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  1. #1
    Founder dragonofsteel2's Avatar
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    Default This game is becoming boring (

    For a game I use to love and had tons of fun playing this game is just becoming a boring grind. It seems they or more worried preventing players from soloing and short manning quest and raids they becoming more annoying. Even though I understand that u can do this still. The new random effect armor just seems like another long grind doing some quest do not even enjoy. Here my list of things, I do not enjoy lately.

    1. Giants knocking you back when they miss and hit with swords. Sorry this just goofy, if they or going knock you back a barb using any weapons should be knocking them back with a 50 strength. It adds no fun to playing just a constant pushing your keyboard to get back in mêlée range.

    2. The changes to old raids, sorry if they are old they should be getting beat easy that the point of old raids. To go back and fudge around with, that what I get replay value from. Fix the bugs stop changing old raids to challenge the new higher lvl players. Sorry never seen a game do this before and hate it.

    3. Air ele's just plan and simple annoying, after the novelty wears off this buggers or just plain and simple annoying.

    4. The new quest really way to much on evasion, even though my main a ranger which does not bother me much. It's just stupid sorry. Come up with new attacks stop using cheesy tactics. Yes, I know there players that use cheesy tactics, but think you should stop worring about them, but instead the bigger picture. Not a few hand full of players. (Oh yeah hate puzzles to beat down critters, making them stupidly tough to complete puzzles to win, Woot. Even though think can kill him by kitting) By the way I do love puzzles, but there time and place for them.

    5. Its the fun factor you have been missing, grinds that or fun and not to extreme work, what you have been missing in mods lately.

    This probably the biggest thing having me grow bored with this game. The new quest just seem like one big grind and forcing me to play the ones even do not like. Sorry I do not do the Demon Queen, Dragon or any grind quest to do a raid, because I rather be doing boring real life things, then a boring in game thing. (The quest I like the most is the last one in the four new high level quest). It seems of late more worried if the quest challenging people then the fun factor. (Besides the shroud the last good mod was the giant-hold). Why were these good, because they were fun. That is the point of a game is to be FUN, challenges can be fun but not always. My example is its hard get ready for that final exam, but it is not fun. This is the blow off time from work, life and other things. So, what again is more important then a challenge, it is the FUN FACTOR, which seems to be missing of late. This does not mean want the game to be a cake walk. Come up with attacks that bypasses the heavy fort. off toons for period of time, like the stunning blows and other attacks like these. Have enemy cast charm, make ourselves attack each other. Just a couple ideas, because if believe their is a problem and have no ideas then I should just be quite.

    The last problem is the biggest factor when the game starts to feel like a grind its getting close to walking away time, sorry I really thought this game had so much potential, but seems you have been listening to a crowd that does not fit my style (. Even though I believe this is the wrong strategy it's your choice who you listen to and what you believe will bring in the numbers. Time and again I try to say need to hit the middle ground and stop trying to please both ends it will never happen and just makes the game a big grind. This is not a doom page some will call it, but just my vision of were the game is going. I will hang around til mod 9, but if that does not do it for me it will be moving on time. The other option was servers with different levels of difficulty.
    Last edited by Peter Tamburro; 11-15-2008 at 12:53 AM.

  2. #2
    Community Member GlassCannon's Avatar
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    Default Translation:

    "This game is becoming too much like WoW; constant grindfest for the best gear just so I can have a fighting chance at the Normal difficulty in upper level content."

    Yeah, it's a mess. Monsters with 5,000 HP coming out of the walls... Dragons to kill with 50,000 HP running around all over the place making them nigh unkillable except by undodgeable spells/effects/attacks(I'm looking at the Rangers here using Point Blank "GET BACK HERE YOU @)*(!ING COWARD"). Dogs are schizophrenic cowardly paranoid psychopaths and act accordingly(Run all over the map aimlessly, with an untouchable hitbox.... then come back and use Trip as literally EVERY attack), Giants and Minotaurs can throw you around without even landing a single blow, Air Elementals toss you around without even being near you(the server 'thinks' they move close to you, even though they don't, and even if you save vs the EXTREME Knockdown DC, you get Knockdown and tossed anyway...), the Content can't pour out very fast with such a limited budget and such amazing attention to detail, there are bugs all over the place(albeit minor, like Devils still teleporting into walls... which in certain quests can be critically defeating)... That's all before you account for the mandatory Ultra Rare Named Loot.

    I still love the game. Just take a break, or roll up a Rog6/Ranger2/Paladin, spec it Bludgeon, and use Mauls and Warhammers as a THF/TWF spec build(Or jst go THF, with the stats 12/12/16/14/14/14), don't take any UMD, and see if you can cap said build without dying even one time. Yes, it's similar to Permadeath, only not really.

  3. #3
    Community Member parvo's Avatar
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    Permadeath is a great way to eliminate the yawn factor. However, the bonk caster AI threatens even that.
    M O R T A L V O Y A G E
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    Stay Hard

  4. #4
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    Default re:

    Permadeath changes the "Yawn Factor" into a "Rage-Filled Roar Factor".

    Not a great improvement.

  5. #5
    Community Member alchilito's Avatar
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    take a break Gondore

    It helps.

  6. #6
    Community Member twix's Avatar
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    Takeing a break doesnt help much dont let people lie to ya.Unless you take a year break or so then you might come back with something new to do. Take 3,4,5 month break youll just come back to the same **** thats in game now. The grind fest is ****ing ridiculous. Id rather go stand in a tavern with my lowbie then participate in any of the new grindtastic ******** they put in this game. Not only is it a big grind fest but the new quests arent even that fun to begin with.

  7. #7
    Community Member Varr's Avatar
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    It is still a great/the best game..........it becomes boring much like my buddies feel about their trophy wives after a couple years. Even perfect 10's make ya want a bit o strange after awhile..........that is where most people are at at the moment. If the bordom is unmanageable, take 6 months then come back and redescover your perfect 10.
    Varr's all over. Cannith Varr getting the love currently.

  8. #8
    Community Member Kerrn_Siff's Avatar
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    Default *sigh*

    I've found myself spending more time reading the boards now than playing.

    The Server Formerly Known As Aerenal ...and Cannith
    Legends of Aerenal: Officer - Gods and Heroes: Peon
    Allectus Siff, James Tiberius Kirk, Spanner Siff, Syphax Siff, Ulixes Siff, Etc.

  9. #9
    Community Member twix's Avatar
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    with the way this game puts out new content you better take a little longer then 6 month break.

  10. #10
    Community Member KoboldKiller's Avatar
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    Then why don't you all leave? I'm serious if it's that boring and you feel so much negativity towards the game then leave. Your "this game is boring" posts aren't going to offer much encouragement to someone who might be considering this game.
    To crush your enemies, see them driven before you, and to hear the lamentation of the women!
    Go for the eyes Boo!

  11. #11
    Community Member vainangel's Avatar
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    can i pay a monthly fee to have the ability to complain?
    can i?

    silly humans
    this game is too cool


    unless you have farmed every raid zone over and over and over and over and over and over...

    that gets a bit lame


    make a new character on a different server
    play styles and meeting gamers is 1/2 the fun right there!
    ??* Worth[R]Elf ??* Kittu[R/P]Dwarf ??* Alexo[S]Drow ??* Amida[R]Elf ??* Krsna[R/F]Warforged ??* vainangel[F/W]Human ??* Cundi[FvS]Drow ??* ♪♫.we are sarcastic.♫♪

  12. #12
    Founder & Hero
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    Yeah sometimes I get a little bored but then I look at whats out there and whats in the pipeline coming out and realize this is still the best game out there and the best to come for awhile at least for me, wont proably take any breaks as I dont wont to loose my special pricing but might not play sometimes for a bit(not that I have much time to play right now) If your bored take a break or just do something else for a week or two and then come back and join us.


    Beware the Sleepeater

  13. #13
    Community Member BlackSteel's Avatar
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    Quote Originally Posted by Kerrn Siff View Post
    I've found myself spending more time reading the boards now than playing.
    ditto, but thats due to time constraints more than anything else (why log in for 20 minutes?)

    I actually enjoy all the new quests quite a lot.

    Kobold is a slaughterfest with an actually challenging end fight (and not everyone needs evasion, in fact its pretty easy if just one person has it)
    Monastery is a blast, very fun quest, the mobs hit hard, and have an appropriate amount of hp; the quest is definetly the quick loot run in the mod
    Prey can be annoying b/c if you're not doing con damage you might as well not be attacking at all; it is a fun and challenging quest, but the hp to con ratio is way over the top. Either they need a higher con score, or less hp. I consider it a sad sad day when even my THF barb is shopping for a wounding greataxe. Havent ran it on anything but Hard yet, maybe they have significantly less hp on normal, but on hard a 50 or 60 con would be about equivelent to their hp scores.

    stealer of souls is the appropriate difficulty for the end quest in the mod; optional fight is awesome, the ice room, and fire rooms are quite a bit of fun. The earth room is kinda blah; and the air area is nice simply b/c the air eles are easier to destruct than in the reaver.
    Shadowsteel [TR train wreck]

  14. #14
    Community Member Avenir's Avatar
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    Quote Originally Posted by KoboldKiller View Post
    Then why don't you all leave? I'm serious if it's that boring and you feel so much negativity towards the game then leave. Your "this game is boring" posts aren't going to offer much encouragement to someone who might be considering this game.
    I did, for alot of the stated reasons and more. Ranged combat, broken quests, lack of content, grinds, but mostly for the players and guilds who think their **** don't stink.

  15. #15
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    Quote Originally Posted by GlassCannon View Post
    "This game is becoming too much like WoW; constant grindfest for the best gear just so I can have a fighting chance at the Normal difficulty in upper level content."
    As one who has not run every quest in the game and who has only ever had 2 level capped characters (one long since deleted but two more getting really close) I have to agree with GlassCannon's statement. How can that be when I haven't even run all the quests? Easy. Just take a look at the latest updates (not just this last one) or see what people are doing.

    It looks like Turbine has given up on building a Dungeons and Dragons game and instead is interested in meeting the expectations of the MMO community. Grinding and repetition are the norm so why not make it a part of DDO as well?

    The result is a game that is rapidly losing the D&D feel as it tries to appeal to a different type of RP and MMO population. It really started with the decision to go with crafting and the Vale/Shroud mod. It has continued down that road since.

    Probably a good marketing decision -- it has to be attracting new players, right? But, it was a horrid Dungeons and Dragons decision because that is not the mainstay of D&D and was not the appeal of DDO.

    What made DDO appealing is that it was Dungeons and Dragons in an online game. Now it is becoming just like any other "let's create a role-playing game and use it as an excuse to sit around and socialize" rip-off. I bought DDO because it was Dungeons and Dragons. That is what I want -- to join adventuring groups and go off into "dungeons" to fight "dragons", whether it is an actual dungeon or not and whether it is dragons or not. The distinctive difference between D&D and other RPGs is that it is mindless, gratuitous, dragon-bashing with a dose of rags-to-riches tossed in. I don't want to craft, I don't want to grind, I don't want to farm -- I just want dungeons and dragons.

  16. #16
    Community Member Kerrn_Siff's Avatar
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    Quote Originally Posted by KoboldKiller View Post
    Then why don't you all leave? I'm serious if it's that boring and you feel so much negativity towards the game then leave. Your "this game is boring" posts aren't going to offer much encouragement to someone who might be considering this game.
    Mainly for me I am hoping someone listens at Turbine to the (large) percentage of players who are not happy with things before I end up having to leave.

    The Server Formerly Known As Aerenal ...and Cannith
    Legends of Aerenal: Officer - Gods and Heroes: Peon
    Allectus Siff, James Tiberius Kirk, Spanner Siff, Syphax Siff, Ulixes Siff, Etc.

  17. #17
    Community Member ShaeNightbird's Avatar
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    Quote Originally Posted by Leyoni View Post

    It looks like Turbine has given up on building a Dungeons and Dragons game and instead is interested in meeting the expectations of the MMO community. Grinding and repetition are the norm so why not make it a part of DDO as well?

    The result is a game that is rapidly losing the D&D feel as it tries to appeal to a different type of RP and MMO population. It really started with the decision to go with crafting and the Vale/Shroud mod. It has continued down that road since.

    Probably a good marketing decision -- it has to be attracting new players, right? But, it was a horrid Dungeons and Dragons decision because that is not the mainstay of D&D and was not the appeal of DDO.

    What made DDO appealing is that it was Dungeons and Dragons in an online game. Now it is becoming just like any other "let's create a role-playing game and use it as an excuse to sit around and socialize" rip-off. I bought DDO because it was Dungeons and Dragons. That is what I want -- to join adventuring groups and go off into "dungeons" to fight "dragons", whether it is an actual dungeon or not and whether it is dragons or not. The distinctive difference between D&D and other RPGs is that it is mindless, gratuitous, dragon-bashing with a dose of rags-to-riches tossed in. I don't want to craft, I don't want to grind, I don't want to farm -- I just want dungeons and dragons.
    /signed
    Hear hear. I completely agree. In my opinion, a solid, dedicated fan base who will stay with the game is what makes the best financial sense. Throwing good money after bad in the attempt to cater to a gaming crowd who plays a game, any game, EVERY game for 6 months then ditches it because some newer, cooler, awesome-er game comes out is counterproductive. The solid fan base won't stick, and the new ones will just be gone anyway due to aforementioned attitudes of juvenile vicissitude. Lose lose situation. Sad, because I love this game. I want Dungeons and Dragons too.

  18. #18
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    Quote Originally Posted by KoboldKiller View Post
    Then why don't you all leave? I'm serious if it's that boring and you feel so much negativity towards the game then leave. Your "this game is boring" posts aren't going to offer much encouragement to someone who might be considering this game.
    Well, maybe some of us are thinking the same thing about people like you.

    Of course, it is unfair to characterize you just from the one post and to lump you in with those who seem to be driving the "make DDO more like every other MMO grind so I can be the bestest, most uber ever" crowd. It is just that it is easy to do when you make blanket statements like "why don't you all leave?"

    I understand that you don't like the negative vibes but I seriously doubt that they are discouraging people from playing. And I think you are missing a very important point -- the complaints are geared towards our trying to tell Turbine that we don't want DDO to turn into just another grind-fest uber "me" MMO. What we want is for Turbine to make DDO Dungeons and Dragons online rather than in our living and dining rooms.

    Up until the turn towards crafting and the Shroud/Vale (is that mod 6?) that is what DDO was. Good old fashioned hack-and-slash adventuring with a fair amount of puzzles and traps to keep us entertained. Unless you are <30 that is what made Dungeons and Dragons different from every other RPG and it is what many of us expected and got when we first started playing a game called Dungeons and Dragons Online.

    So, it is wrong to lump you in with those who play an MMO to boost their self esteem by being 1337. And it is wrong of you to assume that when we note that we are bored, frustrated, disappointed, angry, <insert appropriate emotion here> that we are being destructive or counter-productive.

    As I said earlier, I don't want to craft, I don't want to grind, I don't want to farm -- I just want dungeons and dragons.

  19. #19
    Community Member Laith's Avatar
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    yep, mod6 denoted a major change in DDO: they decided how they were going to keep melees viable to level20 (and perhaps beyond). I realize how we got here (here being the land of red named, immunities, rediculous HP, and now leashing in quests), but i'm not necessarily pleased with the end result.

    That being said, i'm still having fun with DDO. The only time i stopped enjoying myself was when i forgot that "fun" should always come before "loot".

  20. #20
    Community Member Varr's Avatar
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    Quote Originally Posted by Leyoni View Post
    I don't want to craft, I don't want to grind, I don't want to farm -- I just want dungeons and dragons.
    You are not forced to do any of these things. Most all the quests are fun one timers if you dont want to repeat them for crafting materials........staying true to the D&D quest oreinted playstyle. The only real complaint is we dont get 15 or so new quests a month to keep the content fresh for people that play 3 days a week but dont want to farm. Sadly not practical it appears. Now if you dont want to reroll also, then you've got a problem. As and example, I just rolled a cha based Pali for the first time that is intimidator and will take advantage of the new enhancments...............and will spend 150 hours leveling him and gearing him..........that is 3 months of casual play. Plenty of entertainment.
    Varr's all over. Cannith Varr getting the love currently.

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