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  1. #1
    Community Member Nirvana's Avatar
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    Default Is Deathnip still good? Let's take a look...

    Since Mod6, we've been grinding shroud like slaves.
    Did we ever ask ourselves, is GS khopesh, for example,
    really THAT superior than Deathnip?

    Since the critical range is the main focus of Deathnip,
    in order to take full advantage, I will use Barb as test
    target for this evaluation post.


    Let's take a close look at it then.


    Class:

    Barb w/ 42 Strength, PowerAttack and power critical II
    enhancement, no buff, no damage feat or enhancement,
    and assume 100% success rate on confirm critical hit for
    easy calculation purpose.


    Comparison examples:

    GS PositiveX3 Khopesh vs Deathnip


    *******************************************

    GS PX3 Khopesh Damage Equation :


    (1-Crit_Chance) * (Base_Damage + Elemental/Alignment_Damage)
    + Crit_Chance * (Base_Damage * Crit_Multiplier + Elemental/Alignment_Damage + Seeker_Bonus_Damage + Bursting_Damage)
    + 5% * Blasting_Damage


    Crit_Chance = 30% (15-20)
    Crit_Multiplier = 3
    Main hand Base_Damage= 1d10 + 5 (Weapon_bonus) + 16(Str_modifier) +5 (powerattack_modifier) = 31.5
    Off hand Base_Damage=1d10 + 5 (Weapon_bonus) + 16/2(Str_modifier) +5 (powerattack_modifier) = 23.5
    Elemental/Alignment_Damage = 2d6 (Holy) + 1d6 (Pure Good) = 7 + 3.5 = 10.5
    Seeker_Bonus_Damage = 6 (Seeker) * 3 (Crit_Multiplier) = 18 (w/ bloodstone)
    Bursting_Damage = 4d6 = 14
    Blasting_Damage = 4d6 = 14


    Average damage on one successful hit

    Main hand damage (w/ bloodstone):
    (1-30%)*(31.5+10.5) + 30%*(31.5*3+10.5+14+18) + 5%*14
    = 71.2

    Main hand damage (w/o bloodstone):
    (1-30%)*(31.5+10.5) + 30%*(31.5*3+10.5+14) + 5%*14
    = 65.77

    Off hand damage(w/ bloodstone):
    (1-30%)*(23.5+10.5) + 30%*(23.5*3+10.5+14+18) + 5%*14
    = 58.4

    Off hand damage(w/o bloodstone):
    (1-30%)*(23.5+10.5) + 30%*(23.5*3+10.5+14) + 5%*14
    = 53



    ********************************************

    Deathnip Damage Equation :


    (1-Crit_Chance) * ( Base_Damage)
    + (Crit_Chance )* ( Base_Damage * Crit_Multiplier + Seeker_Bonus_Damage + Bursting_Damage)


    Crit_Chance = 30% (15-20)
    Crit_Multiplier= 4
    Main hand Base_Damage = 1d6 + 5 (Weapon_bonus) + 16(Str_modifier) +5 (powerattack_modifier) = 29.5
    Off hand Base_Damage = 1d6 + 5 (Weapon_bonus) + 16/2(Str_modifier) +5 (powerattack_modifier) = 21.5
    Seeker_Bonus_Damage = 8 (Seeker) * 4 (Crit_Multiplier) = 32
    Bursting_Damage = 3d6 = 10.5 (maiming)




    Average damage on one successful hit:

    Main hand damage:
    (1-30%)*(29.5) + 30%*(29.5*4+10.5+32)= 68.8

    Off hand damage:
    (1-30%)*(21.5) + 30%*(21.5*4+10.5+32) = 53.6





    Some random thoughts and homework for you:

    - Deathnip < GS.. by 2.4 damage per hit in mainhand, but
    i still think it's a little easier to obtain (imo, tome pages
    are much much easier to obtain than GS if you have
    2-3 good friends, you can even solo at least 1 side...)

    - Deathnip is still THE weapon which produces the highest
    Critical hit damage

    - Deathnip loses a lot of damage in offhand. Clearly, dual
    Deathnips is NOT optimal.

    - Dealing with MOB with DR, please subtract DR number
    from base damage in the above equations to get average
    1 hit damage.

    - Please replace couple variables above such as crit_chance,
    crit_range, etc for your own class and weapon.

    - Please consider your miss chance, miss confirm critical hit,
    and numbers of attack per round, attack speed, etc into
    the damage calculation for a 'complete' damage output calculation.
    It is easy to do once you get average damage per successful hit.





    PS:

    Full set(s) of tome pages for trade














    PSS:

    OK, I lied, I don't have any.




    PSSS:

    Thanks for the correction... I never knew it was 1d10 LOL!!

    -Nirv
    Last edited by Nirvana; 11-11-2008 at 04:17 PM.
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  2. #2
    Community Member Andoir's Avatar
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    NIrv,

    Don't forget that GS khopeshes are 1d10 base damage instead of 1d8.
    Watts

  3. #3
    Community Member Andoir's Avatar
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    Oh yeah,

    I hate to do this to ya bro but Deathnip base damage is 1d6
    I knew regular heavy picks were but I had to go check on Deathnip.
    Watts

  4. #4
    Community Member Milolyen's Avatar
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    I think you should rethink your approach to figuring this compairison out as the math seems a little fudgy to me.

    The way I figured it ... using the same variables and correct dmg die shows greensteel 3xpos is above deathnip in all cases.

    Khopesh

    1d10 +5(weapon) +16 (str bonus) + 5 (power attack) = 31.5 average base dmg
    if hit on everything except a 1 then that = 31.5 x 13 = 409.5
    crit = (31.5 + 6) x 3 = 112.5 then crits 6 times = 112.5 x 6 = 675
    for a grand total of 1084.5 base dmg over 20 swings = 54.225 average base dmg per swing
    bonus dmg from khopesh is
    2d6 + 1d6 = 10.5 times that by 13 = 136.5
    crit
    2d6 +1d6 + 4d6 + 4d6 = 38.5 times that by 6 = 231
    136.5 + 231 = 367.5 bonus dmg over 20 swings = 18.375
    so
    average swing dmg for khopesh 3pos = 54.225 + 18.375 = 72.6

    Deathnip

    1d6 +5(weapon) + 16 (str bonus) + 5 (power attack) = 29.5 average base dmg
    if hit on everything except a 1 then that = 29.5 x 13 = 383.5
    crit = (29.5 +8) x 4 = 150 then crits 6 times = 900
    for a grand total of 1283.5 base dmg over 20 swings = 64.175 average base dmg per swing
    bonus dmg from deathnip is
    3d6 on crit only
    10.5 x 6 = 63 spread that out over 20 hits = 3.15.
    so
    average swing dmg for deathnip = 64.175 + 3.15 = 67.325

    Take out the extra crit range or anything reducing base dmg will hurt the deathnip more than it will the khopesh as well.

    Milolyen

  5. #5
    Community Member Nirvana's Avatar
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    Oh, the method was correct, just used wrong base damage 1d8 instead of 1d10 or 1d6.

    The average damage per each successful hit equation is based on the fundamental probability mean (or expect value).


    E(x) = Sum ( X * P(X) )

    X is random variable with probability density P(X)

    For our case, X can be damage by non-critical hit or damage by critical hit.
    probability of non-critical hit is 30% for our case, therefore probability of non-critical hit is 70%.

    Apply the equation, you get the average damage on each successful hit. This average damage number

    is the true average number. Yours is the result of very small samplings, which is approaching to the real average.


    You do need to apply your miss rate and other stuff into this for more realistic result.



    But anyways, the point is Deathnip isn't really that far behind. Value/Cost ratio is still very high imo.


    -Nirv
    Last edited by Nirvana; 11-11-2008 at 05:29 PM.
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  6. #6
    Community Member gamblerjoe's Avatar
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    what is the +6/+8 you are adding to weapon damage before multiplying it by the crit multiplier? are u saying that seeker gives a bonus to damage on crits?
    <I Do Haste Potions>
    Quote Originally Posted by Patience View Post
    gamblerjoe is right
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  7. #7
    Community Member Spisey's Avatar
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    Wouldn't give up my deathnip.... The crit numbers are too pretty and often.

  8. #8
    Community Member Spisey's Avatar
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    Quote Originally Posted by gamblerjoe View Post
    what is the +6/+8 you are adding to weapon damage before multiplying it by the crit multiplier? are u saying that seeker gives a bonus to damage on crits?
    Simply put, yes!

  9. #9

    Default

    Quote Originally Posted by gamblerjoe View Post
    what is the +6/+8 you are adding to weapon damage before multiplying it by the crit multiplier? are u saying that seeker gives a bonus to damage on crits?

    Most likely, because it does.
    [Founder/Leader of the Bloodlords of Argonnesen]
    [DaveyKhealerAcapellaParlospiGodithGearey Gygax]

  10. #10
    Community Member Nirvana's Avatar
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    seeker only gives a bonus to damage on crits

    # of seeker bonus x critical multiplier = extra damage on crit

    so bloodstone adds 6 x 3 = 18 damage on crit for khopesh, but 6 x 4 = 24 for pick.


    -Nirv
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  11. #11
    Community Member gamblerjoe's Avatar
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    actually, you do have to account for the 5% miss chance. it does not have any effect on the weapons regular damage, but it does have an effect on the crit to non crit ratio. this ratio has an effect on the total dps.

    Kopesh w imp crit, crit rage 2, "high" attack bonus: over 20 swings, on average, you will have 1 miss, 13 regular hits, and 6 confirmed criticals. please bear in mind that rolling a '1' on the die does not automatically fail to confirm a critical. according to the OP's math, there is a 14/6 ratio of non-crits to crits, which is incorrect. there is actually a 13/6 ratio.

    this can be easity fixed. just change: 70%(x) + 30%(y)
    to: 65%(x) + 30%(y)
    <I Do Haste Potions>
    Quote Originally Posted by Patience View Post
    gamblerjoe is right
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  12. #12
    Community Member gamblerjoe's Avatar
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    Quote Originally Posted by DaveyCrockett View Post
    Most likely, because it does.
    a thousand pardons, sir.
    <I Do Haste Potions>
    Quote Originally Posted by Patience View Post
    gamblerjoe is right
    Calistica-Cannacon-Drrokso-Noghud-Slashdance-Tinnn-Beasler-Murdertrain

  13. #13
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    A ranger would totally favor the gs khopesh.

  14. #14
    The Hatchery sirgog's Avatar
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    One thing that's missing from the equation - a Deathnip in the offhand increases the damage of the mainhand GS weapon (due to Seeker 8). This is especially true for those who don't have, or choose not to use Bloodstone (e.g. because they want/need Kardin's Eye instead)
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  15. #15
    Community Member Noctus's Avatar
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    Quote Originally Posted by sirgog View Post
    One thing that's missing from the equation - a Deathnip in the offhand increases the damage of the mainhand GS weapon (due to Seeker 8). This is especially true for those who don't have, or choose not to use Bloodstone (e.g. because they want/need Kardin's Eye instead)

    Absolutely.
    The best DPS-combo is neither 2xGS or 2xDeathNip. Its GS main-hand and DeathNip off-hand. Asd the seeker effect from DeathNip is applied to both weapons.
    Erzskalde (Warchanter) / Erzassassin (just passing through - ignore me) / Erzsoldat (waiting for TR-time) / Erzschmied (ranged Artificer)

  16. #16
    Community Member maddmatt70's Avatar
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    The deathnip will be better in comparison to a gs khopesh as the base damage increases. Better bard songs, more strength (the barbarian rage will have more strength at level 20), etc. This fact bodes well for the future of the weapon especially in the hands of a barbarian.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  17. #17
    Community Member gamblerjoe's Avatar
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    Quote Originally Posted by maddmatt70 View Post
    The deathnip will be better in comparison to a gs khopesh as the base damage increases. Better bard songs, more strength (the barbarian rage will have more strength at level 20), etc. This fact bodes well for the future of the weapon especially in the hands of a barbarian.
    very true. someone should make a graph.
    <I Do Haste Potions>
    Quote Originally Posted by Patience View Post
    gamblerjoe is right
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