Hey yall i need a good halfling build because well halflings are awsome they mey seem cute and samll but they are rdy to dominate the world so ya thanks ofr any builds i can get
Hey yall i need a good halfling build because well halflings are awsome they mey seem cute and samll but they are rdy to dominate the world so ya thanks ofr any builds i can get
My Paladinmevadatank And all you need is a +2int and a +1 dex tome! Monks are cool but you want Umd and that nice dex 28 and 32 point versions!
32 point build
Evadtanker! Pwanger
Level 16 Lawful Good Halfling Male
(3 Fighter / 11 Paladin / 2 Rogue)
Hit Points: 256
Spell Points: 100
Saves
Fortitude: 17
Reflex: 15
Will: 10
Ability score
Abilities Base Stats
(32 Point) (Level 1) Level 16
Strength 16 19
Dexterity 12 13 +1 at 1
Constitution 12 12
Intelligence 11 13 + 2 tome at lvl 1
Wisdom 11 11
Charisma 12 12
Feats
Level 1 (Rogue)
Feat: (Selected) Skill Focus: Intimidate
Level 2 (Fighter)
Feat: (Fighter Bonus) Dodge
Level 3 (Fighter)
Feat: (Fighter Bonus) Combat Expertise
Level 9 (rogue)
Feat: (Selected) Improved Critical: Piercing Weapons
Level 12 paladin
Feat: (Selected) Toughness
Level 16fighter
Feat: (Selected) Power Attack
Ac break down
with +5 mithral breatplate which is common now and +5 mith tower sheild.
Unbuffed
10 Base
5 dex
5 armor
5 enchant bonus
9 shield
2 bulwark
3 dodge chaos guard, feat
2Alchemy ritual
+5 CE
Size +1
+5 protection item
+5 paladin enhacement
52
Self buffed
+3 barkskin potion
+5 paladin enhacement
60
Raid buffed
+4 bardy
+2 barks from ranger
+2 from real buwarks
+2 recitation
70
with superior grind of chattering
73! sweet.
Shroud
77
This is my favorite chracter mine was all screwed up so i ended up with 10 pali 3 rogue 3 fighter but this is the way I would reroll. Self suffcient, umd heal scrolling raise dead. With rapier fun you cxan make a shroud radience ac and or a mineral 2 ac to get that extra 4 ac
Dwarven Defenders of Khyber
Officer (retired) Salinias Fretgoop LVL Fighter
Inlestar Fretgoop lvl 10 Wizard
Ghom Fretgoop LvL 12 Cleric/1 paladin
UnDwarven Defenders
Officer Mr. Riedra 2007 AKA Khlondor Fretgoop LVL 12 Bard 10/2Rogue/2ranger(100 Velah kills, 16 titan kills, 5 Marilith kills)
(Semi Retired) Sali Fretgoop LVL 13 Cleric
LiLoneses Fretgoop Lvl 14 Intimibatman Extrodinare!
"If the world is my oyster then where the **** is my pearl of Power X?"
would BP of disrutction from hound work i cant rember if its +4 or 5 i got it on my ranger but to lazey to get on and look thanks for build looks fun
bp of destruction works fine its good for vod too cause you can destruct the three othros you have away from the group But on my guy i got this really pretty vanilla Mith. BP with gold along the legs and chest with a +15 intimidate executioners mask the main asrmor and mask are marron.
Dwarven Defenders of Khyber
Officer (retired) Salinias Fretgoop LVL Fighter
Inlestar Fretgoop lvl 10 Wizard
Ghom Fretgoop LvL 12 Cleric/1 paladin
UnDwarven Defenders
Officer Mr. Riedra 2007 AKA Khlondor Fretgoop LVL 12 Bard 10/2Rogue/2ranger(100 Velah kills, 16 titan kills, 5 Marilith kills)
(Semi Retired) Sali Fretgoop LVL 13 Cleric
LiLoneses Fretgoop Lvl 14 Intimibatman Extrodinare!
"If the world is my oyster then where the **** is my pearl of Power X?"
Here's a character I built pretty recently that is extremely fun to play.
http://forums.ddo.com/showthread.php?t=175667
Charater Names: Mostly Jeryle for the dudes and Merreth for the ladies
Main: Wizards and Healers
Officer of Unbreakable
This is a build I am working on now. It is already great fun at level 6.Code:Character Plan by DDO Character Planner Version 3.00 DDO Character Planner Home Page Templar Cross Level 16 Lawful Good Halfling Male (10 Paladin \ 6 Ranger) Hit Points: 184 Spell Points: 178 BAB: 16\16\21\26\26 Fortitude: 21 Reflex: 23 Will: 17 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 16) Strength 11 14 Dexterity 16 22 Constitution 13 13 Intelligence 13 14 Wisdom 14 14 Charisma 13 16 Tomes Used +1 Tome of Strength used at level 1 +1 Tome of Intelligence used at level 1 +1 Tome of Charisma used at level 1 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 16) Balance 5 15.5 Bluff 2 3 Concentration 1 1 Diplomacy 5 22 Disable Device n/a n/a Haggle 2 3 Heal 3 16 Hide 3 8 Intimidate 2 3 Jump 1 15 Listen 2 4 Move Silently 3 8 Open Lock n/a n/a Perform n/a n/a Repair 2 2 Search 2 2 Spot 2 2 Swim 1 5 Tumble n/a 7 Use Magic Device 4 12.5 Level 1 (Paladin) Feat: (Selected) Dodge Enhancement: Halfling Luck I (Reflex) Enhancement: Halfling Luck I (Will) Enhancement: Paladin Extra Smite Evil I Level 2 (Paladin) Enhancement: Halfling Cunning I Enhancement: Paladin Charisma I Level 3 (Paladin) Feat: (Selected) Weapon Finesse Enhancement: Halfling Dexterity I Enhancement: Halfling Guile I Enhancement: Paladin Bulwark of Good I Enhancement: Paladin Resistance of Good I Enhancement: Paladin Extra Lay on Hands I Level 4 (Ranger) Feat: (Favored Enemy) Favored Enemy: Undead Enhancement: Ranger Favored Damage I Enhancement: Ranger Favored Defense I Level 5 (Ranger) Enhancement: Ranger Dexterity I Level 6 (Ranger) Feat: (Selected) Mobility Enhancement: Halfling Luck I (Fortitude) Enhancement: Halfling Luck II (Reflex) Enhancement: Halfling Luck II (Will) Level 7 (Ranger) Enhancement: Ranger Favored Resistance I Level 8 (Ranger) Feat: (Favored Enemy) Favored Enemy: Evil Outsider Enhancement: Halfling Cunning II Enhancement: Ranger Favored Damage II Level 9 (Ranger) Feat: (Selected) Spring Attack Enhancement: Ranger Favored Attack I Enhancement: Ranger Tempest I Enhancement: Ranger Dexterity II Level 10 (Paladin) Enhancement: Halfling Dexterity II Level 11 (Paladin) Enhancement: Halfling Guile II Enhancement: Paladin Extra Smite Evil II Level 12 (Paladin) Feat: (Selected) Combat Expertise Enhancement: Paladin Charisma II Level 13 (Paladin) Enhancement: Paladin Bulwark of Good II Enhancement: Paladin Resistance of Good II Level 14 (Paladin) Enhancement: Paladin Extra Lay on Hands II Level 15 (Paladin) Feat: (Selected) Improved Critical: Piercing Weapons Level 16 (Paladin) Enhancement: Halfling Luck III (Will)
By the potential level cap (mod9) this character could go the rest paladin or maybe splash
a few levels of rogue backstab/evasion etc.
I started with many odd stats due to the availability of +1 tomes and with the nearing module
boasting +4 stat tomes, +3 will be more readily available.
Note that at level 16, enhancements are incomplete with so many options available.
Time will tell, but on this build I still have 7 AP left to spend, as shown.
Last edited by Slink; 05-03-2009 at 04:32 PM.