I already posted some suggestions on defence, although it is hard to quantify those.
So I fixed DDO, now onto world peace..
I already posted some suggestions on defence, although it is hard to quantify those.
So I fixed DDO, now onto world peace..
Aerak the Bulwark-Awryn Shadowblade-Aerrik Lightbringer
Member of D.W.A.T.
OK this is a bit off topic for this thread as its specifically about the Kensai enhancement... I suggest moving over to a different thread.
feel free to come over here
http://forums.ddo.com/showthread.php?t=163189
as this is where I've been making suggestions and revamping suggestions and etc
however to address what you have here
Shield Bashing (or how to marginally improve S&B Damage):1- allow the use if shield bash when not blocking, i beleive it is referred to as adding hooks to the animation
a:One perhaps two passive Shield Bashing Attacks based on attack sequence. Perhaps on the second and fourth or fifth attack in a sequence have a shield bash hook.
b: The Feat Improved Shield Bash could have a new effect built in that when a character Blocks an attack the amount of damage blocked is reflected back at the attacker.
I actually suggested earlier in this thread that Kensai in the first 2 tiers add a small % (probably no higher than 5%)increase in attack speed while using the Favored Weapon. This attack speed would NOT stack with Tempest2- add enhancements which provide an alactrity bonus when fighting with a shield
3- the subject of this thread, the Kensai provides a solid damage boost for fighters. Although it does benefit TWF moreso, that really serves to just equalize TWF fighters to TWF rangers and barbs. Perhaps the future fighter PrEs will eliminate this choice however (i.e Defender may be just to good for S&B to consider Kensai)
Unless the Defensive PrE also improves the Damage of Shield fighting (significantly) it will still get plowed under by a light fighter build
4- my above mentioned increase in mob fortification does more to reduce TWF offense than S&B so provides a relative increase to S&B DPS.
Ceartain Mobs should and do have Fort... however adding Fort to mobs would actually only help Tempest builds as the Large Crit effects would no longer be effective thus reducing the effectiveness of Rogues Barbarians Paladins and Fighters vrs these Mobs
Guard effects, while they would be an interesting Add to shield fighting and could make for some interesting shields would not really fix the problem. I like the idea over all but again its not soley an equipment thing, the styles themselves are imbalanced.5- add guard effects to shields
Aesop
Rule 1: Don't sweat the small stuff
Rule 2: Its all small stuff
Rule 3: People are stupid. You, me everyone... expect it
more rules to come in a different sig
Hey my High level PnP 3.5 S&B Melle resents that remark.. HOWEVER his S&B was a GREATSWORD and ANIMATED TOWER SHEILD High AC with decent DPS not raging barbarian dps but I was a dwarven defender, so virtual untouchable PnP AC, while still dealign sweet damage, it worked well since healign resorces are a bit more limited in PnP where money for consumables actuly matters
Any way I now return you to your regularly sceduled disscution.
Prophits of the New Republic-- Khyber--PnP Vetren of more years then I wish to admit
Desteria MoonStar-Sorc20--Mcgruf The Crime Dog-Dwarf Ftr12/Pal3/Rgr5Annibelle of the Woods-Rgr20--St.Fut H'Tennek-H-Orc Barb 20Kwaiii Chang Caine-Monk 20--Sandradee-Bard 3
Don;t you have Force Ritual on all your DPS weapons?
MY melle already all see stuff like this
Weapon+Sneak(VoD goggles)+Force+holy+Slicing+acid
Then add one for bursts and Blasts, or Monk Ki attacks wich with Tier 3's eventualy would add Another number on crits as well... you could get up to
Weapon+sneak+force+Holy+acid+acid burst+acid burst+acid blast+Ki damage+ki crit damage..... a monk right now could get 10 numbers!!!!
Prophits of the New Republic-- Khyber--PnP Vetren of more years then I wish to admit
Desteria MoonStar-Sorc20--Mcgruf The Crime Dog-Dwarf Ftr12/Pal3/Rgr5Annibelle of the Woods-Rgr20--St.Fut H'Tennek-H-Orc Barb 20Kwaiii Chang Caine-Monk 20--Sandradee-Bard 3
I had a dwarven defender once myself with a monkey gripped greatsword as a matter of fact. The bad guys never attacked him which is what he always wanted them to do (it was always best when they attacked him instead of his friends the casters, healers, and offensive melee), but instead attacked the other players unless the dm felt sorry for him. There was an occasional mindless mob who attacked him because he always tried to charge into the middle of any bad mob he saw.
I did whatever I could to get mobs to attack him even had an arrow catching shield and would have the party stand right next to him when archers were shooting at the party but the bad guys just went after the casters and everybody squishy and more threatening first and then found a way to whittle down my character after others were incapacitated. I didn't have great mobility so somebody could just spring attack me or fly above me in essence or cast a silly spell at me, and if I ever caught somebody I couldn't kill things quickly in comparison to others, but at least I had a shield.. haha..
Last edited by maddmatt70; 11-30-2008 at 02:19 PM.
Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.
[QUOTE=Aerendil;1947531]Maybe I didn't play 3.0 or 3.5 enough, or maybe I just played non-munchkin campaigns, but seeing stuff like that makes me roll my eyes.
"I'm going to attack you and hit you for 10 damage + holy + acid + flaming + icy + icy burst + acid burst + good + slicing + radiance damage!!!11!"
Seriously. Doesn't anyone else see anything odd about the weapons currently ingame?[/QUOTE]
The symptom of a over-generous DM... Most campaigns we've run were less magical, Clerics, Mage's, etc... were special, Warriors, Rogues, etc... still more elite and average people more common... thus less magic item rich... I've know people in PnP attempt craft icy bursting/flaming mighty cleaving vorpal greatswords of xxxx and when I was DM... I would 1.) make the materials to produce such items so scares they had to quest them out in many quests... ie.) the balast glands of a mature red dragon, the bicep of a stone giant, etc... they had to hunt. 2.) make it an overly complicated process to produce the item... 3.) allow for a margin of error based on their crafting skill vs lvl of objects^2 for the crafting to fail in process... and... 4.) allow for the crafting error go unnoticed x% based on crafting knowledge thus the item back-fires in use thus hurting, maiming or ever so sad killing the user.
Last edited by Emili; 12-01-2008 at 12:13 PM.
♣ A Baker's dozen in the Prophets of the New Republic and Fallen Heroes. ♣
Abaigeal(TrBd25), Ailiae(TrDrd2), Ambyre(Rgr25), Amilia(Pl20), Einin(TrRgr25), Emili(TrFgt25), Heathier(TrClc22), Kynah(TrMnk25), Meallach(Brb25), Misbehaven(TrArt22), Myara(Rog22), Rosewood(TrBd25) and Sgail(TrWiz20) little somethings with flavour 'n favour
Lol, ran numbers and my TWF is going to have more ac than any sheild could get you <.< lol i know the're are some of you who like kensai and other who do not. I personaly believe its a gift from god for the fighter XD seriously. Not gona post me build or anything but i will post ac and dmg. AND GO MONK lol because monk is your friend and 11+11+8+6+5+5+5+3+1+1+1+1=58 dualing unbuffed +4insight,+4sheild,+4madstone,+5FAB= 75 selfbuffed <.< looks sexie to me. just had to go robe and bracers ditch armor mastery and invest those AP in Fighter armor boost why not XD lol. Kensai provides enough extra hit to run around with CE and or PA on so you can run around gangster with (+40 hit 26-33 x2 14-20 +20)lol orrr throw on madstone, power surge, PA and have (+40 hit 36-46 x2 14-20 +20) rofl this is of course if you go 18 fighter And MmmMmmmMmmmm, yummy 1d6 elemental spammage presuming you become centered with your weapon of choice, and would be overwhelmingly obsered if you don't. NOTE!!!! post did not take Weapon+sneak+force+Holy+acid+acid burst+acid burst+acid blast+Ki damage+ki into consideration because i wanted you to se fighter for fighter ^_^ not uber items XD
Last edited by assamite; 12-07-2008 at 08:10 AM.
(\_/)∞ Guardian of Golden Gold ∞
~,.,~ Vaapad, Deathwaltz, Fushia, FiveGallonSnapback √√√√
/facepalm
If you had read properly, you would have noticed that I said so as well, but I tagged it as a design flaw that had to be corrected as there no way S&B can still be viable for as long as TWF out-AC it on top of out-DPSing it. So, while it is possible right now, it shouldn't.
It is highly unbalancing. As I have said later in the thread, if you had bothered reading properly...
It was only 6 posts under if understanding my first post too complicated for you.
DDOwiki.com, #1 source for DDO information.
Community Member
And prop for Kensai, would be sweet for 1HW to get +2 threat range and 2HW get +1 multiplier XD just throinw that out there.
(\_/)∞ Guardian of Golden Gold ∞
~,.,~ Vaapad, Deathwaltz, Fushia, FiveGallonSnapback √√√√
Prophits of the New Republic-- Khyber--PnP Vetren of more years then I wish to admit
Desteria MoonStar-Sorc20--Mcgruf The Crime Dog-Dwarf Ftr12/Pal3/Rgr5Annibelle of the Woods-Rgr20--St.Fut H'Tennek-H-Orc Barb 20Kwaiii Chang Caine-Monk 20--Sandradee-Bard 3
DDOwiki.com, #1 source for DDO information.
Borror - This is where I somewhat disagree.. it should be:
S&B: Low DPS, high AC.
TWF: Higher single target DPS, High DPS overall, Decent AC
THF: High single target DPS, Higher DPS overall, Practically no AC.
Sure, getting a greataxe through the ribs is painfull, but getting two dwarven axes swung with equal force through both side of your rib cage should be as effective as that greataxe or worse... but then the greataxe should be able to keep moving through to other targets while the two dwarven axes are gonna have to stop there :P
Thelanis - Legion
Ilundel - Elandra - Eliandra - Ilunbot - Mildred - Kyzac - Estelwen - Glondor - Destlor
I disagree I had to say it
Sword and Board: Moderate DPS, High AC, High Damage Mitigation
TWF: High DPS, Moderate to High AC, Moderate Damage Mitigation
THF: Highest DPS, Moderate AC, Moderate to Low Damage Mitigation
Ranged: Moderate DPS, Moderate AC, Moderate to Low Damage Mitigation
But then again that's just me
Aesop
Rule 1: Don't sweat the small stuff
Rule 2: Its all small stuff
Rule 3: People are stupid. You, me everyone... expect it
more rules to come in a different sig
Actually in pnp ranged is the most terrifying type of attack and really the only type of attack that has a shot against spellcasters/clerics. Ran around with an archer in a campaign who routinely did 200+ damage a round shooting a bow. He was also far far away from the fracas and with magic items had good escapability so didn't take much damage. Archers are absolutely scary in pnp, but in ddo they are total weaksauce. Ranged players in pnp take the least damage and does nearly the same damage per round as thf if not more.
Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.
Shhh don't tell the melee that they would try to Nerf Ranged
I was banned from playing Archers in my home game thanks to a little character I called Auryan. I think it was killing the Red Dragon before he got an action that pushed it over the top... My DM still hasn't forgiven me
Aesop
Rule 1: Don't sweat the small stuff
Rule 2: Its all small stuff
Rule 3: People are stupid. You, me everyone... expect it
more rules to come in a different sig
DDOwiki.com, #1 source for DDO information.
S@B: Suck ass dps, Can take an as whoopin
TWF: Extreme dps, Dodges ass whoopins
THF: Good, bad? im the +5 semi, Dodges whoopins and or meat shield
Yes pnp.... pnp..... i dont play this game because it's like pnp, if this game was like pnp i wouldn't play it..... i would play pnp....
(\_/)∞ Guardian of Golden Gold ∞
~,.,~ Vaapad, Deathwaltz, Fushia, FiveGallonSnapback √√√√
QFT
Totaly second what Norg is sayign about PnP archers... they tend to be a bit mroe gear dependint then a THF PA guy, they gain a LOT form stuf flike holy bows etc due to high attakc rate, (just like TWF does in DDO actuly), But they can do frightnign damage whole remaning relativly safe.
Prophits of the New Republic-- Khyber--PnP Vetren of more years then I wish to admit
Desteria MoonStar-Sorc20--Mcgruf The Crime Dog-Dwarf Ftr12/Pal3/Rgr5Annibelle of the Woods-Rgr20--St.Fut H'Tennek-H-Orc Barb 20Kwaiii Chang Caine-Monk 20--Sandradee-Bard 3