As most know, the base AC is 10. It is possible to change that base 10 to a d20 roll. Therefore AC could vary over a 20 point range. In the interest of game performance, perhaps this could be done on a turn basis.
The affect looks something like this, where the probability of hitting something as its AC increases does not decrease linearly.
The Take 10 line is the base 10, where the Opposed Roll is replacing the 10 with a random d20.
This is an optional 3.5 rule, which was discouraged due to the large number of dice rolls required. However, perhaps it is more relevant in the MMO space.
Ink
i like this too. Really extends the range of useful AC, both for mobs and players.