Originally Posted by
SableShadow
Who's being forced to do anything? When people die in Kobold, it's more because they (pick one):
1) Can't figure out how to jump out of the pit when they run back
2) Don't understand that "Hey, run back when stuff spawns" means "Hey, run back when stuff spawns".
3) Fall in the bugged spot.
4) Re-agro stuff that's been successfully pulled.
Seriously, if you pull all the AoE mobs to the shrine, it's just a regular beatdown....then you just clear the trash one at a time so the agro holder can get his l00t. Thanks, as if that wasn't already obvious.
Eh? What? Best characters in any of these has been and continues to be self-healing wf tank-mages. No evasion required, just Quicken. There's another technique, called "not soloing" that's pretty successful, really. Organize your group, get some good tactics going on, have some players who will listen and make it work, and you're good to go. Why do you need the self healing? Are you suggesting that you only go in with evasion and WF casters? Lets exclude fighters, paladins, and caster not WF? Awesome, great solution.
People l00t run Prey all the time...what takes them out is Greater Command, not the oddball Blade Barrier. I am not saying that it is an undoable quest, but evasion makes the quest much easier. What feat in the game today is more powerful?
...which is why you make a plan, and execute that plan, so you never have to deal with those spells. Again, this isnt a tactics argument, your whole basis is assuming that i or others are too dumb to figure out a tactic that works. I assure you that is not the case. The point is the difference in dificulty many quest are with and without evasion.
A cleric who's building for evasion, is probably either a genius or an idiot. The genius knows what he's losing, knows what he's gaining, and maximizes the strengths of the later while minimizing the weaknesses of the former. The idiot reads the boards, understands nothing, then spec's in a couple levels of monk or rogue. Can you make a point out of this that related to the obvious need for evasion. And I am not buying the below comments that clerics are doing it for skill points.
Only the idiots. Seriously, the quests in this game are solveable, and solveable quickly, using a variety of methods. Lock yourself into any one and you might as well reroll your character every mod. Leave yourself open to alternate possibilities, and you'll have a build that succeeds from mod to mod to mod. As stated already, not a tatics argument, so the whole premise of your rebuttle is pointless.
Up to you.