So I've just now gotten to the point of fully exploring the new harbour area on a NPE character, and I must say I'm a bit disappointed with some of the changes to the old quests.

Several have been increased in level, which is fair enough as most characters exiting Korthos Island will be level 2, if not very close to 3 (if they milked Korthos dry). However, the xp on the revised quests doesn't seem to be accurate compared to the level.

I had experienced this on Korthos, and put in my arguments for xp increases back when it was still on Risia (to no avail), but have just now discovered the xp on the mainland is even worse.

One quest, I believe it was Arachnophobia (the one where you have the sarcophagi that you can't break), is now level 3 - and awarded me approximately 300 xp. Total. *With* the +25% conquest bonus.
I was earning more xp than that on level 1 quests...

Another problem I noticed was that all of these previous level 1 solo-only quests are still solo only.
Why not open them up to the other difficulty levels?
If they're solo-only, and only worth a pittance of xp, with quest rewards that award you 20gp only, where's the incentive (aside from favour) to ever do these?!?

Finally, I wanted to point out that by increasing the level of these quests, the entire concept of some of these quests have been lost.
Arachnophobia was about getting swarmed by a half-dozen spiders at once, and giving the new player an "ACK!" moment. But when those are now level 3, with 15-20hps each, that makes a caster's life rather problematic and becomes more frustrating, than fun.

Another example of this is the mission with the exploding barrels and the thieves (I forget the name of the quest). As a level 1 mission, you could learn about breakables and explosives, and effectively "kill" all of the thieves by shooting the barrels. It was a great mission for learning about what you can/can't do in missions, and that you can employ some rather interesting tactics.
Now, using that strategy will only take out perhaps 10% of the thief's life, if you're lucky. The entire quest has lost it's meaning, and there's no reason to even care about the barrels any more as you're just going to end up having to deal with the thieves directly anyways.

*sigh*
These quests need reworking, devs.