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First off... ki strikes do not do 4 base damage. Base damage is physical damage, blocked only by DR, and it multiplied in crits. They do 3.5 energy damage... but even then... they only do it once every few seconds.
Wind speed is a 3.5% increase in attack power, and requires you giving up a substantial amount of DPS compared something like a khopesh. Khopeshes do about 42% more base damage than a kama, for instance.
No penalty to BAB means a +1 to hit when using weapons that demolish your DPS.
I use my imagination... but the difference is... at some point you have to come back to reality instead of dreaming that people splash 3-4 monk and get huge returns from using kamas and quarterstaves.
No.
I actually have reflexes faster then a sea sponge, hard to believe I'm sure.
As soon as I let go of my attack button in mid animation, I hit the ki strike hot key, and then press and hold the attack again. The hot key triggers the next step in the animation with the applied beneffit, and I can resume my attack chain unbroken.
No slow down or pause in attacks.
Strike of Enduring 1.Originally Posted by bobbryan2
http://compendium.ddo.com/index.php/...the_Enduring_IOriginally Posted by compendium
And how much is the base damage of the khopesh compared against the damage I stated from a 12 kensai/6 rogue/2 monk wielding a quarterstaff? A big stick critting for over 130 base damage, minus back stab, minus weapon effects, minus splash damage AND splash damage special effects, that is going to be increased with 2 kensai.Originally Posted by bobbryan2
I'd say it's fairly respectable.
What is this comparison off of? The rogue levels? Darn, I guess my weapon focus feats and enhancemens, and kensai bonuses to attack didn't affec my BAB?Originally Posted by bobbryan2
The reality of the situation is that with a 50 STR, and rogue haste boost. I don't see how it's some how weak or gimped.Originally Posted by bobbryan2
And if you're a fighter specializing in monk weapons, why not take monk to capitalize on the benefits the class incorporates?
I do tend to agree with your point about 3-4 splashes of monk, although that in it's self has advantages outside of weapon damage. It's not an optimal character for DPS, but it's varied and fun.
Aundair, New Khyber
Alreck Gingerbarrel(15clr/1barb), Torrak Gingerbarrel(16 Brd), Oat(13 Rgr/3Ftr), Moxxy(16 Sor), Thorrac Gingerbarrel(6 Pal/1 Ftr) <<Current Toons>>
Strike of Enduring is a ki strike which does do 4 base damage. It is physical damage, blocked only by DR, and is multiplied in crits.
I have hypothesized that the reason Strike of Enduring is better than the other 3 damage-add Ki attacks is because it has constitution as a prereq, an ability which does not otherwise improve a monk's offense.
Great, I'm sure mom must be proud. What's your point? I wasn't aware this was a ****ing contest or I would have kept my mouth shut. I was just stating that the versatility, and damage isn't anywhere near as gimped as some of you people make it out to be.
With 6 monk, you get second tier stances, which opens up ki strikes one and two and fists of light which are usable with weapons.
So I'm capable of pulling off walk of the sun, and grasp of the earth dragon on a consistent basis with the additional Ki creation from Kensai, what I lose out on over all DPS, I make up for in versatility. This isn't a ****ing contest between who can make the most damaging build, guy, I'm just stating that what you get in return, is an equal trade off in versatility, and AoE damage versus focused damage.
And rogue skews the numbers further with it's sneak attack damage, and auto-crits with cleave.
ANd the STR break down is;
18 base
+5 level up
+3 enhancement
+2 fire stance
+2 madstone rage
+4 madstone rage on hit.
+8 kensai power surge
+6 Item (potentialy +8 item at 20)
+4 tome
----------------------
52
Half orcs will be able to add another 4, for a 56 STR.
Again, im not saying the kensai monk you decribed is bad or gimped or any of that. (actually ive been going over a couple builds including elf str/dex and dwarf str/con staff user)
The point is that kensai gives a bonus to ki, which has nothing to do with stances, wis bonus, attack speed, etc....
I personally (with 2 levels of monk) would rather use non monk weapons rather then mashing 3.5/4 damage ki strikes to try to keep dps up.
And a 14monk/6kensai is in my oppinion just a gimped monk with a ki bonus....
making 12kensai/8monk the only reasonable option (again in my oppinion. would like to be proven wrong though)
Hense kensai monks are quite limited without, lets say... Ki:Longswords
I would love to see "weapon ki: <kensai weapon>" But we really don't know just yet what's happening until it's released.
And the additional ki gneration is great for finishing moves, not just ki strike, but in order for the finishers to be worthwhile, you have to take a minimum 3 levels which cuts in to kensai 3. And if you've gotta sacrifice that much fighter, why not take a bigger jump in to Monk?
Hmmmfff... errrr... grumble grumble...
I dont think i want to see monks running around with heavy picks using karmic strike for auto crits....
Edit: oh yeah theres another question: Why does my monk STOP doing anything for about 2 seconds (feels like 10) when using karmic strike with handwraps....
One auto crit is not worth losing your next 5 attacks.... i have had no problem with karmic kama/staff strikes... (well i guess no1 has noticed this as 99% of all monks are good based)
Last edited by Monkey_Archer; 01-18-2009 at 06:22 PM.
1 auto crit for 1 self-auto crit makes sense, this is what karmic strike is described as...
1 auto crit for -5 attacks and self-auto crit really does not...
This is just about the only reason for making a path of darkness monk... i really hope this is NOT working as intended...
Lets start with attack damage bonuses for 1 handed weapons...
FB gets 6d6 vicious and +6 str = +24 damage +3attack
Kensai gets +2 attack/damage +8 str, +4 seeker = +9 damage +6attack
(This is being generous for the seeker damage....
Which, for a rapier getting 7 crits, would give 14x4seeker = 56 damage for 20 swings....
Or about an average of 2.8 extra damge per swing)
SUMMARY:
Basically FB gets about 3 times the damage bonus of kensai.
(yes i know Frenzy is temporary, but so is half of the kensai damage.... and I bet powersurge wont last as long and has a limited # of uses)
Now on to a critical power chart...
Weapon ----- FB --------- Kensai --- Base
------------------------------------------
Club---------- 1.25 ------- 1.10 ----- 1.05
------------------------------------------
Sword -------- 1.35 ------- 1.20 ----- 1.15
Axe ---------- 1.35 ------- 1.25 ----- 1.15
------------------------------------------
Rapier -------- 1.45 --------1.30 ---- 1.25
Pick ---------- 1.45 ------- 1.40 ---- 1.25
------------------------------------------
Khopesh ------ 1.55 ------- 1.45 ---- 1.35
While FB get a +0.20 to critical power (for any weapon...)
Kensai get anywhere from +0.05 to 0.15 depending on their chosen weapon's multiplier.
SUMMARY:
So FB get 4 times the critical power boost for any x2 multiplier weapon.
Or twice the critical power boost for x3 weapons.
And on to the "fun extras"....
Kensai get +2 concentration, diplo, intim, bluff, combat DC, saves vs magic and ki bonus
FB gets diehard and supreme cleave
While i'd like to say these are equal.....
Concentration and ki is useless unless you multiclass to monk (or caster....)
Most intimitanks will not be taking kensai....
and i dont know of any diplo/bluff fighters... (again another "possibly helpful for multiclass" thing)
Leaving combat DC and saves as the only useful things for a pure fighter.
Diehard is basically a free (temporary) feat...
and supreme cleave (the horror) might easily be equated to cycling cleave, great cleave and whirlwind attack (which would require a total of 8 feats to do i believe.....)
SUMMARY:
I just dont think a better trip and changing a "terrible" will save to a "somewhat bad" will save even comes close to supreme cleave.
SO lets see here...
FB gets at least 3 times the damage bonus, twice the critical power (assuming all kensai use axes or khopeshes...which they probably will) and better "extras".
Oh yeah I forgot to compare the Feat/AP costs.... *laughs then pukes*
Last edited by Monkey_Archer; 01-22-2009 at 05:32 AM.
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I have a friend who is going to have a go at the Frenzied Beserker and it will be interesting to see how fast his HP drops after expending points to do the attacks and then receiving all the damage back for all mobs caught in the cleave. After I see how it plays out I may change up my Barb....or build another. Still though... have a very solid TWF Kensai that is doing very well atm. A few more tweaks in the line would be cool...but not holding my breath for that.
Hmm.. even if the Barbarian is not in frenzy, the extra critical power easily results in more added dps then the +2 damage/seeker a kensai gets.
Making a full kensai at least equal in dps to an un-frenzied berzerker would be the least they could do.....