Results 1 to 5 of 5
  1. #1
    Community Member Eternity25's Avatar
    Join Date
    Aug 2006
    Posts
    256

    Default Good Self-Buffing, Meelee Wizard?

    I developed a build that I think is a good warforged build. Because of the stat dispersion, the build is technically a tank.

    Ending Stats are

    Hp: 387 (403 with rage)
    (with base hp, toughness feat*2, toughness helm, AoA Favor, GFL, +6 Con Item, 10 Barb Toughness, 20 Racial Toughness, and Shroud hp item, warofrged con enhancements, and a +2 con tome)

    Sp: 823
    (only sp enhancing item is a +6 Int, Good Burst, Flaming Blast, Radiance: 4d6 Light damage and Blinds target on Crit rapier)

    Stats:

    Str: 18Base+4 Ability increases+2tome+6 item=30 (unraged--32 str with rage)
    Dex: 8Base
    Con: 18 Base+2 wf con enhancements+2 tome+6 item= 28 con (unraged--30 con with rage)
    Int: 14 Base+2 tome+6 item=22 Int
    Wis: 6Base
    Cha: 6Base

    Saves: (These include buffs and items--Will has no stat bonus mods added to it)

    Fort: 31
    Reflex: 29
    Will: 21

    Spell Selection (I have low dc, so I do not carry any spells that have dc)

    lvl1-Jump, Nightshield, Magic Missile, Detect Secret Doors, Expeditious Retreat
    lvl2-Blur, Scorching Ray, Resist Energy, Repair Moderate Dmg, Knock
    lvl3- Haste, Cure Serius Dmg, Rage, prtoection from Energy, Displacement
    lvl4- Solid Fog, D Door, Wall of Fire, Fireshield
    lvl5- Teleport, Summon Monster 5, Cloudkill, (Choosing not to carry a fourth lvl 5 spell)
    lvl6- Greater Heroism, True Seeing, Reconstruct


    Feats:

    Select Any Feats

    Mithral Body
    Profiency: Khopesh
    Toughness
    Toughness
    Power Attack
    Insightful Reflexes



    Select Caster Only Feats

    Maximize
    Empower
    Extend

    I think this wf tank is a good tank. It can self-heal, self-buff, has good saves, is a *limited* caster, and is can also focus on solo-play at lvl 16.

    Anyone have any possible suggestions before I decide to create this build in the future?

  2. #2
    The Hatchery sirgog's Avatar
    Join Date
    Apr 2007
    Posts
    11,175

    Default

    On the level 5 spells, Break Enchantment is worth carrying, to dispel hostile firewalls/bladebarriers and in certain situations to dispel friendly ones too (e.g. Shroud part 2, someone drops a FW on Nimrisr and it crits with the cat at low HP - Break Enchantment lets you dispel it fast)
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  3. #3
    Community Member Noctus's Avatar
    Join Date
    Apr 2008
    Posts
    3,100

    Default

    You only listed 6th level spells, but also only 6 spend feats.

    So you didnt take monk of fighter levels. In which classes did you invest the rest of your character levels?
    Erzskalde (Warchanter) / Erzassassin (just passing through - ignore me) / Erzsoldat (waiting for TR-time) / Erzschmied (ranged Artificer)

  4. #4
    Community Member Eternity25's Avatar
    Join Date
    Aug 2006
    Posts
    256

    Default

    Looks like I forgot to add some important details.

    Build is lvl 12wiz/2 barb/2 rogue

    Chose this for the wizard spells, the extra barb dmg and dmg resistance barb boosts and barb toughness, the rogue evasion.

    Will get these stats with proper gear and buffs

    Balance: 34 (with buffs)
    Repair: 45 (without buffs)
    Concentration (without items but with gh): 27

  5. #5
    Community Member Vyctor's Avatar
    Join Date
    Dec 2006
    Posts
    181

    Default

    Lots of suggestions I have for you..

    1. First and foremost this build fails without quicken spell...things simply hit too hard if you're going to be meleeing to assume you are going to get that concentration check off while casting reconstruct.

    2. Since you're only going 12 wiz at current cap you would be better served with a 12 sorc/2pal/2monk mix.

    3. Cha works double duty boosting saves also

    4. Monk gives 2 bonus feats towards Spring Attack, which you will need to hit at cap, since things don't usually stand still and your to-hit will suffer

    5. Drop Mithral Body, at cap it will be worthless

    6. You only need one 6th level spell, reconstruct, the rest you can scroll cast
    Characters: Adonde, Altonn, Ineedhelp, Gallagher, Destrukshun, Thoolin,

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload