this thread is getting good
thnx
mojomuscle
So, your going to spend 10 stat points, 3 level up points, and 12 AP on wisdom, to get a total of 28? Still Below the "30" you quoted before. Ok, so now when your stunning fist lands, each of your hits is going to be for 2d8+19 x2, 42-70. Still far less then any true DPS class is cappable of. My rangers main hand is 1d8+29 +3d6 on a normal swing(33-55) with an additional 10 against FE(43-65) and all thats before crits. Remember, your not getting x2 PA bonuses. Nor any class abilities that add a constant boost to damage.
Your damage is all completly reliant on the target being stunnable, and your stuns always landing. IF they don't. your looking at a sluggish kill when your hitting for only 21-35. Nevermind any time your fighting an enemies where DPS is necessary, namely red/purple named enemies where your stuns arent going to work. And for that reason, monks are still at the very bottom of the list in DPS capabilities.
OH, and i would like to see how often your getting stunning to land on that WF, when your attack bonus is 19 with PA running.
Aundair, New Khyber
Alreck Gingerbarrel(15clr/1barb), Torrak Gingerbarrel(16 Brd), Oat(13 Rgr/3Ftr), Moxxy(16 Sor), Thorrac Gingerbarrel(6 Pal/1 Ftr) <<Current Toons>>
Yup, on a race that get's a -2 penalty to WIS.Originally Posted by nbhs275
I already pointed out to you the math for damage, 2d8+30 so a max hit of 46 damage on a non critical.Originally Posted by nbhs275
I'm just going to start off with your baseline here, so I'm taking out your greater bane, and favored enemy damage. You have a 1d8+29, for a maximum of 37.
You NEED either your greater bane damage, or your favored enemy damage, just to compete with my monk. Greater Bane damage, also, isn't included in criticals.
As I pointed out, my DPS just skyrockets through the roof with criticals, your ranger, will most likely critical more often if I don't land a stunning fist. But, them's the breaks, it's like they say in the NFL, "It's why we play the games, instead of let statisticians play them for us."Originally Posted by nbhs275
And my damage is fine, thank you, with 2d8, soon to be 2d10 unarmed damage.
My "to-hit's" better then any other, warforged power-attack enhancement using class dual wielding. With a lot more damage output.Originally Posted by nbhs275
What's your off-hand weapon? Another Khopesh? So you cut your damage in half, for 14.5, I'll round up, so you have a +15 damage output, while I make the same number of attacks (faster, mind you.) with less penalty to damage AND to hit. And you call my non stunned kills "sluggish"?
Edit: Green Steel Khopesh ups the ante a bit for a ranger, but like I said, we don't know what is in store for monks on the next four levels, and a monks base damage is the highest one handed damage weapon at level 20. So it will be interesting to see how things play out then.
Last edited by hu-flung-pu; 12-11-2008 at 02:45 AM.
Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
- Epic and Legendary Mysterious ring upgrades, please.
- Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
- Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
- Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
- Redoing the drop rates of tomes in generic and raid loot tables.
Once again, I'm corrected, thank you.
So the corrected damage would be, 17.
Yes, they get the highest base damage, of 2d10+5. WOOOOW. And they get a wopping 19-20/x2 critical. And if they follow your advice, a 22 endgame strength. And no access to greensteel handwraps. Im sorry, i much rather use a rapier or pick thats going to STILL do far more damage on a normal hit, and crit far more often, or FAR harder.
Aundair, New Khyber
Alreck Gingerbarrel(15clr/1barb), Torrak Gingerbarrel(16 Brd), Oat(13 Rgr/3Ftr), Moxxy(16 Sor), Thorrac Gingerbarrel(6 Pal/1 Ftr) <<Current Toons>>
BAB fills up the rest of my damage bonus. Since it's an unarmed Monk, it's full BAB. Not the 2/3's BAB. So at level 16, I get another +16 damage. Or screw it, I'll just quote my self, since you don't read.
And I didn't even include the +5 for an item, since we're now counting enchanted equipment. So technically, 35. But we'll stick with 30 damage modfier.Originally Posted by my self
And if we're including weapon effects, I'll include, my damage bonuses from my master stance strikes, combined with holy burst handwraps of pure good mixed with my pocket paladin and bard. See how this arms race escalates?
And my "low" attack bonus isn't as low as you might hope it was. +8 to hit from my DEX with weapon finesse, and no loss from movement with spring attack. Voila. no penalty to movement.
1d6+23 standing is better the my 2d8+25 to hit with power attack on? Or are you counting critical multipliers here, in which case I'm going to have to ask you to break down how not only your off hand is wielding a green steel light pick while your main hand is swinging a green steel weapon, but also how your off hand provides a +23 to hit. Somethings not adding up, again.
You also don't seem to know that greensteel weapons dont cause the draining effect. Or that BaB and strength both apply fully to offhand hit. Which for me alone accounts for a +28, +4 gh, +5 weapon,+1 wf, -10 TWF/PA for +28 tohit.
UM, i dont know about you, but im 95% sure that BASE ATTACK BONUS is only factorying into attack bonus. IT has no effect on damage.
OH, and WF doesnt stack with str, so your looking attack bonus would only increase by 2. Im curious now how your feats would work out, having WF, dodge, mobility, spring attack, power attack, stunning fist, improved crit, toughness, TWF, ITWF, GTWF.
Also, im getting 3d6 elemental damage on every hit, you would be getting 3d6 every 2-3 seconds, though with all those clickies, timers tend to get bogged down.
Hu, you simply havent got the correct numbers to argue against my point.
Last edited by nbhs275; 12-11-2008 at 02:20 PM.
Aundair, New Khyber
Alreck Gingerbarrel(15clr/1barb), Torrak Gingerbarrel(16 Brd), Oat(13 Rgr/3Ftr), Moxxy(16 Sor), Thorrac Gingerbarrel(6 Pal/1 Ftr) <<Current Toons>>