Page 1 of 3 123 LastLast
Results 1 to 20 of 49
  1. #1
    Community Member baylensman's Avatar
    Join Date
    Jun 2006
    Posts
    557

    Default poll:? no dragon marks

    Not having played a fleshie yet in over 2 years I'm not sure of the advantages of the so called dragon marks. However having an enhancement line available to all but the noble race seems down right rude to me. Is the offer of a one time feat exchange at a reduced price just compensation?

    If we can't get the dragon mark how about something unique to Warforged.

    Use the already present game mechanics for the dragon marks. Allow warforged to manifest "signature of the craftsman". Unigue markings that allow us to manifest unique abilities.

    Mark of the craftsman- this mark reflects the extra care that some war masters used in creating their constructs.Do to the precison of fit and finish adds +1 to AC +1 to dex and a stackable DR 1

    Mark of the Thinker- this mark reflects the knowledge thirst of certain makers. +1 bonus to int. Allows the use of scroll regardless of class

    Mark of the Faithful- The god fearing makers piousness is transfered to all of their creations. +1 bonus to wis and chr. +1 holy added to all attacks

    Mark of the Scout- Transfered to the warforged by those who need to gather information. stackable 15% striding 10% blurr +5 to hide and sneak skills.

    Mark of the Ambassador- Created to assist those who negioate and try to avoid conflict. -2 to attack +4 Stackable to AC. +1 to chr +10 to haggle

    Just some ideas. Have at it!

    Sarlona Guild of the Black Dragon
    Egrofraw, Eighttrack, Fearstryker, Foecleaver, Ferricgnome, Rustoleum, SoPretty

  2. #2
    Community Member Yaga_Nub's Avatar
    Join Date
    Mar 2006
    Posts
    3,639

    Default

    We already have something unique.

    We are immune to a lot of stuff that fleshies would die from very quickly.

    We don't want to be like fleshies so stop advocating for it.
    Characters - Brion, Damerchant, Deathbot, Goode-, Minusten, Sepiriz, Spiritstrike, Stee, Steilh, Vorpaal, Wyllye, Yaga, Yagalicious, Yga. RIP - Catpizzle and Qazpe
    Beware My Gifts!!!

  3. #3

    Default

    MArk of the Craftmans suggestion is good, but you need to add to more tiers to it. THat's how Dragonmarks work. three tiers based on one mark. They are all clickies with some passive ability. (+1 to heal, +2heal, +3 heal for example)

    I would recommend one or two "Dragonmarks" for WF.
    +The Goddess of Tempest's Spine+Merc's Only, THELANIS: List is here: http://forums.ddo.com/showthread.php...94#post2798094 LEGIONNAIRE /Salute to Rameses, He has RETURNED!

  4. #4
    Community Member Aeneas's Avatar
    Join Date
    Mar 2006
    Posts
    2,264

    Default

    Just make that cranium symbol option at character creation mean something - like +1 to a stat or a save depending on which you choose - don't think that would be game breaking and would serve as compensation for not being able to teleport, cast self heals, displace one's self, or throw out a globe of invulnerability at will. Could even make it cost a feat to get the symbol, and it could be tiered like the other marks with each tier of a symbol giving something different/better than the last.
    READ ME NEW PLAYERS!!!
    Aeneas - Boosterseat - Eulogy - Diminutive - Moths

  5. #5
    Community Member Yaga_Nub's Avatar
    Join Date
    Mar 2006
    Posts
    3,639

    Default

    Quote Originally Posted by Aeneas View Post
    Just make that cranium symbol option at character creation mean something - like +1 to a stat or a save depending on which you choose - don't think that would be game breaking and would serve as compensation for not being able to teleport, cast self heals, displace one's self, or throw out a globe of invulnerability at will. Could even make it cost a feat to get the symbol, and it could be tiered like the other marks with each tier of a symbol giving something different/better than the last.
    I like that suggestion.
    Characters - Brion, Damerchant, Deathbot, Goode-, Minusten, Sepiriz, Spiritstrike, Stee, Steilh, Vorpaal, Wyllye, Yaga, Yagalicious, Yga. RIP - Catpizzle and Qazpe
    Beware My Gifts!!!

  6. #6
    Community Member
    Join Date
    Apr 2006
    Posts
    3,262

    Default

    Quote Originally Posted by baylensman View Post
    Not having played a fleshie yet in over 2 years I'm not sure of the advantages of the so called dragon marks. However having an enhancement line available to all but the noble race seems down right rude to me. Is the offer of a one time feat exchange at a reduced price just compensation?

    If we can't get the dragon mark how about something unique to Warforged.

    Use the already present game mechanics for the dragon marks. Allow warforged to manifest "signature of the craftsman". Unigue markings that allow us to manifest unique abilities.

    Mark of the craftsman- this mark reflects the extra care that some war masters used in creating their constructs.Do to the precison of fit and finish adds +1 to AC +1 to dex and a stackable DR 1

    Mark of the Thinker- this mark reflects the knowledge thirst of certain makers. +1 bonus to int. Allows the use of scroll regardless of class

    Mark of the Faithful- The god fearing makers piousness is transfered to all of their creations. +1 bonus to wis and chr. +1 holy added to all attacks

    Mark of the Scout- Transfered to the warforged by those who need to gather information. stackable 15% striding 10% blurr +5 to hide and sneak skills.

    Mark of the Ambassador- Created to assist those who negioate and try to avoid conflict. -2 to attack +4 Stackable to AC. +1 to chr +10 to haggle

    Just some ideas. Have at it!
    Warforged can't have dragonmarks. They come from being from a Dragonmarked House.

  7. #7
    Community Member Turial's Avatar
    Join Date
    Apr 2006
    Posts
    394

    Default

    Quote Originally Posted by Aspenor View Post
    Warforged can't have dragonmarks. They come from being from a Dragonmarked House.
    Most of the time yes. There are marks that have manifested outside of the houses that weren't abberant marks.
    970 sp and counting
    Help Fix Ranged Combat for Everyone. Come help complete the DDO Wiki

  8. #8
    Community Member
    Join Date
    Apr 2006
    Posts
    3,262

    Default

    Quote Originally Posted by Turial View Post
    Most of the time yes. There are marks that have manifested outside of the houses that weren't abberant marks.
    True. But that didn't happen to warforged, eh?

  9. #9
    Community Member kaidendager's Avatar
    Join Date
    Jun 2006
    Posts
    30

    Default

    A Dragonmark for WF on par with most the "Fleshies" Dragonmarks would go something like this:

    Mark of Tin I : +1 to heal skill, activate this ability to cast repair light damage three times per rest.

    Mark of Tin II : +2 to heal skill, activate this ability to cast repair moderate damage two times per rest.

    Mark of Tin IIII : +3 to heal skill, activate this ability to cast repair serious damage one times per rest.



    Mark of The Last War I : +1 to swim skill, activate this ability to cast jump spell three times per rest.

    Mark of The Last War II : +2 to swim skill, activate this ability to cast heroism spell two times per rest.

    Mark of The Last War I : +3 to swim skill, activate this ability to cast Protection from elements spell one time per rest.



    Dragonmarks (with some would argue the exception of halflings) are mostly useless but have the occasional situation arise where they would be ocnvenient but not necessary.
    KIP

  10. #10
    Community Member Lunewann's Avatar
    Join Date
    Dec 2007
    Posts
    90

    Default

    Quote Originally Posted by kaidendager View Post
    A Dragonmark for WF on par with most the "Fleshies" Dragonmarks would go something like this:

    Mark of Tin I : +1 to heal skill, activate this ability to cast repair light damage three times per rest.

    Mark of Tin II : +2 to heal skill, activate this ability to cast repair moderate damage two times per rest.

    Mark of Tin IIII : +3 to heal skill, activate this ability to cast repair serious damage one times per rest.



    Mark of The Last War I : +1 to swim skill, activate this ability to cast jump spell three times per rest.

    Mark of The Last War II : +2 to swim skill, activate this ability to cast heroism spell two times per rest.

    Mark of The Last War I : +3 to swim skill, activate this ability to cast Protection from elements spell one time per rest.



    Dragonmarks (with some would argue the exception of halflings) are mostly useless but have the occasional situation arise where they would be ocnvenient but not necessary.
    What about marks of repair... reconstruction... much like a halfling mark..... Then i would have a better excuse not to heal any ugly warforges ass in combat.

  11. #11
    Community Member Rilean's Avatar
    Join Date
    Aug 2006
    Posts
    0

    Default

    The big problem with WF having a dragonmark in DDO is that it would be against one of the main guidelines in the Eberron setting. The creation for want of a better term goes back to a time long before the creation of WF as they are today and from memory the dragon marks are instuments of the Dragon Proficies so WF cant and I dont belive should get dragon mark

    Just my opinion

  12. #12
    Community Member Turial's Avatar
    Join Date
    Apr 2006
    Posts
    394

    Default

    Quote Originally Posted by Aspenor View Post
    True. But that didn't happen to warforged, eh?
    Correct.

    But no one knows what would happen if a forged was seated with a kyber docent containing the essence of a dragon mark or drank the distilled essence of a dragon mark.

    Though my original point was that dragon marked persons do not have to come from dragon mark houses rather then a comment on warforged getting them. I did not do a good job of making that clear.
    970 sp and counting
    Help Fix Ranged Combat for Everyone. Come help complete the DDO Wiki

  13. #13
    Community Member Turial's Avatar
    Join Date
    Apr 2006
    Posts
    394

    Default

    Quote Originally Posted by Rilean View Post
    The big problem with WF having a dragonmark in DDO is that it would be against one of the main guidelines in the Eberron setting. The creation for want of a better term goes back to a time long before the creation of WF as they are today and from memory the dragon marks are instuments of the Dragon Proficies so WF cant and I dont belive should get dragon mark

    Just my opinion
    The dragon marks aren't just instruments of the the prophecies, they are bits of the prophecies written on the "weaker" races, much to the ire of dragons.
    970 sp and counting
    Help Fix Ranged Combat for Everyone. Come help complete the DDO Wiki

  14. #14
    Community Member BLAKROC's Avatar
    Join Date
    Mar 2006
    Posts
    0

    Default

    a swap out of blanket immunities for a dragonmark if you choose would probably be ok. but to add just a dragon mark should not happen
    Quote Originally Posted by Tarrant View Post
    Dooo00000ooooo000mmmmmm

  15. #15
    Community Member rezo's Avatar
    Join Date
    Aug 2006
    Posts
    175

    Default

    Quote Originally Posted by Rilean View Post
    The big problem with WF having a dragonmark in DDO is that it would be against one of the main guidelines in the Eberron setting.
    Just my opinion
    We are not in Eberron if you read the setting book and race guides and compare it to DDO right now.
    Quote Originally Posted by Shade View Post
    No one that throws together a bunch of numbers and calls it fact is going to give you and real accurate answer, there's too many variables and it's all biased towards there own personal outlooks on how it should be, not how it is. Numbers are too easy to manipulate.
    So sad but true.

  16. #16
    Community Member Rilean's Avatar
    Join Date
    Aug 2006
    Posts
    0

    Default

    This game although not an accurate adaptation is still in the eberron game world. Xendric (sp?) is a continent on eberron.

  17. #17
    Community Member
    Join Date
    Mar 2006
    Posts
    1

    Default Warforged Components

    I believe we could skip over all this Dragonmark stuff for WF's if the Devs would implement some WF Components beyond the Docent. Some examples:

    Armblade (a bastard sword fused to a WF arm)
    Armbow (a light repeater imbedded in a WF arm that creates its own magical bolts)
    Battlefist (treats the WF unarmed attack as 1d8, or for WF monks as a large sized creature)
    Wand Sheath (holds a wand usable by the WF and doesn't take a full action to use)

    These are just examples (the devs could do a variety of components using their own flare) but anything like them would add that personal touch to WF that all the Meatbags currently get with Dragonmarks, plus it would be fitting with the campaign setting.

  18. #18
    Community Member
    Join Date
    Mar 2006
    Posts
    2,897

    Default

    Quote Originally Posted by Brenolan View Post
    I believe we could skip over all this Dragonmark stuff for WF's if the Devs would implement some WF Components beyond the Docent. Some examples:

    Armblade (a bastard sword fused to a WF arm)
    Armbow (a light repeater imbedded in a WF arm that creates its own magical bolts)
    Battlefist (treats the WF unarmed attack as 1d8, or for WF monks as a large sized creature)
    Wand Sheath (holds a wand usable by the WF and doesn't take a full action to use)
    Agreed. No WF Dragonmarks, consider more WF only equipment or other appropriate enhancements. I'd prefer to work somewhat within the lore without hacking it up too badly...Drow, rightfully, don't get Dragonmarks either.

  19. #19
    Community Member Robi3.0's Avatar
    Join Date
    Jul 2006
    Posts
    445

    Default

    Quote Originally Posted by rezo View Post
    We are not in Eberron if you read the setting book and race guides and compare it to DDO right now.
    Well, in that case I want a laser sword, a rocket pony, and a spaceship.

    Dragonmarks are passed on through bloodlines. Warforge where not born and can't have children. Therefor Warforge don't get dragonmarks.
    there's one thing you never put in a trap if you're smart. If you value your continued existence. If you have any plans on seeing tomorrow then there's one thing you never, ever put in a trap.

  20. #20
    Community Member
    Join Date
    Apr 2006
    Posts
    1,523

    Default

    I agree to saying no to Dragonmarks. There's a plot-specific reasoning for this and I'd liek to see that maintained.

    If you really need more warforged "goodness" then ask for the warforged feats and components as mentioned above.
    Thelanis characters: Ashelynne, Dixx, Gunghir, Khalmyr, Nebulla, Schyv, Staunch

Page 1 of 3 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload