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  1. #1
    Community Member Aeyr's Avatar
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    Default How about DR for Con Damage

    ...or other stat damage. Just a thought because currently monsters and players can obtain various types of DR for HP damage. I haven't been playing since about a year ago, so I don't know if this has ever been discussed yet, so I'm just throwing this out.

    I just noticed all the threads about stat damagers and how they were arguably affecting the balance of the game, so I thought this might be a decent idea that wouldn't require a direct nerf to WoP per se but rather an indirect method to reign in such weapon's apparent dominance. I'd think you'd want to keep such an addition to defense options somewhat rare at first just to sort of test it out. That way stat damagers would still be nearly as useful as they are now, but you could temper some encounters to keep them as challenging as you'd like.

    Taking it a step forward, you could continue with weapons that could bypass such stat DR (maybe transmuting, maybe something else), but that would logically make the weapon much more valuable and hard to come by.

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    -Aeyr

  2. #2
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    Totaly against its why we have restore spells and potions and as far as I know not in core game, they give some bosses imunity and thats enough if they make some sort of protection from this we will see mobs have it to.


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  3. #3
    Community Member Junts's Avatar
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    Quote Originally Posted by Uska d'Orien View Post
    Totaly against its why we have restore spells and potions and as far as I know not in core game, they give some bosses imunity and thats enough if they make some sort of protection from this we will see mobs have it to.

    i think hes suggesting it for mobs, as a stealth stat damage nerf.

  4. #4
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    Quote Originally Posted by Junts View Post
    i think hes suggesting it for mobs, as a stealth stat damage nerf.
    Thats a very bad idea then


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  5. #5
    Community Member Nott's Avatar
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    Quote Originally Posted by Uska d'Orien View Post
    Totaly against its why we have restore spells and potions and as far as I know not in core game, they give some bosses imunity and thats enough if they make some sort of protection from this we will see mobs have it to.
    Using this logic, damage resist should be removed then. After all, we have all kinds of hitpoint restoration spells... cures, heals, etc. The "core game" argument has been beaten into the ground and really has no place in this discussion. After all, if what I've read on these very boards is true, core game says puncturing, for example, can hit three times per day -- not every strike if your dice are lucky.

  6. #6
    Community Member osirisisis's Avatar
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    How about not nurffing w/p

    The players who cry about w/p being unfair in most cases do so because there new and they want to come in and grind the shroud for 4 months and have just as good as toons as players who have been power gaming it for 2 years +

    nurffing w/p is a slap in the face to all players who have work so very hard and so very long to obtain those weapons... and yes we have an edge against trash vs some newbee with 2 minerals 2's because we earned it...........

    nurffing w/p would dramatically hurt random chest excitement which would downgrade the game.

    some players say w/p is to powerfully and that guys to good..... that guys in your party killing those mobs increaseing your chance of completion at a faster time......sound like a ego problem and not a balance issue.

    nurf w/p and the random loot table will be next to useless... Gear will become a drone crafting grind of a bunch of clones with the same gear............that lacks verity
    Toons: Osiriss OsirisRa OsirisRaa OsirisIsisIs IsisRa IsisRaa IsisGoddess

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  7. #7
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    Quote Originally Posted by osirisisis View Post
    nurf w/p and the random loot table will be next to useless... Gear will become a drone crafting grind of a bunch of clones with the same gear............that lacks verity
    QFT

    There remains one exciting pull from a chest, and that pull is the elusive W/P rapier. Nerf the weapon, suck the fun out of every quest that doesn't involve named, raid, or crafted loot.

  8. #8
    Community Member Talcyndl's Avatar
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    Quote Originally Posted by osirisisis View Post
    newbee with 2 minerals 2's
    That's funny.

  9. #9
    Community Member Aeyr's Avatar
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    Default I'm questioning the necessity for W/P to be the end-all be-all

    To clarify, yes I was talking about mobs. Currently W/P is considered the best weapon type out there by many. It is simply superior to all others in most circumstances (based on the arguments of many). No, I don't want to punish those who've ground for such items, but rather want a variety of possible weapons to be desired. I'd say the DR idea could work (say something like a defense that gives a 20% (more or less) resistance to stat damage for example).

    I remember when one or two guys I knew had Vorpals long ago- and they simply dominated the mobs. Those vorpals have since been nerfed to a point of no longer being the greatest weapons (good but not so uber), and that didn't necessarily hurt the game or make those people that ground for vorpals unfairly nerfed beyond reason. No, they adapted and simply moved on, ran more quests, and went on to the next greatest thing.

    From a game design point of view, I think it is quite prudent to keep things dynamic and challenging. W/P can remain useful- even the best option in many encounters. I just recommend the devs keep us intrigued and wondering about what's coming next and not expecting to already have obtained the best stuff available. That kind of approach to everything in the game would help keep this game fresh and interesting for longer imho.

    -Aeyr

  10. #10
    Community Member samagee's Avatar
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    Quote Originally Posted by Aeyr View Post
    ...or other stat damage. Just a thought because currently monsters and players can obtain various types of DR for HP damage. I haven't been playing since about a year ago, so I don't know if this has ever been discussed yet, so I'm just throwing this out.

    I just noticed all the threads about stat damagers and how they were arguably affecting the balance of the game, so I thought this might be a decent idea that wouldn't require a direct nerf to WoP per se but rather an indirect method to reign in such weapon's apparent dominance. I'd think you'd want to keep such an addition to defense options somewhat rare at first just to sort of test it out. That way stat damagers would still be nearly as useful as they are now, but you could temper some encounters to keep them as challenging as you'd like.

    Taking it a step forward, you could continue with weapons that could bypass such stat DR (maybe transmuting, maybe something else), but that would logically make the weapon much more valuable and hard to come by.

    Cheers
    -Aeyr
    The bypassing of armor is called "brillance". However, since you are talking about going outside the D&D rules, you probably wont like that either.

  11. #11
    Community Member Mindspat's Avatar
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    Quote Originally Posted by osirisisis View Post
    The players who cry about w/p being unfair in most cases do so because there new and they want to come in and grind the shroud for 4 months and have just as good as toons as players who have been power gaming it for 2 years +

    nurffing w/p is a slap in the face to all players who have work so very hard and so very long to obtain those weapons... and yes we have an edge against trash vs some newbee with 2 minerals 2's because we earned it...........

    nurffing w/p would dramatically hurt random chest excitement which would downgrade the game.

    some players say w/p is to powerfully and that guys to good..... that guys in your party killing those mobs increaseing your chance of completion at a faster time......sound like a ego problem and not a balance issue.

    nurf w/p and the random loot table will be next to useless... Gear will become a drone crafting grind of a bunch of clones with the same gear............that lacks verity
    I dissagree.

    I tried to give away a WoP last saturday evening, even posted about it on my guilds forums. Out of 20 people who were online only 2 showed interest and 1 of them wants everything including +3 stat +5 skill equipment. This is no joke and I was a little surprised.

    The way I see it, if you have to use a WoP to be sucessful then you're probably gimped. An awful lot of those situations where players think it's a must is because they're too limited, or terrified, to try an alternate approach.
    "Nuke 'm or Die!"

  12. #12
    Founder & Hero
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    Quote Originally Posted by Nott View Post
    Using this logic, damage resist should be removed then. After all, we have all kinds of hitpoint restoration spells... cures, heals, etc. The "core game" argument has been beaten into the ground and really has no place in this discussion. After all, if what I've read on these very boards is true, core game says puncturing, for example, can hit three times per day -- not every strike if your dice are lucky.
    and we face many times the number of foes you would in pnp and there is dr in pnp so you dont know what your talking about I dotn have w/p but even I say leave it alone.


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