Minstral of Mayhem
Aces over Kings
Hello to all of you unable to read a D&D 3.5 rulebook!
In P&P Elves have better access to abilities to increase the max DEX of armor than dwarves. (Elves have access to a PrC that grants a +2 Max DEX and works with both Medium and Heavy armors. Dwarves only have access to a +1 Max DEX via a single fighter substitution level.) Dwarven AC bonuses are DODGE bonuses not Max DEX bonuses.
Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
- Epic and Legendary Mysterious ring upgrades, please.
- Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
- Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
- Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
- Redoing the drop rates of tomes in generic and raid loot tables.
My Halfling was happy to welcome Racial Tuffness Enhancments... Dwarf not so much.
In the spirit of equality lets just do away with all the different races and make a new race called the "Politically Correct Cookie-cutters"
While we are at it.. we may as well have equality among the classes... lets make all them the same. Equality is good for all classes of people not just those smarter, stronger, wiser, or healthier than another (for example). Lets call the new class "citizens"
Also since we are going all liberal... violence is bad. No longer should we physically cut or burn enemies.. instead lets just ask them nicely to stop whatever it is they are doing that we don't like. If they refuse we just keep asking them and try negotiations (war and violence are pointless).
Organized religion is bad too. Clerics and all other divine spell casters are no longer welcome.
This will help equality, peace, and harmony. Through this we can become one with the ebberon universe.
OOMMMMMMMMMMMMMMMMMMMMMMMMM.....
Galdair Fairmist,15 Cleric,1 fighter,28 S,30 C,34 W,17 D,17 I,
Verlock Terwand,14 Fighter,1 Ranger,1 Rouge,421 HP,43 UMD,34-40,Str,GTWF
Creolee Williams 2 Fighter 8 Barbarian...TWF Build
Galgone ,13 Cleric,2 Monk,1 Fighter...TWF Build
"Multi-Classing: If you don't know what you are doing...please don't do it."
Arkkanoz / Barbarrus / BoarAxe / Bruttus / Dahlamaar / Dexxaan / Dominattrix / Gregorius / Inquisittor / Mechanikkus / Predattor / Suntzzu / Valkeerya
if you ad this dumb new balance idea, why would ppl make a dwarf. not a halfling sence now a halfling will have + 4 saves + 3 ac + 2 dex and healing marks. does that sound balanced to you?
Galdair Fairmist,15 Cleric,1 fighter,28 S,30 C,34 W,17 D,17 I,
Verlock Terwand,14 Fighter,1 Ranger,1 Rouge,421 HP,43 UMD,34-40,Str,GTWF
Creolee Williams 2 Fighter 8 Barbarian...TWF Build
Galgone ,13 Cleric,2 Monk,1 Fighter...TWF Build
I agree with the guy who said the heavier races should be more adapt at using heavier armor elves and halflings shouldnt have more skill at using plate maybe give them a bit more dex ability in lighter armors but not heavy
Beware the Sleepeater
My Videos Shadow Mage (ok, it's a build now)
A forum post should be like a skirt - long enough to cover the subject material, but short enough to keep things interesting.
Britches and Hose kidnapped my dog and are forcing him to farm Shroud ingredients.
Funny, the same arguments came up when the enhancements were first announced, what about 2 years ago now?
Pre Dwarven racial max dex bonus ..
- In PnP Dwarves don't get a penalty to movement speed in heavy armour.
- In DDO Elves get a spell failure reduction in light and medium armour
So .. the logical conclusion is we give Dwarves a racial max dex bonus in heavy armour, and elves get a racial max dex bonus in light and med armour? Right?
Nope. Apparently the same logic that gives a Barb a crit range bonus for crossbows and Dwarves a bonus to throwing axes bestowed upon Dwarves the ability to move faster in padded armour.
Last edited by GeneralDiomedes; 11-11-2008 at 01:53 AM.
Server Sarlona / MST / Guild Enslaved / Characters Ionos, Cydekik, Xalavan, Rodessa, Hethrow, Ramsteen
This is probably the most constructive feedback I've received so far for this entire post. Here's an updated enhancement list.
Racial Armor Mastery
1. Racial Armor Mastery 1 - Cost 1 AP, Requires 14 Base Strength
Increase the Maximum Dexterity Bonus of any type of armor the character wears by 1.
2. Racial Armor Mastery 2 - Cost 2 AP, Requires 16 Base Strength, Racial Armor Mastery I
Increase the Maximum Dexterity Bonus of any type of armor the character wears by 2.
3. Racial Armor Mastery 3 - Cost 3 AP, Requires 18 Base Strength, Racial Armor Mastery II
Increase the Maximum Dexterity Bonus of any type of armor the character wears by 3.
4. Racial Armor Mastery 4 - Cost 4 AP, , Requires 20 Base Strength, Racial Armor Mastery III
Increase the Maximum Dexterity Bonus of any type of armor the character wears by 4.
Racial Armor Agility
1. Racial Armor Agility 1 - Cost 1 AP
Decrease the Armor check penalty of any type of armor the character wears by 1 to a minimum of 0. Decrease the Arcane Spell Failure of any Armor the character wears by 2.5% to a minimum of 0%.
2. Racial Armored Agility 2 - Cost 2 AP, Requires Racial Armor Agility I
Decrease the Armor check penalty of any type of armor the character wears by 2 to a minimum of 0. Decrease the Arcane Spell Failure of any Armor the character wears by 5.0% to a minimum of 0%.
3. Racial Armor Agility 3 - Cost 3 AP, Requires Racial Armor Agility II, Racial Dexterity I
Decrease the Armor check penalty of any type of armor the character wears by 3 to a minimum of 0. Decrease the Arcane Spell Failure of any Armor the character wears by 7.5% to a minimum of 0%.
4. Racial Armor Agility 4 - Cost 4 AP, Requires Racial Armor Agility III, Racial Dexterity II
Decrease the Armor check penalty of any type of armor the character wears by 4 to a minimum of 0. Decrease the Arcane Spell Failure of any Armor the character wears by 10.0% to a minimum of 0%.
Last edited by Alcides; 11-11-2008 at 08:43 AM.
‘Scratches Halfling behind the ears and smiles.’
Yet another nerf of dwarves. The hit point nerf wasn't that enough. Really this would just cement halflings as the master race by a mile. Dwarves don't need nerfs what is needed is just a little love for elves and drow melee and I don't think a ton just a little...
Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.