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  1. #1
    Founder dragonofsteel2's Avatar
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    Default This game is becoming boring (

    For a game I use to love and had tons of fun playing this game is just becoming a boring grind. It seems they or more worried preventing players from soloing and short manning quest and raids they becoming more annoying. Even though I understand that u can do this still. The new random effect armor just seems like another long grind doing some quest do not even enjoy. Here my list of things, I do not enjoy lately.

    1. Giants knocking you back when they miss and hit with swords. Sorry this just goofy, if they or going knock you back a barb using any weapons should be knocking them back with a 50 strength. It adds no fun to playing just a constant pushing your keyboard to get back in mêlée range.

    2. The changes to old raids, sorry if they are old they should be getting beat easy that the point of old raids. To go back and fudge around with, that what I get replay value from. Fix the bugs stop changing old raids to challenge the new higher lvl players. Sorry never seen a game do this before and hate it.

    3. Air ele's just plan and simple annoying, after the novelty wears off this buggers or just plain and simple annoying.

    4. The new quest really way to much on evasion, even though my main a ranger which does not bother me much. It's just stupid sorry. Come up with new attacks stop using cheesy tactics. Yes, I know there players that use cheesy tactics, but think you should stop worring about them, but instead the bigger picture. Not a few hand full of players. (Oh yeah hate puzzles to beat down critters, making them stupidly tough to complete puzzles to win, Woot. Even though think can kill him by kitting) By the way I do love puzzles, but there time and place for them.

    5. Its the fun factor you have been missing, grinds that or fun and not to extreme work, what you have been missing in mods lately.

    This probably the biggest thing having me grow bored with this game. The new quest just seem like one big grind and forcing me to play the ones even do not like. Sorry I do not do the Demon Queen, Dragon or any grind quest to do a raid, because I rather be doing boring real life things, then a boring in game thing. (The quest I like the most is the last one in the four new high level quest). It seems of late more worried if the quest challenging people then the fun factor. (Besides the shroud the last good mod was the giant-hold). Why were these good, because they were fun. That is the point of a game is to be FUN, challenges can be fun but not always. My example is its hard get ready for that final exam, but it is not fun. This is the blow off time from work, life and other things. So, what again is more important then a challenge, it is the FUN FACTOR, which seems to be missing of late. This does not mean want the game to be a cake walk. Come up with attacks that bypasses the heavy fort. off toons for period of time, like the stunning blows and other attacks like these. Have enemy cast charm, make ourselves attack each other. Just a couple ideas, because if believe their is a problem and have no ideas then I should just be quite.

    The last problem is the biggest factor when the game starts to feel like a grind its getting close to walking away time, sorry I really thought this game had so much potential, but seems you have been listening to a crowd that does not fit my style (. Even though I believe this is the wrong strategy it's your choice who you listen to and what you believe will bring in the numbers. Time and again I try to say need to hit the middle ground and stop trying to please both ends it will never happen and just makes the game a big grind. This is not a doom page some will call it, but just my vision of were the game is going. I will hang around til mod 9, but if that does not do it for me it will be moving on time. The other option was servers with different levels of difficulty.
    Last edited by Peter Tamburro; 11-15-2008 at 12:53 AM.

  2. #2
    Community Member GlassCannon's Avatar
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    Default Translation:

    "This game is becoming too much like WoW; constant grindfest for the best gear just so I can have a fighting chance at the Normal difficulty in upper level content."

    Yeah, it's a mess. Monsters with 5,000 HP coming out of the walls... Dragons to kill with 50,000 HP running around all over the place making them nigh unkillable except by undodgeable spells/effects/attacks(I'm looking at the Rangers here using Point Blank "GET BACK HERE YOU @)*(!ING COWARD"). Dogs are schizophrenic cowardly paranoid psychopaths and act accordingly(Run all over the map aimlessly, with an untouchable hitbox.... then come back and use Trip as literally EVERY attack), Giants and Minotaurs can throw you around without even landing a single blow, Air Elementals toss you around without even being near you(the server 'thinks' they move close to you, even though they don't, and even if you save vs the EXTREME Knockdown DC, you get Knockdown and tossed anyway...), the Content can't pour out very fast with such a limited budget and such amazing attention to detail, there are bugs all over the place(albeit minor, like Devils still teleporting into walls... which in certain quests can be critically defeating)... That's all before you account for the mandatory Ultra Rare Named Loot.

    I still love the game. Just take a break, or roll up a Rog6/Ranger2/Paladin, spec it Bludgeon, and use Mauls and Warhammers as a THF/TWF spec build(Or jst go THF, with the stats 12/12/16/14/14/14), don't take any UMD, and see if you can cap said build without dying even one time. Yes, it's similar to Permadeath, only not really.

  3. #3
    Community Member parvo's Avatar
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    Default

    Permadeath is a great way to eliminate the yawn factor. However, the bonk caster AI threatens even that.
    M O R T A L V O Y A G E
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    Stay Hard

  4. #4
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    Default re:

    Permadeath changes the "Yawn Factor" into a "Rage-Filled Roar Factor".

    Not a great improvement.

  5. #5
    Community Member alchilito's Avatar
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    take a break Gondore

    It helps.

  6. #6
    Community Member twix's Avatar
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    Takeing a break doesnt help much dont let people lie to ya.Unless you take a year break or so then you might come back with something new to do. Take 3,4,5 month break youll just come back to the same **** thats in game now. The grind fest is ****ing ridiculous. Id rather go stand in a tavern with my lowbie then participate in any of the new grindtastic ******** they put in this game. Not only is it a big grind fest but the new quests arent even that fun to begin with.

  7. #7
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    Quote Originally Posted by GlassCannon View Post
    "This game is becoming too much like WoW; constant grindfest for the best gear just so I can have a fighting chance at the Normal difficulty in upper level content."
    As one who has not run every quest in the game and who has only ever had 2 level capped characters (one long since deleted but two more getting really close) I have to agree with GlassCannon's statement. How can that be when I haven't even run all the quests? Easy. Just take a look at the latest updates (not just this last one) or see what people are doing.

    It looks like Turbine has given up on building a Dungeons and Dragons game and instead is interested in meeting the expectations of the MMO community. Grinding and repetition are the norm so why not make it a part of DDO as well?

    The result is a game that is rapidly losing the D&D feel as it tries to appeal to a different type of RP and MMO population. It really started with the decision to go with crafting and the Vale/Shroud mod. It has continued down that road since.

    Probably a good marketing decision -- it has to be attracting new players, right? But, it was a horrid Dungeons and Dragons decision because that is not the mainstay of D&D and was not the appeal of DDO.

    What made DDO appealing is that it was Dungeons and Dragons in an online game. Now it is becoming just like any other "let's create a role-playing game and use it as an excuse to sit around and socialize" rip-off. I bought DDO because it was Dungeons and Dragons. That is what I want -- to join adventuring groups and go off into "dungeons" to fight "dragons", whether it is an actual dungeon or not and whether it is dragons or not. The distinctive difference between D&D and other RPGs is that it is mindless, gratuitous, dragon-bashing with a dose of rags-to-riches tossed in. I don't want to craft, I don't want to grind, I don't want to farm -- I just want dungeons and dragons.

  8. #8
    Community Member ShaeNightbird's Avatar
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    Quote Originally Posted by Leyoni View Post

    It looks like Turbine has given up on building a Dungeons and Dragons game and instead is interested in meeting the expectations of the MMO community. Grinding and repetition are the norm so why not make it a part of DDO as well?

    The result is a game that is rapidly losing the D&D feel as it tries to appeal to a different type of RP and MMO population. It really started with the decision to go with crafting and the Vale/Shroud mod. It has continued down that road since.

    Probably a good marketing decision -- it has to be attracting new players, right? But, it was a horrid Dungeons and Dragons decision because that is not the mainstay of D&D and was not the appeal of DDO.

    What made DDO appealing is that it was Dungeons and Dragons in an online game. Now it is becoming just like any other "let's create a role-playing game and use it as an excuse to sit around and socialize" rip-off. I bought DDO because it was Dungeons and Dragons. That is what I want -- to join adventuring groups and go off into "dungeons" to fight "dragons", whether it is an actual dungeon or not and whether it is dragons or not. The distinctive difference between D&D and other RPGs is that it is mindless, gratuitous, dragon-bashing with a dose of rags-to-riches tossed in. I don't want to craft, I don't want to grind, I don't want to farm -- I just want dungeons and dragons.
    /signed
    Hear hear. I completely agree. In my opinion, a solid, dedicated fan base who will stay with the game is what makes the best financial sense. Throwing good money after bad in the attempt to cater to a gaming crowd who plays a game, any game, EVERY game for 6 months then ditches it because some newer, cooler, awesome-er game comes out is counterproductive. The solid fan base won't stick, and the new ones will just be gone anyway due to aforementioned attitudes of juvenile vicissitude. Lose lose situation. Sad, because I love this game. I want Dungeons and Dragons too.

  9. #9
    Founder & Hero
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    Yeah sometimes I get a little bored but then I look at whats out there and whats in the pipeline coming out and realize this is still the best game out there and the best to come for awhile at least for me, wont proably take any breaks as I dont wont to loose my special pricing but might not play sometimes for a bit(not that I have much time to play right now) If your bored take a break or just do something else for a week or two and then come back and join us.


    Beware the Sleepeater

  10. #10
    Community Member shores11's Avatar
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    Quote Originally Posted by Peter Tamburro View Post

    See my notes below:

    1. Giants knocking you back when they miss and hit with swords. Sorry this just goofy, if they or going knock you back a barb using any weapons should be knocking them back with a 50 strength. It adds no fun to playing just a constant pushing your keyboard to get back in mêlée range.

    I do not see this as an issue. A giant no matter how strong a barbarian is would be almost impossible to knock back. While a really strong barbarian might have a strength of 50 buffed up a strength of 50 for a giant would be low by DDO standards. While the barbarian might get close to the strength of a weak giant he will never get close to his weight. This feature seems appropriate to me.

    2. The changes to old raids, sorry if they are old they should be getting beat easy that the point of old raids. To go back and fudge around with, that what I get replay value from. Fix the bugs stop changing old raids to challenge the new higher lvl players. Sorry never seen a game do this before and hate it.

    I also do not see a problem with developers going back and tweaking older quests or raids. To me a developer that did not do this would be a bad developer.

    3. Air ele's just plan and simple annoying, after the novelty wears off this buggers or just plain and simple annoying.

    I agree that air elementals can be annoying however if you have a well balanced party air elementals are really no problem at all as they can be better dealt with. I see the issue as some players wantng to have their particular class choice be able to beat all dungeons by themselves. This is not the intent of D&D.

    4. The new quest really way to much on evasion, even though my main a ranger which does not bother me much. It's just stupid sorry. Come up with new attacks stop using cheesy tactics. Yes, I know there players that use cheesy tactics, but think you should stop worring about them, but instead the bigger picture. Not a few hand full of players. (Oh yeah hate puzzles to beat down critters, making them stupidly tough to complete puzzles to win, Woot. Even though think can kill him by kitting) By the way I do love puzzles, but there time and place for them.

    No real comment on this point although I agree, I don't like players that try to exploit a dungeon. It is more fun to complete a quest the way it was intended to be played

    5. Its the fun factor you have been missing, grinds that or fun and not to extreme work, what you have been missing in mods lately.
    Been playing now for almost 3 years and the game is just about as fun for me as it was then. Why, I play the game from a perspective of I don't have to grind for special loot or special purposes. Do I have some very nice items or weapons, you bet I do but most of that has come to me in the normal course of playing the game. I do not understand why some players feel they have to have 70+ AC or 50+ strength in order to be competative. My ranger has a 26 strength and a 40 AC when buffed and I kill just as much as I want to and sometimes lead in kills. I enjoy the party play of the game thats the secret.
    Fizban - Avatar of Khyber
    Guild Leader of Legends: Where adventurers are born & Legends live.
    Motto: Enjoy the game, loot and XP will follow

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