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  1. #1
    Community Member ChadMan's Avatar
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    Default Request a build get one (once again one of those request build threads)

    Thread Closed
    Last edited by ChadMan; 12-26-2008 at 04:48 PM.

  2. #2
    Community Member k1dwizard's Avatar
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    Default little help

    hey ill make it simple, i have a 2handed fighter and a wizard and starting a cleric. so my next build will be a 2wf. I dont know much more than that considering i know nothing on how to build it, so either an evasion tank, or even tempest build. I have no tomes but 32 point build. i just dont know what to do or even where to start, lol! sorry for the n00b responce, but i have made and capped 2 toons and just started my cleric. thanks.
    I'm a joker, I'm a smoker, I'm a midnight troller. sure didnt want to hurt velah!

  3. #3
    Community Member ChadMan's Avatar
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    Default

    Quote Originally Posted by k1dwizard View Post
    hey ill make it simple, i have a 2handed fighter and a wizard and starting a cleric. so my next build will be a 2wf. I dont know much more than that considering i know nothing on how to build it, so either an evasion tank, or even tempest build. I have no tomes but 32 point build. i just dont know what to do or even where to start, lol! sorry for the n00b responce, but i have made and capped 2 toons and just started my cleric. thanks.

    Here we go got to imp 2wf envasion 400+ hp w/ shroud crafted item(+45hp) and meno legens helm =6 con item and about 390 hp w/ out the shroud crafted item and a gfl (+30) in its place i also added a bit of indimidation because saw the hp and taught w/ that hp why not get the agro but u can swich out intimidate for a skill u want if u need well with that i persent...

    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Elf Male
    (8 Fighter \ 2 Rogue \ 6 Ranger) 
    Hit Points: 292
    Spell Points: 30 
    BAB: 15\15\20\25\25
    Fortitude: 15
    Reflex: 16
    Will: 4
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 16)           (Level 16)
    Strength             17                 17                   19
    Dexterity            16                 16                   17
    Constitution         13                 17                   17
    Intelligence         13                 13                   13
    Wisdom                8                  8                    8
    Charisma              8                  8                    8
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 16)          (Level 16)
    Balance               3                 16                   16
    Bluff                -1                 -1                   -1
    Concentration         1                  3                    3
    Diplomacy            -1                 -1                   -1
    Disable Device        n/a               n/a                   n/a
    Haggle               -1                 -1                   -1
    Heal                 -1                 -1                   -1
    Hide                  3                  3                    4
    Intimidate            1                 18                   21
    Jump                  5                 23                   26
    Listen               -1                 -1                    2
    Move Silently         3                  6                    7
    Open Lock             n/a                9                   10
    Perform              n/a               n/a                   n/a
    Repair                1                  1                    1
    Search                1                  1                    4
    Spot                 -1                 -1                    2
    Swim                  3                  4                    6
    Tumble                n/a               n/a                   n/a
    Use Magic Device     n/a                 3                    3
    
    Notable Equipment
    Ring: Health Ring
    Ring: Dextrous Ring
    Ring: Health Ring
    Ring: Health Ring
    Belt: Belt of Greater False Life 
    Bracers: Ogre Power Bracers
    
    Level 1 (Fighter)
    Skill: Intimidate (+2)
    Skill: Jump (+2)
    Feat: (Fighter Bonus) Dodge
    Feat: (Selected) Two Weapon Fighting
    Feat: (Automatic) Attack
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Elven Keen Senses
    Feat: (Automatic) Enchantment Save Bonus
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Immunity to Sleep
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency (ALL)
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sunder
    Feat: (Automatic) Tower Shield Proficiency
    Feat: (Automatic) Trip
    Enhancement: Fighter Strategy (Sunder) I
    Enhancement: Fighter Strategy (Trip) I
    Enhancement: Fighter Jump I
    
    
    Level 2 (Rogue)
    Skill: Intimidate (+2)
    Skill: Move Silently (+2)
    Skill: Open Lock (+5)
    Feat: (Automatic) Sneak Attack
    Feat: (Automatic) Trapfinding
    Enhancement: Rogue Skill Boost I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Rogue Hide I
    Enhancement: Rogue Move Silently I
    Enhancement: Rogue Open Lock I
    
    
    Level 3 (Rogue)
    Skill: Balance (+2)
    Skill: Intimidate (+2)
    Skill: Open Lock (+1)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Toughness
    Feat: (Automatic) Evasion
    Enhancement: Rogue Dexterity I
    Enhancement: Fighter Toughness I
    
    
    Level 4 (Fighter)
    Ability Raise: CON
    Skill: Intimidate (+1)
    Skill: Jump (+2)
    Feat: (Fighter Bonus) Mobility
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Strength I
    
    
    Level 5 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+2)
    Enhancement: Fighter Intimidate I
    Enhancement: Rogue Search I
    Enhancement: Rogue Spot I
    Enhancement: Rogue Tumble I
    
    
    Level 6 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+2)
    Feat: (Fighter Bonus) Combat Expertise
    Feat: (Selected) Lightning Reflexes
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Toughness II
    
    
    Level 7 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+2)
    Enhancement: Fighter Intimidate II
    
    
    Level 8 (Fighter)
    Ability Raise: CON
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Power Attack
    Enhancement: Rogue Acid Trap Lore I
    Enhancement: Rogue Cold Trap Lore I
    Enhancement: Rogue Electric Trap Lore I
    Enhancement: Rogue Fire Trap Lore I
    Enhancement: Rogue Sonic Trap Lore I
    
    
    Level 9 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Selected) Luck of Heroes
    Enhancement: Fighter Strength II
    Enhancement: Fighter Toughness III
    
    
    Level 10 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Cleave
    Enhancement: Fighter Jump II
    
    
    Level 11 (Ranger)
    Skill: Balance (+3)
    Skill: Jump (+1)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Automatic) Bow Strength
    Feat: (Automatic) Wild Empathy
    Enhancement: Fighter Intimidate III
    Enhancement: Fighter Jump III
    
    
    Level 12 (Ranger)
    Ability Raise: CON
    Skill: Balance (+0.5)
    Skill: Intimidate (+2)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Feat: (Selected) Toughness
    Feat: (Automatic) Rapid Shot
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Training I
    
    
    Level 13 (Ranger)
    Skill: Balance (+2)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Automatic) Diehard
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Critical Accuracy III
    
    
    Level 14 (Ranger)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Spell (1): Camouflage
    Spell (1): Jump
    Spell (1): Longstrider
    Spell (1): Merfolk's Blessing
    Spell (1): Ram's Might
    Spell (1): Resist Energy
    Spell (1): Summon Nature's Ally I
    Spell (1): Tumble
    Enhancement: Elf Melee Attack I
    Enhancement: Elf Melee Damage I
    
    
    Level 15 (Ranger)
    Skill: Balance (+2)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Feat: (Selected) Toughness
    Enhancement: Ranger Swim I
    Enhancement: Ranger Swim II
    Enhancement: Ranger Energy of the Wild I
    Enhancement: Rogue Improved Trap Sense I
    
    
    Level 16 (Ranger)
    Ability Raise: CON
    Skill: Balance (+2)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Automatic) Improved Two Weapon Fighting
    Feat: (Automatic) Manyshot
    Enhancement: Ranger Sprint Boost I
    Enhancement: Ranger Sprint Boost II
    Enhancement: Elven Keen Hearing I
    Last edited by ChadMan; 11-06-2008 at 11:23 PM. Reason: i need to add more stuff

  4. #4
    Community Member ChadMan's Avatar
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    Default sp

    I could not get his wis any higher im sry if u have a +6 wis item thow is should not be much of a prob8D

  5. #5
    Community Member k1dwizard's Avatar
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    Default

    wow thats a trip, me and my coworker were sitting here and discussing how rangers, or some twfers dont have many hit points, and how we can get around that. this is an interesitng build. this may get an insight once i get bored with my cleric for a few levels (IE around 8-12 lol!)
    I'm a joker, I'm a smoker, I'm a midnight troller. sure didnt want to hurt velah!

  6. #6
    Community Member Verlock's Avatar
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    Mar 2006
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    Default

    Hey i got 2 too try. but if you don't want too i under stand. WF 9-11 ranger 9-11 wizard. and 380+ hp at lvl 16. other one is a Cleric. TWF would like a high wis for death spells etc. and if you can 18 cha (can be after + 3 cha tome) 400 hp. any classes good but atleast 17 cleric, favored races Dwarf/WF/Halfling, i will be gone hunting 3-5 days. so that gives you a few days to work on them. if you get the time
    Last edited by Verlock; 11-07-2008 at 12:21 AM. Reason: Done some reading see Dwarven Defender would like to stay off monk now
    Galdair Fairmist,15 Cleric,1 fighter,28 S,30 C,34 W,17 D,17 I,
    Verlock Terwand,14 Fighter,1 Ranger,1 Rouge,421 HP,43 UMD,34-40,Str,GTWF
    Creolee Williams 2 Fighter 8 Barbarian...TWF Build
    Galgone ,13 Cleric,2 Monk,1 Fighter...TWF Build

  7. #7

    Default

    Quote Originally Posted by ChadMan View Post
    Here we go got to imp 2wf envasion 400+ hp w/ shroud crafted item(+45hp) and meno legens helm =6 con item and about 390 hp w/ out the shroud crafted item and a gfl (+30) in its place i also added a bit of indimidation because saw the hp and taught w/ that hp why not get the agro but u can swich out intimidate for a skill u want if u need well with that i persent...

    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Elf Male
    (8 Fighter \ 2 Rogue \ 6 Ranger) 
    Hit Points: 292
    Spell Points: 30 
    BAB: 15\15\20\25\25
    Fortitude: 15
    Reflex: 16
    Will: 4
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 16)           (Level 16)
    Strength             17                 17                   19
    Dexterity            16                 16                   17
    Constitution         13                 17                   17
    Intelligence         13                 13                   13
    Wisdom                8                  8                    8
    Charisma              8                  8                    8
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 16)          (Level 16)
    Balance               3                 16                   16
    Bluff                -1                 -1                   -1
    Concentration         1                  3                    3
    Diplomacy            -1                 -1                   -1
    Disable Device        n/a               n/a                   n/a
    Haggle               -1                 -1                   -1
    Heal                 -1                 -1                   -1
    Hide                  3                  3                    4
    Intimidate            1                 18                   21
    Jump                  5                 23                   26
    Listen               -1                 -1                    2
    Move Silently         3                  6                    7
    Open Lock             n/a                9                   10
    Perform              n/a               n/a                   n/a
    Repair                1                  1                    1
    Search                1                  1                    4
    Spot                 -1                 -1                    2
    Swim                  3                  4                    6
    Tumble                n/a               n/a                   n/a
    Use Magic Device     n/a                 3                    3
    
    Notable Equipment
    Ring: Health Ring
    Ring: Dextrous Ring
    Ring: Health Ring
    Ring: Health Ring
    Belt: Belt of Greater False Life 
    Bracers: Ogre Power Bracers
    
    Level 1 (Fighter)
    Skill: Intimidate (+2)
    Skill: Jump (+2)
    Feat: (Fighter Bonus) Dodge
    Feat: (Selected) Two Weapon Fighting
    Feat: (Automatic) Attack
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Elven Keen Senses
    Feat: (Automatic) Enchantment Save Bonus
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Immunity to Sleep
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency (ALL)
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sunder
    Feat: (Automatic) Tower Shield Proficiency
    Feat: (Automatic) Trip
    Enhancement: Fighter Strategy (Sunder) I
    Enhancement: Fighter Strategy (Trip) I
    Enhancement: Fighter Jump I
    
    
    Level 2 (Rogue)
    Skill: Intimidate (+2)
    Skill: Move Silently (+2)
    Skill: Open Lock (+5)
    Feat: (Automatic) Sneak Attack
    Feat: (Automatic) Trapfinding
    Enhancement: Rogue Skill Boost I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Rogue Hide I
    Enhancement: Rogue Move Silently I
    Enhancement: Rogue Open Lock I
    
    
    Level 3 (Rogue)
    Skill: Balance (+2)
    Skill: Intimidate (+2)
    Skill: Open Lock (+1)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Toughness
    Feat: (Automatic) Evasion
    Enhancement: Rogue Dexterity I
    Enhancement: Fighter Toughness I
    
    
    Level 4 (Fighter)
    Ability Raise: CON
    Skill: Intimidate (+1)
    Skill: Jump (+2)
    Feat: (Fighter Bonus) Mobility
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Strength I
    
    
    Level 5 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+2)
    Enhancement: Fighter Intimidate I
    Enhancement: Rogue Search I
    Enhancement: Rogue Spot I
    Enhancement: Rogue Tumble I
    
    
    Level 6 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+2)
    Feat: (Fighter Bonus) Combat Expertise
    Feat: (Selected) Lightning Reflexes
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Toughness II
    
    
    Level 7 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+2)
    Enhancement: Fighter Intimidate II
    
    
    Level 8 (Fighter)
    Ability Raise: CON
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Power Attack
    Enhancement: Rogue Acid Trap Lore I
    Enhancement: Rogue Cold Trap Lore I
    Enhancement: Rogue Electric Trap Lore I
    Enhancement: Rogue Fire Trap Lore I
    Enhancement: Rogue Sonic Trap Lore I
    
    
    Level 9 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Selected) Luck of Heroes
    Enhancement: Fighter Strength II
    Enhancement: Fighter Toughness III
    
    
    Level 10 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Cleave
    Enhancement: Fighter Jump II
    
    
    Level 11 (Ranger)
    Skill: Balance (+3)
    Skill: Jump (+1)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Automatic) Bow Strength
    Feat: (Automatic) Wild Empathy
    Enhancement: Fighter Intimidate III
    Enhancement: Fighter Jump III
    
    
    Level 12 (Ranger)
    Ability Raise: CON
    Skill: Balance (+0.5)
    Skill: Intimidate (+2)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Feat: (Selected) Toughness
    Feat: (Automatic) Rapid Shot
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Training I
    
    
    Level 13 (Ranger)
    Skill: Balance (+2)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Automatic) Diehard
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Critical Accuracy III
    
    
    Level 14 (Ranger)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Spell (1): Camouflage
    Spell (1): Jump
    Spell (1): Longstrider
    Spell (1): Merfolk's Blessing
    Spell (1): Ram's Might
    Spell (1): Resist Energy
    Spell (1): Summon Nature's Ally I
    Spell (1): Tumble
    Enhancement: Elf Melee Attack I
    Enhancement: Elf Melee Damage I
    
    
    Level 15 (Ranger)
    Skill: Balance (+2)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Feat: (Selected) Toughness
    Enhancement: Ranger Swim I
    Enhancement: Ranger Swim II
    Enhancement: Ranger Energy of the Wild I
    Enhancement: Rogue Improved Trap Sense I
    
    
    Level 16 (Ranger)
    Ability Raise: CON
    Skill: Balance (+2)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Automatic) Improved Two Weapon Fighting
    Feat: (Automatic) Manyshot
    Enhancement: Ranger Sprint Boost I
    Enhancement: Ranger Sprint Boost II
    Enhancement: Elven Keen Hearing I
    1st level fighter is VERY BAD build advice for anyone taking at least 1 level of rogue. skills are spread all over, 2 rog and 6 ranger gives alot of skills which can be used on very useful stuff like umd

    twf feat taken when a 2rgr will get it for free, 8 levels of ftr but ZERO combat feats taken. no spring attack taken meaning all that 6 rgr is a WASTE of time. seriously this is what i'd do

    L1: rogue (for skills)
    L2-L7: ranger (to get tempest enhancement)
    L8: rogue (evasion)
    L9-L16: fighter (combat expertise, weapon focus, weapon specialisation, improve crit)

    skills: intimidate, umd, balance, jump (else rogue skills)

    enhancements: fighter haste boost, elven attack/damage, ranger attack/damage, rogue sneak attack, elven toughness, fighter tougness, tempest, fighter specialisation

    this build will be 100% more effective than the 1st one
    If you want to know why...

  8. #8
    Community Member Sequell's Avatar
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    Default Thank YOU!

    Quote Originally Posted by Aranticus View Post
    1st level fighter is VERY BAD build advice for anyone taking at least 1 level of rogue. skills are spread all over, 2 rog and 6 ranger gives alot of skills which can be used on very useful stuff like umd

    twf feat taken when a 2rgr will get it for free, 8 levels of ftr but ZERO combat feats taken. no spring attack taken meaning all that 6 rgr is a WASTE of time. seriously this is what i'd do

    L1: rogue (for skills)
    L2-L7: ranger (to get tempest enhancement)
    L8: rogue (evasion)
    L9-L16: fighter (combat expertise, weapon focus, weapon specialisation, improve crit)

    skills: intimidate, umd, balance, jump (else rogue skills)

    enhancements: fighter haste boost, elven attack/damage, ranger attack/damage, rogue sneak attack, elven toughness, fighter tougness, tempest, fighter specialisation

    this build will be 100% more effective than the 1st one
    Just figured I would second this.

    To those out there that are tryin to help new players please make sure you are pointing them in the correct direction instead of giving bad advice on an easy build. This is not meant to be mean just bluntly stated. Thanks.

    Seq

  9. #9
    Community Member ChadMan's Avatar
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    Default rouge

    Hey sry guyz forgot about the lvls of rog adding on thanks for ceaching that

  10. #10
    Community Member BoundByChains's Avatar
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    Default

    I was wondering if you could make a twf finesse build drow bard character who uses light repeaters, and has a maxed out UMD.

    That's all the pre-reqs I have.
    I hope it's possible.
    Oh, and I want her to be a spellsinger.
    Because god knows how much I appreciate them spellsongs.

    Edit: Oh, and haggle.
    This is also going to be my haggle bard.
    Proud Officer of Sarlona's "Giants of Night and Old Winter" :: Recognized 'Altaholic'
    "I'm a huge packrat. And with 10 characters, I have a lot of ratcrap in my packs." -Sojourner

  11. #11
    Community Member ChadMan's Avatar
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    Default cuple Qs

    Do u have 32 point builds
    +6 items
    tomes ect

  12. #12
    Community Member BoundByChains's Avatar
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    Default

    Quote Originally Posted by ChadMan View Post
    Do u have 32 point builds
    +6 items
    tomes ect
    I have a full set of +1 tomes.
    If you can, just take into account the tomes. No items, other than the finesse daggers I'll be using, and the light repeaters.

    I do have access to pretty much all +6 items, but I'm hoping to get the basic skeleton of the build without the use of items. =)

    Edit: And yes, I have 32 point builds. Sorry for not mentioning that right away. Lol
    Proud Officer of Sarlona's "Giants of Night and Old Winter" :: Recognized 'Altaholic'
    "I'm a huge packrat. And with 10 characters, I have a lot of ratcrap in my packs." -Sojourner

  13. #13
    Community Member hu-flung-pu's Avatar
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    Default

    Warforged monk, 28 point build, base stats are 16 with as little tomes as possible. And greater two weapon fighting.

    Let's see you work miracles.

  14. #14
    Community Member ChadMan's Avatar
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    Default Gona be offline

    GOna be off line till sunday for a vecation ill get u your builds oncei get back

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