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  1. #21
    Community Member Milolyen's Avatar
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    Quote Originally Posted by FlimsyFirewood View Post

    Kiting the dragon is a viable tactic, however, we're investigating the reasons behind the dragon's disappearances, and they seem related to him being kited. Try to avoid kiting the dragon until we fix this unintended problem.
    In regards to this right here, It is the ice platform that will get him disappear. If you keep her on the bottom floor and do not use the stairs to go up and jump off of then you should have no issue with her disappearing on you. Both of the times she dissappeared on me was when I was kitting and used that as a tactic but as long as I stayed away from that area I have not had an issue.

    Milolyen

  2. #22
    Community Member Samadhi's Avatar
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    Quote Originally Posted by FlimsyFirewood View Post
    The maze part of the dungeon is easier on normal: the giants don't hit as hard.

    Right now the 'hard' version of the dungeon is what 'normal' used to be before the patch. What I'm saying is that normal got nerfed pretty hard.

    Team tactics can be used to negate the maze's randomness factor by splitting up.

    Kiting the dragon is a viable tactic, however, we're investigating the reasons behind the dragon's disappearances, and they seem related to him being kited. Try to avoid kiting the dragon until we fix this unintended problem.

    Flaky walls and reappearing magic barriers are also being looked into.
    Those barriers are beyond annoying - thank you
    sravana, kirtana, smarana, dasya, atma-nivedana
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  3. #23
    Community Member tolana's Avatar
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    i have attempted this quest about 10 times in the last week and still have not completed it. 8 times floors or walls would not break and we could not make it to the maze. once the dragon was killed before we could make it to the maze and on the last try we made it through the maze and saved the dragon, but the dragon bugged and we had to wait for a dm to help port us across the barrier to loot the chest. still didn't give us completion or an end reward. it was amazing how fast POP got nurfed when it first came out. why has this gone on for so long we know you have the capability to fix it so get on it.

  4. #24
    Founder & Hero DagazUlf's Avatar
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    Keep up the good work Flimsy.
    "The sword itself has no moral stature, since it has no will of its own. Naturally, it may be used by evil men for evil purposes, but there are more good men than evil, and while the latter cannot be persuaded to the path of righteousness by propaganda, they can certainly be corrected by good men with swords."



  5. #25
    Community Member Mindspat's Avatar
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    I ran this on Normal in mostly a guild group the other night. We split up when getting to the maze and I (lvl 16 sorcerer) was the first one there. Everyone else got completely lost while looking at the map they sounded frustrated 'cs they weren't able to hear I found the correct path and thought I was more lost then they. By the time the second person made it to the dragon I had ALL the giants locked down and their dissapointment changed to glee.

    Enervate a few times, flesh to stone. Rinse & Repeat. If the caster has semi compotent melee abilities they could even hit the giants with a wounder a couple times while casting Evervate followed by the Flesh to Stone. This would greatly help in preventing the Giants from making their Fortitude Saves.

    We finished this run with the Dragon having more then 90% of its hit points.

    I currently like how it's playing. It feels as if the recent adjustments made it a lot easier since I had failed on 5 prior attempts and the dragon was alsmost always less then 30% even if you were the first one there.
    "Nuke 'm or Die!"

  6. #26
    Community Member Talcyndl's Avatar
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    Quote Originally Posted by FlimsyFirewood View Post
    Flaky walls and reappearing magic barriers are also being looked into.

    Thanks.

  7. #27

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    Quest needed adjustment upon Mod8 launch. They made the adjustments and now I think it plays fine.

    I personally am not a fan of timed quests or respawns (and this has both). However, I do like the random part. But there's a difference between personal taste and a quest being broken. I think the quest is properly balanced now, just isn't my personal choice of type of quest.

    Then again, I LOVE the style of the Monastary quest (puzzles, traps, air, monks, etc), but find it to be way too easy for it's level. It could use a bump on the mob difficulty.
    ~PESTILENCE~
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  8. #28
    Founder EazyWeazy's Avatar
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    Quote Originally Posted by FlimsyFirewood View Post
    The maze part of the dungeon is easier on normal: the giants don't hit as hard.

    Right now the 'hard' version of the dungeon is what 'normal' used to be before the patch. What I'm saying is that normal got nerfed pretty hard.

    Team tactics can be used to negate the maze's randomness factor by splitting up.

    Kiting the dragon is a viable tactic, however, we're investigating the reasons behind the dragon's disappearances, and they seem related to him being kited. Try to avoid kiting the dragon until we fix this unintended problem.

    Flaky walls and reappearing magic barriers are also being looked into.
    Thanks for the feedback. Its good to know that kiting will be viable once the bug gets fixed. I'd much rather nuke them both, but you do what you can.
    Proud Officer and Member of the Exploration Society Thelanis Server
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  9. #29
    Community Member Gunga's Avatar
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    Quote Originally Posted by Samadhi View Post
    Just wait until it starts bugging on you.

    Floors that won't break - not fun

    Walls that spring up and block the end chest - pretty much make you want to post a Doooom thread.

    The QA on this quest is the worst I have seen in a while, possibly ever.
    Ahh, the Doom spin. So manty cults had to find a new angle after we made it through 2001...

    The walls not breaking is a bit of pain when the giant/wolves don't cooperate. Although they're easier to control than some pugs.

    I'm confident that if you put your mind to it, you'll find a way to beat it regularly.

  10. #30
    Community Member BlackSteel's Avatar
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    Quote Originally Posted by Deathseeker View Post

    Then again, I LOVE the style of the Monastary quest (puzzles, traps, air, monks, etc), but find it to be way too easy for it's level. It could use a bump on the mob difficulty.
    shhhhhhhhhhh ^^ thats how my cleric makes his scroll money
    Shadowsteel [TR train wreck]

  11. #31
    Community Member Desteria's Avatar
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    Aye before recent pach Prey noraml was sad I noramly group with apeopel that would run Vod on elite regularly, no pots, heck some tiems no clerics BARD POWER... shroud speed runs in the sub 20 min range, (and records), shroud elite was NP for us....
    PREY on noraml was hard not because we lacked gear or skill or anyhting it was luck.... hard adn elite were much easyer, because of dragon durability....


    Since the patch, we have been able to take a few random pugs or very casual guildies along with us and succed regularly on normal speed flagging runs, wich is what I expect, elite should/could chalenge us but Normal to be even remotly doable by casual/pug groups should be easy to this group that is how it is now soo i think the current vertion bugs aside is just right.
    Prophits of the New Republic-- Khyber--PnP Vetren of more years then I wish to admit
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  12. #32
    Community Member query's Avatar
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    Quote Originally Posted by Gunga View Post
    Ahh, the Doom spin. So manty cults had to find a new angle after we made it through 2001...

    The walls not breaking is a bit of pain when the giant/wolves don't cooperate. Although they're easier to control than some pugs.

    I'm confident that if you put your mind to it, you'll find a way to beat it regularly.
    Forget the entire thread. That PUG line is all you need

    Be careful what you wish for, what you say is best; for sometimes what you seek is found, not at the end of the quest.
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  13. #33
    Community Member gemineye's Avatar
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    Quote Originally Posted by Desteria View Post
    Aye before recent pach Prey noraml was sad I noramly group with apeopel that would run Vod on elite regularly, no pots, heck some tiems no clerics BARD POWER... shroud speed runs in the sub 20 min range, (and records), shroud elite was NP for us....
    PREY on noraml was hard not because we lacked gear or skill or anyhting it was luck.... hard adn elite were much easyer, because of dragon durability....


    Since the patch, we have been able to take a few random pugs or very casual guildies along with us and succed regularly on normal speed flagging runs, wich is what I expect, elite should/could chalenge us but Normal to be even remotly doable by casual/pug groups should be easy to this group that is how it is now soo i think the current vertion bugs aside is just right.
    PROOF-READING FTW!!!
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  14. #34
    FlimsyFirewood
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    Quote Originally Posted by Gunga View Post
    The walls not breaking is a bit of pain when the giant/wolves don't cooperate. Although they're easier to control than some pugs.
    You, sir, win the internets.

  15. #35
    Community Member Beherit_Baphomar's Avatar
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    Quote Originally Posted by FlimsyFirewood View Post
    You, sir, win the internets.
    Why are you encouraging Gunga?

    He most certainly does not need any...
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    Quote Originally Posted by Grace_ana View Post
    At least I'm not on G-Land.

  16. #36
    Community Member WeaselKing's Avatar
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    Deleted
    Last edited by WeaselKing; 11-18-2008 at 04:59 PM.
    Quote Originally Posted by Milamber69 View Post
    Please forgive my personal attack, I was high on Platypus Venom at the time.

  17. #37
    Founder Riggs's Avatar
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    Quote Originally Posted by FlimsyFirewood View Post
    The maze part of the dungeon is easier on normal: the giants don't hit as hard.

    Right now the 'hard' version of the dungeon is what 'normal' used to be before the patch. What I'm saying is that normal got nerfed pretty hard.

    Team tactics can be used to negate the maze's randomness factor by splitting up.

    Kiting the dragon is a viable tactic, however, we're investigating the reasons behind the dragon's disappearances, and they seem related to him being kited. Try to avoid kiting the dragon until we fix this unintended problem.

    Flaky walls and reappearing magic barriers are also being looked into.
    Normal seems ok now, but before it was easier on hard, because the dragon had more hit points and lasted longer.

    I dont know what the mechanic is yet that drops the walls, since some drop the moment you run up to it and a fireball hits it say, and some you stand there for 5 minutes beating on it, and all the monsters catching up because your stuck.

    All I am saying, is given just how buggy scripted behavior has been, and how many problems deleras casued - why are the walls set to some strange scripted behavior. one charmed wolf = failed quest. Just make the walls take damage or something basic so the quest doesnt break because of a scripting failure.

    And having timed quests is fine and all. But throwing a random maze up where you have to save a monster you cannot heal, and many times is near death by the time you even get people there is an easy way to have a really frustrated evening.

  18. #38
    Founder Luthen's Avatar
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    Quote Originally Posted by FlimsyFirewood View Post
    The maze part of the dungeon is easier on normal: the giants don't hit as hard.

    Right now the 'hard' version of the dungeon is what 'normal' used to be before the patch. What I'm saying is that normal got nerfed pretty hard.

    Team tactics can be used to negate the maze's randomness factor by splitting up.

    Kiting the dragon is a viable tactic, however, we're investigating the reasons behind the dragon's disappearances, and they seem related to him being kited. Try to avoid kiting the dragon until we fix this unintended problem.

    Flaky walls and reappearing magic barriers are also being looked into.
    Aside from the fact that, unless you have an intimi tank, kiting the dragon often requires damaging her which is tough to get aggro becaause the amound of damage required often puts her to close to death. So it is a usuable tactic but not a consistantly viable one. I suggest centering a Comet Fall on the dragon. The damage will either aggro the giants on her to chse you OR knock them down so they are not damaging her. Another option is lots and lots of Web. Similar effect. Flesh to Stoning the giants is viable but uses allot of SP.
    Luthen || Eldormadoh || Luthian || Theodread || Madmardigan || Whillow || Earnur || Halbarad || Adnakhor
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  19. #39
    Community Member Ganidel's Avatar
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    FIX Prey on the Hunter Walls, realy sucks hard when you cant get the walls to break 3 times in a row.
    Garrum, Spellcom, Xhak, Gand, Yodel
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  20. #40
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    ditto

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