Page 1 of 3 123 LastLast
Results 1 to 20 of 49
  1. #1
    Community Member ChadMan's Avatar
    Join Date
    Jun 2007
    Posts
    340

    Default Request a build get one (once again one of those request build threads)

    Thread Closed
    Last edited by ChadMan; 12-26-2008 at 04:48 PM.

  2. #2
    Community Member k1dwizard's Avatar
    Join Date
    Jan 2008
    Posts
    154

    Default little help

    hey ill make it simple, i have a 2handed fighter and a wizard and starting a cleric. so my next build will be a 2wf. I dont know much more than that considering i know nothing on how to build it, so either an evasion tank, or even tempest build. I have no tomes but 32 point build. i just dont know what to do or even where to start, lol! sorry for the n00b responce, but i have made and capped 2 toons and just started my cleric. thanks.
    I'm a joker, I'm a smoker, I'm a midnight troller. sure didnt want to hurt velah!

  3. #3
    Community Member ChadMan's Avatar
    Join Date
    Jun 2007
    Posts
    340

    Default

    Quote Originally Posted by k1dwizard View Post
    hey ill make it simple, i have a 2handed fighter and a wizard and starting a cleric. so my next build will be a 2wf. I dont know much more than that considering i know nothing on how to build it, so either an evasion tank, or even tempest build. I have no tomes but 32 point build. i just dont know what to do or even where to start, lol! sorry for the n00b responce, but i have made and capped 2 toons and just started my cleric. thanks.

    Here we go got to imp 2wf envasion 400+ hp w/ shroud crafted item(+45hp) and meno legens helm =6 con item and about 390 hp w/ out the shroud crafted item and a gfl (+30) in its place i also added a bit of indimidation because saw the hp and taught w/ that hp why not get the agro but u can swich out intimidate for a skill u want if u need well with that i persent...

    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Elf Male
    (8 Fighter \ 2 Rogue \ 6 Ranger) 
    Hit Points: 292
    Spell Points: 30 
    BAB: 15\15\20\25\25
    Fortitude: 15
    Reflex: 16
    Will: 4
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 16)           (Level 16)
    Strength             17                 17                   19
    Dexterity            16                 16                   17
    Constitution         13                 17                   17
    Intelligence         13                 13                   13
    Wisdom                8                  8                    8
    Charisma              8                  8                    8
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 16)          (Level 16)
    Balance               3                 16                   16
    Bluff                -1                 -1                   -1
    Concentration         1                  3                    3
    Diplomacy            -1                 -1                   -1
    Disable Device        n/a               n/a                   n/a
    Haggle               -1                 -1                   -1
    Heal                 -1                 -1                   -1
    Hide                  3                  3                    4
    Intimidate            1                 18                   21
    Jump                  5                 23                   26
    Listen               -1                 -1                    2
    Move Silently         3                  6                    7
    Open Lock             n/a                9                   10
    Perform              n/a               n/a                   n/a
    Repair                1                  1                    1
    Search                1                  1                    4
    Spot                 -1                 -1                    2
    Swim                  3                  4                    6
    Tumble                n/a               n/a                   n/a
    Use Magic Device     n/a                 3                    3
    
    Notable Equipment
    Ring: Health Ring
    Ring: Dextrous Ring
    Ring: Health Ring
    Ring: Health Ring
    Belt: Belt of Greater False Life 
    Bracers: Ogre Power Bracers
    
    Level 1 (Fighter)
    Skill: Intimidate (+2)
    Skill: Jump (+2)
    Feat: (Fighter Bonus) Dodge
    Feat: (Selected) Two Weapon Fighting
    Feat: (Automatic) Attack
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Elven Keen Senses
    Feat: (Automatic) Enchantment Save Bonus
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Immunity to Sleep
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency (ALL)
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sunder
    Feat: (Automatic) Tower Shield Proficiency
    Feat: (Automatic) Trip
    Enhancement: Fighter Strategy (Sunder) I
    Enhancement: Fighter Strategy (Trip) I
    Enhancement: Fighter Jump I
    
    
    Level 2 (Rogue)
    Skill: Intimidate (+2)
    Skill: Move Silently (+2)
    Skill: Open Lock (+5)
    Feat: (Automatic) Sneak Attack
    Feat: (Automatic) Trapfinding
    Enhancement: Rogue Skill Boost I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Rogue Hide I
    Enhancement: Rogue Move Silently I
    Enhancement: Rogue Open Lock I
    
    
    Level 3 (Rogue)
    Skill: Balance (+2)
    Skill: Intimidate (+2)
    Skill: Open Lock (+1)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Toughness
    Feat: (Automatic) Evasion
    Enhancement: Rogue Dexterity I
    Enhancement: Fighter Toughness I
    
    
    Level 4 (Fighter)
    Ability Raise: CON
    Skill: Intimidate (+1)
    Skill: Jump (+2)
    Feat: (Fighter Bonus) Mobility
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Strength I
    
    
    Level 5 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+2)
    Enhancement: Fighter Intimidate I
    Enhancement: Rogue Search I
    Enhancement: Rogue Spot I
    Enhancement: Rogue Tumble I
    
    
    Level 6 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+2)
    Feat: (Fighter Bonus) Combat Expertise
    Feat: (Selected) Lightning Reflexes
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Toughness II
    
    
    Level 7 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+2)
    Enhancement: Fighter Intimidate II
    
    
    Level 8 (Fighter)
    Ability Raise: CON
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Power Attack
    Enhancement: Rogue Acid Trap Lore I
    Enhancement: Rogue Cold Trap Lore I
    Enhancement: Rogue Electric Trap Lore I
    Enhancement: Rogue Fire Trap Lore I
    Enhancement: Rogue Sonic Trap Lore I
    
    
    Level 9 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Selected) Luck of Heroes
    Enhancement: Fighter Strength II
    Enhancement: Fighter Toughness III
    
    
    Level 10 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Cleave
    Enhancement: Fighter Jump II
    
    
    Level 11 (Ranger)
    Skill: Balance (+3)
    Skill: Jump (+1)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Automatic) Bow Strength
    Feat: (Automatic) Wild Empathy
    Enhancement: Fighter Intimidate III
    Enhancement: Fighter Jump III
    
    
    Level 12 (Ranger)
    Ability Raise: CON
    Skill: Balance (+0.5)
    Skill: Intimidate (+2)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Feat: (Selected) Toughness
    Feat: (Automatic) Rapid Shot
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Training I
    
    
    Level 13 (Ranger)
    Skill: Balance (+2)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Automatic) Diehard
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Critical Accuracy III
    
    
    Level 14 (Ranger)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Spell (1): Camouflage
    Spell (1): Jump
    Spell (1): Longstrider
    Spell (1): Merfolk's Blessing
    Spell (1): Ram's Might
    Spell (1): Resist Energy
    Spell (1): Summon Nature's Ally I
    Spell (1): Tumble
    Enhancement: Elf Melee Attack I
    Enhancement: Elf Melee Damage I
    
    
    Level 15 (Ranger)
    Skill: Balance (+2)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Feat: (Selected) Toughness
    Enhancement: Ranger Swim I
    Enhancement: Ranger Swim II
    Enhancement: Ranger Energy of the Wild I
    Enhancement: Rogue Improved Trap Sense I
    
    
    Level 16 (Ranger)
    Ability Raise: CON
    Skill: Balance (+2)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Automatic) Improved Two Weapon Fighting
    Feat: (Automatic) Manyshot
    Enhancement: Ranger Sprint Boost I
    Enhancement: Ranger Sprint Boost II
    Enhancement: Elven Keen Hearing I
    Last edited by ChadMan; 11-06-2008 at 11:23 PM. Reason: i need to add more stuff

  4. #4
    Community Member ChadMan's Avatar
    Join Date
    Jun 2007
    Posts
    340

    Default sp

    I could not get his wis any higher im sry if u have a +6 wis item thow is should not be much of a prob8D

  5. #5
    Community Member k1dwizard's Avatar
    Join Date
    Jan 2008
    Posts
    154

    Default

    wow thats a trip, me and my coworker were sitting here and discussing how rangers, or some twfers dont have many hit points, and how we can get around that. this is an interesitng build. this may get an insight once i get bored with my cleric for a few levels (IE around 8-12 lol!)
    I'm a joker, I'm a smoker, I'm a midnight troller. sure didnt want to hurt velah!

  6. #6
    Community Member Verlock's Avatar
    Join Date
    Mar 2006
    Posts
    429

    Default

    Hey i got 2 too try. but if you don't want too i under stand. WF 9-11 ranger 9-11 wizard. and 380+ hp at lvl 16. other one is a Cleric. TWF would like a high wis for death spells etc. and if you can 18 cha (can be after + 3 cha tome) 400 hp. any classes good but atleast 17 cleric, favored races Dwarf/WF/Halfling, i will be gone hunting 3-5 days. so that gives you a few days to work on them. if you get the time
    Last edited by Verlock; 11-07-2008 at 12:21 AM. Reason: Done some reading see Dwarven Defender would like to stay off monk now
    Galdair Fairmist,15 Cleric,1 fighter,28 S,30 C,34 W,17 D,17 I,
    Verlock Terwand,14 Fighter,1 Ranger,1 Rouge,421 HP,43 UMD,34-40,Str,GTWF
    Creolee Williams 2 Fighter 8 Barbarian...TWF Build
    Galgone ,13 Cleric,2 Monk,1 Fighter...TWF Build

  7. #7
    Community Member Hobgoblin's Avatar
    Join Date
    Sep 2007
    Posts
    1,319

    Lightbulb good ideas

    on the ranger/fighter/rogue mix i would take monk instead of rogue unless you want rogue skills if you go that way you could also take 2-3 pts out of int and put them in wis. If you go the rogue route plz plz plz take the rogue level first, and spread them out some to get the max out of your skills. I would also put all of your level ups in str and really really look for at least a +1 dex tome(yes i know you said you dont have tomes, but one should be that hard to find) I would go ranger as early as possible to get tempest as quick as you can

  8. #8

    Default

    Quote Originally Posted by ChadMan View Post
    Here we go got to imp 2wf envasion 400+ hp w/ shroud crafted item(+45hp) and meno legens helm =6 con item and about 390 hp w/ out the shroud crafted item and a gfl (+30) in its place i also added a bit of indimidation because saw the hp and taught w/ that hp why not get the agro but u can swich out intimidate for a skill u want if u need well with that i persent...

    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Elf Male
    (8 Fighter \ 2 Rogue \ 6 Ranger) 
    Hit Points: 292
    Spell Points: 30 
    BAB: 15\15\20\25\25
    Fortitude: 15
    Reflex: 16
    Will: 4
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 16)           (Level 16)
    Strength             17                 17                   19
    Dexterity            16                 16                   17
    Constitution         13                 17                   17
    Intelligence         13                 13                   13
    Wisdom                8                  8                    8
    Charisma              8                  8                    8
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 16)          (Level 16)
    Balance               3                 16                   16
    Bluff                -1                 -1                   -1
    Concentration         1                  3                    3
    Diplomacy            -1                 -1                   -1
    Disable Device        n/a               n/a                   n/a
    Haggle               -1                 -1                   -1
    Heal                 -1                 -1                   -1
    Hide                  3                  3                    4
    Intimidate            1                 18                   21
    Jump                  5                 23                   26
    Listen               -1                 -1                    2
    Move Silently         3                  6                    7
    Open Lock             n/a                9                   10
    Perform              n/a               n/a                   n/a
    Repair                1                  1                    1
    Search                1                  1                    4
    Spot                 -1                 -1                    2
    Swim                  3                  4                    6
    Tumble                n/a               n/a                   n/a
    Use Magic Device     n/a                 3                    3
    
    Notable Equipment
    Ring: Health Ring
    Ring: Dextrous Ring
    Ring: Health Ring
    Ring: Health Ring
    Belt: Belt of Greater False Life 
    Bracers: Ogre Power Bracers
    
    Level 1 (Fighter)
    Skill: Intimidate (+2)
    Skill: Jump (+2)
    Feat: (Fighter Bonus) Dodge
    Feat: (Selected) Two Weapon Fighting
    Feat: (Automatic) Attack
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Elven Keen Senses
    Feat: (Automatic) Enchantment Save Bonus
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Immunity to Sleep
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency (ALL)
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sunder
    Feat: (Automatic) Tower Shield Proficiency
    Feat: (Automatic) Trip
    Enhancement: Fighter Strategy (Sunder) I
    Enhancement: Fighter Strategy (Trip) I
    Enhancement: Fighter Jump I
    
    
    Level 2 (Rogue)
    Skill: Intimidate (+2)
    Skill: Move Silently (+2)
    Skill: Open Lock (+5)
    Feat: (Automatic) Sneak Attack
    Feat: (Automatic) Trapfinding
    Enhancement: Rogue Skill Boost I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Rogue Hide I
    Enhancement: Rogue Move Silently I
    Enhancement: Rogue Open Lock I
    
    
    Level 3 (Rogue)
    Skill: Balance (+2)
    Skill: Intimidate (+2)
    Skill: Open Lock (+1)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Toughness
    Feat: (Automatic) Evasion
    Enhancement: Rogue Dexterity I
    Enhancement: Fighter Toughness I
    
    
    Level 4 (Fighter)
    Ability Raise: CON
    Skill: Intimidate (+1)
    Skill: Jump (+2)
    Feat: (Fighter Bonus) Mobility
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Strength I
    
    
    Level 5 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+2)
    Enhancement: Fighter Intimidate I
    Enhancement: Rogue Search I
    Enhancement: Rogue Spot I
    Enhancement: Rogue Tumble I
    
    
    Level 6 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+2)
    Feat: (Fighter Bonus) Combat Expertise
    Feat: (Selected) Lightning Reflexes
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Toughness II
    
    
    Level 7 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+2)
    Enhancement: Fighter Intimidate II
    
    
    Level 8 (Fighter)
    Ability Raise: CON
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Power Attack
    Enhancement: Rogue Acid Trap Lore I
    Enhancement: Rogue Cold Trap Lore I
    Enhancement: Rogue Electric Trap Lore I
    Enhancement: Rogue Fire Trap Lore I
    Enhancement: Rogue Sonic Trap Lore I
    
    
    Level 9 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Selected) Luck of Heroes
    Enhancement: Fighter Strength II
    Enhancement: Fighter Toughness III
    
    
    Level 10 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Cleave
    Enhancement: Fighter Jump II
    
    
    Level 11 (Ranger)
    Skill: Balance (+3)
    Skill: Jump (+1)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Automatic) Bow Strength
    Feat: (Automatic) Wild Empathy
    Enhancement: Fighter Intimidate III
    Enhancement: Fighter Jump III
    
    
    Level 12 (Ranger)
    Ability Raise: CON
    Skill: Balance (+0.5)
    Skill: Intimidate (+2)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Feat: (Selected) Toughness
    Feat: (Automatic) Rapid Shot
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Training I
    
    
    Level 13 (Ranger)
    Skill: Balance (+2)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Automatic) Diehard
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Critical Accuracy III
    
    
    Level 14 (Ranger)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Spell (1): Camouflage
    Spell (1): Jump
    Spell (1): Longstrider
    Spell (1): Merfolk's Blessing
    Spell (1): Ram's Might
    Spell (1): Resist Energy
    Spell (1): Summon Nature's Ally I
    Spell (1): Tumble
    Enhancement: Elf Melee Attack I
    Enhancement: Elf Melee Damage I
    
    
    Level 15 (Ranger)
    Skill: Balance (+2)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Feat: (Selected) Toughness
    Enhancement: Ranger Swim I
    Enhancement: Ranger Swim II
    Enhancement: Ranger Energy of the Wild I
    Enhancement: Rogue Improved Trap Sense I
    
    
    Level 16 (Ranger)
    Ability Raise: CON
    Skill: Balance (+2)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Automatic) Improved Two Weapon Fighting
    Feat: (Automatic) Manyshot
    Enhancement: Ranger Sprint Boost I
    Enhancement: Ranger Sprint Boost II
    Enhancement: Elven Keen Hearing I
    1st level fighter is VERY BAD build advice for anyone taking at least 1 level of rogue. skills are spread all over, 2 rog and 6 ranger gives alot of skills which can be used on very useful stuff like umd

    twf feat taken when a 2rgr will get it for free, 8 levels of ftr but ZERO combat feats taken. no spring attack taken meaning all that 6 rgr is a WASTE of time. seriously this is what i'd do

    L1: rogue (for skills)
    L2-L7: ranger (to get tempest enhancement)
    L8: rogue (evasion)
    L9-L16: fighter (combat expertise, weapon focus, weapon specialisation, improve crit)

    skills: intimidate, umd, balance, jump (else rogue skills)

    enhancements: fighter haste boost, elven attack/damage, ranger attack/damage, rogue sneak attack, elven toughness, fighter tougness, tempest, fighter specialisation

    this build will be 100% more effective than the 1st one
    If you want to know why...

  9. #9
    Community Member Sequell's Avatar
    Join Date
    Aug 2006
    Posts
    218

    Default Thank YOU!

    Quote Originally Posted by Aranticus View Post
    1st level fighter is VERY BAD build advice for anyone taking at least 1 level of rogue. skills are spread all over, 2 rog and 6 ranger gives alot of skills which can be used on very useful stuff like umd

    twf feat taken when a 2rgr will get it for free, 8 levels of ftr but ZERO combat feats taken. no spring attack taken meaning all that 6 rgr is a WASTE of time. seriously this is what i'd do

    L1: rogue (for skills)
    L2-L7: ranger (to get tempest enhancement)
    L8: rogue (evasion)
    L9-L16: fighter (combat expertise, weapon focus, weapon specialisation, improve crit)

    skills: intimidate, umd, balance, jump (else rogue skills)

    enhancements: fighter haste boost, elven attack/damage, ranger attack/damage, rogue sneak attack, elven toughness, fighter tougness, tempest, fighter specialisation

    this build will be 100% more effective than the 1st one
    Just figured I would second this.

    To those out there that are tryin to help new players please make sure you are pointing them in the correct direction instead of giving bad advice on an easy build. This is not meant to be mean just bluntly stated. Thanks.

    Seq

  10. #10
    Community Member ChadMan's Avatar
    Join Date
    Jun 2007
    Posts
    340

    Default rouge

    Hey sry guyz forgot about the lvls of rog adding on thanks for ceaching that

  11. #11
    Community Member k1dwizard's Avatar
    Join Date
    Jan 2008
    Posts
    154

    Default

    haha, although im not new, i can see where we are going with this. I was enamored by the hitpoints, and the ability to 2wf, but you know all the advice brings forth good measure for one who is thinking of experimenting. I had stigent(? on spelling) on the request a build make me the jorasco maurader. I like that idea as well, but was thinking it may have been missing something that tempest might add. if you guys want to revisit that one and see if there are any tweaks to that to make it impressive, that would be cool. if not even better. here is a question though why would i take monk over rouge, and with a dwarf wouldn't i pass on the umd because of the low starting stat in charisma?
    I'm a joker, I'm a smoker, I'm a midnight troller. sure didnt want to hurt velah!

  12. #12
    Community Member k1dwizard's Avatar
    Join Date
    Jan 2008
    Posts
    154

    Default

    http://forums.ddo.com/showthread.php?t=145509

    here ya go the chihuahua jorasco maurader build
    I'm a joker, I'm a smoker, I'm a midnight troller. sure didnt want to hurt velah!

  13. #13
    Community Member ChadMan's Avatar
    Join Date
    Jun 2007
    Posts
    340

    Default rog lvls

    I had rog lvls for 1 reson that is why i like rog more then monk

    10 opin lock +4 gh +10 item+2 w/ skill boost+ any more u can think of but w/ that said its at a 26 8D most lock will not be bale to hold on normal w/ more stuff on hard

  14. #14

    Default

    Quote Originally Posted by k1dwizard View Post
    haha, although im not new, i can see where we are going with this. I was enamored by the hitpoints, and the ability to 2wf, but you know all the advice brings forth good measure for one who is thinking of experimenting. I had stigent(? on spelling) on the request a build make me the jorasco maurader. I like that idea as well, but was thinking it may have been missing something that tempest might add. if you guys want to revisit that one and see if there are any tweaks to that to make it impressive, that would be cool. if not even better. here is a question though why would i take monk over rouge, and with a dwarf wouldn't i pass on the umd because of the low starting stat in charisma?
    12 cha: 6 base + 6 item = +1 mod

    8/6/2rog
    ranks: 19
    cartouche: +3
    skill focus: +3
    cha: +1
    shroud item: +6
    head: +2
    GH: +4
    rog skill boost: +2
    total = 40
    If you want to know why...

  15. #15
    Community Member ChadMan's Avatar
    Join Date
    Jun 2007
    Posts
    340

    Default

    Quote Originally Posted by Verlock View Post
    Hey i got 2 too try. but if you don't want too i under stand. WF 9-11 ranger 9-11 wizard. and 380+ hp at lvl 16. other one is a Cleric. TWF would like a high wis for death spells etc. and if you can 18 cha (can be after + 3 cha tome) 400 hp. any classes good but atleast 17 cleric, favored races Dwarf/WF/Halfling, i will be gone hunting 3-5 days. so that gives you a few days to work on them. if you get the time
    Ok so a few things for u Ver this build will get 321 hp w/ gfl item +6 con item w/ out gh favor-menos hlem ok and it would work even better w/ bracers from vod or skiver from lotd w/ a shroud crafted item but 8D Good luck and any feedback good or bad on build welcome this is my first clierc build so

    With that said i give you...

    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    2 wepon  fighting clierc
    Level 16 True Neutral Halfling Male
    (2 Ranger \ 14 Cleric) 
    Hit Points: 214
    Spell Points: 1232 
    BAB: 12\12\17\22
    Fortitude: 16
    Reflex: 13
    Will: 20
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength              6                     6
    Dexterity            16                    21
    Constitution         14                    17
    Intelligence          9                     9
    Wisdom               17                    27
    Charisma             14                    18
    
    Tomes Used
    +2 Tome of Dexterity used at level 16
    +3 Tome of Constitution used at level 16
    +3 Tome of Wisdom used at level 16
    +2 Tome of Charisma used at level 16
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 16)          (Level 16)
    Balance               3                  5                    5
    Bluff                 2                  4                    4
    Concentration         6                 21                   21
    Diplomacy             2                  4                    4
    Disable Device       n/a               n/a                   n/a
    Haggle                2                  4                    4
    Heal                  7                 14                   15
    Hide                  3                  5                    8
    Intimidate            4                  6.5                  6.5
    Jump                  2                  3                    6
    Listen                7                 13                   15
    Move Silently         3                  5                    7
    Open Lock             n/a               n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair               -1                 -1                   -1
    Search               -1                 -1                   -1
    Spot                  3                  8                    8
    Swim                 -2                 -2                   -2
    Tumble                n/a               n/a                   n/a
    Use Magic Device      n/a               n/a                   n/a
    
    Notable Equipment
    Helm: Hat of Power X 
    Ring: Health Ring
    Ring: Wise Ring
    Belt: Belt of Greater False Life 
    
    Level 1 (Ranger)
    Skill: Concentration (+4)
    Skill: Heal (+4)
    Skill: Intimidate (+2)
    Skill: Jump (+4)
    Skill: Listen (+4)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Selected) Weapon Finesse
    Feat: (Automatic) Attack
    Feat: (Automatic) Bow Strength
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Halfling Agility
    Feat: (Automatic) Halfling Bravery
    Feat: (Automatic) Halfling Keen Ears
    Feat: (Automatic) Halfling Luck
    Feat: (Automatic) Halfling Size Bonus
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency (ALL)
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Feat: (Automatic) Wild Empathy
    Enhancement: Ranger Heal I
    Enhancement: Ranger Hide I
    Enhancement: Ranger Jump I
    Enhancement: Ranger Devotion I
    
    
    Level 2 (Ranger)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Intimidate (+0.5)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Feat: (Automatic) Rapid Shot
    Feat: (Automatic) Two Weapon Fighting
    Enhancement: Ranger Dexterity I
    
    
    Level 3 (Cleric)
    Skill: Concentration (+1)
    Feat: (Selected) Mental Toughness
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Turn Undead
    Spell (1): Bane
    Spell (1): Bless
    Spell (1): Cause Fear
    Spell (1): Command
    Spell (1): Cure Light Wounds
    Spell (1): Divine Favor
    Spell (1): Doom
    Spell (1): Inflict Light Wounds
    Spell (1): Nightshield
    Spell (1): Nimbus of Light
    Spell (1): Obscuring Mist
    Spell (1): Protection From Evil
    Spell (1): Remove Fear
    Spell (1): Shield of Faith
    Spell (1): Summon Monster I
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Energy of the Zealot I
    
    
    Level 4 (Cleric)
    Ability Raise: WIS
    Skill: Heal (+1)
    Enhancement: Halfling Luck I (Will)
    Enhancement: Cleric Smiting I
    Enhancement: Cleric Wisdom I
    
    
    Level 5 (Cleric)
    Skill: Concentration (+1)
    Spell (2): Aid
    Spell (2): Bear's Endurance
    Spell (2): Bull's Strength
    Spell (2): Close Wounds
    Spell (2): Cure Moderate Wounds
    Spell (2): Deific Vengance
    Spell (2): Eagle's Spendor
    Spell (2): Find Traps
    Spell (2): Hold Person
    Spell (2): Inflict Moderate Wounds
    Spell (2): Lesser Restoration
    Spell (2): Owl's Wisdom
    Spell (2): Remove Paralysis
    Spell (2): Resist Energy
    Spell (2): Seek Eternal Rest
    Spell (2): Soundburst
    Spell (2): Spawn Screen
    Spell (2): Summon Monster II
    Enhancement: Cleric Divine Cleansing I
    Enhancement: Cleric Divine Healing I
    Enhancement: Cleric Divine Vitality I
    
    
    Level 6 (Cleric)
    Skill: Concentration (+1)
    Feat: (Selected) Maximize Spell
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Charisma I
    
    
    Level 7 (Cleric)
    Skill: Concentration (+1)
    Spell (3): Bestow Curse
    Spell (3): Blindness
    Spell (3): Contagion
    Spell (3): Cure Serious Wounds
    Spell (3): Dispel Magic
    Spell (3): Glyph of Warding
    Spell (3): Inflict Serious Wounds
    Spell (3): Magic Circle Against Evil
    Spell (3): Mass Aid
    Spell (3): Prayer
    Spell (3): Protection From Energy
    Spell (3): Remove Blindness
    Spell (3): Remove Curse
    Spell (3): Remove Disease
    Spell (3): Searing Light
    Spell (3): Summon Monster III
    Spell (3): Water Breathing
    Enhancement: Follower of the Sovereign Host
    
    
    Level 8 (Cleric)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Enhancement: Halfling Luck II (Will)
    
    
    Level 9 (Cleric)
    Skill: Concentration (+1)
    Feat: (Selected) Improved Mental Toughness
    Spell (4): Chaos Hammer
    Spell (4): Cure Critical Wounds
    Spell (4): Deathward
    Spell (4): Dismissal
    Spell (4): Divine Power
    Spell (4): Freedom of Movement
    Spell (4): Holy Smite
    Spell (4): Inflict Critical Wounds
    Spell (4): Mass Shield of Faith
    Spell (4): Neutralize Poison
    Spell (4): Order's Wrath
    Spell (4): Poison
    Spell (4): Recitation
    Spell (4): Restoration
    Spell (4): Summon Monster IV
    Spell (4): Symbol of Flame
    Spell (4): Unholy Blight
    Enhancement: Cleric Wisdom II
    
    
    Level 10 (Cleric)
    Skill: Concentration (+1)
    Enhancement: Unyielding Sovereignty
    Enhancement: Halfling Dexterity I
    
    
    Level 11 (Cleric)
    Skill: Concentration (+1)
    Spell (5): Break Enchantment
    Spell (5): Flame Strike
    Spell (5): Greater Command
    Spell (5): Mass Cure Light Wounds
    Spell (5): Mass Inflict Light Wounds
    Spell (5): Raise Dead
    Spell (5): Slay Living
    Spell (5): Spell Resistance
    Spell (5): Summon Monster V
    Spell (5): Symbol of Pain
    Spell (5): True Seeing
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Energy of the Zealot III
    
    
    Level 12 (Cleric)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Feat: (Selected) Quicken Spell
    Enhancement: Cleric Wisdom III
    
    
    Level 13 (Cleric)
    Skill: Concentration (+1)
    Spell (6): Banishment
    Spell (6): Blade Barrier
    Spell (6): Cometfall
    Spell (6): Create Undead
    Spell (6): Greater Dispel Magic
    Spell (6): Greater Glyph of Warding
    Spell (6): Harm
    Spell (6): Heal
    Spell (6): Heroes Feast
    Spell (6): Mass Bear's Endurance
    Spell (6): Mass Bull's Strength
    Spell (6): Mass Cure Moderate Wounds
    Spell (6): Mass Eagle's Spendor
    Spell (6): Mass Inflict Moderate Wounds
    Spell (6): Mass Owl's Wisdom
    Spell (6): Summon Monster VI
    Spell (6): Symbol of Fear
    Spell (6): Symbol of Persuasion
    Spell (6): Undead to Death
    Spell (6): Word of Recall
    Enhancement: Cleric Charisma II
    
    
    Level 14 (Cleric)
    Skill: Concentration (+1)
    Enhancement: Cleric Divine Vitality II
    Enhancement: Cleric Extra Turning I
    Enhancement: Cleric Extra Turning II
    
    
    Level 15 (Cleric)
    Skill: Concentration (+1)
    Feat: (Selected) Toughness
    Spell (7): Destruction
    Spell (7): Greater Restoration
    Spell (7): Mass Cure Serious Wounds
    Spell (7): Mass Inflict Serious Wounds
    Spell (7): Mass Restoration
    Spell (7): Mass Spell Resistance
    Spell (7): Resurrection
    Spell (7): Summon Monster VII
    Spell (7): Symbol of Stunning
    Spell (7): Symbol of Weakness
    Enhancement: Cleric Energy of the Zealot IV
    
    
    Level 16 (Cleric)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Enhancement: Halfling Dexterity II

  16. #16

    Default

    Quote Originally Posted by ChadMan View Post
    I had rog lvls for 1 reson that is why i like rog more then monk

    10 opin lock +4 gh +10 item+2 w/ skill boost+ any more u can think of but w/ that said its at a 26 8D most lock will not be bale to hold on normal w/ more stuff on hard
    26 is only good for L10 stuff (maybe even not....)
    If you want to know why...

  17. #17
    Community Member k1dwizard's Avatar
    Join Date
    Jan 2008
    Posts
    154

    Smile

    rouge levels are nice, 26 open lock? hmm sounds interesting enough. now like i said i know someone offered monk in there to replace it, so what is the bennefit, and loss to the switch. dont get me wrong i love the rouge idea, but my caster if pure wizzy, and fighter pure fighter, multiclassing is interesting enough for me, but i worry at what point this character will flourish and struggle, if you get my meaning, but maybe my pnp ideals are getting in the way. thanks
    I'm a joker, I'm a smoker, I'm a midnight troller. sure didnt want to hurt velah!

  18. #18

    Default

    Quote Originally Posted by ChadMan View Post
    Ok so a few things for u Ver this build will get 321 hp w/ gfl item +6 con item w/ out gh favor-menos hlem ok and it would work even better w/ bracers from vod or skiver from lotd w/ a shroud crafted item but 8D Good luck and any feedback good or bad on build welcome this is my first clierc build so

    With that said i give you...

    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    2 wepon  fighting clierc
    Level 16 True Neutral Halfling Male
    (2 Ranger \ 14 Cleric) 
    Hit Points: 214
    Spell Points: 1232 
    BAB: 12\12\17\22
    Fortitude: 16
    Reflex: 13
    Will: 20
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength              6                     6
    Dexterity            16                    21
    Constitution         14                    17
    Intelligence          9                     9
    Wisdom               17                    27
    Charisma             14                    18
    
    Tomes Used
    +2 Tome of Dexterity used at level 16
    +3 Tome of Constitution used at level 16
    +3 Tome of Wisdom used at level 16
    +2 Tome of Charisma used at level 16
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 16)          (Level 16)
    Balance               3                  5                    5
    Bluff                 2                  4                    4
    Concentration         6                 21                   21
    Diplomacy             2                  4                    4
    Disable Device       n/a               n/a                   n/a
    Haggle                2                  4                    4
    Heal                  7                 14                   15
    Hide                  3                  5                    8
    Intimidate            4                  6.5                  6.5
    Jump                  2                  3                    6
    Listen                7                 13                   15
    Move Silently         3                  5                    7
    Open Lock             n/a               n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair               -1                 -1                   -1
    Search               -1                 -1                   -1
    Spot                  3                  8                    8
    Swim                 -2                 -2                   -2
    Tumble                n/a               n/a                   n/a
    Use Magic Device      n/a               n/a                   n/a
    
    Notable Equipment
    Helm: Hat of Power X 
    Ring: Health Ring
    Ring: Wise Ring
    Belt: Belt of Greater False Life 
    
    Level 1 (Ranger)
    Skill: Concentration (+4)
    Skill: Heal (+4)
    Skill: Intimidate (+2)
    Skill: Jump (+4)
    Skill: Listen (+4)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Selected) Weapon Finesse
    Feat: (Automatic) Attack
    Feat: (Automatic) Bow Strength
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Halfling Agility
    Feat: (Automatic) Halfling Bravery
    Feat: (Automatic) Halfling Keen Ears
    Feat: (Automatic) Halfling Luck
    Feat: (Automatic) Halfling Size Bonus
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency (ALL)
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Feat: (Automatic) Wild Empathy
    Enhancement: Ranger Heal I
    Enhancement: Ranger Hide I
    Enhancement: Ranger Jump I
    Enhancement: Ranger Devotion I
    
    
    Level 2 (Ranger)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Intimidate (+0.5)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Feat: (Automatic) Rapid Shot
    Feat: (Automatic) Two Weapon Fighting
    Enhancement: Ranger Dexterity I
    
    
    Level 3 (Cleric)
    Skill: Concentration (+1)
    Feat: (Selected) Mental Toughness
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Turn Undead
    Spell (1): Bane
    Spell (1): Bless
    Spell (1): Cause Fear
    Spell (1): Command
    Spell (1): Cure Light Wounds
    Spell (1): Divine Favor
    Spell (1): Doom
    Spell (1): Inflict Light Wounds
    Spell (1): Nightshield
    Spell (1): Nimbus of Light
    Spell (1): Obscuring Mist
    Spell (1): Protection From Evil
    Spell (1): Remove Fear
    Spell (1): Shield of Faith
    Spell (1): Summon Monster I
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Energy of the Zealot I
    
    
    Level 4 (Cleric)
    Ability Raise: WIS
    Skill: Heal (+1)
    Enhancement: Halfling Luck I (Will)
    Enhancement: Cleric Smiting I
    Enhancement: Cleric Wisdom I
    
    
    Level 5 (Cleric)
    Skill: Concentration (+1)
    Spell (2): Aid
    Spell (2): Bear's Endurance
    Spell (2): Bull's Strength
    Spell (2): Close Wounds
    Spell (2): Cure Moderate Wounds
    Spell (2): Deific Vengance
    Spell (2): Eagle's Spendor
    Spell (2): Find Traps
    Spell (2): Hold Person
    Spell (2): Inflict Moderate Wounds
    Spell (2): Lesser Restoration
    Spell (2): Owl's Wisdom
    Spell (2): Remove Paralysis
    Spell (2): Resist Energy
    Spell (2): Seek Eternal Rest
    Spell (2): Soundburst
    Spell (2): Spawn Screen
    Spell (2): Summon Monster II
    Enhancement: Cleric Divine Cleansing I
    Enhancement: Cleric Divine Healing I
    Enhancement: Cleric Divine Vitality I
    
    
    Level 6 (Cleric)
    Skill: Concentration (+1)
    Feat: (Selected) Maximize Spell
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Charisma I
    
    
    Level 7 (Cleric)
    Skill: Concentration (+1)
    Spell (3): Bestow Curse
    Spell (3): Blindness
    Spell (3): Contagion
    Spell (3): Cure Serious Wounds
    Spell (3): Dispel Magic
    Spell (3): Glyph of Warding
    Spell (3): Inflict Serious Wounds
    Spell (3): Magic Circle Against Evil
    Spell (3): Mass Aid
    Spell (3): Prayer
    Spell (3): Protection From Energy
    Spell (3): Remove Blindness
    Spell (3): Remove Curse
    Spell (3): Remove Disease
    Spell (3): Searing Light
    Spell (3): Summon Monster III
    Spell (3): Water Breathing
    Enhancement: Follower of the Sovereign Host
    
    
    Level 8 (Cleric)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Enhancement: Halfling Luck II (Will)
    
    
    Level 9 (Cleric)
    Skill: Concentration (+1)
    Feat: (Selected) Improved Mental Toughness
    Spell (4): Chaos Hammer
    Spell (4): Cure Critical Wounds
    Spell (4): Deathward
    Spell (4): Dismissal
    Spell (4): Divine Power
    Spell (4): Freedom of Movement
    Spell (4): Holy Smite
    Spell (4): Inflict Critical Wounds
    Spell (4): Mass Shield of Faith
    Spell (4): Neutralize Poison
    Spell (4): Order's Wrath
    Spell (4): Poison
    Spell (4): Recitation
    Spell (4): Restoration
    Spell (4): Summon Monster IV
    Spell (4): Symbol of Flame
    Spell (4): Unholy Blight
    Enhancement: Cleric Wisdom II
    
    
    Level 10 (Cleric)
    Skill: Concentration (+1)
    Enhancement: Unyielding Sovereignty
    Enhancement: Halfling Dexterity I
    
    
    Level 11 (Cleric)
    Skill: Concentration (+1)
    Spell (5): Break Enchantment
    Spell (5): Flame Strike
    Spell (5): Greater Command
    Spell (5): Mass Cure Light Wounds
    Spell (5): Mass Inflict Light Wounds
    Spell (5): Raise Dead
    Spell (5): Slay Living
    Spell (5): Spell Resistance
    Spell (5): Summon Monster V
    Spell (5): Symbol of Pain
    Spell (5): True Seeing
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Energy of the Zealot III
    
    
    Level 12 (Cleric)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Feat: (Selected) Quicken Spell
    Enhancement: Cleric Wisdom III
    
    
    Level 13 (Cleric)
    Skill: Concentration (+1)
    Spell (6): Banishment
    Spell (6): Blade Barrier
    Spell (6): Cometfall
    Spell (6): Create Undead
    Spell (6): Greater Dispel Magic
    Spell (6): Greater Glyph of Warding
    Spell (6): Harm
    Spell (6): Heal
    Spell (6): Heroes Feast
    Spell (6): Mass Bear's Endurance
    Spell (6): Mass Bull's Strength
    Spell (6): Mass Cure Moderate Wounds
    Spell (6): Mass Eagle's Spendor
    Spell (6): Mass Inflict Moderate Wounds
    Spell (6): Mass Owl's Wisdom
    Spell (6): Summon Monster VI
    Spell (6): Symbol of Fear
    Spell (6): Symbol of Persuasion
    Spell (6): Undead to Death
    Spell (6): Word of Recall
    Enhancement: Cleric Charisma II
    
    
    Level 14 (Cleric)
    Skill: Concentration (+1)
    Enhancement: Cleric Divine Vitality II
    Enhancement: Cleric Extra Turning I
    Enhancement: Cleric Extra Turning II
    
    
    Level 15 (Cleric)
    Skill: Concentration (+1)
    Feat: (Selected) Toughness
    Spell (7): Destruction
    Spell (7): Greater Restoration
    Spell (7): Mass Cure Serious Wounds
    Spell (7): Mass Inflict Serious Wounds
    Spell (7): Mass Restoration
    Spell (7): Mass Spell Resistance
    Spell (7): Resurrection
    Spell (7): Summon Monster VII
    Spell (7): Symbol of Stunning
    Spell (7): Symbol of Weakness
    Enhancement: Cleric Energy of the Zealot IV
    
    
    Level 16 (Cleric)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Enhancement: Halfling Dexterity II
    i'd just go 14clr/2mnk for evasion, 2 free feats, and awesome ac when not wearing a robe
    If you want to know why...

  19. #19
    Community Member Hobgoblin's Avatar
    Join Date
    Sep 2007
    Posts
    1,319

    Default

    benifits for rogue are that you unlock the rogue skills get evasion and can get a better umd. Monk gets you bonus to your ac equal to your wis mod, 2 extra feats and access to the stances as long as you are centered and evasion as well

  20. #20
    Community Member k1dwizard's Avatar
    Join Date
    Jan 2008
    Posts
    154

    Default

    i hear that, but if i were to go monk, couldnt i just take 8 lvls of ranger and 6 of fighter? wouldnt that solve the evasion? like i said just asking, i like the original idean, but switching up the lvl order. just wondering what i could do to fix this
    I'm a joker, I'm a smoker, I'm a midnight troller. sure didnt want to hurt velah!

Page 1 of 3 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload