Well,
We have lots of items from the early quests wich the effects aren't as effective, or are just worthless.
The purpose of this thread is to discuss if we can regain the interest on farming these items, wich could make MORE quests interesting than they are for a Low and Mid Level Character.
The big question is. Do we need to revise some named and static loot?
To point out the direction let me show some examples:
- Get Chamber of Raiyum (12) Quest:
Vambraces of Inner Light - (Armor) +3 Full Plate, Charisma +3, Command (Treasure Room Chest)
and
Adherent's Pendant - (Necklace) Superior Devotion IV, Wizardry II (Paladin Only, UMD:12) (Treasure Room Chest)
also
Silken Mail - (Armor) +4 Chainmail, Move Silently +10, Axeblock, Mithral (Treasure Room Chest)
and
Bejeweled Letter Opener - (Weapon) +3 Dagger, Keen, Improved Devotion IV, Improved Resonance IV (Treasure Room Chest)
Why not revise this and give and Special Bonus when the Player equips BOTH items?
Also get items like this one from Chains of Flames (12) Quest:
Unkor's Cleaver - (Weapon) +4 Battle Axe, Keen (Locked Room Chest)
I mean, who would use at level 12 a Keen Battle Axe? Don't we need an Elemental Burst or Transmuting Effect here to make it more interesting to some builds?