you could get evasion through ranger but you have to get 9 levels. if you go that way go 15 ranger 1 monk.... get awesome ac
you could get evasion through ranger but you have to get 9 levels. if you go that way go 15 ranger 1 monk.... get awesome ac
it depends on how you build it. the suggested build is a high str low dex build which means the main AC will come from armor. having monk with armor is counter productive as you do not get the AC bonus from wis. rog will be a better idea for sneak attack, umd and possibly some rog skills. if the build is a high dex mod str and is wearing robes, then it would be favorable to get monk levels
the next consideration is the dump stat distribution, a ftr/rgr/rog will need str, dex, con and some int (at least 13 if you want combat expertise). this makes wis and cha dump stats. with a 8 wis, it is not favorable to go for monk as you will be at 14 (+2 wis mod) with a +6 item. raiment + bracers = +12, 22 dex and 14 wis boost it to +20 AC (provided you have a +8 bracers). going rog, you can use the ftr armor mastery to boost max dex bonus on armor, with KDS (+10 AC), chaosgardes (+2), 22 dex will put it at +18 AC with TWF, +25 if using a shield
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this is my 28 pt version of 15rgr/1mnk. i'm running the 32 pt version with 16 str. hes a monster
AC
base: 10
raiment: +4
dex: +12
wis: +5
bracers: +8
tempest: +2
insight: +4
protection: +5
combat expertise: +5 (need +3 int tome)
barkskin: +5
shield wand: +4 (i have umd)
total: 64
If you want to know why...
Hey ill start off by saying. some thing came up so not leaveing till the morning, The build looks good for a non hard core player. but for me he realy needs more str i want TWF for being front line DPS healer. how i play my THF cleric. i only wanted the 18 cha to bump melee DPS up even more to get dvine might. why i needed help 15 cha + 3 tome for 18. but ty for trying
Galdair Fairmist,15 Cleric,1 fighter,28 S,30 C,34 W,17 D,17 I,
Verlock Terwand,14 Fighter,1 Ranger,1 Rouge,421 HP,43 UMD,34-40,Str,GTWF
Creolee Williams 2 Fighter 8 Barbarian...TWF Build
Galgone ,13 Cleric,2 Monk,1 Fighter...TWF Build
nice, i like it good feedback, but if the original build is low dex, and is armor based, wouldnt the evasion not work? lol! **** me and all the questions, i appreciate the assitance though. too bad we cant offer point to bennifit those that actually help.
I'm a joker, I'm a smoker, I'm a midnight troller. sure didnt want to hurt velah!
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Kids new build i think this ones better
Code:Character Plan by DDO Character Planner Version 2.96 DDO Character Planner Home Page Ac ranger build Level 16 Lawful Good Halfling Male (2 Fighter \ 2 Monk \ 12 Ranger) Hit Points: 207 Spell Points: 157 BAB: 15\15\20\25\25 Fortitude: 18 Reflex: 24 Will: 11 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (32 Point) (Level 1) (Level 16) (Level 16) Strength 6 6 7 Dexterity 20 24 28 Constitution 14 14 14 Intelligence 12 13 13 Wisdom 14 14 14 Charisma 8 8 8 Tomes Used +1 Tome of Intelligence used at level 1 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 16) (Level 16) Balance 7 18 18 Bluff -1 -1 -1 Concentration 2 2 2 Diplomacy -1 -1 -1 Disable Device n/a n/a n/a Haggle -1 -1 0 Heal 4 7 7 Hide 9 28 33 Intimidate -1 -1 -1 Jump 0 13 16 Listen 2 2 4 Move Silently 9 28 32 Open Lock n/a n/a n/a Perform n/a n/a n/a Repair 1 1 1 Search 1 1 1 Spot 2 2 2 Swim -2 -2 -2 Tumble 7 26 26 Use Magic Device n/a n/a n/a Notable Equipment Ring: Health Ring Ring: Dextrous Ring Belt: Belt of Greater False Life Level 1 (Ranger) Skill: Balance (+2) Skill: Heal (+2) Skill: Hide (+4) Skill: Jump (+2) Skill: Move Silently (+4) Skill: Tumble (+2) Feat: (Favored Enemy) Favored Enemy: Undead Feat: (Selected) Weapon Finesse Feat: (Automatic) Attack Feat: (Automatic) Bow Strength Feat: (Automatic) Defensive Fighting Feat: (Automatic) Halfling Agility Feat: (Automatic) Halfling Bravery Feat: (Automatic) Halfling Keen Ears Feat: (Automatic) Halfling Luck Feat: (Automatic) Halfling Size Bonus Feat: (Automatic) Heroic Durability Feat: (Automatic) Light Armor Proficiency Feat: (Automatic) Martial Weapon Proficiency (ALL) Feat: (Automatic) Shield Proficiency (General) Feat: (Automatic) Simple Weapon Proficiency (ALL) Feat: (Automatic) Sneak Feat: (Automatic) Sunder Feat: (Automatic) Trip Feat: (Automatic) Wild Empathy Enhancement: Halfling Fear Resistance I Enhancement: Halfling Hiding I Enhancement: Halfling Luck I (Reflex) Level 2 (Ranger) Skill: Balance (+0.5) Skill: Heal (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Feat: (Automatic) Rapid Shot Feat: (Automatic) Two Weapon Fighting Enhancement: Ranger Desert Lore I Enhancement: Halfling Athletics I Enhancement: Halfling Luck I (Fortitude) Enhancement: Halfling Luck I (Will) Level 3 (Fighter) Skill: Jump (+1) Feat: (Fighter Bonus) Dodge Feat: (Selected) Mobility Feat: (Automatic) Heavy Armor Proficiency Feat: (Automatic) Medium Armor Proficiency Feat: (Automatic) Tower Shield Proficiency Enhancement: Halfling Dexterity I Enhancement: Halfling Cunning I Enhancement: Halfling Guile I Level 4 (Fighter) Ability Raise: DEX Skill: Jump (+1) Feat: (Fighter Bonus) Spring Attack Enhancement: Fighter Armored Agility I Enhancement: Fighter Critical Accuracy I Level 5 (Ranger) Skill: Balance (+0.5) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Tumble (+0.5) Feat: (Automatic) Diehard Enhancement: Ranger Dexterity I Enhancement: Fighter Strength I Level 6 (Ranger) Skill: Balance (+0.5) Skill: Hide (+2) Skill: Move Silently (+3) Skill: Tumble (+0.5) Feat: (Selected) Combat Expertise Spell (1): Camouflage Spell (1): Jump Spell (1): Longstrider Spell (1): Merfolk's Blessing Spell (1): Ram's Might Spell (1): Resist Energy Spell (1): Summon Nature's Ally I Spell (1): Tumble Enhancement: Ranger Move Silently I Enhancement: Ranger Move Silently II Level 7 (Ranger) Skill: Balance (+0.5) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Tumble (+1.5) Feat: (Favored Enemy) Favored Enemy: Reptillian Level 8 (Ranger) Ability Raise: DEX Skill: Hide (+2) Skill: Jump (+3) Skill: Tumble (+1) Feat: (Automatic) Improved Two Weapon Fighting Feat: (Automatic) Manyshot Enhancement: Ranger Tempest I Enhancement: Ranger Hide I Enhancement: Ranger Hide II Level 9 (Monk) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Tumble (+2) Feat: (Selected) Least Dragonmark of Healing Feat: (Monk Bonus) Toughness Feat: (Automatic) Exotic Weapon Proficiency: Kama Feat: (Automatic) Exotic Weapon Proficiency: Shuriken Feat: (Automatic) Finishing Moves Feat: (Automatic) Flurry of Blows Feat: (Automatic) Ki Strike: Damage Feat: (Automatic) Unarmed Strike Enhancement: Extra Dragonmark I Enhancement: Extra Dragonmark II Enhancement: Ranger Dexterity II Enhancement: Fighter Toughness I Level 10 (Monk) Skill: Hide (+1) Skill: Move Silently (+1) Skill: Tumble (+3) Feat: (Monk Bonus) Deflect Arrows Feat: (Automatic) Evasion Feat: (Automatic) Meditation Enhancement: Halfling Dexterity II Level 11 (Ranger) Skill: Hide (+1) Skill: Move Silently (+1) Skill: Tumble (+2.5) Feat: (Automatic) Improved Wild Empathy Enhancement: Fighter Armor Class Boost I Enhancement: Halfling Fear Resistance II Level 12 (Ranger) Ability Raise: DEX Skill: Hide (+1) Skill: Move Silently (+2) Skill: Tumble (+2) Feat: (Selected) Lesser Dragonmark of Healing Spell (2): Barkskin Spell (2): Bear's Endurance Spell (2): Cat's Grace Spell (2): Cure Light Wounds Spell (2): Hold Animal Spell (2): Mass Camouflage Spell (2): Owl's Wisdom Spell (2): Protection From Energy Spell (2): Snare Spell (2): Spike Growth Spell (2): Summon Nature's Ally II Enhancement: Ranger Desert Lore II Enhancement: Extra Dragonmark III Level 13 (Ranger) Skill: Heal (+2) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Tumble (+1) Enhancement: Way of the Clever Monkey I Level 14 (Ranger) Skill: Balance (+2) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Feat: (Favored Enemy) Favored Enemy: Evil Outsider Enhancement: Halfling Luck II (Reflex) Enhancement: Halfling Luck III (Reflex) Level 15 (Ranger) Skill: Balance (+2) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Feat: (Selected) Greater Dragonmark of Healing Feat: (Automatic) Greater Two Weapon Fighting Feat: (Automatic) Improved Precise Shot Feat: (Automatic) Precise Shot Spell (3): Cure Moderate Wounds Spell (3): Neutralize Poison Spell (3): Remove Disease Spell (3): Summon Nature's Ally III Spell (3): Wild Instincts Enhancement: Extra Dragonmark IV Level 16 (Ranger) Ability Raise: DEX Skill: Balance (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Tumble (+1) Enhancement: Ranger Desert Lore III Enhancement: Fighter Strategy (Trip) I Enhancement: Halfling Fear Resistance III
ouch
just ouch
Do you want to do any damage at all when you hit?
Str way too low
take dex down to 16 or 18 and put those points in str
Reduce your int to 10 maybe even 8 and boost your con and maybe wis up
Go 2 monk first. trust me. evasion from the get go xtra feats, then at least 6 ranger then it doesnt matter
seriously ChadMan, this is another VERY bad build. 6 str, once hit with ray of enfeeblement and other str damaging spell effects, you are out of the equation. why bring a melee that is not going to be able to melee? 6 str = ZERO dps, no favored enhancements = ZERO dps. all AC is not going to help you in anyway much less help the rest of the party. to be honest with you, i think its wonderful that you are trying to help others out by giving some build advice. the problem is, the advice you give are more of a hindrance than of help. read up on what works and what don't, test them out. look at illuminati. his builds are often snapped up by players, not because people do not know how to build but his are tried, tested and proven
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Khyber Server - Lava Divers
Horrik Took - Forever Halfling on Druid Life
Alicaryn - Bard
Calinay - Favored Soul
Chadman i want to thank you for trying to help, but try playing some of these builds, ie does testing first!! Plz!
ps: take a look at my template thread for new players, i'll be glad to exchange build pointers with you
If you want to know why...
how about a 28-point DR based Barbarian intimitank?? think i've seen some posted somewhere, but now i'm having trouble finding it.
very likely to run into feat troubles here. tempest requires 3, warchanter 1, finesse 1. 5 out of 6 feats taken. are you going to get IC or toughness for last?
next is the levels, tempest = 6 rgr, warchanter = 6 brd, at current cap, this means 4 lvl of barbarian. compared to a 10rgr/6brd, you are sacrificing FE, FE damage, evasion, spells for a +3 str rage and 10% running speed. imo, not worth it
If you want to know why...
If you want to know why...