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  1. #61
    Community Member Samadhi's Avatar
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    Quote Originally Posted by Grenfell View Post

    - good rare loot is defined as stuff that isn't gamebreaking, replicates effects already in game to a large extent (e.g., 3/day GH clicky, 25% striders with Freedom of Movement, combination effects such as GFL and Str 6, etc.)
    Don't forget unbound
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  2. #62
    Community Member Khroc's Avatar
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    I am really enjoying reading this thread. Either the power gamers are looking for something to do now that they have done it all while others are saying to take a break or not to expect much from Turbine. Being a former power gamer, I see both sides of the argument. Power gamers don't realize that there are other games to play and others things to do with their time then play DDO. And yes I u/s the Power Gamers point that this mod lacks content !! The ppl that did all the new content on 7 toons in 2 days need to realize they play DDO too way too much.!!!!!!!
    Congrats !! You beat the game !! You have the gear !! You are the envy of Everyone !! And this is not enough? You want more stuff to make the already easy game even easier???? Are you Serious? You want more loot to help you insta kill everything and Solo every quest? I find the game more challenging when I don't have the gear.

    KEEP POSTING !! ..

  3. #63
    Community Member Josh's Avatar
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    Quote Originally Posted by Grenfell View Post
    DDO is a MMO -- too many people forget that. Too many people want to recapture some awesome tabletop experience in an environment that is simply unsuited for it. MMO's have always been, are now, and will always be about ADVANCEMENT. That happens either through XP or through loot.

    IF Turbine wanted to create a compelling first-person RPG experience, they are free to do so. But what they created was a MMO; then they need to do the things that make MMO's compelling. And that is XP and Loot.
    QFT, although you have to admit that when the game was first released that's what it was advertised as (a recreation of the PnP experience). That's why I bought it in fact. Once I realized that the game wasn't even close to being that, I was bitter for a while. Then I realized that if you take the "D&D" out of the title and divorce yourself from your expectations that DDO should be exactly like PnPyou're ok. It's just a video game like any other. Totally agree here - If you're looking to emulate the PnP style game, DDO isn't your bag. If you're just looking to just play a video game where you kill stuff and get loot, then it's perfectly fine.

    I 100% agree that once you've played this game long enough it becomes entirely about loot. I for one would love more named items. I also think that DT armor is a wash (there's nothing there for mid dex evasion characters for example and random effects is complete BS) and not a suitable substitute for good named loot.
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  4. #64
    Community Member Josh's Avatar
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    Quote Originally Posted by Leyoni View Post
    1. You miss my point regarding casual players. Casual players don't see all of the content because there is no need to do it all. They can advance to level cap without it and much too easily. The very nature of the game is advancement, as you observe. IMO that is a mistake. You chalk this up to DDO being an MMO. I chalk it up to not recognizing the essential characteristic of D&D that makes it different from other RPGs. There are several very rich story arcs in D&D literature. Picking one and building an integrated, expansive, complex RPG is what makes D&D special. Any idiot can write an MMO that is all about advancement -- look at WoW.
    There's also several interesting story arcs in this game. A lot of them would be a blast to play in PnP, or read as a novel. No argument here on that. The point that I think you are failing to get is that as Gren said (or whomever said it - too lazy to go back and look), after the first time you do it the "new" luster is gone. Does anyone actually read the text that Cyodine gives you when you accept the Reaver raid anymore?

    Take your favorite book for example. How many times have you re-read it? How often? Odds are that it's not that much, and not that often. For example, I love Robotech, but I haven't read a novel in a long time, because I already know how the circle ends.
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  5. #65
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    Quote Originally Posted by Sweets View Post
    For anyone to say that this is a great or even a real good mod is purely ridiculos.( yes like my spelling and grammer are
    This is one of the weaker mods I've seen since I started playing. Sorry but not the least bit impressed. Turbine can and has done alot better.
    I think the mod is really good from the parts I have had the chance to enjoy and I will take my sweet time enjoying all the nooks and crannies of it.

    Quote Originally Posted by Sweets View Post
    You dont spend less to make more You spend more to make more. It's called good business.
    Actually you spend smart to make more. That's called great business. Throwing more money at something does not = good business or better product, just take a look around for some obvious examples.

    Quote Originally Posted by oogly54 View Post
    I think you all missing the true reason for bordem. What drives most characters is loot. Good, rare named loot. I love searching for fetch items. This mod gave us ZERO named items, unless of course you consider the randomized armor that isn't much better for many characters.
    Quote Originally Posted by Thriand View Post
    Thank you Oogly at least someone understands. Its not about the lack of content its about the lack of motivation to run the content.
    Quote Originally Posted by Grenfell View Post
    All that Sweets, Thriand, and Oogly (and other veterans) are asking for is motivation. All that Turbine has to do is to add some GOOD named loot that is rare (call it a 0.001% droprate) in the new quests, and the veterans will run that happily until Mod 9 comes out.

    I understand what the three of you are saying ... I have heard it many times before. And I find it ... implausible. You want better loot to play a game that is already "too easy" "lacks content" and "bores you"?

    Players complain about the burn-out and lack of this and that and yet they WANT to be able to spend endless hours "grinding" for some rare loot - only to come back to the forums to complain? LOL. Please.

    As was stated earlier by Leyoni I think loot hurts more than helps. Granted for those players (and I do not believe it is "most" players) - you have your chances to do it. Oh, wait, you complain because you don't mind grinding you just don't want to do it in the shroud anymore? LOL. You are complaining about content then.

    I remember someone with a thread on the forums having run a quest more than 150 times to get a ring I believe ... if that is what you want to do with your free time, god bless. But I can think of other ways to enjoy this great game and put into context with life that I would highly suggest you consider doing.
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  6. #66

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    Actually, after starting out one direction in this thread, I have actually had my opinion swayed. Yes, believe it or not, that can actually happen on these forums!

    Just like in several other threads I can't stand the argument that goes "I don't like hirelings, therefore they were a waste". Just because one person isn't interested doesnt mean they shouldnt add it for those that are.

    Ok, so what's this got to do with this thread? Well, I'm not a big fan of adding more loot. However, obviously there are a lot of people who want to farm a quest for a nifty item. Oog has already conceded nothing gamebreaking (I'd suggest an evasion ring is gamebreaking, but that's another debate). So why should I care if they add a 3 charge GH clicky and Oog and his friends farm it? I really shouldn't. Just like I think Mod 8 was good as it helps more casual and new players, I shouldn't mind if they add some nifty loot for those that like to farm loot.

    Sooooo...I am switching positions. Add the loot, revive some old quests (the shrouded vale I nominate for one of the most dead quests in the game), and let the contingent that wants to farm the goodies enjoy the new run. Good for some is good for all!

    Just don't add something gamebreaking and ridiculous like a +5 Acid, Acid Burst, +4 AC, Keen, Transmuting, Bleeding, Durable Kopesh with a higher base damage. Now that would be lame to add and way overpowered
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