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  1. #1
    Community Member ThrasherGT's Avatar
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    Default Thoughts on Wounding/ Puncturing

    I was reading the other post with a similar title to this one (Which had a different focus)
    and something occurred to Me.

    What would Happen if Puncturing (And similar effects) only went off in The Natural Crit Range of whatever weapon they were on?

    Discuss.........
    Mmmmmmmmm.......Doughnuts! - Homer Simpson

  2. #2
    Founder Garth_of_Sarlona's Avatar
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    another suggestion that's been made was to change the 1d6 to something else depending on the critical multiplier of the weapon e.g. make a rapier/ss do 1d3, and picks do 1d6 maybe.

    Garth

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  3. #3
    Community Member Turial's Avatar
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    Quote Originally Posted by willphase View Post
    another suggestion that's been made was to change the 1d6 to something else depending on the critical multiplier of the weapon e.g. make a rapier/ss do 1d3, and picks do 1d6 maybe.

    Garth
    I.E. balance them so that they are averaging the same con damage over the same period of time?
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  4. #4
    Founder Nyvn's Avatar
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    Perhaps if the 1d6 stat damage only happened on a natural 20?

  5. #5
    Community Member eonfreon's Avatar
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    How about they leave WoP alone until other issues are fixed?
    You know, the insanely High Hit Points of Mobs to compensate for a Caster's Nuking Power.
    Right now, any change to WoP without addressing other issues, will just make fights for melees take longer and be more costly overall.
    Yes, I can hear it now:
    "Good, that way that WoP guy can kill things at the same rate as my DPS guy; very, very, very slowly."
    No, not good.
    If you don't want a WoP guy in your party taking "your" kills then simply exclude him from your group.
    Then you can DPS to your hurts content and you and your group alone pay the price instead of making others.
    Some New Mobs are already resistant to Stat damage.
    There is no need to nerf the Stat Damagers themselves.

  6. #6
    Community Member bobbryan2's Avatar
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    While, I support this chang.e

    It would probably mean that I'd never open another chest ever again.

    It's the last thing that could fall that I could possibly want.

  7. #7
    Community Member bobbryan2's Avatar
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    Quote Originally Posted by eonfreon View Post
    Some New Mobs are already resistant to Stat damage.
    There is no need to nerf the Stat Damagers themselves.

    When you say they're resistant to stat damage, I assume you mean something other than what I mean. I know it says they are... but they also positively disintigrate when people are W/Ping them. Cloudkill is killing them faster than firewalls.

    That doesn't seem very resistant to me.

  8. #8
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by eonfreon View Post
    Some New Mobs are already resistant to Stat damage.
    There is no need to nerf the Stat Damagers themselves.

    They have about 25% fortification against stat damage. Frost Giants still have about 3400 HP (normal) and 30 Con. So 40 hits of a straight Wounder, 25 of a WoP shortsword, 17 of a WoP rapier, or about 55 hits of a two-handed DPS weapon like a Greensteel Greataxe (allowing for a few crits).
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  9. #9
    Community Member Turial's Avatar
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    Quote Originally Posted by ThrasherGT View Post
    I was reading the other post with a similar title to this one (Which had a different focus)
    and something occurred to Me.

    What would Happen if Puncturing (And similar effects) only went off in The Natural Crit Range of whatever weapon they were on?

    Discuss.........
    WOP rapiers would be even more sought after and WOP bows would be worth much less.

    It would help mobs last a few more seconds in the grand scheme of things but it would still be much easier to kill something through con damage then almost all other ways (short of insta-kills).
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