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  1. #1
    Community Member baylensman's Avatar
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    Default poll:? no dragon marks

    Not having played a fleshie yet in over 2 years I'm not sure of the advantages of the so called dragon marks. However having an enhancement line available to all but the noble race seems down right rude to me. Is the offer of a one time feat exchange at a reduced price just compensation?

    If we can't get the dragon mark how about something unique to Warforged.

    Use the already present game mechanics for the dragon marks. Allow warforged to manifest "signature of the craftsman". Unigue markings that allow us to manifest unique abilities.

    Mark of the craftsman- this mark reflects the extra care that some war masters used in creating their constructs.Do to the precison of fit and finish adds +1 to AC +1 to dex and a stackable DR 1

    Mark of the Thinker- this mark reflects the knowledge thirst of certain makers. +1 bonus to int. Allows the use of scroll regardless of class

    Mark of the Faithful- The god fearing makers piousness is transfered to all of their creations. +1 bonus to wis and chr. +1 holy added to all attacks

    Mark of the Scout- Transfered to the warforged by those who need to gather information. stackable 15% striding 10% blurr +5 to hide and sneak skills.

    Mark of the Ambassador- Created to assist those who negioate and try to avoid conflict. -2 to attack +4 Stackable to AC. +1 to chr +10 to haggle

    Just some ideas. Have at it!

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  2. #2
    Community Member Yaga_Nub's Avatar
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    We already have something unique.

    We are immune to a lot of stuff that fleshies would die from very quickly.

    We don't want to be like fleshies so stop advocating for it.
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  3. #3

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    MArk of the Craftmans suggestion is good, but you need to add to more tiers to it. THat's how Dragonmarks work. three tiers based on one mark. They are all clickies with some passive ability. (+1 to heal, +2heal, +3 heal for example)

    I would recommend one or two "Dragonmarks" for WF.
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  4. #4
    Community Member Aeneas's Avatar
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    Just make that cranium symbol option at character creation mean something - like +1 to a stat or a save depending on which you choose - don't think that would be game breaking and would serve as compensation for not being able to teleport, cast self heals, displace one's self, or throw out a globe of invulnerability at will. Could even make it cost a feat to get the symbol, and it could be tiered like the other marks with each tier of a symbol giving something different/better than the last.
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  5. #5
    Community Member Yaga_Nub's Avatar
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    Quote Originally Posted by Aeneas View Post
    Just make that cranium symbol option at character creation mean something - like +1 to a stat or a save depending on which you choose - don't think that would be game breaking and would serve as compensation for not being able to teleport, cast self heals, displace one's self, or throw out a globe of invulnerability at will. Could even make it cost a feat to get the symbol, and it could be tiered like the other marks with each tier of a symbol giving something different/better than the last.
    I like that suggestion.
    Characters - Brion, Damerchant, Deathbot, Goode-, Minusten, Sepiriz, Spiritstrike, Stee, Steilh, Vorpaal, Wyllye, Yaga, Yagalicious, Yga. RIP - Catpizzle and Qazpe
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  6. #6
    Community Member kaidendager's Avatar
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    A Dragonmark for WF on par with most the "Fleshies" Dragonmarks would go something like this:

    Mark of Tin I : +1 to heal skill, activate this ability to cast repair light damage three times per rest.

    Mark of Tin II : +2 to heal skill, activate this ability to cast repair moderate damage two times per rest.

    Mark of Tin IIII : +3 to heal skill, activate this ability to cast repair serious damage one times per rest.



    Mark of The Last War I : +1 to swim skill, activate this ability to cast jump spell three times per rest.

    Mark of The Last War II : +2 to swim skill, activate this ability to cast heroism spell two times per rest.

    Mark of The Last War I : +3 to swim skill, activate this ability to cast Protection from elements spell one time per rest.



    Dragonmarks (with some would argue the exception of halflings) are mostly useless but have the occasional situation arise where they would be ocnvenient but not necessary.
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  7. #7
    Community Member Lunewann's Avatar
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    Quote Originally Posted by kaidendager View Post
    A Dragonmark for WF on par with most the "Fleshies" Dragonmarks would go something like this:

    Mark of Tin I : +1 to heal skill, activate this ability to cast repair light damage three times per rest.

    Mark of Tin II : +2 to heal skill, activate this ability to cast repair moderate damage two times per rest.

    Mark of Tin IIII : +3 to heal skill, activate this ability to cast repair serious damage one times per rest.



    Mark of The Last War I : +1 to swim skill, activate this ability to cast jump spell three times per rest.

    Mark of The Last War II : +2 to swim skill, activate this ability to cast heroism spell two times per rest.

    Mark of The Last War I : +3 to swim skill, activate this ability to cast Protection from elements spell one time per rest.



    Dragonmarks (with some would argue the exception of halflings) are mostly useless but have the occasional situation arise where they would be ocnvenient but not necessary.
    What about marks of repair... reconstruction... much like a halfling mark..... Then i would have a better excuse not to heal any ugly warforges ass in combat.

  8. #8
    Community Member Beherit_Baphomar's Avatar
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    Quote Originally Posted by Yaga Nub View Post
    I like that suggestion.
    Quote Originally Posted by Yaga Nub View Post
    We already have something unique.

    We are immune to a lot of stuff that fleshies would die from very quickly.

    We don't want to be like fleshies so stop advocating for it.
    Flip flopper.
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  9. #9
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    Quote Originally Posted by baylensman View Post
    Not having played a fleshie yet in over 2 years I'm not sure of the advantages of the so called dragon marks. However having an enhancement line available to all but the noble race seems down right rude to me. Is the offer of a one time feat exchange at a reduced price just compensation?

    If we can't get the dragon mark how about something unique to Warforged.

    Use the already present game mechanics for the dragon marks. Allow warforged to manifest "signature of the craftsman". Unigue markings that allow us to manifest unique abilities.

    Mark of the craftsman- this mark reflects the extra care that some war masters used in creating their constructs.Do to the precison of fit and finish adds +1 to AC +1 to dex and a stackable DR 1

    Mark of the Thinker- this mark reflects the knowledge thirst of certain makers. +1 bonus to int. Allows the use of scroll regardless of class

    Mark of the Faithful- The god fearing makers piousness is transfered to all of their creations. +1 bonus to wis and chr. +1 holy added to all attacks

    Mark of the Scout- Transfered to the warforged by those who need to gather information. stackable 15% striding 10% blurr +5 to hide and sneak skills.

    Mark of the Ambassador- Created to assist those who negioate and try to avoid conflict. -2 to attack +4 Stackable to AC. +1 to chr +10 to haggle

    Just some ideas. Have at it!
    Warforged can't have dragonmarks. They come from being from a Dragonmarked House.

  10. #10
    Community Member Turial's Avatar
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    Quote Originally Posted by Aspenor View Post
    Warforged can't have dragonmarks. They come from being from a Dragonmarked House.
    Most of the time yes. There are marks that have manifested outside of the houses that weren't abberant marks.
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  11. #11
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    Quote Originally Posted by Turial View Post
    Most of the time yes. There are marks that have manifested outside of the houses that weren't abberant marks.
    True. But that didn't happen to warforged, eh?

  12. #12
    Community Member Turial's Avatar
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    Quote Originally Posted by Aspenor View Post
    True. But that didn't happen to warforged, eh?
    Correct.

    But no one knows what would happen if a forged was seated with a kyber docent containing the essence of a dragon mark or drank the distilled essence of a dragon mark.

    Though my original point was that dragon marked persons do not have to come from dragon mark houses rather then a comment on warforged getting them. I did not do a good job of making that clear.
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  13. #13
    Community Member BLAKROC's Avatar
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    a swap out of blanket immunities for a dragonmark if you choose would probably be ok. but to add just a dragon mark should not happen
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  14. #14
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    You get immunites and dr that is greater then the power of dragonmarks.


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  15. #15
    Community Member Dylos_Moon's Avatar
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    It's worth noting that there actually is a warforged dragonmark in Eberron,

    The Mark of Becoming, however, unlike true dragonmarks it is created, rather then appearing spontaneously.

    What it does, if anything is unknown, as is the role, if any, it serves in the Draconic Prophecy, but it is a dragonmark.

    It's mentioned on page 119 of Faiths of Eberron, but not a whole lot of info is given.

    EDIT: Also, the dragonmark that gives repair spells, already exists, its given to humans with the bloodline of Cannith, its even in ddo, Mark of Making, so rather then getting a dragonmark, just pick up a human slave.
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  16. #16
    Community Member hu-flung-pu's Avatar
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    Quote Originally Posted by Uska d'Orien View Post
    You get immunites and dr that is greater then the power of dragonmarks.
    DR feats are too expensive for 1/adamantine DR. And are only feasible on Fighters who don't want to do much other then stand their with 10/adamantine damage reduction.

    Immunities also cost us two points in CHA and WIS.


    Dragonmarks provide a bonus to skills that can be futher improved with enhancements, as well as providing their clickable bonus that just gets better over time.

    Quote Originally Posted by San'tar View Post
    It's worth noting that there actually is a warforged dragonmark in Eberron,

    The Mark of Becoming, however, unlike true dragonmarks it is created, rather then appearing spontaneously.

    What it does, if anything is unknown, as is the role, if any, it serves in the Draconic Prophecy, but it is a dragonmark.

    It's mentioned on page 119 of Faiths of Eberron, but not a whole lot of info is given.

    EDIT: Also, the dragonmark that gives repair spells, already exists, its given to humans with the bloodline of Cannith, its even in ddo, Mark of Making, so rather then getting a dragonmark, just pick up a human slave.
    That's more of an RP hook then an actual implementation it sounds like. I don't have hte book but what exactly does it offer?

  17. #17
    Community Member Dylos_Moon's Avatar
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    Quote Originally Posted by hu-flung-pu View Post
    That's more of an RP hook then an actual implementation it sounds like. I don't have hte book but what exactly does it offer?
    As far as I can tell, its basically just a religious tattoo, but its classified as a dragonmark in the description, and some dragons think it may still be relevant to the draconic prophecy.

    Basically, its like you said, a RP hook (though admittedly so are most dragonmarks at their root) the book offers no benefit of it, and its not a feat that you take or anything, its placed on a warforged, or rather a godforged, as a rite of passage.

    Godforged = warforged follower of the becoming god.

    Here's the paragraph pertaining to the mark of becoming.

    Quote Originally Posted by Faiths of Eberron PG119
    One uniquely Godforged rite that is followed by all members of an assembly is to engrave, stamp, attach, or otherwise permanently affix the Mark of Becoming to their bodies. The warforged are aware of the dragonmarks that set apart certain members of the humanoid races, and some have heard of the draconic Prophecy that they embody. The Godforged know that they fufill a destiny, so marking themselves in the same way seems completely logical. An assemblage's Architect chooses the precise form of the mark, but all such marks share the central feature of an opening construct eye.
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  18. #18
    Community Member BlackSteel's Avatar
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    screw dragonmarks, give me my battlefists or my third arm attachment
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  19. #19
    Founder & Hero
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    Quote Originally Posted by hu-flung-pu View Post
    DR feats are too expensive for 1/adamantine DR. And are only feasible on Fighters who don't want to do much other then stand their with 10/adamantine damage reduction.

    Immunities also cost us two points in CHA and WIS.


    Dragonmarks provide a bonus to skills that can be futher improved with enhancements, as well as providing their clickable bonus that just gets better over time.



    That's more of an RP hook then an actual implementation it sounds like. I don't have hte book but what exactly does it offer?

    still better then dragonmarks which take at least 2 feats to be useful and in the case of the healing one 3 plus enhancements to give you more uses. WF>dragonmarks


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  20. #20
    Community Member Xanstrollinoax's Avatar
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    Quote Originally Posted by Uska d'Orien View Post
    You get immunites and dr that is greater then the power of dragonmarks.
    Not to mention -50% healing base

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