K..
Lemme circle the wagons and summarize some points... Or at least the points I'm concerned with the balance issue of of Kensia PrE
Kensia, as it sits now, gives more benefits to a certain type of fighting style(s), while costing the same for all fighting styles. (Fact)
(Opinion) This isnt 'fair' for those people who use a S&B fighter who specialize in a weapon type. If the goal of the PrE is to represent somebody who has maximized his skills with a specific weapon, it should have no difference in fighting styles.
Peeps have already complained that a flat line value will then TWFers and at 2HFers need help with the DPS issue too. (I do acknowledge that it would flat values always help those with more swings. No brainer. Just for reference that this has zero in common with my complaint about the fact that 2Hander fighting style is getting -MORE- for the same AP costs.)
TWFers and 2HFers aren't the only type of fighters in existance on DDO. It seems like the current method of 'one type with a bonus for a certain type' isn't going to work well. Sword and Board Style also exists. It's full of people who can't be an AC beast or DPS monster.
So to acknowledge the complaints I've suggested MULTIPLE lines of Kensia based on Fighting Type. 4 Types: A 2-Hander Kensia, a S&B Kensia, a 2WF Kensia and a Range Kensia.
I see a main Kensia line with a base line enhancement bonus line that only effects the main hand.. Then a secondary line on the Style. Here you can 'balance' the effects with the costs more effectively.
Kensia 2Hander - Grants the possible chance of Glancing Blow with special effects.
Kensia 2WF - Allowing the usage of the benefits with the second hand
Kensia S&B - Increased ability with the primary hand weapon.
Kensia Ranged - Increased ability with Ranged Weapon.