Lets say i agree with you that context is everything...
Within the context of this preview post for this class in this game, let me direct you to the original post....
Sounds alot like the original translation of "swordsaint" still applies in this context....
Thelanis characters: Ashelynne, Dixx, Gunghir, Khalmyr, Nebulla, Schyv, Staunch
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LOL Hell no
What I'm trying to say is that if Ftrs gets a solid melée capstone and the Rgr one is, for example, ranged, then Ftrs may not be so screwed (especially if STWF and SWpnSpec are trainable feats).
That's an awful lot of maybes though, and leaves out the poor multiclassed Ftrs
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Any chance of rewriting the Assassin III PrE? It's glaringly inferior to the other PrE's released so far.
It's one of the very few specialties with NO feat requirements. None.
How does Assassin3 compare to Acrobat3 or Mechanic3? Yeah.
The cost of Assassin3 is is 6 AP, and the benefit is about +1 attack, +0.5 damage, +2 to some skills, and an insta-kill effect that could potentially be awesome. It's arguably worth the 6 AP.
Last edited by Angelus_dead; 01-16-2009 at 12:51 PM.
Which has no impact at all on it's relative power compared to the other specialties. None.
Additionally, it's the most expensive PrE from an AP cost standpoint.
Kidding aside, yes, having no feat requirement is a slight benefit but when comparing PrE effectiveness, Assassin III is pathetic compared to Tempest III and Kensai III. It's even more pathetic when you realize that they haven't announced the vorpal proc rate yet. At 100%, it's weak and we can be reasonably assured it will be something less than 100%.
Last edited by Draccus; 01-16-2009 at 12:49 PM.
Aundair, New Khyber
Alreck Gingerbarrel(15clr/1barb), Torrak Gingerbarrel(16 Brd), Oat(13 Rgr/3Ftr), Moxxy(16 Sor), Thorrac Gingerbarrel(6 Pal/1 Ftr) <<Current Toons>>
Aundair, New Khyber
Alreck Gingerbarrel(15clr/1barb), Torrak Gingerbarrel(16 Brd), Oat(13 Rgr/3Ftr), Moxxy(16 Sor), Thorrac Gingerbarrel(6 Pal/1 Ftr) <<Current Toons>>
I think you are making a very, very common mistake of comparing the PrE's to each other as opposed to the complete set of enhancements/abilities/feats compared to each other. Without knowing more detail on the other things available between levels 16 through 20, its hard to make this statement. The PrE is only one factor in the equation.
With that said, either the Fighter better get a whole lot of help from level 16 to 20 or some great new feats better be added (which help fighters due to their abundance of feats) or something. I don't mind Kensai as a PrE vs Tempest vs Assassin vs Frenzied...but since fighters otherwise seem lacking, if the PrE doesnt help them something else needs to.
I think this is why in the last mod the two new fighter feats were added that increase weapon specific damage. Just not sure they go quite far enough.
I also think people are overestimating the effectiveness of Tempest III. I think the extra attacks may be much less effective in the real world depending on when they come (though Im assuming they are consistent with the previously released detail on STWF) and on which hand. Moving completely tears up the attack chain, and thus many of those expected attacks may never occur...whereas a straight damage enhancement, or speed enhancement, always applies.
~PESTILENCE~Looting's our business and business is good.Officer On Thelanis - Deathseer, Deathslasher, Deathcount, Deathslicer, Deathspinner, Deathsneak, Deathswiper, Deathdoctor
True, replacing the existing imbalance that favors axes with a more powerful one that favors swords is a bad way to fix kensai (even if in my oppinion it would make more sense). But then im biased toward the original meaning of kensai being translated into a similar focused ddo class.....
I too, would also rather see attack/damage/seeker extend to tier 3 instead of crit range.
Aundair, New Khyber
Alreck Gingerbarrel(15clr/1barb), Torrak Gingerbarrel(16 Brd), Oat(13 Rgr/3Ftr), Moxxy(16 Sor), Thorrac Gingerbarrel(6 Pal/1 Ftr) <<Current Toons>>
16 str from their rage is +8 damage main, 4 offhand, or 12 on a 2hander. Nevermind the 6d6 insanity damage.
As is, the kensia gets a max of 8 main, 8 offhand, or just 10 with a 2hander. We have no answer for the 21 avg vicious damage a swing. If we had +1 range +1 multiplier, it would perserve the balance between the different weapon types, be about the same strength of the barbarians +2 multiplier, tho a different flavor.
But to balance the damage aspect as compared to a berserker or tempest, the extra damage bonus really should be doubled, to +2 on S&B TWF and ranged, and +4 on two handers. A constant 10 on each hand compared to the barbs STR based 8/4, and 14 to their 12. We get slightly more base, they get the large dice boost. And fighters get the niche of being a consistant, moderatly high damage dealer against all enemies, barbarians get the top tier burst damage, and rangers are the best against their FE. Seems fair all around.
Aundair, New Khyber
Alreck Gingerbarrel(15clr/1barb), Torrak Gingerbarrel(16 Brd), Oat(13 Rgr/3Ftr), Moxxy(16 Sor), Thorrac Gingerbarrel(6 Pal/1 Ftr) <<Current Toons>>
Yeah, im guessing FB would do more damage mainly due to the vicious, which has the drawback of self damage, so it makes sense and balances out (or close enough i think).
damage,attack,seeker could be close to vicious damage and str bonus.
+1 range and multiplier would be a bit better then +2 multiplier 19-20.....
but powersurge doesnt even compare to supreme cleave.
seems pretty fair to me... if only ac actually did something then it might equal the barb's DR