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  1. #21
    Community Member Hobgoblin's Avatar
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    you could get evasion through ranger but you have to get 9 levels. if you go that way go 15 ranger 1 monk.... get awesome ac

  2. #22

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    Quote Originally Posted by k1dwizard View Post
    i hear that, but if i were to go monk, couldnt i just take 8 lvls of ranger and 6 of fighter? wouldnt that solve the evasion? like i said just asking, i like the original idean, but switching up the lvl order. just wondering what i could do to fix this
    it depends on how you build it. the suggested build is a high str low dex build which means the main AC will come from armor. having monk with armor is counter productive as you do not get the AC bonus from wis. rog will be a better idea for sneak attack, umd and possibly some rog skills. if the build is a high dex mod str and is wearing robes, then it would be favorable to get monk levels

    the next consideration is the dump stat distribution, a ftr/rgr/rog will need str, dex, con and some int (at least 13 if you want combat expertise). this makes wis and cha dump stats. with a 8 wis, it is not favorable to go for monk as you will be at 14 (+2 wis mod) with a +6 item. raiment + bracers = +12, 22 dex and 14 wis boost it to +20 AC (provided you have a +8 bracers). going rog, you can use the ftr armor mastery to boost max dex bonus on armor, with KDS (+10 AC), chaosgardes (+2), 22 dex will put it at +18 AC with TWF, +25 if using a shield
    If you want to know why...

  3. #23

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    Quote Originally Posted by wesleyjolley View Post
    you could get evasion through ranger but you have to get 9 levels. if you go that way go 15 ranger 1 monk.... get awesome ac
    this is my 28 pt version of 15rgr/1mnk. i'm running the 32 pt version with 16 str. hes a monster

    AC
    base: 10
    raiment: +4
    dex: +12
    wis: +5
    bracers: +8
    tempest: +2
    insight: +4
    protection: +5
    combat expertise: +5 (need +3 int tome)
    barkskin: +5
    shield wand: +4 (i have umd)
    total: 64
    If you want to know why...

  4. #24
    Community Member Verlock's Avatar
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    Mar 2006
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    Quote Originally Posted by ChadMan View Post
    Ok so a few things for u Ver this build will get 321 hp w/ gfl item +6 con item w/ out gh favor-menos hlem ok and it would work even better w/ bracers from vod or skiver from lotd w/ a shroud crafted item but 8D Good luck and any feedback good or bad on build welcome this is my first clierc build so

    With that said i give you...

    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    2 wepon  fighting clierc
    Level 16 True Neutral Halfling Male
    (2 Ranger \ 14 Cleric) 
    Hit Points: 214
    Spell Points: 1232 
    BAB: 12\12\17\22
    Fortitude: 16
    Reflex: 13
    Will: 20
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength              6                     6
    Dexterity            16                    21
    Constitution         14                    17
    Intelligence          9                     9
    Wisdom               17                    27
    Charisma             14                    18
    
    Tomes Used
    +2 Tome of Dexterity used at level 16
    +3 Tome of Constitution used at level 16
    +3 Tome of Wisdom used at level 16
    +2 Tome of Charisma used at level 16
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 16)          (Level 16)
    Balance               3                  5                    5
    Bluff                 2                  4                    4
    Concentration         6                 21                   21
    Diplomacy             2                  4                    4
    Disable Device       n/a               n/a                   n/a
    Haggle                2                  4                    4
    Heal                  7                 14                   15
    Hide                  3                  5                    8
    Intimidate            4                  6.5                  6.5
    Jump                  2                  3                    6
    Listen                7                 13                   15
    Move Silently         3                  5                    7
    Open Lock             n/a               n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair               -1                 -1                   -1
    Search               -1                 -1                   -1
    Spot                  3                  8                    8
    Swim                 -2                 -2                   -2
    Tumble                n/a               n/a                   n/a
    Use Magic Device      n/a               n/a                   n/a
    
    Notable Equipment
    Helm: Hat of Power X 
    Ring: Health Ring
    Ring: Wise Ring
    Belt: Belt of Greater False Life 
    
    Level 1 (Ranger)
    Skill: Concentration (+4)
    Skill: Heal (+4)
    Skill: Intimidate (+2)
    Skill: Jump (+4)
    Skill: Listen (+4)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Selected) Weapon Finesse
    Feat: (Automatic) Attack
    Feat: (Automatic) Bow Strength
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Halfling Agility
    Feat: (Automatic) Halfling Bravery
    Feat: (Automatic) Halfling Keen Ears
    Feat: (Automatic) Halfling Luck
    Feat: (Automatic) Halfling Size Bonus
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency (ALL)
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Feat: (Automatic) Wild Empathy
    Enhancement: Ranger Heal I
    Enhancement: Ranger Hide I
    Enhancement: Ranger Jump I
    Enhancement: Ranger Devotion I
    
    
    Level 2 (Ranger)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Intimidate (+0.5)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Feat: (Automatic) Rapid Shot
    Feat: (Automatic) Two Weapon Fighting
    Enhancement: Ranger Dexterity I
    
    
    Level 3 (Cleric)
    Skill: Concentration (+1)
    Feat: (Selected) Mental Toughness
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Turn Undead
    Spell (1): Bane
    Spell (1): Bless
    Spell (1): Cause Fear
    Spell (1): Command
    Spell (1): Cure Light Wounds
    Spell (1): Divine Favor
    Spell (1): Doom
    Spell (1): Inflict Light Wounds
    Spell (1): Nightshield
    Spell (1): Nimbus of Light
    Spell (1): Obscuring Mist
    Spell (1): Protection From Evil
    Spell (1): Remove Fear
    Spell (1): Shield of Faith
    Spell (1): Summon Monster I
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Energy of the Zealot I
    
    
    Level 4 (Cleric)
    Ability Raise: WIS
    Skill: Heal (+1)
    Enhancement: Halfling Luck I (Will)
    Enhancement: Cleric Smiting I
    Enhancement: Cleric Wisdom I
    
    
    Level 5 (Cleric)
    Skill: Concentration (+1)
    Spell (2): Aid
    Spell (2): Bear's Endurance
    Spell (2): Bull's Strength
    Spell (2): Close Wounds
    Spell (2): Cure Moderate Wounds
    Spell (2): Deific Vengance
    Spell (2): Eagle's Spendor
    Spell (2): Find Traps
    Spell (2): Hold Person
    Spell (2): Inflict Moderate Wounds
    Spell (2): Lesser Restoration
    Spell (2): Owl's Wisdom
    Spell (2): Remove Paralysis
    Spell (2): Resist Energy
    Spell (2): Seek Eternal Rest
    Spell (2): Soundburst
    Spell (2): Spawn Screen
    Spell (2): Summon Monster II
    Enhancement: Cleric Divine Cleansing I
    Enhancement: Cleric Divine Healing I
    Enhancement: Cleric Divine Vitality I
    
    
    Level 6 (Cleric)
    Skill: Concentration (+1)
    Feat: (Selected) Maximize Spell
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Charisma I
    
    
    Level 7 (Cleric)
    Skill: Concentration (+1)
    Spell (3): Bestow Curse
    Spell (3): Blindness
    Spell (3): Contagion
    Spell (3): Cure Serious Wounds
    Spell (3): Dispel Magic
    Spell (3): Glyph of Warding
    Spell (3): Inflict Serious Wounds
    Spell (3): Magic Circle Against Evil
    Spell (3): Mass Aid
    Spell (3): Prayer
    Spell (3): Protection From Energy
    Spell (3): Remove Blindness
    Spell (3): Remove Curse
    Spell (3): Remove Disease
    Spell (3): Searing Light
    Spell (3): Summon Monster III
    Spell (3): Water Breathing
    Enhancement: Follower of the Sovereign Host
    
    
    Level 8 (Cleric)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Enhancement: Halfling Luck II (Will)
    
    
    Level 9 (Cleric)
    Skill: Concentration (+1)
    Feat: (Selected) Improved Mental Toughness
    Spell (4): Chaos Hammer
    Spell (4): Cure Critical Wounds
    Spell (4): Deathward
    Spell (4): Dismissal
    Spell (4): Divine Power
    Spell (4): Freedom of Movement
    Spell (4): Holy Smite
    Spell (4): Inflict Critical Wounds
    Spell (4): Mass Shield of Faith
    Spell (4): Neutralize Poison
    Spell (4): Order's Wrath
    Spell (4): Poison
    Spell (4): Recitation
    Spell (4): Restoration
    Spell (4): Summon Monster IV
    Spell (4): Symbol of Flame
    Spell (4): Unholy Blight
    Enhancement: Cleric Wisdom II
    
    
    Level 10 (Cleric)
    Skill: Concentration (+1)
    Enhancement: Unyielding Sovereignty
    Enhancement: Halfling Dexterity I
    
    
    Level 11 (Cleric)
    Skill: Concentration (+1)
    Spell (5): Break Enchantment
    Spell (5): Flame Strike
    Spell (5): Greater Command
    Spell (5): Mass Cure Light Wounds
    Spell (5): Mass Inflict Light Wounds
    Spell (5): Raise Dead
    Spell (5): Slay Living
    Spell (5): Spell Resistance
    Spell (5): Summon Monster V
    Spell (5): Symbol of Pain
    Spell (5): True Seeing
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Energy of the Zealot III
    
    
    Level 12 (Cleric)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Feat: (Selected) Quicken Spell
    Enhancement: Cleric Wisdom III
    
    
    Level 13 (Cleric)
    Skill: Concentration (+1)
    Spell (6): Banishment
    Spell (6): Blade Barrier
    Spell (6): Cometfall
    Spell (6): Create Undead
    Spell (6): Greater Dispel Magic
    Spell (6): Greater Glyph of Warding
    Spell (6): Harm
    Spell (6): Heal
    Spell (6): Heroes Feast
    Spell (6): Mass Bear's Endurance
    Spell (6): Mass Bull's Strength
    Spell (6): Mass Cure Moderate Wounds
    Spell (6): Mass Eagle's Spendor
    Spell (6): Mass Inflict Moderate Wounds
    Spell (6): Mass Owl's Wisdom
    Spell (6): Summon Monster VI
    Spell (6): Symbol of Fear
    Spell (6): Symbol of Persuasion
    Spell (6): Undead to Death
    Spell (6): Word of Recall
    Enhancement: Cleric Charisma II
    
    
    Level 14 (Cleric)
    Skill: Concentration (+1)
    Enhancement: Cleric Divine Vitality II
    Enhancement: Cleric Extra Turning I
    Enhancement: Cleric Extra Turning II
    
    
    Level 15 (Cleric)
    Skill: Concentration (+1)
    Feat: (Selected) Toughness
    Spell (7): Destruction
    Spell (7): Greater Restoration
    Spell (7): Mass Cure Serious Wounds
    Spell (7): Mass Inflict Serious Wounds
    Spell (7): Mass Restoration
    Spell (7): Mass Spell Resistance
    Spell (7): Resurrection
    Spell (7): Summon Monster VII
    Spell (7): Symbol of Stunning
    Spell (7): Symbol of Weakness
    Enhancement: Cleric Energy of the Zealot IV
    
    
    Level 16 (Cleric)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Enhancement: Halfling Dexterity II

    Hey ill start off by saying. some thing came up so not leaveing till the morning, The build looks good for a non hard core player. but for me he realy needs more str i want TWF for being front line DPS healer. how i play my THF cleric. i only wanted the 18 cha to bump melee DPS up even more to get dvine might. why i needed help 15 cha + 3 tome for 18. but ty for trying
    Galdair Fairmist,15 Cleric,1 fighter,28 S,30 C,34 W,17 D,17 I,
    Verlock Terwand,14 Fighter,1 Ranger,1 Rouge,421 HP,43 UMD,34-40,Str,GTWF
    Creolee Williams 2 Fighter 8 Barbarian...TWF Build
    Galgone ,13 Cleric,2 Monk,1 Fighter...TWF Build

  5. #25
    Community Member k1dwizard's Avatar
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    Default

    nice, i like it good feedback, but if the original build is low dex, and is armor based, wouldnt the evasion not work? lol! **** me and all the questions, i appreciate the assitance though. too bad we cant offer point to bennifit those that actually help.
    I'm a joker, I'm a smoker, I'm a midnight troller. sure didnt want to hurt velah!

  6. #26

    Default

    Quote Originally Posted by k1dwizard View Post
    nice, i like it good feedback, but if the original build is low dex, and is armor based, wouldnt the evasion not work? lol! **** me and all the questions, i appreciate the assitance though. too bad we cant offer point to bennifit those that actually help.
    evasion will work with any dex. as for armor, light armor only. best is use mithral bp, mithral CS, mithral CM. the kundarak delving suit (KDS) is a mithral CM
    If you want to know why...

  7. #27
    Community Member ChadMan's Avatar
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    Jun 2007
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    340

    Default

    Quote Originally Posted by k1dwizard View Post
    i hear that, but if i were to go monk, couldnt i just take 8 lvls of ranger and 6 of fighter? wouldnt that solve the evasion? like i said just asking, i like the original idean, but switching up the lvl order. just wondering what i could do to fix this

    good point but w/ 2 lvls of monk u get envasion or rog depending on how u want it

  8. #28
    Community Member ChadMan's Avatar
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    340

    Default build

    Kids new build i think this ones better

    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Ac ranger  build
    Level 16 Lawful Good Halfling Male
    (2 Fighter \ 2 Monk \ 12 Ranger) 
    Hit Points: 207
    Spell Points: 157 
    BAB: 15\15\20\25\25
    Fortitude: 18
    Reflex: 24
    Will: 11
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 16)           (Level 16)
    Strength              6                  6                    7
    Dexterity            20                 24                   28
    Constitution         14                 14                   14
    Intelligence         12                 13                   13
    Wisdom               14                 14                   14
    Charisma              8                  8                    8
    
    Tomes Used
    +1 Tome of Intelligence used at level 1
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 16)          (Level 16)
    Balance               7                 18                   18
    Bluff                -1                 -1                   -1
    Concentration         2                  2                    2
    Diplomacy            -1                 -1                   -1
    Disable Device        n/a               n/a                   n/a
    Haggle               -1                 -1                    0
    Heal                  4                  7                    7
    Hide                  9                 28                   33
    Intimidate           -1                 -1                   -1
    Jump                  0                 13                   16
    Listen                2                  2                    4
    Move Silently         9                 28                   32
    Open Lock             n/a               n/a                   n/a
    Perform              n/a               n/a                   n/a
    Repair                1                  1                    1
    Search                1                  1                    1
    Spot                  2                  2                    2
    Swim                 -2                 -2                   -2
    Tumble                7                 26                   26
    Use Magic Device     n/a               n/a                   n/a
    
    Notable Equipment
    Ring: Health Ring
    Ring: Dextrous Ring
    Belt: Belt of Greater False Life 
    
    Level 1 (Ranger)
    Skill: Balance (+2)
    Skill: Heal (+2)
    Skill: Hide (+4)
    Skill: Jump (+2)
    Skill: Move Silently (+4)
    Skill: Tumble (+2)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Selected) Weapon Finesse
    Feat: (Automatic) Attack
    Feat: (Automatic) Bow Strength
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Halfling Agility
    Feat: (Automatic) Halfling Bravery
    Feat: (Automatic) Halfling Keen Ears
    Feat: (Automatic) Halfling Luck
    Feat: (Automatic) Halfling Size Bonus
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency (ALL)
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Feat: (Automatic) Wild Empathy
    Enhancement: Halfling Fear Resistance I
    Enhancement: Halfling Hiding I
    Enhancement: Halfling Luck I (Reflex)
    
    
    Level 2 (Ranger)
    Skill: Balance (+0.5)
    Skill: Heal (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Feat: (Automatic) Rapid Shot
    Feat: (Automatic) Two Weapon Fighting
    Enhancement: Ranger Desert Lore I
    Enhancement: Halfling Athletics I
    Enhancement: Halfling Luck I (Fortitude)
    Enhancement: Halfling Luck I (Will)
    
    
    Level 3 (Fighter)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Dodge
    Feat: (Selected) Mobility
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Tower Shield Proficiency
    Enhancement: Halfling Dexterity I
    Enhancement: Halfling Cunning I
    Enhancement: Halfling Guile I
    
    
    Level 4 (Fighter)
    Ability Raise: DEX
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Spring Attack
    Enhancement: Fighter Armored Agility I
    Enhancement: Fighter Critical Accuracy I
    
    
    Level 5 (Ranger)
    Skill: Balance (+0.5)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Tumble (+0.5)
    Feat: (Automatic) Diehard
    Enhancement: Ranger Dexterity I
    Enhancement: Fighter Strength I
    
    
    Level 6 (Ranger)
    Skill: Balance (+0.5)
    Skill: Hide (+2)
    Skill: Move Silently (+3)
    Skill: Tumble (+0.5)
    Feat: (Selected) Combat Expertise
    Spell (1): Camouflage
    Spell (1): Jump
    Spell (1): Longstrider
    Spell (1): Merfolk's Blessing
    Spell (1): Ram's Might
    Spell (1): Resist Energy
    Spell (1): Summon Nature's Ally I
    Spell (1): Tumble
    Enhancement: Ranger Move Silently I
    Enhancement: Ranger Move Silently II
    
    
    Level 7 (Ranger)
    Skill: Balance (+0.5)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Tumble (+1.5)
    Feat: (Favored Enemy) Favored Enemy: Reptillian
    
    
    Level 8 (Ranger)
    Ability Raise: DEX
    Skill: Hide (+2)
    Skill: Jump (+3)
    Skill: Tumble (+1)
    Feat: (Automatic) Improved Two Weapon Fighting
    Feat: (Automatic) Manyshot
    Enhancement: Ranger Tempest I
    Enhancement: Ranger Hide I
    Enhancement: Ranger Hide II
    
    
    Level 9 (Monk)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Tumble (+2)
    Feat: (Selected) Least Dragonmark of Healing
    Feat: (Monk Bonus) Toughness
    Feat: (Automatic) Exotic Weapon Proficiency: Kama
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Finishing Moves
    Feat: (Automatic) Flurry of Blows
    Feat: (Automatic) Ki Strike: Damage
    Feat: (Automatic) Unarmed Strike
    Enhancement: Extra Dragonmark I
    Enhancement: Extra Dragonmark II
    Enhancement: Ranger Dexterity II
    Enhancement: Fighter Toughness I
    
    
    Level 10 (Monk)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Tumble (+3)
    Feat: (Monk Bonus) Deflect Arrows
    Feat: (Automatic) Evasion
    Feat: (Automatic) Meditation
    Enhancement: Halfling Dexterity II
    
    
    Level 11 (Ranger)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Tumble (+2.5)
    Feat: (Automatic) Improved Wild Empathy
    Enhancement: Fighter Armor Class Boost I
    Enhancement: Halfling Fear Resistance II
    
    
    Level 12 (Ranger)
    Ability Raise: DEX
    Skill: Hide (+1)
    Skill: Move Silently (+2)
    Skill: Tumble (+2)
    Feat: (Selected) Lesser Dragonmark of Healing
    Spell (2): Barkskin
    Spell (2): Bear's Endurance
    Spell (2): Cat's Grace
    Spell (2): Cure Light Wounds
    Spell (2): Hold Animal
    Spell (2): Mass Camouflage
    Spell (2): Owl's Wisdom
    Spell (2): Protection From Energy
    Spell (2): Snare
    Spell (2): Spike Growth
    Spell (2): Summon Nature's Ally II
    Enhancement: Ranger Desert Lore II
    Enhancement: Extra Dragonmark III
    
    
    Level 13 (Ranger)
    Skill: Heal (+2)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Tumble (+1)
    Enhancement: Way of the Clever Monkey I
    
    
    Level 14 (Ranger)
    Skill: Balance (+2)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Enhancement: Halfling Luck II (Reflex)
    Enhancement: Halfling Luck III (Reflex)
    
    
    Level 15 (Ranger)
    Skill: Balance (+2)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Feat: (Selected) Greater Dragonmark of Healing
    Feat: (Automatic) Greater Two Weapon Fighting
    Feat: (Automatic) Improved Precise Shot
    Feat: (Automatic) Precise Shot
    Spell (3): Cure Moderate Wounds
    Spell (3): Neutralize Poison
    Spell (3): Remove Disease
    Spell (3): Summon Nature's Ally III
    Spell (3): Wild Instincts
    Enhancement: Extra Dragonmark IV
    
    
    Level 16 (Ranger)
    Ability Raise: DEX
    Skill: Balance (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Tumble (+1)
    Enhancement: Ranger Desert Lore III
    Enhancement: Fighter Strategy (Trip) I
    Enhancement: Halfling Fear Resistance III

  9. #29
    Community Member Hobgoblin's Avatar
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    Default

    ouch

    just ouch

    Do you want to do any damage at all when you hit?

    Str way too low

    take dex down to 16 or 18 and put those points in str

    Reduce your int to 10 maybe even 8 and boost your con and maybe wis up

  10. #30
    Community Member Hobgoblin's Avatar
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    Default monky time first!!

    Go 2 monk first. trust me. evasion from the get go xtra feats, then at least 6 ranger then it doesnt matter

  11. #31

    Default

    Quote Originally Posted by ChadMan View Post
    Kids new build i think this ones better

    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Ac ranger  build
    Level 16 Lawful Good Halfling Male
    (2 Fighter \ 2 Monk \ 12 Ranger) 
    Hit Points: 207
    Spell Points: 157 
    BAB: 15\15\20\25\25
    Fortitude: 18
    Reflex: 24
    Will: 11
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 16)           (Level 16)
    Strength              6                  6                    7
    Dexterity            20                 24                   28
    Constitution         14                 14                   14
    Intelligence         12                 13                   13
    Wisdom               14                 14                   14
    Charisma              8                  8                    8
    
    Tomes Used
    +1 Tome of Intelligence used at level 1
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 16)          (Level 16)
    Balance               7                 18                   18
    Bluff                -1                 -1                   -1
    Concentration         2                  2                    2
    Diplomacy            -1                 -1                   -1
    Disable Device        n/a               n/a                   n/a
    Haggle               -1                 -1                    0
    Heal                  4                  7                    7
    Hide                  9                 28                   33
    Intimidate           -1                 -1                   -1
    Jump                  0                 13                   16
    Listen                2                  2                    4
    Move Silently         9                 28                   32
    Open Lock             n/a               n/a                   n/a
    Perform              n/a               n/a                   n/a
    Repair                1                  1                    1
    Search                1                  1                    1
    Spot                  2                  2                    2
    Swim                 -2                 -2                   -2
    Tumble                7                 26                   26
    Use Magic Device     n/a               n/a                   n/a
    
    Notable Equipment
    Ring: Health Ring
    Ring: Dextrous Ring
    Belt: Belt of Greater False Life 
    
    Level 1 (Ranger)
    Skill: Balance (+2)
    Skill: Heal (+2)
    Skill: Hide (+4)
    Skill: Jump (+2)
    Skill: Move Silently (+4)
    Skill: Tumble (+2)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Selected) Weapon Finesse
    Feat: (Automatic) Attack
    Feat: (Automatic) Bow Strength
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Halfling Agility
    Feat: (Automatic) Halfling Bravery
    Feat: (Automatic) Halfling Keen Ears
    Feat: (Automatic) Halfling Luck
    Feat: (Automatic) Halfling Size Bonus
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency (ALL)
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Feat: (Automatic) Wild Empathy
    Enhancement: Halfling Fear Resistance I
    Enhancement: Halfling Hiding I
    Enhancement: Halfling Luck I (Reflex)
    
    
    Level 2 (Ranger)
    Skill: Balance (+0.5)
    Skill: Heal (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Feat: (Automatic) Rapid Shot
    Feat: (Automatic) Two Weapon Fighting
    Enhancement: Ranger Desert Lore I
    Enhancement: Halfling Athletics I
    Enhancement: Halfling Luck I (Fortitude)
    Enhancement: Halfling Luck I (Will)
    
    
    Level 3 (Fighter)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Dodge
    Feat: (Selected) Mobility
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Tower Shield Proficiency
    Enhancement: Halfling Dexterity I
    Enhancement: Halfling Cunning I
    Enhancement: Halfling Guile I
    
    
    Level 4 (Fighter)
    Ability Raise: DEX
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Spring Attack
    Enhancement: Fighter Armored Agility I
    Enhancement: Fighter Critical Accuracy I
    
    
    Level 5 (Ranger)
    Skill: Balance (+0.5)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Tumble (+0.5)
    Feat: (Automatic) Diehard
    Enhancement: Ranger Dexterity I
    Enhancement: Fighter Strength I
    
    
    Level 6 (Ranger)
    Skill: Balance (+0.5)
    Skill: Hide (+2)
    Skill: Move Silently (+3)
    Skill: Tumble (+0.5)
    Feat: (Selected) Combat Expertise
    Spell (1): Camouflage
    Spell (1): Jump
    Spell (1): Longstrider
    Spell (1): Merfolk's Blessing
    Spell (1): Ram's Might
    Spell (1): Resist Energy
    Spell (1): Summon Nature's Ally I
    Spell (1): Tumble
    Enhancement: Ranger Move Silently I
    Enhancement: Ranger Move Silently II
    
    
    Level 7 (Ranger)
    Skill: Balance (+0.5)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Tumble (+1.5)
    Feat: (Favored Enemy) Favored Enemy: Reptillian
    
    
    Level 8 (Ranger)
    Ability Raise: DEX
    Skill: Hide (+2)
    Skill: Jump (+3)
    Skill: Tumble (+1)
    Feat: (Automatic) Improved Two Weapon Fighting
    Feat: (Automatic) Manyshot
    Enhancement: Ranger Tempest I
    Enhancement: Ranger Hide I
    Enhancement: Ranger Hide II
    
    
    Level 9 (Monk)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Tumble (+2)
    Feat: (Selected) Least Dragonmark of Healing
    Feat: (Monk Bonus) Toughness
    Feat: (Automatic) Exotic Weapon Proficiency: Kama
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Finishing Moves
    Feat: (Automatic) Flurry of Blows
    Feat: (Automatic) Ki Strike: Damage
    Feat: (Automatic) Unarmed Strike
    Enhancement: Extra Dragonmark I
    Enhancement: Extra Dragonmark II
    Enhancement: Ranger Dexterity II
    Enhancement: Fighter Toughness I
    
    
    Level 10 (Monk)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Tumble (+3)
    Feat: (Monk Bonus) Deflect Arrows
    Feat: (Automatic) Evasion
    Feat: (Automatic) Meditation
    Enhancement: Halfling Dexterity II
    
    
    Level 11 (Ranger)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Tumble (+2.5)
    Feat: (Automatic) Improved Wild Empathy
    Enhancement: Fighter Armor Class Boost I
    Enhancement: Halfling Fear Resistance II
    
    
    Level 12 (Ranger)
    Ability Raise: DEX
    Skill: Hide (+1)
    Skill: Move Silently (+2)
    Skill: Tumble (+2)
    Feat: (Selected) Lesser Dragonmark of Healing
    Spell (2): Barkskin
    Spell (2): Bear's Endurance
    Spell (2): Cat's Grace
    Spell (2): Cure Light Wounds
    Spell (2): Hold Animal
    Spell (2): Mass Camouflage
    Spell (2): Owl's Wisdom
    Spell (2): Protection From Energy
    Spell (2): Snare
    Spell (2): Spike Growth
    Spell (2): Summon Nature's Ally II
    Enhancement: Ranger Desert Lore II
    Enhancement: Extra Dragonmark III
    
    
    Level 13 (Ranger)
    Skill: Heal (+2)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Tumble (+1)
    Enhancement: Way of the Clever Monkey I
    
    
    Level 14 (Ranger)
    Skill: Balance (+2)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Enhancement: Halfling Luck II (Reflex)
    Enhancement: Halfling Luck III (Reflex)
    
    
    Level 15 (Ranger)
    Skill: Balance (+2)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Feat: (Selected) Greater Dragonmark of Healing
    Feat: (Automatic) Greater Two Weapon Fighting
    Feat: (Automatic) Improved Precise Shot
    Feat: (Automatic) Precise Shot
    Spell (3): Cure Moderate Wounds
    Spell (3): Neutralize Poison
    Spell (3): Remove Disease
    Spell (3): Summon Nature's Ally III
    Spell (3): Wild Instincts
    Enhancement: Extra Dragonmark IV
    
    
    Level 16 (Ranger)
    Ability Raise: DEX
    Skill: Balance (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Tumble (+1)
    Enhancement: Ranger Desert Lore III
    Enhancement: Fighter Strategy (Trip) I
    Enhancement: Halfling Fear Resistance III
    seriously ChadMan, this is another VERY bad build. 6 str, once hit with ray of enfeeblement and other str damaging spell effects, you are out of the equation. why bring a melee that is not going to be able to melee? 6 str = ZERO dps, no favored enhancements = ZERO dps. all AC is not going to help you in anyway much less help the rest of the party. to be honest with you, i think its wonderful that you are trying to help others out by giving some build advice. the problem is, the advice you give are more of a hindrance than of help. read up on what works and what don't, test them out. look at illuminati. his builds are often snapped up by players, not because people do not know how to build but his are tried, tested and proven
    If you want to know why...

  12. #32
    Community Member adrinor's Avatar
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    Jun 2006
    Posts
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    Default

    Quote Originally Posted by ChadMan View Post
    Kids new build i think this ones better

    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Ac ranger  build
    Level 16 Lawful Good Halfling Male
    (2 Fighter \ 2 Monk \ 12 Ranger) 
    Hit Points: 207
    Spell Points: 157 
    BAB: 15\15\20\25\25
    Fortitude: 18
    Reflex: 24
    Will: 11
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 16)           (Level 16)
    Strength              6                  6                    7
    Dexterity            20                 24                   28
    Constitution         14                 14                   14
    Intelligence         12                 13                   13
    Wisdom               14                 14                   14
    Charisma              8                  8                    8
    
    Tomes Used
    +1 Tome of Intelligence used at level 1
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 16)          (Level 16)
    Balance               7                 18                   18
    Bluff                -1                 -1                   -1
    Concentration         2                  2                    2
    Diplomacy            -1                 -1                   -1
    Disable Device        n/a               n/a                   n/a
    Haggle               -1                 -1                    0
    Heal                  4                  7                    7
    Hide                  9                 28                   33
    Intimidate           -1                 -1                   -1
    Jump                  0                 13                   16
    Listen                2                  2                    4
    Move Silently         9                 28                   32
    Open Lock             n/a               n/a                   n/a
    Perform              n/a               n/a                   n/a
    Repair                1                  1                    1
    Search                1                  1                    1
    Spot                  2                  2                    2
    Swim                 -2                 -2                   -2
    Tumble                7                 26                   26
    Use Magic Device     n/a               n/a                   n/a
    
    Notable Equipment
    Ring: Health Ring
    Ring: Dextrous Ring
    Belt: Belt of Greater False Life 
    
    Level 1 (Ranger)
    Skill: Balance (+2)
    Skill: Heal (+2)
    Skill: Hide (+4)
    Skill: Jump (+2)
    Skill: Move Silently (+4)
    Skill: Tumble (+2)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Selected) Weapon Finesse
    Feat: (Automatic) Attack
    Feat: (Automatic) Bow Strength
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Halfling Agility
    Feat: (Automatic) Halfling Bravery
    Feat: (Automatic) Halfling Keen Ears
    Feat: (Automatic) Halfling Luck
    Feat: (Automatic) Halfling Size Bonus
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency (ALL)
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Feat: (Automatic) Wild Empathy
    Enhancement: Halfling Fear Resistance I
    Enhancement: Halfling Hiding I
    Enhancement: Halfling Luck I (Reflex)
    
    
    Level 2 (Ranger)
    Skill: Balance (+0.5)
    Skill: Heal (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Feat: (Automatic) Rapid Shot
    Feat: (Automatic) Two Weapon Fighting
    Enhancement: Ranger Desert Lore I
    Enhancement: Halfling Athletics I
    Enhancement: Halfling Luck I (Fortitude)
    Enhancement: Halfling Luck I (Will)
    
    
    Level 3 (Fighter)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Dodge
    Feat: (Selected) Mobility
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Tower Shield Proficiency
    Enhancement: Halfling Dexterity I
    Enhancement: Halfling Cunning I
    Enhancement: Halfling Guile I
    
    
    Level 4 (Fighter)
    Ability Raise: DEX
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Spring Attack
    Enhancement: Fighter Armored Agility I
    Enhancement: Fighter Critical Accuracy I
    
    
    Level 5 (Ranger)
    Skill: Balance (+0.5)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Tumble (+0.5)
    Feat: (Automatic) Diehard
    Enhancement: Ranger Dexterity I
    Enhancement: Fighter Strength I
    
    
    Level 6 (Ranger)
    Skill: Balance (+0.5)
    Skill: Hide (+2)
    Skill: Move Silently (+3)
    Skill: Tumble (+0.5)
    Feat: (Selected) Combat Expertise
    Spell (1): Camouflage
    Spell (1): Jump
    Spell (1): Longstrider
    Spell (1): Merfolk's Blessing
    Spell (1): Ram's Might
    Spell (1): Resist Energy
    Spell (1): Summon Nature's Ally I
    Spell (1): Tumble
    Enhancement: Ranger Move Silently I
    Enhancement: Ranger Move Silently II
    
    
    Level 7 (Ranger)
    Skill: Balance (+0.5)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Tumble (+1.5)
    Feat: (Favored Enemy) Favored Enemy: Reptillian
    
    
    Level 8 (Ranger)
    Ability Raise: DEX
    Skill: Hide (+2)
    Skill: Jump (+3)
    Skill: Tumble (+1)
    Feat: (Automatic) Improved Two Weapon Fighting
    Feat: (Automatic) Manyshot
    Enhancement: Ranger Tempest I
    Enhancement: Ranger Hide I
    Enhancement: Ranger Hide II
    
    
    Level 9 (Monk)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Tumble (+2)
    Feat: (Selected) Least Dragonmark of Healing
    Feat: (Monk Bonus) Toughness
    Feat: (Automatic) Exotic Weapon Proficiency: Kama
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Finishing Moves
    Feat: (Automatic) Flurry of Blows
    Feat: (Automatic) Ki Strike: Damage
    Feat: (Automatic) Unarmed Strike
    Enhancement: Extra Dragonmark I
    Enhancement: Extra Dragonmark II
    Enhancement: Ranger Dexterity II
    Enhancement: Fighter Toughness I
    
    
    Level 10 (Monk)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Tumble (+3)
    Feat: (Monk Bonus) Deflect Arrows
    Feat: (Automatic) Evasion
    Feat: (Automatic) Meditation
    Enhancement: Halfling Dexterity II
    
    
    Level 11 (Ranger)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Tumble (+2.5)
    Feat: (Automatic) Improved Wild Empathy
    Enhancement: Fighter Armor Class Boost I
    Enhancement: Halfling Fear Resistance II
    
    
    Level 12 (Ranger)
    Ability Raise: DEX
    Skill: Hide (+1)
    Skill: Move Silently (+2)
    Skill: Tumble (+2)
    Feat: (Selected) Lesser Dragonmark of Healing
    Spell (2): Barkskin
    Spell (2): Bear's Endurance
    Spell (2): Cat's Grace
    Spell (2): Cure Light Wounds
    Spell (2): Hold Animal
    Spell (2): Mass Camouflage
    Spell (2): Owl's Wisdom
    Spell (2): Protection From Energy
    Spell (2): Snare
    Spell (2): Spike Growth
    Spell (2): Summon Nature's Ally II
    Enhancement: Ranger Desert Lore II
    Enhancement: Extra Dragonmark III
    
    
    Level 13 (Ranger)
    Skill: Heal (+2)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Tumble (+1)
    Enhancement: Way of the Clever Monkey I
    
    
    Level 14 (Ranger)
    Skill: Balance (+2)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Enhancement: Halfling Luck II (Reflex)
    Enhancement: Halfling Luck III (Reflex)
    
    
    Level 15 (Ranger)
    Skill: Balance (+2)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Feat: (Selected) Greater Dragonmark of Healing
    Feat: (Automatic) Greater Two Weapon Fighting
    Feat: (Automatic) Improved Precise Shot
    Feat: (Automatic) Precise Shot
    Spell (3): Cure Moderate Wounds
    Spell (3): Neutralize Poison
    Spell (3): Remove Disease
    Spell (3): Summon Nature's Ally III
    Spell (3): Wild Instincts
    Enhancement: Extra Dragonmark IV
    
    
    Level 16 (Ranger)
    Ability Raise: DEX
    Skill: Balance (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Tumble (+1)
    Enhancement: Ranger Desert Lore III
    Enhancement: Fighter Strategy (Trip) I
    Enhancement: Halfling Fear Resistance III
    You should never roll a character with a 6 starting strength.

    For this one I would lower dexterity to 17 and put those points into strength which would make it 13. Also why no improved crit?
    Khyber Server - Lava Divers
    Horrik Took - Forever Halfling on Druid Life
    Alicaryn - Bard
    Calinay - Favored Soul

  13. #33
    Community Member Hobgoblin's Avatar
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    Chadman i want to thank you for trying to help, but try playing some of these builds, ie does testing first!! Plz!

  14. #34

    Default

    ps: take a look at my template thread for new players, i'll be glad to exchange build pointers with you
    If you want to know why...

  15. #35
    Community Member p0werslave's Avatar
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    May 2008
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    how about a 28-point DR based Barbarian intimitank?? think i've seen some posted somewhere, but now i'm having trouble finding it.

  16. #36
    Community Member WeaselKing's Avatar
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    Feb 2007
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    Default Request

    Weapon Finesse Halfling Tempest Warchanter Barbarian
    Quote Originally Posted by Milamber69 View Post
    Please forgive my personal attack, I was high on Platypus Venom at the time.

  17. #37

    Default

    Quote Originally Posted by WeaselKing View Post
    Weapon Finesse Halfling Tempest Warchanter Barbarian
    very likely to run into feat troubles here. tempest requires 3, warchanter 1, finesse 1. 5 out of 6 feats taken. are you going to get IC or toughness for last?

    next is the levels, tempest = 6 rgr, warchanter = 6 brd, at current cap, this means 4 lvl of barbarian. compared to a 10rgr/6brd, you are sacrificing FE, FE damage, evasion, spells for a +3 str rage and 10% running speed. imo, not worth it
    If you want to know why...

  18. #38
    Community Member WeaselKing's Avatar
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    Feb 2007
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    397

    Default

    Quote Originally Posted by Aranticus View Post
    very likely to run into feat troubles here. tempest requires 3, warchanter 1, finesse 1. 5 out of 6 feats taken. are you going to get IC or toughness for last?

    next is the levels, tempest = 6 rgr, warchanter = 6 brd, at current cap, this means 4 lvl of barbarian. compared to a 10rgr/6brd, you are sacrificing FE, FE damage, evasion, spells for a +3 str rage and 10% running speed. imo, not worth it
    Was thinking in terms of lvl 20 cap 6 brd/6 rgr/ 8 barb.
    Quote Originally Posted by Milamber69 View Post
    Please forgive my personal attack, I was high on Platypus Venom at the time.

  19. #39

    Default

    Quote Originally Posted by WeaselKing View Post
    Was thinking in terms of lvl 20 cap 6 brd/6 rgr/ 8 barb.
    8 barb = no crit rage. reduced spell abilities, evasion, FE, etc for just a +4 rage and more hp? i really do not fancy it. 14brb/6rgr is cool as it will have crit rage 2
    If you want to know why...

  20. #40
    Community Member ShadowFox1978's Avatar
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    Default

    Quote Originally Posted by Aranticus View Post
    very likely to run into feat troubles here. tempest requires 3, warchanter 1, finesse 1. 5 out of 6 feats taken. are you going to get IC or toughness for last?

    next is the levels, tempest = 6 rgr, warchanter = 6 brd, at current cap, this means 4 lvl of barbarian. compared to a 10rgr/6brd, you are sacrificing FE, FE damage, evasion, spells for a +3 str rage and 10% running speed. imo, not worth it
    Your count is wrong Shug. Tempest 3, warchanter 2, finesse 1= no extra feats.
    Guildless-Khyber

    Lendra/Lendraa/Mordachi/Deathsong and assorted other gimps

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