Wrong. Totally wrong.
We can't do anything about the ability for a player to wield two crafted weapons without punishing that player compared to other combat styles that only allow one weapon. The capacity of TWF players to gain high AC is not related to their capacity to wield two crafted weapons.
It is rather related to the fact that TWF can gain high AC while TWF through high Dex, IR or monk Wisdom bonus to AC.
Make a clearer statement.
Majority does not always make right.
Here, developers have three choices:
- Ignore the complaints, do nothnig about it.
- Come up with extremely complicated fixes to improve S&B.
- Nerf the IR.
Option #2 and option #3 would lead to a common outcome: S&B will be better in comparison to TWF.
So, do they want the developers to spend less or more time on the issue? Do they prefer an elegant and simple solution to the problem or do they prefer the most complex one that might take a few try before getting it right and could possibly create more problems?
There is also option #4: adding new gear int the game. Again, the same problem arise: they would be proxy-nerfed.
So, why go with that route?