I'm interested in some thoughts about a multiclass battlewizard. This is something I want to spend some time thinking about before I roll it up, in order to make it work. I have wanted one for a while now, but the toughness changes convinced me that it is time to live my dream. I am considering either 2 levels of rogue for evasion and UMD or 2 levels of monk for evasion and extra HP.
I am currently planning on a WF strength-based two-weapon fighting wizard with 13 wizard, 2 monk, and 1 fighter. I know that rogue levels would potentially give me access to trapsmithing and UMD, but I know that I will struggle with skill points, and I would hate to neglect skill points into balance, tumble, and jump.
I will post my build later, but I'm currently looking at over 400 HP with quickened reconstructs. Due to wizards' poor BAB, I can only get up to improved two weapon fighting, but that is fine with me.
Rogue:
Pros:
evasion
Trapsmithing synergizes with my int and dex
UMD
Sneak attacks
Monk:
evasion
2 more toughness feats, and way of the patient tortoise (this is how I get to the 400+ hp number)
wisdom bonus to AC (however, even with this, my AC numbers will be quite bad)
Any thing I'm overlooking? Which gets better saves? Will saves are definitely an issue. I think I am going with 6 wisdom and charisma, unless I really feel like upping wisdom to 10 if I decide I want to try for AC in addition to my other goals.
Is UMD even worth it with how bad my CHA is at this point?
Interested in any thoughts people have on this topic. If both seem like decent options, my friend and I may make one of each.
To the math geeks: Is a Deathnip and offhand greensteel heavy or light pick (earthx3 might be a good option) the best DPS choice for a wizard with 30 raged strength? Or am I better with two greensteels?