+8 insight, Tomes are a permant +'x', INHERENT bonus, so YES.
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nvm was thing shroud stuff lol.
The Undying Court khyber server Liily16rng Starrina 16sor Black,blacker,blackest and cold beyond frozen things.Where is between when there is naught to life but fragile dragons' wings?
<----lol rerolled long ago.
Eladrin.
With the power surge I can loose my complaints about fighters attack boost being useless, since we will be able to spend those uses on a +8 str boost. SO ...
I have a couple important questions if you would be so kind.
1. Will this function like showtime in the fact that we will be able to click the Kensai Power Surge, then click off a fighters speed boost at the same time to stack the +8 str and 30% alacrity?
2. Are there any plans to revisit the costs of fighters armor mastery/shield mastery? As Kensai will be a very expensive line, and it will help to free up much needed action points, allowing fighters to keep their ac up as well as specalize. Perhaps making them 1pt 2 pt 3pt each, as opposed to the 12pt total they each are now?
Last edited by The Phenx; 11-21-2008 at 04:02 PM.
Ghinsuu, Spikey, Preying, , Pyroclastic
Khyber, Jesters Court
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As much as Fighter Attack Boost 'fits' Kensai... it's still kinda blah that Fighter Haste Boost will still do more damage than the power surges. (At first glance, anyway).
30% of 50 damage comes out to basically 15 damage extra per swing.
+8 strength comes out to 6 damage per swing
Sure, the strength gives you a 'to hit' bonus as well... but that's a pretty big discrepancy between damage totals.
Maybe power surge could also give a +6 to damage? Similar to how Ram's Might works? Remember... Haste boost also speeds up proc rates of W/P and Lightning Strike.
That is just plain SICK.
Isabele*|****Kaylesa***|Whatt|Tempe**
It is worded just like crit rage, and if they applied it pre-feat it would be a 2 step increase. 2 step in one enhancment is to good to be true, even for a top tier enhancment.
All in all, I think it is shaping up to make fighters more in line, even if it is a bit expensive currently. We can hope they revist the AP cost.
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Lendra/Lendraa/Mordachi/Deathsong and assorted other gimps
There are other bonuses that the +8 STR has, such as increasing your DC on things like improved trip, stunning blow, and resistance to knockdown.Originally Posted by bobbryan2
Server - Thelanis
Yeah, but my very quick numbers were ignoring bonuses such as bard songs, critical hits, and prayer.
All of those things increase haste boosts' damage, while leaving power surge static. In reality, it's probably a bigger discrepancy between damage totals than what I originally posted.
What if the power surge had the +8 strength, and also gave a +12-15% speed boost. While the +8 strength is nice in the +4 bonus to DCs and resistance to knock down... I think those things are tertiary to damage totals.
Ghinsuu, Spikey, Preying, , Pyroclastic
Khyber, Jesters Court
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Eladrin 1 more question no one seems to be asking.
Tier I and II grant +1 to hit +1 Damage +2 to confirm and +2 to crit damage.
SO my question is
Is the +4 to critical damage in addition to the +2 to damage or instead of.
So is it a total of +6 pre multiplier damage or +4?
Last edited by The Phenx; 11-21-2008 at 05:03 PM.
Ghinsuu, Spikey, Preying, , Pyroclastic
Khyber, Jesters Court
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I heard them hint at this before. I have very mixed feelings regarding a change to tempest. Alot of players have built characters with 6 levels of ranger and then to nerf that out is very harsh. Hah, I for instance am leveling up a rogue with 6 ranger levels. It is rough to suddenly alter players' builds that have been out there a long time, although mine has not been. Some people made chars almost a year ago with just 6 level of ranger or so. I would rather tempest 1,2, 3 not change tempest 1, but other classes get similar power points. As long as the mobs at end game make any sense at all this if it were like this it would be the preferred option in my opinion.
Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.
Sorry I know you are trying I'm just a little underwhelmed.
Barbarians get 2 Critical Enhancements 4 levels earlier than Fighters get 1... and theres come without Prerequisites and cost less... I understand you are trying to tone this back a little ... but its just not as awe inspiring as I was hoping given the disparity between the classes thus far. I mean if this is the case I forsee that when the Barbarian PrEs show up that Crit Rage will go away and be incorporated into that.
Power Surge. How long does it last? 20 Sec like the Boost which you can't use at the same time as other Boosts... or is this going to be 1 min like the Rogue "Show Time". I'm hoping the latter.
+2 Attack
+2 Damage (+4 for THF)
+3 trip
+3 sunder
+3 Stunning Blow
+3 reflex (vs "magic")
+3 Will (vs "magic")
+3 fort (vs "magic")
+3 Intim
+3 Bluff
+3 Conc
+3 Diplo
+4 Seeker (+8 for THF)
+3 Action Boosts
its an impressive list ... I'm just not sure its impressive enough. Also what's the bonus for single handed over thf? THF get additional benefit of improved Glancing Blows... what about a single weapon combatant?
Then there is the cost
Action boost 4 = 10
Crit Accuracy 4 = 10
tier 1=4
tier 1a =1
tier 2 =2
tier 2a =1
tier 3=2
tier 3a=1
31 AP and 5 Feat
HotD for Paladins is 29 AP total and no Feat Requirements and has what I'd say is more powerful effects over all. Applying Ghost Touch to all Weapons, immunity to Energy Drain and the ability to "Vorpal" undead... just seems to overpower this PrE ... and that isn't the only benefits of the PrE.
Anyway just my perspective... I may change my mind when I start playing it but it sorta feels the same way it did when i saw Deepwoods Sniper sitting next to Tempest... just not far enough
Aesop
Last edited by Aesop; 11-21-2008 at 05:10 PM.
Rule 1: Don't sweat the small stuff
Rule 2: Its all small stuff
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