Hello Turbine,
I think it's time to take a hard look at reducing the number of Flying Blades in part 4 of the shroud as a lag prevention measure. At times, part 4 of the shroud is pretty much undoable because of lag.
Sunday, around 6pm est I went on a shroud run that resulted in a party wipe upon initial aggro because everyone lagged out for 10 seconds. After the 10 seconds we all regained connectivity but only 3 party members were still alive.
Today, nearly the same thing occurred. Healing wasn't going off even though the cleric's SP bar was going down.
It's one thing if lag just hits a single player, but I've noticed it hitting everyone in the part 4 of the shroud of late and at times, hitting so hard that it's not playable.
FYI, I have a high speed internet connection and although lag hits at times throughout DDO quests and areas, it seems especially bad in part 4 of the shroud of late.
Thanks,
Dedicated and Concerned DDO Player