Am I remembering wrong or were adventure areas not advertised as somewhere to solo when you don't have alot of time, or can't find a group?
The devs seem to have tossed that concept out the window as they continue adding higher level adventure zones.
Why do the devs seem to keep switching from one plan, to another, to another.. without any direction or consistancy?
The new adventure areas seem to all have been designed to severely limit the ability to solo. Certain classes are likely ok in certain areas. However, many classes seem to be left with no chance against spawns of 5-6 mobs that jump out in many places.
Am I mistaken about the intent of these areas, or did I miss the memo as the devs flip flop from wanting people to be ok to solo, to adding things in that seem to be there only to prevent soloing.
So what the heck is going on?