Hey everyone i was bored, so i made this let me know what ya think, the Enhancments was just done fast but. close too what i think would be best,
Level 16 Chaotic Good Dwarf Male
(2 Barbarian / 13 Cleric / 1 Wizard)
Hit Points: 287
Spell Points: 842
BAB: 11/11/16/21
Fortitude: 16
Reflex: 7
Will: 16
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 14 18
Dexterity 14 16
Constitution 14 20
Intelligence 8 10
Wisdom 14 22
Charisma 14 18
Tomes Used
+2 Tome of Intelligence used at level 1
+1 Tome of Dexterity used at level 2
+3 Tome of Strength used at level 16
+2 Tome of Dexterity used at level 16
+3 Tome of Constitution used at level 16
+3 Tome of Wisdom used at level 16
+3 Tome of Charisma used at level 16
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 2 7
Bluff 2 4
Concentration 6 24
Diplomacy 2 4
Disable Device n/a n/a
Haggle 2 4
Heal 2 6
Hide 2 3
Intimidate 2 4
Jump 2 4
Listen 2 6
Move Silently 2 3
Open Lock n/a n/a
Perform n/a n/a
Repair 0 0
Search 0 2
Spot 2 6
Swim 2 4
Tumble n/a n/a
Use Magic Device n/a 13
Notable Equipment
Helm: Helm of the Mroranon
Ring: Dextrous Ring
Ring: Ring of Greater False Life
Necklace: Torc of Prince Raiyum-de II
Trinket: Bloodstone
Cloak: Charismatic Cloak
Belt: Health Belt
Boots: Boots of the Innocent
Bracers: Ogre Power Bracers
Level 1 (Cleric)
Feat: (Selected) Maximize Spell
Level 2 (Barbarian)
Level 3 (Barbarian)
Feat: (Selected) Two Weapon Fighting
Level 4 (Cleric)
Level 5 (Cleric)
Level 6 (Cleric)
Feat: (Selected) Extend Spell
Level 7 (Cleric)
Level 8 (Cleric)
Level 9 (Cleric)
Feat: (Selected) Spell Focus: Necromancy
Level 10 (Wizard)
Feat: (Wizard Bonus) Quicken Spell
Level 11 (Cleric)
Level 12 (Cleric)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 13 (Cleric)
Level 14 (Cleric)
Level 15 (Cleric)
Feat: (Selected) Power Attack
Level 16 (Cleric)
Enhancement: Barbarian Damage Boost I
Enhancement: Barbarian Sprint Boost I
Enhancement: Barbarian Power Attack I
Enhancement: Dwarven Axe Damage I
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Constitution II
EEnhancement: Dwarven Toughness I
Enhancement: Dwarven Toughness II
Enhancement: Dwarven Toughness III
Enhancement: Dwarven Toughness IV
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Life Magic IV
Enhancement: Cleric Spell Penetration I
Enhancement: Cleric Spell Penetration II
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Energy of the Zealot II
Enhancement: Barbarian Constitution I
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Cleric Wisdom III
Enhancement: Barbarian Toughness I
Enhancement: Cleric Divine Vitality I
Enhancement: Cleric Divine Vitality II
Enhancement: Cleric Extra Turning I
Enhancement: Cleric Extra Turning II
Enhancement: Cleric Wand Mastery I
Enhancement: Cleric Wand Mastery II
Ending stats look like with GS and rage pot,
Str 28
Dex 22
Con 28
Int 10 (16 when needed for runes)
Wis 30
Cha 24
I was wanting high Cha for the new Damage Enhancements, It looked good to me. only thing i realy didn't like was only has TWF. would have liked to get GTWF. but due to lack of feats. I built it for just TWF,
But sence it's build with + 3 tomes atm. if you do get a + 3 dex tome. you can swap some feats around (Droping Maxamize) and get TWF and ITWF. then when 18 gets here get GTWF,
Any input welcome, looks like fun to me. but yall may have a make or break point