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  1. #1
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    Default Kensai could put WF fighters on the map

    I'll add to this more later, but I believe that a two-handed fighting Warforged Fighter/Kensai could have some very strong synergy.

    Kensai have all of the benefits of adding special effects to glancing blows and they get many extra bonuses to hit.

    Warforged get a whole line of tactics enhancements and Power Attack fits in extremely well with the Kensei's damage potential with a two-handed weapon.

    Kensai saving throws complement warforged immunities very well.

    Essentially you could build Ghoste's light infantry tactical fighter as a pure fighter and make room for all of hte Kensai goodness.

    I'll try posting a theoretical build later, but this looks very promising for warforged 2-hand fighters.
    Thelanis characters: Ashelynne, Dixx, Gunghir, Khalmyr, Nebulla, Schyv, Staunch

  2. #2
    Community Member hu-flung-pu's Avatar
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    The effect's also apply if you take two handed fighting feats. Just wanted to put that out there.

    The problem with these builds is it's difficult to fit al these enhancements when all three Kensai enhancements take half your AP's.

  3. #3
    Community Member Stamp3de's Avatar
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    Well u could add 16 more APs more for mod 9 since lvl cap is going to 20.
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  4. #4
    Founder KaKa's Avatar
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    Quote Originally Posted by hu-flung-pu View Post
    The effect's also apply if you take two handed fighting feats. Just wanted to put that out there.
    That's not true special effects are not added to glancing blows under any circumstance currently. There was this one month after mod4 went live where it did but that was fixed.
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  5. #5
    Community Member bobbryan2's Avatar
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    Quote Originally Posted by KaKa View Post
    That's not true special effects are not added to glancing blows under any circumstance currently. There was this one month after mod4 went live where it did but that was fixed.
    Currently being the key word.

  6. #6
    Community Member Inspire's Avatar
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    Quote Originally Posted by KaKa View Post
    That's not true special effects are not added to glancing blows under any circumstance currently. There was this one month after mod4 went live where it did but that was fixed.
    Read "Kenasi" please.

  7. #7
    Community Member edana's Avatar
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    Quote Originally Posted by KaKa View Post
    That's not true special effects are not added to glancing blows under any circumstance currently. There was this one month after mod4 went live where it did but that was fixed.

    looks like you miss it

    Originally Posted by Eladrin
    The Two Handed Fighting chain of feats has also been changed to increase (from zero) the chance of glancing blows producing magical weapon effects.

    http://forums.ddo.com/showthread.php?t=164684&page=7

  8. #8
    Community Member BlackSteel's Avatar
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    I'd consider it, but barb prcs are down the line as well. It might be wise to hang back and wait to see what those bring too. Tolero said he would try to bring us info on frenzied berserker when available, so if barb prc's pop out in mod 10.... atleast it would take me all of mod 9 to deck out and lvl a new character; but then again I'm not a machine like some people.

    wait I take that back, I do only play WF
    Shadowsteel [TR train wreck]

  9. #9
    Community Member hu-flung-pu's Avatar
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    Are we going to see the rise of the "Juggernaut" with barbarian PrE's?

    Warforged barbarians getting even better? Say it ain't so!

  10. #10
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    Well, the build sort of builds itself now that Great Weapon Aptitude is official.

    My question is - will there be enough AP's left over to do something other than Weapon Aptitude and Kensai?

    I think WF Kensai Two-Hand fighters will have to decide among: Tactics (where I'm leaning), Toughness/DR and something else.

    You might be able to fit in one of those three, but I think you'd be hard-pressed to do much else. There just aren't enough AP's to go around.
    Thelanis characters: Ashelynne, Dixx, Gunghir, Khalmyr, Nebulla, Schyv, Staunch

  11. #11
    Community Member WeaselKing's Avatar
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    Quote Originally Posted by MysticRhythms View Post
    Well, the build sort of builds itself now that Great Weapon Aptitude is official.

    My question is - will there be enough AP's left over to do something other than Weapon Aptitude and Kensai?

    I think WF Kensai Two-Hand fighters will have to decide among: Tactics (where I'm leaning), Toughness/DR and something else.

    You might be able to fit in one of those three, but I think you'd be hard-pressed to do much else. There just aren't enough AP's to go around.
    Well GWA is pretty light on AP actually so I think its feasible. Tactics (if they fix it) and power attack/toughness enhancements are where I would want to put the rest of mine (after wf con and ftr str of course)
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  12. #12
    Community Member Grosbeak07's Avatar
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    Quote Originally Posted by MysticRhythms View Post
    I'll add to this more later, but I believe that a two-handed fighting Warforged Fighter/Kensai could have some very strong synergy.

    Kensai have all of the benefits of adding special effects to glancing blows and they get many extra bonuses to hit.

    Warforged get a whole line of tactics enhancements and Power Attack fits in extremely well with the Kensei's damage potential with a two-handed weapon.

    Kensai saving throws complement warforged immunities very well.

    Essentially you could build Ghoste's light infantry tactical fighter as a pure fighter and make room for all of hte Kensai goodness.

    I'll try posting a theoretical build later, but this looks very promising for warforged 2-hand fighters.
    Already though pure fighters THF (and to a lesser extent Barbs) have a real tough time at end game getting knocked around. I'm worried that taking both Kensai and Warforged Fighter could mean the additional sacrafices made to defense (assuming no uber raid loot) will make them very tough to play as we approach level 20, or at least very expensive to play.
    Last edited by Grosbeak07; 11-25-2008 at 02:35 PM.
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  13. #13
    Community Member hu-flung-pu's Avatar
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    Kensai does offer up to +3 on all saves and combat maneuver DC's, With power surge giving +8 STR, and fiighter trip with a nice solid vertigo weapon, you'll be able to do just fine defensivley. Throw in six levels of monk for fire stance specifically, but the other stances have their benefits with a 3 STR bonus (and really, who hasn't wanted to run around with a 4 WIS in DDO?), and if it works like I'm hoping it does (Kensai chosen weapon counts as a centered monk weapon.) You'll be able to throw out some nice finishing moves on top of generating 6 Ki every critical.

    Kensai as presented, even in the books, is an offensive class. This is no different with the boost to damage.

    Another Warforged viable option is frenzied berzerker, it increases your two handed splash damage chances as well, supposedly.

  14. #14
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    The "defense" could come from Tripping and Stunning. It will be hard to justify using a Tower Shield and turning Combat Expertise on over Power Attack. But maybe a combination of Toughness and some DR could supplant tripping and stunning enhancements.

    Ghoste made a case for using Sap as well, though that doesn't get enhanced by any of the WF tactical line, it also has no saving throw.

    We're going to need the extra AP's from the level increase once Kensai is released.
    Thelanis characters: Ashelynne, Dixx, Gunghir, Khalmyr, Nebulla, Schyv, Staunch

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