Khyber - Officer in The Stormreach Thieves Guild
Steeles (TR 1 Paladin 20 / 8 Epic - TWF) - Steeley (Monkadin - Pal 18/Monk 2/ 8 Epic - Unarmed) - Steeltruhart (TR1 Paladin 17 - S&B Bastardsword) - Steelforged (Pal 20 / 8 Epic - SWF) - Steeltruhurt (TR1 - Pal 8 / Ftr 2 - THF) Steelsouls (Clr 17 / Pal 3 /8 Epic)
While these are flavorful abilities, they are unfair in mechanical point of view. Of course, that is brang back together by other factors after to make them sort of balanced and that was the point I was trying to make Griphon understand. While the parts may not be balanced, who cares? It's the whole that has to be balanced.
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Prophits of the New Republic-- Khyber--PnP Vetren of more years then I wish to admit
Desteria MoonStar-Sorc20--Mcgruf The Crime Dog-Dwarf Ftr12/Pal3/Rgr5Annibelle of the Woods-Rgr20--St.Fut H'Tennek-H-Orc Barb 20Kwaiii Chang Caine-Monk 20--Sandradee-Bard 3
Eladrin - with regards to Kensai/Weapon Master, will we ever be seeing "weapon style" feats, such as were offered in the various 3.0 and 3.5 books, added to DDO?
As an example, Complete Warrior comes to mind where you could buy a feat allowing you to "specialize" in certain unusual pairings of weapons, such as Hammer's Edge which included using a sword and hammer together, or High Sword Low Axe which was (obviously ) sword and axe, and then being able to get a weapon specialization in that style (i.e. Weapon Specialization - Hammer's Edge).
The way weapon specialization currently works, and I believe someone previously mentioned (think it was Borror0 or Maddmatt - but I forget which of you it was, sorry), it makes for an incredibly "linear" progression as you essentially have to wield 2 of the same weapon type.
I'd love to be able to build a Fighter skilled in the art of TWF, but who uses (random example) a longsword and battleaxe instead of the "twin sword" style of fighting of the typical TWFer (yes, I'm thinking dual khopesh users here, or dual rapiers), yet not be penalized by going Kensai and only having the benefits added to my primary weapon only.
Will this ever be a possibility?
Hey Eladrin, you guys should add a stone of change alchemical ritual that provides a kensai some sort of bonus on one specific bonded weapon; can only have it on one weapon at a time, and they already have to give up alchemical force to do it.
would let you do the dedicated weapon thing (though everyones gonna do it on greensteel, so it probably shouldnt be too powerful) as a little extra unique thing that fits the class
Thank you for the insight.
I lvl up very slowly, it is very important to me to have a long range planning tool (information) to use when I lvl up a char.
It is very frustrating to find out that I should have chosen something different and there is no way to respect a choice made on old information.
Please continue to chare informatiomn with us to help ease some of our frustrations.
Thx.
Didn't see anyone ask this in a skim of the other pages in this thread:
Will the bonus to confirm crits stack with other seeker bonuses (i.e. bloodstone or weapons)?
Will Kensai benefits apply to ranged weapons at all? Thinking Kensai III with a side of Ranger here..
-=]ArchAngels[=-
bah.. balancing, ......
Clerics originally could turn undead as they were supposed to be able too.. But then they were "Balanced".
You know bards originally got Jump, Resists as spells? then they were balanced... You know holy avengers have been scripted into the game but was removed since it was unbalanced.. Ugh.. This balancing **** is driving me nuts.
Last edited by Vyr Vandalous; 11-25-2008 at 07:15 PM.
Rule 1: Don't sweat the small stuff
Rule 2: Its all small stuff
Rule 3: People are stupid. You, me everyone... expect it
more rules to come in a different sig
There we go.
Why not give this to the 'One weapon fighting' group, if the 'two Handed' group continues to get it's increased to the 'Glancing Blow Specials'. It'd certainly help to increase their DSP, as well as to counter the baseline 'imbalance'.
2Handers - Extra chance at Glancing Blow Special
S&B Crew - Get faster swing speed
Do you at least know why balancing is important?
There are reasons if they don't allow everyone to be extremely overpowered. It's not good for the game.
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Let me start by saying that I really like this as a starting point for an PRE line; it improves the fighter class in many aspects, but is not overpowering. This is a far better route to take than the: "let's introduce whatever we feel like, regardless of how incredibly overpowering it is, not fully playtest it, then come back and nerf it thereby ruining builds and ****ing off our playerbase" route.
That being said, as has been mentioned a couple times in the thread, the enhancement line isn't as potent as many of the other PRE's and even base enhancement lines currently in the game. That does not mean that the currently existing enhancements/PRE's need to be nerfed; it is usually not an intelligent strategy to **** off your customers who have invested time into building and leveling a character. What it means is that the Kensi, and other future enhancements should be introduced in game in a similar manner as this: powerful, but not as powerful as what is current, and should be adjusted up in power to be similarly powerful as what is already in existance after the playerbase has had a chance to fully test the upper limits of the enchancement's power.
Last edited by Elaril; 11-26-2008 at 10:53 AM.
Akori-Fighter Iroka-Sorcerer Censured-Rogue Isilti-Cleric Tony-Sorcerer Duress-Cleric Elaril-Fighter Avatard-Fighter Mitigation-Paladin Loose-Bard Shiken-Fighter Unreasonably-Barbarian Jueh-Monk
I don't have time to read all the replies. If this is OFN, I apologize.
The Monk needs a line like this and a feat to let him use a weapon of choice as a monk weapon.
And I think this is a great addition to the fighter lines.
KoS Knights of Siberys - Cannith
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