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  1. #1
    Community Member Alcides's Avatar
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    Default Please Add Racial Armor Mastery And Agility

    In lieu of all races being granted some type of Racial Toughness. I propose the following in order to balance all races such that there is a glorious harmony amongst all their enhancements and they can only think happy thoughts.

    Dwarves, Half-Orcs and Warforge would be limited to Racial Armor Mastery II, and Racial Armor Agility II.
    Humans, and Half-Elves would be limited to Racial Armor Mastery III and Racial Armor Agility III.
    Drow, Elves and Halflings would be limited to Racial Armor Mastery IV and Racial Armor Agility IV.

    Racial Armor Mastery
    1. Racial Armor Mastery 1 - Cost 1 AP
    Increase the Maximum Dexterity Bonus of any type of armor the character wears by 1.
    2. Racial Armor Mastery 2 - Cost 2 AP, Requires Racial Armor Mastery I
    Increase the Maximum Dexterity Bonus of any type of armor the character wears by 2.
    3. Racial Armor Mastery 3 - Cost 3 AP, Requires Racial Armor Mastery II, Racial Dexterity I
    Increase the Maximum Dexterity Bonus of any type of armor the character wears by 3.
    4. Racial Armor Mastery 4 - Cost 4 AP, Requires Racial Armor Mastery III, Racial Dexterity II
    Increase the Maximum Dexterity Bonus of any type of armor the character wears by 4.

    Racial Armor Agility
    1. Racial Armor Agility 1 - Cost 1 AP
    Decrease the Armor check penalty of any type of armor the character wears by 1 to a minimum of 0. Decrease the Arcane Spell Failure of any Armor the character wears by 2.5% to a minimum of 0%.
    2. Racial Armored Agility 2 - Cost 2 AP, Requires Racial Armor Agility I
    Decrease the Armor check penalty of any type of armor the character wears by 2 to a minimum of 0. Decrease the Arcane Spell Failure of any Armor the character wears by 5.0% to a minimum of 0%.
    3. Racial Armor Agility 3 - Cost 3 AP, Requires Racial Armor Agility II, Racial Dexterity I
    Decrease the Armor check penalty of any type of armor the character wears by 3 to a minimum of 0. Decrease the Arcane Spell Failure of any Armor the character wears by 7.5% to a minimum of 0%.
    4. Racial Armor Agility 4 - Cost 4 AP, Requires Racial Armor Agility III, Racial Dexterity II
    Decrease the Armor check penalty of any type of armor the character wears by 4 to a minimum of 0. Decrease the Arcane Spell Failure of any Armor the character wears by 10.0% to a minimum of 0%.

  2. #2
    Community Member Dexxaan's Avatar
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  3. #3

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    So the more lightly built races, more accustomed to wearing light armor or none at all should be the experts at wearing heavier armor? And the heavier built races who are more accustomed to wearing heavy armor (not to mention warforged who have their armor bound to their own body) should be more awkward and less sure how to move with heavy armor?

    Interesting request...
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  4. #4
    Community Member WeaselKing's Avatar
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    Please make all races identical.

    That is all.
    Quote Originally Posted by Milamber69 View Post
    Please forgive my personal attack, I was high on Platypus Venom at the time.

  5. #5
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    I too could use an additional point of Armor Mastery on my Human Fighter.
    Just one point... I was thinking a Racial Armor Mastery bonus would be perfect, but this takes away most of the "frills" of being a Dwarf.

    It would be nice to get Racial Armor Mastery as a Human, supposedly the most adaptive race. And while I support this idea, I do not necessarily support the breakdown that the OP gave.

  6. #6
    Community Member Rav'n's Avatar
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    Quote Originally Posted by WeaselKing View Post
    Please make all races identical.

    That is all.
    Please make ALL Races except Bald Purplish Drow Bards identical, (they should be able to achieve AM V and AA V)
    That is all
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  7. #7
    Community Member Kadagan's Avatar
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    Quote Originally Posted by WeaselKing View Post
    Please make all races identical.

    That is all.
    In the spirit of equality lets just do away with all the different races and make a new race called the "Politically Correct Cookie-cutters"

    While we are at it.. we may as well have equality among the classes... lets make all them the same. Equality is good for all classes of people not just those smarter, stronger, wiser, or healthier than another (for example). Lets call the new class "citizens"

    Also since we are going all liberal... violence is bad. No longer should we physically cut or burn enemies.. instead lets just ask them nicely to stop whatever it is they are doing that we don't like. If they refuse we just keep asking them and try negotiations (war and violence are pointless).

    Organized religion is bad too. Clerics and all other divine spell casters are no longer welcome.

    This will help equality, peace, and harmony. Through this we can become one with the ebberon universe.

    OOMMMMMMMMMMMMMMMMMMMMMMMMM.....
    Last edited by Kadagan; 11-10-2008 at 11:51 PM.
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  8. #8
    Community Member Dexxaan's Avatar
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    Quote Originally Posted by Kadagan View Post
    In the spirit of equality lets just do away with all the different races and make a new race called the "Politically Correct Cookie-cutters"

    While we are at it.. we may as well have equality among the classes... lets make all them the same. Equality is good for all classes of people not just those smarter, stronger, wiser, or healthier than another (for example). Lets call the new class "citizens"

    Also since we are going all liberal... violence is bad. No longer should we physically cut or burn enemies.. instead lets just ask them nicely to stop whatever it is they are doing that we don't like. If they refuse we just keep asking them and try negotiations (war and violence are pointless).

    Organized religion is bad too. Clerics and all other divine spell casters are no longer welcome.

    This will help equality, peace, and harmony. Through this we can become one with the ebberon universe.

    OOMMMMMMMMMMMMMMMMMMMMMMMMM.....

    C'mon People Chant with us..... OOOOOOOMMMMMMMM OOOOOOOMMMMMM



    Thanks Kaagan for saying everything I guess I wanted to in my first reply about laying off the pipe.
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  9. #9
    Community Member Verlock's Avatar
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    if you ad this dumb new balance idea, why would ppl make a dwarf. not a halfling sence now a halfling will have + 4 saves + 3 ac + 2 dex and healing marks. does that sound balanced to you?
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  10. #10
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    Quote Originally Posted by WeaselKing View Post
    Please make all races identical.

    That is all.
    Boring


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  11. #11
    Community Member Mindspat's Avatar
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    In theory it seems "fun" although I suspect in function it would further compound issues of inflating AC even higher. This rule system is kinda broken in the upper echelons of the mechanics so I would rather see more diversity encouraged rather then the narrowly centric concepts of AC, DPS and HP.

    I want more ways to play, not less.
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  12. #12
    Community Member Alcides's Avatar
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    This request does little to hurt any race, save Dwarves that would loose Armor Mastery III. The Racial toughness enhancements are tied to constitution and toughness, so why not tie armor mastery and agility to dexterity?

  13. #13

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    Quote Originally Posted by Alcides
    Decrease the Arcane Spell Failure of any Armor the character wears by 2.5%

    Decrease the Arcane Spell Failure of any Armor the character wears by 7.5%
    Last I checked the 100-sided dice failed horribly at decimals.
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  14. #14
    Community Member Alcides's Avatar
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    Quote Originally Posted by MrCow View Post
    Last I checked the 100-sided dice failed horribly at decimals.
    Teach your dice to use banker's rounding

  15. #15
    Community Member Dexxaan's Avatar
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    Newsflash: Look at where banker´s rounding has got us.......
    "Multi-Classing: If you don't know what you are doing...please don't do it."
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  16. #16
    Community Member eonfreon's Avatar
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    I'm sorry, this idea makes little sense.
    For the reasons Ghoste already mentioned:
    I just don't see how an Elf or Halfling would be more proficient in wearing Heavy Armor than a Dwarf, or even a Human.
    And adding a 4th Tier?
    That's really wishful thinking.
    At best, I could see a Racial Armor Mastery line being divided into Heavy, Medium, and Light armors, based on Race.
    But really, the thought of an Elven or Halfling Fighter to be more comfortable than a Dwarf in Heavy Armor just goes against any "logical" (in a Fantasy Setting) rationale.

  17. #17
    Community Member Turial's Avatar
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    Quote Originally Posted by eonfreon View Post
    I'm sorry, this idea makes little sense.
    For the reasons Ghoste already mentioned:
    I just don't see how an Elf or Halfling would be more proficient in wearing Heavy Armor than a Dwarf, or even a Human.
    And adding a 4th Tier?
    That's really wishful thinking.
    At best, I could see a Racial Armor Mastery line being divided into Heavy, Medium, and Light armors, based on Race.
    But really, the thought of an Elven or Halfling Fighter to be more comfortable than a Dwarf in Heavy Armor just goes against any "logical" (in a Fantasy Setting) rationale.
    Also by the time you have enough dex to support the 4th tier, you might just be better off going for robes and outfits.
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  18. #18
    Community Member Lorien_the_First_One's Avatar
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    Quote Originally Posted by Alcides View Post
    This request does little to hurt any race, save Dwarves that would loose Armor Mastery III. The Racial toughness enhancements are tied to constitution and toughness, so why not tie armor mastery and agility to dexterity?
    Because armor mastery should be about training, not dex.

    Dwarves should get a bonus, they are armor smiths by trade and training and culture. WF have this stuff imbued in their bodies, who better to be able to handle it?

    Either treat everyone the same or give the best bonus to dwarves and WF.

  19. #19
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    Quote Originally Posted by Lorien the First One View Post
    Because armor mastery should be about training, not dex.

    Dwarves should get a bonus, they are armor smiths by trade and training and culture. WF have this stuff imbued in their bodies, who better to be able to handle it?

    Either treat everyone the same or give the best bonus to dwarves and WF.
    Somewhat along these lines, wasn't there a post made some time ago with a suggestion to have the dwarven armor mastery apply to heavy armor only, but give elves a similar line for light armor? That seemed to be a pretty good idea at the time.

  20. #20
    Community Member Alcides's Avatar
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    Quote Originally Posted by Lorien the First One View Post
    Either treat everyone the same or give the best bonus to dwarves and WF.
    Dwarves already get the best of everything as far as melee goes. There's little reason not to make a dwarf melee if you look at it from a HPs/AC/DPS perspective. My proposed change does little harm to this venue.

    Warforged would be getting Armored Enhancements which they don't currently have...

    As far as the other races go. I didn't add anything that increased the maximum Dexterity bonus for a Tower Shield. And most high dex builds are going to be wearing Icy Raiment + 8 AC Bracers, and there's already been discussions at length about that item combo.

    All the races are being treated equally. The basis for the armor mastery is dexterity. Just because you don't like how it shakes down for precious dwarven builds, well tough it is what it is.
    Last edited by Alcides; 11-10-2008 at 04:32 PM.

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