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  1. #21
    Community Member Lorien_the_First_One's Avatar
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    Quote Originally Posted by eonfreon View Post
    I've not played Warforged, so I have to ask:
    Do WF need Armor Mastery?
    I didn't think Docents had a Max Dex?.
    The docets (which is the enhancement portion) don't, the body feat (which is the "armor" componant) does.

  2. #22
    Community Member Rav'n's Avatar
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    Quote Originally Posted by WeaselKing View Post
    Please make all races identical.

    That is all.
    Please make ALL Races except Bald Purplish Drow Bards identical, (they should be able to achieve AM V and AA V)
    That is all
    Quote Originally Posted by Pugsley View Post
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  3. #23
    Community Member eonfreon's Avatar
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    Quote Originally Posted by Alcides View Post
    All the races are being treated equally. The basis for the armor mastery is dexterity. Just because you don't like how it shakes down for precious dwarven builds, well tough it is what it is.
    LOL.
    Oh well, it is what it is.
    Oh wait.
    (Checks into game and sees how the Enhancements actually work)
    No it isn't.
    Whew, you had me worried there.

  4. #24
    Hero QuantumFX's Avatar
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    Hello to all of you unable to read a D&D 3.5 rulebook!

    In P&P Elves have better access to abilities to increase the max DEX of armor than dwarves. (Elves have access to a PrC that grants a +2 Max DEX and works with both Medium and Heavy armors. Dwarves only have access to a +1 Max DEX via a single fighter substitution level.) Dwarven AC bonuses are DODGE bonuses not Max DEX bonuses.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  5. #25

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    My Halfling was happy to welcome Racial Tuffness Enhancments... Dwarf not so much.

  6. #26
    Community Member Kadagan's Avatar
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    Quote Originally Posted by WeaselKing View Post
    Please make all races identical.

    That is all.
    In the spirit of equality lets just do away with all the different races and make a new race called the "Politically Correct Cookie-cutters"

    While we are at it.. we may as well have equality among the classes... lets make all them the same. Equality is good for all classes of people not just those smarter, stronger, wiser, or healthier than another (for example). Lets call the new class "citizens"

    Also since we are going all liberal... violence is bad. No longer should we physically cut or burn enemies.. instead lets just ask them nicely to stop whatever it is they are doing that we don't like. If they refuse we just keep asking them and try negotiations (war and violence are pointless).

    Organized religion is bad too. Clerics and all other divine spell casters are no longer welcome.

    This will help equality, peace, and harmony. Through this we can become one with the ebberon universe.

    OOMMMMMMMMMMMMMMMMMMMMMMMMM.....
    Last edited by Kadagan; 11-10-2008 at 11:51 PM.
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  7. #27
    Community Member Verlock's Avatar
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    Quote Originally Posted by Alcides View Post
    In lieu of all races being granted some type of Racial Toughness. I propose the following in order to balance all races such that there is a glorious harmony amongst all their enhancements and they can only think happy thoughts.

    Dwarves, Half-Orcs and Warforge would be limited to Racial Armor Mastery II, and Racial Armor Agility II.
    Humans, and Half-Elves would be limited to Racial Armor Mastery III and Racial Armor Agility III.
    Drow, Elves and Halflings would be limited to Racial Armor Mastery IV and Racial Armor Agility IV.

    Racial Armor Mastery
    1. Racial Armor Mastery 1 - Cost 1 AP
    Increase the Maximum Dexterity Bonus of any type of armor the character wears by 1.
    2. Racial Armor Mastery 2 - Cost 2 AP, Requires Racial Armor Mastery I
    Increase the Maximum Dexterity Bonus of any type of armor the character wears by 2.
    3. Racial Armor Mastery 3 - Cost 3 AP, Requires Racial Armor Mastery II, Racial Dexterity I
    Increase the Maximum Dexterity Bonus of any type of armor the character wears by 3.
    4. Racial Armor Mastery 4 - Cost 4 AP, Requires Racial Armor Mastery III, Racial Dexterity II
    Increase the Maximum Dexterity Bonus of any type of armor the character wears by 4.

    Racial Armor Agility
    1. Racial Armor Agility 1 - Cost 1 AP
    Decrease the Armor check penalty of any type of armor the character wears by 1 to a minimum of 0. Decrease the Arcane Spell Failure of any Armor the character wears by 2.5% to a minimum of 0%.
    2. Racial Armored Agility 2 - Cost 2 AP, Requires Racial Armor Agility I
    Decrease the Armor check penalty of any type of armor the character wears by 2 to a minimum of 0. Decrease the Arcane Spell Failure of any Armor the character wears by 5.0% to a minimum of 0%.
    3. Racial Armor Agility 3 - Cost 3 AP, Requires Racial Armor Agility II, Racial Dexterity I
    Decrease the Armor check penalty of any type of armor the character wears by 3 to a minimum of 0. Decrease the Arcane Spell Failure of any Armor the character wears by 7.5% to a minimum of 0%.
    4. Racial Armor Agility 4 - Cost 4 AP, Requires Racial Armor Agility III, Racial Dexterity II
    Decrease the Armor check penalty of any type of armor the character wears by 4 to a minimum of 0. Decrease the Arcane Spell Failure of any Armor the character wears by 10.0% to a minimum of 0%.

    Dumbest idea i have ever heard, DnD is not balanced. every race every class has some thing they are good at, i wish everyone would give up balance, TWF in every campain i have played has been best damage THF has been how a bbn fights, GIVE UP ON BALANCE!
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  8. #28
    Community Member Dexxaan's Avatar
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    Quote Originally Posted by Kadagan View Post
    In the spirit of equality lets just do away with all the different races and make a new race called the "Politically Correct Cookie-cutters"

    While we are at it.. we may as well have equality among the classes... lets make all them the same. Equality is good for all classes of people not just those smarter, stronger, wiser, or healthier than another (for example). Lets call the new class "citizens"

    Also since we are going all liberal... violence is bad. No longer should we physically cut or burn enemies.. instead lets just ask them nicely to stop whatever it is they are doing that we don't like. If they refuse we just keep asking them and try negotiations (war and violence are pointless).

    Organized religion is bad too. Clerics and all other divine spell casters are no longer welcome.

    This will help equality, peace, and harmony. Through this we can become one with the ebberon universe.

    OOMMMMMMMMMMMMMMMMMMMMMMMMM.....

    C'mon People Chant with us..... OOOOOOOMMMMMMMM OOOOOOOMMMMMM



    Thanks Kaagan for saying everything I guess I wanted to in my first reply about laying off the pipe.
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  9. #29
    Community Member Verlock's Avatar
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    if you ad this dumb new balance idea, why would ppl make a dwarf. not a halfling sence now a halfling will have + 4 saves + 3 ac + 2 dex and healing marks. does that sound balanced to you?
    Galdair Fairmist,15 Cleric,1 fighter,28 S,30 C,34 W,17 D,17 I,
    Verlock Terwand,14 Fighter,1 Ranger,1 Rouge,421 HP,43 UMD,34-40,Str,GTWF
    Creolee Williams 2 Fighter 8 Barbarian...TWF Build
    Galgone ,13 Cleric,2 Monk,1 Fighter...TWF Build

  10. #30
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    I agree with the guy who said the heavier races should be more adapt at using heavier armor elves and halflings shouldnt have more skill at using plate maybe give them a bit more dex ability in lighter armors but not heavy


    Beware the Sleepeater

  11. #31
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    Quote Originally Posted by WeaselKing View Post
    Please make all races identical.

    That is all.
    Boring


    Beware the Sleepeater

  12. #32
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    Quote Originally Posted by Alcides View Post
    This request does little to hurt any race, save Dwarves that would loose Armor Mastery III. The Racial toughness enhancements are tied to constitution and toughness, so why not tie armor mastery and agility to dexterity?
    agility to dex yes but armor mastery would make more sense to be tied with str rather then dex


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  13. #33

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    Quote Originally Posted by Uska d'Orien View Post
    agility to dex yes but armor mastery would make more sense to be tied with str rather then dex
    Not just str, but training as well. It's about fitting your armor on your body properly and being able to intuitively predict how the extra mass will shift around on you. This is the reason PnP has a dwarven, not elven defender class.
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  14. #34
    The Hatchery GeneralDiomedes's Avatar
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    Funny, the same arguments came up when the enhancements were first announced, what about 2 years ago now?

    Pre Dwarven racial max dex bonus ..

    - In PnP Dwarves don't get a penalty to movement speed in heavy armour.
    - In DDO Elves get a spell failure reduction in light and medium armour

    So .. the logical conclusion is we give Dwarves a racial max dex bonus in heavy armour, and elves get a racial max dex bonus in light and med armour? Right?

    Nope. Apparently the same logic that gives a Barb a crit range bonus for crossbows and Dwarves a bonus to throwing axes bestowed upon Dwarves the ability to move faster in padded armour.
    Last edited by GeneralDiomedes; 11-11-2008 at 01:53 AM.
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  15. #35
    Community Member BurningDownTheHouse's Avatar
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    Quote Originally Posted by Alcides View Post
    All the races are being treated equally. The basis for the armor mastery is dexterity. Just because you don't like how it shakes down for precious dwarven builds, well tough it is what it is.
    Oh, so the entire post wasn't a joke?
    Still laughing here...
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  16. #36
    Community Member Alcides's Avatar
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    Quote Originally Posted by Uska d'Orien View Post
    agility to dex yes but armor mastery would make more sense to be tied with str rather then dex
    This is probably the most constructive feedback I've received so far for this entire post. Here's an updated enhancement list.

    Racial Armor Mastery
    1. Racial Armor Mastery 1 - Cost 1 AP, Requires 14 Base Strength
    Increase the Maximum Dexterity Bonus of any type of armor the character wears by 1.
    2. Racial Armor Mastery 2 - Cost 2 AP, Requires 16 Base Strength, Racial Armor Mastery I
    Increase the Maximum Dexterity Bonus of any type of armor the character wears by 2.
    3. Racial Armor Mastery 3 - Cost 3 AP, Requires 18 Base Strength, Racial Armor Mastery II
    Increase the Maximum Dexterity Bonus of any type of armor the character wears by 3.
    4. Racial Armor Mastery 4 - Cost 4 AP, , Requires 20 Base Strength, Racial Armor Mastery III
    Increase the Maximum Dexterity Bonus of any type of armor the character wears by 4.

    Racial Armor Agility
    1. Racial Armor Agility 1 - Cost 1 AP
    Decrease the Armor check penalty of any type of armor the character wears by 1 to a minimum of 0. Decrease the Arcane Spell Failure of any Armor the character wears by 2.5% to a minimum of 0%.
    2. Racial Armored Agility 2 - Cost 2 AP, Requires Racial Armor Agility I
    Decrease the Armor check penalty of any type of armor the character wears by 2 to a minimum of 0. Decrease the Arcane Spell Failure of any Armor the character wears by 5.0% to a minimum of 0%.
    3. Racial Armor Agility 3 - Cost 3 AP, Requires Racial Armor Agility II, Racial Dexterity I
    Decrease the Armor check penalty of any type of armor the character wears by 3 to a minimum of 0. Decrease the Arcane Spell Failure of any Armor the character wears by 7.5% to a minimum of 0%.
    4. Racial Armor Agility 4 - Cost 4 AP, Requires Racial Armor Agility III, Racial Dexterity II
    Decrease the Armor check penalty of any type of armor the character wears by 4 to a minimum of 0. Decrease the Arcane Spell Failure of any Armor the character wears by 10.0% to a minimum of 0%.
    Last edited by Alcides; 11-11-2008 at 08:43 AM.

  17. #37

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    ‘Scratches Halfling behind the ears and smiles.’

  18. #38
    Community Member DSC's Avatar
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    Quote Originally Posted by Alcides View Post
    This is probably the most constructive feedback I've received so far for this entire post. Here's an updated enhancement list.
    There's some logic to those changes, but I'd note that at that point you can take the word "Racial" out of "Racial Armor Mastery".

  19. #39
    Community Member Alcides's Avatar
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    Quote Originally Posted by DSC View Post
    There's some logic to those changes, but I'd note that at that point you can take the word "Racial" out of "Racial Armor Mastery".
    Well you still have to account for Class X Armor Mastery. And they are named that way since the new toughness enhancements are labelled "Racial Toughness". So I guess this thread is going to start down the path of Political Correctness yippee.

  20. #40
    Community Member maddmatt70's Avatar
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    Yet another nerf of dwarves. The hit point nerf wasn't that enough. Really this would just cement halflings as the master race by a mile. Dwarves don't need nerfs what is needed is just a little love for elves and drow melee and I don't think a ton just a little...
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