoning in/out of any new areas and the memory consumption was going steadily up, then I would consider that a 'memory leak'.

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  15. #35
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    Quote Originally Posted by willphase View Post
    every time you zone into a new area DDO will load in the textures and world for that area and it's not unbelievable that the game will not unload the previous worlds in order to speed up subsequent load time of those previous worlds. In fact, I expect the game will rely on the OS to page unused memory to disk if there are areas of the world that the player hasn't visited in a long time (during one session). This kind of behavior seems perfectly acceptable.
    Not quite on topic, but not just acceptable, expected. Why throw something out of memory until you need that memory for something new?

  16. #36
    Community Member Sibyl's Avatar
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    Quote Originally Posted by Riggs View Post
    Maybe related, or not, butsince Mod 8 the load times have increased exponentially.

    Before the mod loading up for the first time a character would take about 20-30 seconds say.

    Now it can take 3 minutes. Before the status bar would move across the screen, maybe pause for a couple seconds, but not take long. Now pretty much every time, the status bar wont move for a full 1-2 minutes, and sometimes it stops a second time for another gap where the hard drive is running madly and nothing is moving.

    Blaming mod 8 issues on one players skins is really missing the point - that many people are posting about the same issues all right after a patch. There are no coincidences.
    It's not missing the point (or blaming) if there is a bug with skins. UI skins get loaded at the same time as your character gets loaded into the world.

    I asked for this detail because other than system specs, this thread doesn't really talk about how each person's DDO client is individually set up. Not many people mentioned whether they were using DX10 versus DX9, hardware versus software sound, Very High/High/Medium texture resolution, etc.

    PS: When a program uses a lot more memory than you expect it to, and that memory use climbs over time without reaching a steady state, this is called memory bloat. A memory leak is when you quit a program and it does not give back all the memory it held, resulting in some system memory no longer being available to any process.
    "But there's no sense crying over every mistake. / You just keep on trying till you run out of cake." GlaDOS

  17. #37

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    Using Vista-64 SP1 on 6 gigs of memory. I routinely have DDO, WAR, ventrillo, and firefox running. Load times are non-existent (except during the database hiccup right after Mod 8 came out). I have noticed that DX9 runs fine for hours. DX10, otoh, is usually fine (maybe a few fps slower than DX9) though DX10 does seem to get into a buggy state sometimes where the fps goes to about 10% of what it should be (80 to 8). Hitting alt-enter twice (takes about 2 secs to resolve) or zoning gets rid of this DX10 issue.

    Warhammer is almost always at more memory used than DDO. Both are at max settings/draw 8xAA/16xAF. Warhammer also gets messed up pretty badly with a few alt-enter's between windowed and full mode. So currently, I'm happier with DDO's client though WAR is still an infant engine wise so I expect at least it's alt-enter buggishness to go away.

    I believe there may also be a problem launching the DDO-Client in full screen mode with DX10 enabled. Many times the client launches and then disappears. I haven't seen this problem if the startup mode is windowed.
    Casual DDOaholic

  18. #38
    Community Member szalkerous's Avatar
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    I think this thread is starting to derail from the original topic, so I'll try to guide it back on track here...

    To address model skins and whatnot, and other variables in the world, I'll clarify my results.

    The game DOES do cleanup, at all times. There is indication that a lot of the textures are dumped upon transitioning around in the world. As you move around in the game, watch the process memory consumption. This is easily indicated by moving between zones- you will see a spike in memory as it loads up the new textures and zone information, and a slow decay as it cleans up unneeded data. The memory management issue becomes present as it does not clean ALL the data. Logging in and moving between the same two zones over and over will eventually cause you to eat more and more memory. Given that an end user has no visibility into the code, I can't comment on whether this is a true leak situation (i.e. lost handles) or whether or not it is continually amassing more handles to the same data, in different portions of memory (i.e. textures or data loaded more than once, unnecessarily).

    Now take the previous mentioned theory, and apply it to standing still in a zone. As player models and textures are rendered in screen, it is possible the game is continually loading and (partially) unloading these data items in the same situations.

    Finally, I will disagree with the following statement made:

    "When a program uses a lot more memory than you expect it to, and that memory use climbs over time without reaching a steady state, this is called memory bloat. A memory leak is when you quit a program and it does not give back all the memory it held, resulting in some system memory no longer being available to any process."

    Given the memory management present in today's operating systems, once a process has exited the memory manager should automatically free any memory that was allocated to that process. The only exception to this that I could see would be if the memory manager determines there is an abstract relation with an existing process, that could bear rights to the memory in question- for all purposes, this is not the case with dndclient.exe that I can see.
    "Oh yes, I bring the funny."
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  19. #39
    Community Member szalkerous's Avatar
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    One other interesting bit of behavior I have noticed is that during this intensive memory consumption, logging out of your character back to the selection screen does not dump all the currently allocated memory as I would have expected it to- If anything, it exacerbates the situation more so.
    "Oh yes, I bring the funny."
    Szalkerous - Aytara - Gilanthlas - Ambralas
    Proud veteran guild officer of the Umber Hulks on Thelanis.
    Proud guild member of the Knights of the Silver Dragon on Thelanis.

  20. #40
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    Quote Originally Posted by szalkerous View Post
    One other interesting bit of behavior I have noticed is that during this intensive memory consumption, logging out of your character back to the selection screen does not dump all the currently allocated memory as I would have expected it to- If anything, it exacerbates the situation more so.
    I storngly suspect that DDO keeps landscape textures in memory as long as is feasibly possible.

    I say this based off of a lot of experiences playing DDO with a very old computer with insufficient memory, compared to my new top-of-the-line version. The behavior differences (as well as differences in load time into a zone based on whether I'd been there that session or not) make me think that DDO will not drop the textures and whatnot out of memory until it is either completely shut down or needs to deallocate space for other zones.

    All of this is my opinion, based solely on subjective observations. As such, it is all subject to being completely false.

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