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  1. #1
    Founder Dungnmaster001's Avatar
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    Default Halfling Tempest Monk w/Dragonmarks

    OK, this is my first real attempt at planning a build out. Normally I don't think too far ahead about specifics, instead just having a vague goal for what I'll want at the end.

    This is also my first attempt at multiclassing (nothing against it, just all my earlier characters were all single classed).

    The goals I had in mind for this character (in no particular order)

    1. Halfling with all 3 ranks of Dragonmark
    2. GTWF
    3. Tempest
    4. Decent AC
    5. Wind Stance

    Here's what I came up with. It's probably not the best build, but I would like some honest feedback anyway.
    edit: forgot to mention: I have no tomes and all my characters are currently broke (less than 10k between them).

    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Halfling Male
    (10 Monk \ 6 Ranger) 
    Hit Points: 195
    Spell Points: 105 
    BAB: 13\13\18\23
    Fortitude: 15
    Reflex: 20
    Will: 14
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             14                    14
    Dexterity            16                    24
    Constitution         14                    14
    Intelligence          8                     8
    Wisdom               16                    19
    Charisma              8                     8
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               5                    17
    Bluff                -1                    -1
    Concentration         6                    24
    Diplomacy            -1                    -1
    Disable Device       n/a                   n/a
    Haggle               -1                    -1
    Heal                  3                     4
    Hide                  3                     9
    Intimidate           -1                    -1
    Jump                  6                    23
    Listen                3                     6
    Move Silently         3                     9
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                    -1
    Search               -1                    -1
    Spot                  7                    16
    Swim                  2                     2
    Tumble                5                    13
    Use Magic Device     n/a                   n/a
    
    Level 1 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Selected) Least Dragonmark of Healing
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Weapon Finesse
    
    
    Level 3 (Monk)
    Feat: (Monk Bonus) Dodge
    Feat: (Selected) Mobility
    
    
    Level 4 (Ranger)
    
    
    Level 5 (Ranger)
    
    
    Level 6 (Ranger)
    Feat: (Selected) Spring Attack
    
    
    Level 7 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Giant
    
    
    Level 8 (Ranger)
    
    
    Level 9 (Monk)
    Feat: (Selected) Lesser Dragonmark of Healing
    
    
    Level 10 (Monk)
    
    
    Level 11 (Monk)
    
    
    Level 12 (Monk)
    Feat: (Selected) Greater Dragonmark of Healing
    Feat: (Monk Bonus) Power Attack
    
    
    Level 13 (Monk)
    
    
    Level 14 (Monk)
    
    
    Level 15 (Monk)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Monk)
    Enhancement: Ranger Sprint Boost I
    Enhancement: Extra Dragonmark I
    Enhancement: Extra Dragonmark II
    Enhancement: Extra Dragonmark III
    Enhancement: Extra Dragonmark IV
    Enhancement: Halfling Dexterity I
    Enhancement: Halfling Dexterity II
    Enhancement: Way of the Patient Tortiose I
    Enhancement: Way of the Patient Tortiose II
    Enhancement: Way of the Patient Tortiose III
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Improved Recovery II
    Enhancement: Fists of Light
    Enhancement: Adept of Wind
    Enhancement: Disciple of Breezes
    Enhancement: Ranger Favored Attack I
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Tempest I
    Enhancement: Ranger Devotion I
    Enhancement: Ranger Devotion II
    Enhancement: Ranger Energy of the Wild I
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II
    Enhancement: Monk Wisdom III
    Last edited by Dungnmaster001; 11-11-2008 at 05:31 PM.

  2. #2
    Founder Dungnmaster001's Avatar
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    Hmm 50+ views and no reply. Either the build is perfect (which I doubt), or no one has an opinion (equally doubtful). Oh well. If anyone's interested I've started leveling this build. I am fairly casual in my gaming so it'll be awhile before I get high enough to have a real feel for the build, but I'll post here with my progress reports.

    So far (level 2) it's a little low on dps due to low strength and not having 2 weapon fighting yet (comes in at level 4 with the 2nd level of ranger)

  3. #3
    Community Member nbhs275's Avatar
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    It doesnt matter how quickly you are attacking, you damage is going to be a pitance if your using unarmed or kamas. May be smarter to stay clear of tempest and go pure monk, considering the advantages at higher levels compared to ten.
    Aundair, New Khyber
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  4. #4
    Community Member Aerendil's Avatar
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    I have nearly the exact same build hovering around level 10 now (3 Monk, then 6 Ranger, will finish off with Monk levels for 10/6 split).

    The only difference is that my starting strength is 2 points lower than yours, but my dexterity is higher. And one of my main complaints is his strength.
    My little halfling hits fast. Very fast, actually, as I tend to use Wind stance as well.
    But his damage isn't overly impressive.

    Against trash mobs, he does just fine, easily keeping himself topped up using Fights of Light.
    But against anything with DR, or against casters that I need to kill ASAP, he's in trouble.

    Very fun build, though, and aside from those limitations he's quite soloable.

  5. #5
    Founder Garth_of_Sarlona's Avatar
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    you should bear in mind that Eladrin has said that tempest should not function with handwraps so in order to get the 'full' benefit from this build (i.e. tempest stacking with wind stance) you will probably be wielding kamas. Although you didn't state your weapon of choice I'm assuming you knew this already and that is why you didn't pick the stunning fist feat?

    Garth

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  6. #6
    Founder Dungnmaster001's Avatar
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    Quote Originally Posted by willphase View Post
    you should bear in mind that Eladrin has said that tempest should not function with handwraps so in order to get the 'full' benefit from this build (i.e. tempest stacking with wind stance) you will probably be wielding kamas. Although you didn't state your weapon of choice I'm assuming you knew this already and that is why you didn't pick the stunning fist feat?

    Garth
    Hmm actually I hadn't heard that. I was intending to use unarmed mostly, though I do have a few kamas available also. I'll probably keep the build and stick with kamas. Sucks that unarmed works with 2wf but not tempest. Do you by chance have a link to where this was mentioned? I try to keep up to date with the dev tracker posts but it's possible I may have missed it.

  7. #7
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    Even most Strength Monks don't start above a 16 Strength, it's too expensive. A 14 Strength is the Halfling equivalent, and because of the +1 ToHit it's really only -1 Damage (and -1 on Combat Feat DCs). What I'm getting at, is you can start with a 14 Strength and still go Strength based TWFing on a Halfling:

    Str 14 (+4 Levels, +6 Item, +2 Ram's Might, +2 Tome = 28)
    Dex 16 (+4 Enhancement, +6 Item, +2 Tome = 28)
    Con 14 (+6 Item = 20)
    Int 8
    Wis 16 (+3 Enhancement, +6 Item, +1 Tome = 26)
    Cha 8

    This will also synergize better with your Ram's Might. Using Unarmed, TWF Strength based versus TWF Finesse based is nearly identical on the charts I've run (pure Monk though), wasn't even taking into account the advantage Strength has against DR, didn't do the comparison using Kamas.

    One Of Eladrin's Posts: http://forums.ddo.com/showpost.php?p...6&postcount=94
    Last edited by rimble; 11-13-2008 at 02:22 PM.

  8. #8
    Community Member maddmatt70's Avatar
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    power attack vs. stunning fist and combat expertise and improved crit(weapon type depends how you play build). I think these are all better feats for you then power attack. It depends how you play your build which feat you select.

    I can't remember where the post was and don't play a monk, but I recall a change this mod was two weapon fighting feats worked for monks including unarmed combat.
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  9. #9
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    dude....they are everywhere.....ran with 2 of them in the last week. just look around and ask questions in game.....

  10. #10
    Founder Garth_of_Sarlona's Avatar
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    Quote Originally Posted by Dungnmaster001 View Post
    Hmm actually I hadn't heard that. I was intending to use unarmed mostly, though I do have a few kamas available also. I'll probably keep the build and stick with kamas. Sucks that unarmed works with 2wf but not tempest. Do you by chance have a link to where this was mentioned? I try to keep up to date with the dev tracker posts but it's possible I may have missed it.
    Here you go:

    Quote Originally Posted by Eladrin View Post
    Feats and abilities that are tied to two weapon fighting (such as two weapon defense or Tempest) will not work with handwraps.
    Good luck on the build.

    Don't underestimate handwraps... the reason why people aren't complaining about monk much any more is that they're not really too gimped now they get gtwf bonuses... but sssshhh don't let the secret out!!!

    Garth

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  11. #11
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    OK here is a crazy idea...Throw in a level of wizard!

    mainly to get the free meta magic and go maximize. Double the power of your healing marks is a huge step up in healing. You spent 3 feats getting the marks...double the power is pretty nice.

    You also get nice level 1 spells (no more shield clickies, mage armor if you want a bracer slot for something besides black widow, etc.) and a wide range of wand access.

    Costs you a BAB though...

    JS

  12. #12
    Founder Dungnmaster001's Avatar
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    Quote Originally Posted by jscott457 View Post
    OK here is a crazy idea...Throw in a level of wizard!

    mainly to get the free meta magic and go maximize. Double the power of your healing marks is a huge step up in healing. You spent 3 feats getting the marks...double the power is pretty nice.

    You also get nice level 1 spells (no more shield clickies, mage armor if you want a bracer slot for something besides black widow, etc.) and a wide range of wand access.

    Costs you a BAB though...

    JS
    It's not a bad idea, and in fact I had considered it already. I don't really lose anything major in the long run so it's possible I could work the level of wizzie in somewhere. Taking it early would be nice, but it delays Tempest and ITWF if I take it before finishing the ranger levels. I'll think about it some more.

  13. #13
    Founder Lifespawn's Avatar
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    just fyi maximize doesn't work on the greater mark empowered healing does tho
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  14. #14
    Community Member Riekan's Avatar
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    Also, if you take the wizard level any earlier than 16, you don't qualify for GTWF at 15.
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