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Last edited by ChadMan; 12-26-2008 at 04:48 PM.
hey ill make it simple, i have a 2handed fighter and a wizard and starting a cleric. so my next build will be a 2wf. I dont know much more than that considering i know nothing on how to build it, so either an evasion tank, or even tempest build. I have no tomes but 32 point build. i just dont know what to do or even where to start, lol! sorry for the n00b responce, but i have made and capped 2 toons and just started my cleric. thanks.
I'm a joker, I'm a smoker, I'm a midnight troller. sure didnt want to hurt velah!
Here we go got to imp 2wf envasion 400+ hp w/ shroud crafted item(+45hp) and meno legens helm =6 con item and about 390 hp w/ out the shroud crafted item and a gfl (+30) in its place i also added a bit of indimidation because saw the hp and taught w/ that hp why not get the agro but u can swich out intimidate for a skill u want if u need well with that i persent...
Code:Character Plan by DDO Character Planner Version 2.96 DDO Character Planner Home Page Level 16 Lawful Good Elf Male (8 Fighter \ 2 Rogue \ 6 Ranger) Hit Points: 292 Spell Points: 30 BAB: 15\15\20\25\25 Fortitude: 15 Reflex: 16 Will: 4 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (32 Point) (Level 1) (Level 16) (Level 16) Strength 17 17 19 Dexterity 16 16 17 Constitution 13 17 17 Intelligence 13 13 13 Wisdom 8 8 8 Charisma 8 8 8 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 16) (Level 16) Balance 3 16 16 Bluff -1 -1 -1 Concentration 1 3 3 Diplomacy -1 -1 -1 Disable Device n/a n/a n/a Haggle -1 -1 -1 Heal -1 -1 -1 Hide 3 3 4 Intimidate 1 18 21 Jump 5 23 26 Listen -1 -1 2 Move Silently 3 6 7 Open Lock n/a 9 10 Perform n/a n/a n/a Repair 1 1 1 Search 1 1 4 Spot -1 -1 2 Swim 3 4 6 Tumble n/a n/a n/a Use Magic Device n/a 3 3 Notable Equipment Ring: Health Ring Ring: Dextrous Ring Ring: Health Ring Ring: Health Ring Belt: Belt of Greater False Life Bracers: Ogre Power Bracers Level 1 (Fighter) Skill: Intimidate (+2) Skill: Jump (+2) Feat: (Fighter Bonus) Dodge Feat: (Selected) Two Weapon Fighting Feat: (Automatic) Attack Feat: (Automatic) Defensive Fighting Feat: (Automatic) Elven Keen Senses Feat: (Automatic) Enchantment Save Bonus Feat: (Automatic) Heavy Armor Proficiency Feat: (Automatic) Heroic Durability Feat: (Automatic) Immunity to Sleep Feat: (Automatic) Light Armor Proficiency Feat: (Automatic) Martial Weapon Proficiency (ALL) Feat: (Automatic) Medium Armor Proficiency Feat: (Automatic) Shield Proficiency (General) Feat: (Automatic) Simple Weapon Proficiency (ALL) Feat: (Automatic) Sneak Feat: (Automatic) Sunder Feat: (Automatic) Tower Shield Proficiency Feat: (Automatic) Trip Enhancement: Fighter Strategy (Sunder) I Enhancement: Fighter Strategy (Trip) I Enhancement: Fighter Jump I Level 2 (Rogue) Skill: Intimidate (+2) Skill: Move Silently (+2) Skill: Open Lock (+5) Feat: (Automatic) Sneak Attack Feat: (Automatic) Trapfinding Enhancement: Rogue Skill Boost I Enhancement: Fighter Critical Accuracy I Enhancement: Rogue Hide I Enhancement: Rogue Move Silently I Enhancement: Rogue Open Lock I Level 3 (Rogue) Skill: Balance (+2) Skill: Intimidate (+2) Skill: Open Lock (+1) Skill: Use Magic Device (+4) Feat: (Selected) Toughness Feat: (Automatic) Evasion Enhancement: Rogue Dexterity I Enhancement: Fighter Toughness I Level 4 (Fighter) Ability Raise: CON Skill: Intimidate (+1) Skill: Jump (+2) Feat: (Fighter Bonus) Mobility Enhancement: Fighter Haste Boost I Enhancement: Fighter Strength I Level 5 (Fighter) Skill: Intimidate (+1) Skill: Jump (+2) Enhancement: Fighter Intimidate I Enhancement: Rogue Search I Enhancement: Rogue Spot I Enhancement: Rogue Tumble I Level 6 (Fighter) Skill: Intimidate (+1) Skill: Jump (+2) Feat: (Fighter Bonus) Combat Expertise Feat: (Selected) Lightning Reflexes Enhancement: Fighter Haste Boost II Enhancement: Fighter Toughness II Level 7 (Fighter) Skill: Intimidate (+1) Skill: Jump (+2) Enhancement: Fighter Intimidate II Level 8 (Fighter) Ability Raise: CON Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Feat: (Fighter Bonus) Power Attack Enhancement: Rogue Acid Trap Lore I Enhancement: Rogue Cold Trap Lore I Enhancement: Rogue Electric Trap Lore I Enhancement: Rogue Fire Trap Lore I Enhancement: Rogue Sonic Trap Lore I Level 9 (Fighter) Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Feat: (Selected) Luck of Heroes Enhancement: Fighter Strength II Enhancement: Fighter Toughness III Level 10 (Fighter) Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Feat: (Fighter Bonus) Cleave Enhancement: Fighter Jump II Level 11 (Ranger) Skill: Balance (+3) Skill: Jump (+1) Feat: (Favored Enemy) Favored Enemy: Undead Feat: (Automatic) Bow Strength Feat: (Automatic) Wild Empathy Enhancement: Fighter Intimidate III Enhancement: Fighter Jump III Level 12 (Ranger) Ability Raise: CON Skill: Balance (+0.5) Skill: Intimidate (+2) Skill: Jump (+1) Skill: Move Silently (+1) Feat: (Selected) Toughness Feat: (Automatic) Rapid Shot Enhancement: Rogue Sneak Attack Accuracy I Enhancement: Rogue Sneak Attack Training I Level 13 (Ranger) Skill: Balance (+2) Skill: Intimidate (+1) Skill: Jump (+1) Feat: (Automatic) Diehard Enhancement: Fighter Critical Accuracy II Enhancement: Fighter Critical Accuracy III Level 14 (Ranger) Skill: Intimidate (+1) Skill: Jump (+1) Spell (1): Camouflage Spell (1): Jump Spell (1): Longstrider Spell (1): Merfolk's Blessing Spell (1): Ram's Might Spell (1): Resist Energy Spell (1): Summon Nature's Ally I Spell (1): Tumble Enhancement: Elf Melee Attack I Enhancement: Elf Melee Damage I Level 15 (Ranger) Skill: Balance (+2) Skill: Intimidate (+1) Skill: Jump (+1) Feat: (Favored Enemy) Favored Enemy: Evil Outsider Feat: (Selected) Toughness Enhancement: Ranger Swim I Enhancement: Ranger Swim II Enhancement: Ranger Energy of the Wild I Enhancement: Rogue Improved Trap Sense I Level 16 (Ranger) Ability Raise: CON Skill: Balance (+2) Skill: Intimidate (+1) Skill: Jump (+1) Feat: (Automatic) Improved Two Weapon Fighting Feat: (Automatic) Manyshot Enhancement: Ranger Sprint Boost I Enhancement: Ranger Sprint Boost II Enhancement: Elven Keen Hearing I
Last edited by ChadMan; 11-06-2008 at 11:23 PM. Reason: i need to add more stuff
I could not get his wis any higher im sry if u have a +6 wis item thow is should not be much of a prob8D
wow thats a trip, me and my coworker were sitting here and discussing how rangers, or some twfers dont have many hit points, and how we can get around that. this is an interesitng build. this may get an insight once i get bored with my cleric for a few levels (IE around 8-12 lol!)
I'm a joker, I'm a smoker, I'm a midnight troller. sure didnt want to hurt velah!
Hey i got 2 too try. but if you don't want too i under stand. WF 9-11 ranger 9-11 wizard. and 380+ hp at lvl 16. other one is a Cleric. TWF would like a high wis for death spells etc. and if you can 18 cha (can be after + 3 cha tome) 400 hp. any classes good but atleast 17 cleric, favored races Dwarf/WF/Halfling, i will be gone hunting 3-5 days. so that gives you a few days to work on them. if you get the time
Last edited by Verlock; 11-07-2008 at 12:21 AM. Reason: Done some reading see Dwarven Defender would like to stay off monk now
Galdair Fairmist,15 Cleric,1 fighter,28 S,30 C,34 W,17 D,17 I,
Verlock Terwand,14 Fighter,1 Ranger,1 Rouge,421 HP,43 UMD,34-40,Str,GTWF
Creolee Williams 2 Fighter 8 Barbarian...TWF Build
Galgone ,13 Cleric,2 Monk,1 Fighter...TWF Build
1st level fighter is VERY BAD build advice for anyone taking at least 1 level of rogue. skills are spread all over, 2 rog and 6 ranger gives alot of skills which can be used on very useful stuff like umd
twf feat taken when a 2rgr will get it for free, 8 levels of ftr but ZERO combat feats taken. no spring attack taken meaning all that 6 rgr is a WASTE of time. seriously this is what i'd do
L1: rogue (for skills)
L2-L7: ranger (to get tempest enhancement)
L8: rogue (evasion)
L9-L16: fighter (combat expertise, weapon focus, weapon specialisation, improve crit)
skills: intimidate, umd, balance, jump (else rogue skills)
enhancements: fighter haste boost, elven attack/damage, ranger attack/damage, rogue sneak attack, elven toughness, fighter tougness, tempest, fighter specialisation
this build will be 100% more effective than the 1st one
If you want to know why...
Hey sry guyz forgot about the lvls of rog adding on thanks for ceaching that
I was wondering if you could make a twf finesse build drow bard character who uses light repeaters, and has a maxed out UMD.
That's all the pre-reqs I have.
I hope it's possible.
Oh, and I want her to be a spellsinger.
Because god knows how much I appreciate them spellsongs.
Edit: Oh, and haggle.
This is also going to be my haggle bard.
Proud Officer of Sarlona's "Giants of Night and Old Winter" :: Recognized 'Altaholic'"I'm a huge packrat. And with 10 characters, I have a lot of ratcrap in my packs." -Sojourner
Do u have 32 point builds
+6 items
tomes ect
I have a full set of +1 tomes.
If you can, just take into account the tomes. No items, other than the finesse daggers I'll be using, and the light repeaters.
I do have access to pretty much all +6 items, but I'm hoping to get the basic skeleton of the build without the use of items. =)
Edit: And yes, I have 32 point builds. Sorry for not mentioning that right away. Lol
Proud Officer of Sarlona's "Giants of Night and Old Winter" :: Recognized 'Altaholic'"I'm a huge packrat. And with 10 characters, I have a lot of ratcrap in my packs." -Sojourner
Warforged monk, 28 point build, base stats are 16 with as little tomes as possible. And greater two weapon fighting.
Let's see you work miracles.
GOna be off line till sunday for a vecation ill get u your builds oncei get back